Documentation ¶
Overview ¶
Package pb is a reverse proxy.
It translates gRPC into RESTful JSON APIs.
Index ¶
- Constants
- Variables
- func RegisterDessertedHandler(ctx context.Context, mux *runtime.ServeMux, conn *grpc.ClientConn) error
- func RegisterDessertedHandlerClient(ctx context.Context, mux *runtime.ServeMux, client DessertedClient) error
- func RegisterDessertedHandlerFromEndpoint(ctx context.Context, mux *runtime.ServeMux, endpoint string, ...) (err error)
- func RegisterDessertedHandlerServer(ctx context.Context, mux *runtime.ServeMux, server DessertedServer) error
- func RegisterDessertedServer(s grpc.ServiceRegistrar, srv DessertedServer)
- type AcceptFriendRequestRequest
- func (*AcceptFriendRequestRequest) Descriptor() ([]byte, []int)deprecated
- func (x *AcceptFriendRequestRequest) GetFriendshipId() int64
- func (x *AcceptFriendRequestRequest) GetUserId() int64
- func (*AcceptFriendRequestRequest) ProtoMessage()
- func (x *AcceptFriendRequestRequest) ProtoReflect() protoreflect.Message
- func (x *AcceptFriendRequestRequest) Reset()
- func (x *AcceptFriendRequestRequest) String() string
- type AcceptGameInviteRequest
- func (*AcceptGameInviteRequest) Descriptor() ([]byte, []int)deprecated
- func (x *AcceptGameInviteRequest) GetGameId() int64
- func (x *AcceptGameInviteRequest) GetInviteePlayerId() int64
- func (*AcceptGameInviteRequest) ProtoMessage()
- func (x *AcceptGameInviteRequest) ProtoReflect() protoreflect.Message
- func (x *AcceptGameInviteRequest) Reset()
- func (x *AcceptGameInviteRequest) String() string
- type ActivateUserRequest
- func (*ActivateUserRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ActivateUserRequest) GetActivationToken() string
- func (x *ActivateUserRequest) GetUserId() int64
- func (*ActivateUserRequest) ProtoMessage()
- func (x *ActivateUserRequest) ProtoReflect() protoreflect.Message
- func (x *ActivateUserRequest) Reset()
- func (x *ActivateUserRequest) String() string
- type ActivateUserResponse
- func (*ActivateUserResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ActivateUserResponse) GetMessage() string
- func (*ActivateUserResponse) ProtoMessage()
- func (x *ActivateUserResponse) ProtoReflect() protoreflect.Message
- func (x *ActivateUserResponse) Reset()
- func (x *ActivateUserResponse) String() string
- type AddPlayerToGameRequest
- func (*AddPlayerToGameRequest) Descriptor() ([]byte, []int)deprecated
- func (x *AddPlayerToGameRequest) GetGameId() int64
- func (x *AddPlayerToGameRequest) GetPlayerId() int64
- func (*AddPlayerToGameRequest) ProtoMessage()
- func (x *AddPlayerToGameRequest) ProtoReflect() protoreflect.Message
- func (x *AddPlayerToGameRequest) Reset()
- func (x *AddPlayerToGameRequest) String() string
- type Card
- type CheckUserSessionRequest
- func (*CheckUserSessionRequest) Descriptor() ([]byte, []int)deprecated
- func (x *CheckUserSessionRequest) GetSessionId() string
- func (*CheckUserSessionRequest) ProtoMessage()
- func (x *CheckUserSessionRequest) ProtoReflect() protoreflect.Message
- func (x *CheckUserSessionRequest) Reset()
- func (x *CheckUserSessionRequest) String() string
- type CheckUserSessionResponse
- func (*CheckUserSessionResponse) Descriptor() ([]byte, []int)deprecated
- func (x *CheckUserSessionResponse) GetIsAuthenticated() bool
- func (*CheckUserSessionResponse) ProtoMessage()
- func (x *CheckUserSessionResponse) ProtoReflect() protoreflect.Message
- func (x *CheckUserSessionResponse) Reset()
- func (x *CheckUserSessionResponse) String() string
- type CreateFriendshipRequest
- func (*CreateFriendshipRequest) Descriptor() ([]byte, []int)deprecated
- func (x *CreateFriendshipRequest) GetFriendeeUsername() string
- func (x *CreateFriendshipRequest) GetFrienderId() int64
- func (*CreateFriendshipRequest) ProtoMessage()
- func (x *CreateFriendshipRequest) ProtoReflect() protoreflect.Message
- func (x *CreateFriendshipRequest) Reset()
- func (x *CreateFriendshipRequest) String() string
- type CreateFriendshipResponse
- func (*CreateFriendshipResponse) Descriptor() ([]byte, []int)deprecated
- func (x *CreateFriendshipResponse) GetFriendship() *Friend
- func (*CreateFriendshipResponse) ProtoMessage()
- func (x *CreateFriendshipResponse) ProtoReflect() protoreflect.Message
- func (x *CreateFriendshipResponse) Reset()
- func (x *CreateFriendshipResponse) String() string
- type CreateGameRequest
- type CreateGameResponse
- type CreateUserRequest
- func (*CreateUserRequest) Descriptor() ([]byte, []int)deprecated
- func (x *CreateUserRequest) GetEmail() string
- func (x *CreateUserRequest) GetPassword() string
- func (x *CreateUserRequest) GetUsername() string
- func (*CreateUserRequest) ProtoMessage()
- func (x *CreateUserRequest) ProtoReflect() protoreflect.Message
- func (x *CreateUserRequest) Reset()
- func (x *CreateUserRequest) String() string
- type CreateUserResponse
- type DessertedClient
- type DessertedServer
- type DrawCardRequest
- func (*DrawCardRequest) Descriptor() ([]byte, []int)deprecated
- func (x *DrawCardRequest) GetGameId() int64
- func (x *DrawCardRequest) GetPlayerGameId() int64
- func (*DrawCardRequest) ProtoMessage()
- func (x *DrawCardRequest) ProtoReflect() protoreflect.Message
- func (x *DrawCardRequest) Reset()
- func (x *DrawCardRequest) String() string
- type DrawCardResponse
- type Friend
- func (*Friend) Descriptor() ([]byte, []int)deprecated
- func (x *Friend) GetFriendUsername() string
- func (x *Friend) GetFriendedAt() *timestamppb.Timestamp
- func (x *Friend) GetFriendeeId() int64
- func (x *Friend) GetFrienderId() int64
- func (x *Friend) GetFriendshipId() int64
- func (*Friend) ProtoMessage()
- func (x *Friend) ProtoReflect() protoreflect.Message
- func (x *Friend) Reset()
- func (x *Friend) String() string
- type FriendRequest
- func (*FriendRequest) Descriptor() ([]byte, []int)deprecated
- func (x *FriendRequest) GetFriendedAt() *timestamppb.Timestamp
- func (x *FriendRequest) GetFrienderId() int64
- func (x *FriendRequest) GetFrienderUsername() string
- func (x *FriendRequest) GetFriendshipId() int64
- func (*FriendRequest) ProtoMessage()
- func (x *FriendRequest) ProtoReflect() protoreflect.Message
- func (x *FriendRequest) Reset()
- func (x *FriendRequest) String() string
- type Game
- func (*Game) Descriptor() ([]byte, []int)deprecated
- func (x *Game) GetCreatedBy() int64
- func (x *Game) GetCurrentPlayerNumber() int32
- func (x *Game) GetCurrentTurn() int32
- func (x *Game) GetEndTime() *timestamppb.Timestamp
- func (x *Game) GetGameId() int64
- func (x *Game) GetNumberOfPlayers() int32
- func (x *Game) GetStartTime() *timestamppb.Timestamp
- func (x *Game) GetStatus() string
- func (*Game) ProtoMessage()
- func (x *Game) ProtoReflect() protoreflect.Message
- func (x *Game) Reset()
- func (x *Game) String() string
- type GameDeck
- func (*GameDeck) Descriptor() ([]byte, []int)deprecated
- func (x *GameDeck) GetCardId() int32
- func (x *GameDeck) GetGameDeckId() int64
- func (x *GameDeck) GetGameId() int64
- func (x *GameDeck) GetOrderIndex() int32
- func (*GameDeck) ProtoMessage()
- func (x *GameDeck) ProtoReflect() protoreflect.Message
- func (x *GameDeck) Reset()
- func (x *GameDeck) String() string
- type GameInvitation
- func (*GameInvitation) Descriptor() ([]byte, []int)deprecated
- func (x *GameInvitation) GetGameId() int64
- func (x *GameInvitation) GetGameInvitationId() int64
- func (x *GameInvitation) GetInvitationStatus() string
- func (x *GameInvitation) GetInviteePlayerId() int64
- func (x *GameInvitation) GetInviterPlayerId() int64
- func (x *GameInvitation) GetTimestamp() *timestamppb.Timestamp
- func (*GameInvitation) ProtoMessage()
- func (x *GameInvitation) ProtoReflect() protoreflect.Message
- func (x *GameInvitation) Reset()
- func (x *GameInvitation) String() string
- type GetGameByIDRequest
- func (*GetGameByIDRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameByIDRequest) GetGameId() int64
- func (*GetGameByIDRequest) ProtoMessage()
- func (x *GetGameByIDRequest) ProtoReflect() protoreflect.Message
- func (x *GetGameByIDRequest) Reset()
- func (x *GetGameByIDRequest) String() string
- type GetGameByIDResponse
- func (*GetGameByIDResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetGameByIDResponse) GetGame() *Game
- func (*GetGameByIDResponse) ProtoMessage()
- func (x *GetGameByIDResponse) ProtoReflect() protoreflect.Message
- func (x *GetGameByIDResponse) Reset()
- func (x *GetGameByIDResponse) String() string
- type GetPlayerGameRequest
- func (*GetPlayerGameRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetPlayerGameRequest) GetPlayerGameId() int64
- func (*GetPlayerGameRequest) ProtoMessage()
- func (x *GetPlayerGameRequest) ProtoReflect() protoreflect.Message
- func (x *GetPlayerGameRequest) Reset()
- func (x *GetPlayerGameRequest) String() string
- type GetPlayerGameResponse
- func (*GetPlayerGameResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetPlayerGameResponse) GetPlayer() *PlayerGame
- func (*GetPlayerGameResponse) ProtoMessage()
- func (x *GetPlayerGameResponse) ProtoReflect() protoreflect.Message
- func (x *GetPlayerGameResponse) Reset()
- func (x *GetPlayerGameResponse) String() string
- type GetPlayerHandRequest
- func (*GetPlayerHandRequest) Descriptor() ([]byte, []int)deprecated
- func (x *GetPlayerHandRequest) GetPlayerGameId() int64
- func (*GetPlayerHandRequest) ProtoMessage()
- func (x *GetPlayerHandRequest) ProtoReflect() protoreflect.Message
- func (x *GetPlayerHandRequest) Reset()
- func (x *GetPlayerHandRequest) String() string
- type GetPlayerHandResponse
- func (*GetPlayerHandResponse) Descriptor() ([]byte, []int)deprecated
- func (x *GetPlayerHandResponse) GetPlayerHand() []*PlayerHand
- func (*GetPlayerHandResponse) ProtoMessage()
- func (x *GetPlayerHandResponse) ProtoReflect() protoreflect.Message
- func (x *GetPlayerHandResponse) Reset()
- func (x *GetPlayerHandResponse) String() string
- type InvitePlayersToGameRequest
- func (*InvitePlayersToGameRequest) Descriptor() ([]byte, []int)deprecated
- func (x *InvitePlayersToGameRequest) GetGameId() int64
- func (x *InvitePlayersToGameRequest) GetInviteeUsernames() []string
- func (x *InvitePlayersToGameRequest) GetInviterPlayerId() int64
- func (*InvitePlayersToGameRequest) ProtoMessage()
- func (x *InvitePlayersToGameRequest) ProtoReflect() protoreflect.Message
- func (x *InvitePlayersToGameRequest) Reset()
- func (x *InvitePlayersToGameRequest) String() string
- type ListFriendRequestsRequest
- func (*ListFriendRequestsRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ListFriendRequestsRequest) GetUserId() int64
- func (*ListFriendRequestsRequest) ProtoMessage()
- func (x *ListFriendRequestsRequest) ProtoReflect() protoreflect.Message
- func (x *ListFriendRequestsRequest) Reset()
- func (x *ListFriendRequestsRequest) String() string
- type ListFriendRequestsResponse
- func (*ListFriendRequestsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ListFriendRequestsResponse) GetFriendRequests() []*FriendRequest
- func (*ListFriendRequestsResponse) ProtoMessage()
- func (x *ListFriendRequestsResponse) ProtoReflect() protoreflect.Message
- func (x *ListFriendRequestsResponse) Reset()
- func (x *ListFriendRequestsResponse) String() string
- type ListGameInvitesRequest
- func (*ListGameInvitesRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ListGameInvitesRequest) GetUserId() int64
- func (*ListGameInvitesRequest) ProtoMessage()
- func (x *ListGameInvitesRequest) ProtoReflect() protoreflect.Message
- func (x *ListGameInvitesRequest) Reset()
- func (x *ListGameInvitesRequest) String() string
- type ListGameInvitesResponse
- func (*ListGameInvitesResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ListGameInvitesResponse) GetGameInvite() []*GameInvitation
- func (*ListGameInvitesResponse) ProtoMessage()
- func (x *ListGameInvitesResponse) ProtoReflect() protoreflect.Message
- func (x *ListGameInvitesResponse) Reset()
- func (x *ListGameInvitesResponse) String() string
- type ListGamePlayersRequest
- func (*ListGamePlayersRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ListGamePlayersRequest) GetGameId() int64
- func (*ListGamePlayersRequest) ProtoMessage()
- func (x *ListGamePlayersRequest) ProtoReflect() protoreflect.Message
- func (x *ListGamePlayersRequest) Reset()
- func (x *ListGamePlayersRequest) String() string
- type ListGamePlayersResponse
- func (*ListGamePlayersResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ListGamePlayersResponse) GetPlayers() []*PlayerGame
- func (*ListGamePlayersResponse) ProtoMessage()
- func (x *ListGamePlayersResponse) ProtoReflect() protoreflect.Message
- func (x *ListGamePlayersResponse) Reset()
- func (x *ListGamePlayersResponse) String() string
- type ListPlayerGamesRequest
- func (*ListPlayerGamesRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ListPlayerGamesRequest) GetPlayerId() int64
- func (*ListPlayerGamesRequest) ProtoMessage()
- func (x *ListPlayerGamesRequest) ProtoReflect() protoreflect.Message
- func (x *ListPlayerGamesRequest) Reset()
- func (x *ListPlayerGamesRequest) String() string
- type ListPlayerGamesResponse
- func (*ListPlayerGamesResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ListPlayerGamesResponse) GetPlayerGames() []*PlayerGame
- func (*ListPlayerGamesResponse) ProtoMessage()
- func (x *ListPlayerGamesResponse) ProtoReflect() protoreflect.Message
- func (x *ListPlayerGamesResponse) Reset()
- func (x *ListPlayerGamesResponse) String() string
- type ListUserFriendsRequest
- func (*ListUserFriendsRequest) Descriptor() ([]byte, []int)deprecated
- func (x *ListUserFriendsRequest) GetLimit() int32
- func (x *ListUserFriendsRequest) GetOffset() int32
- func (x *ListUserFriendsRequest) GetUserId() int64
- func (*ListUserFriendsRequest) ProtoMessage()
- func (x *ListUserFriendsRequest) ProtoReflect() protoreflect.Message
- func (x *ListUserFriendsRequest) Reset()
- func (x *ListUserFriendsRequest) String() string
- type ListUserFriendsResponse
- func (*ListUserFriendsResponse) Descriptor() ([]byte, []int)deprecated
- func (x *ListUserFriendsResponse) GetFriendships() []*Friend
- func (*ListUserFriendsResponse) ProtoMessage()
- func (x *ListUserFriendsResponse) ProtoReflect() protoreflect.Message
- func (x *ListUserFriendsResponse) Reset()
- func (x *ListUserFriendsResponse) String() string
- type LoginUserRequest
- func (*LoginUserRequest) Descriptor() ([]byte, []int)deprecated
- func (x *LoginUserRequest) GetPassword() string
- func (x *LoginUserRequest) GetUsername() string
- func (*LoginUserRequest) ProtoMessage()
- func (x *LoginUserRequest) ProtoReflect() protoreflect.Message
- func (x *LoginUserRequest) Reset()
- func (x *LoginUserRequest) String() string
- type LoginUserResponse
- func (*LoginUserResponse) Descriptor() ([]byte, []int)deprecated
- func (x *LoginUserResponse) GetAccessToken() string
- func (x *LoginUserResponse) GetAccessTokenExpiresAt() *timestamppb.Timestamp
- func (x *LoginUserResponse) GetRefreshToken() string
- func (x *LoginUserResponse) GetRefreshTokenExpiresAt() *timestamppb.Timestamp
- func (x *LoginUserResponse) GetSessionId() string
- func (x *LoginUserResponse) GetUser() *User
- func (*LoginUserResponse) ProtoMessage()
- func (x *LoginUserResponse) ProtoReflect() protoreflect.Message
- func (x *LoginUserResponse) Reset()
- func (x *LoginUserResponse) String() string
- type LogoutRequest
- type PlayDessertRequest
- func (*PlayDessertRequest) Descriptor() ([]byte, []int)deprecated
- func (x *PlayDessertRequest) GetCardIds() []int64
- func (x *PlayDessertRequest) GetDessertName() string
- func (x *PlayDessertRequest) GetPlayerGameId() int64
- func (*PlayDessertRequest) ProtoMessage()
- func (x *PlayDessertRequest) ProtoReflect() protoreflect.Message
- func (x *PlayDessertRequest) Reset()
- func (x *PlayDessertRequest) String() string
- type PlayDessertResponse
- func (*PlayDessertResponse) Descriptor() ([]byte, []int)deprecated
- func (x *PlayDessertResponse) GetDessertPlayedId() int64
- func (x *PlayDessertResponse) GetGameOver() bool
- func (x *PlayDessertResponse) GetPlayerGame() *PlayerGame
- func (*PlayDessertResponse) ProtoMessage()
- func (x *PlayDessertResponse) ProtoReflect() protoreflect.Message
- func (x *PlayDessertResponse) Reset()
- func (x *PlayDessertResponse) String() string
- type PlayerGame
- func (*PlayerGame) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerGame) GetCreatedBy() int64
- func (x *PlayerGame) GetGameId() int64
- func (x *PlayerGame) GetNumberOfPlayers() int32
- func (x *PlayerGame) GetPlayerGameId() int64
- func (x *PlayerGame) GetPlayerId() int64
- func (x *PlayerGame) GetPlayerNumber() int32
- func (x *PlayerGame) GetPlayerScore() int32
- func (x *PlayerGame) GetPlayerStatus() string
- func (x *PlayerGame) GetStatus() string
- func (*PlayerGame) ProtoMessage()
- func (x *PlayerGame) ProtoReflect() protoreflect.Message
- func (x *PlayerGame) Reset()
- func (x *PlayerGame) String() string
- type PlayerHand
- func (*PlayerHand) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerHand) GetCardId() int64
- func (x *PlayerHand) GetName() string
- func (x *PlayerHand) GetPlayerGameId() int64
- func (x *PlayerHand) GetPlayerHandId() int64
- func (*PlayerHand) ProtoMessage()
- func (x *PlayerHand) ProtoReflect() protoreflect.Message
- func (x *PlayerHand) Reset()
- func (x *PlayerHand) String() string
- type RenewAccessRequest
- func (*RenewAccessRequest) Descriptor() ([]byte, []int)deprecated
- func (x *RenewAccessRequest) GetRefreshToken() string
- func (*RenewAccessRequest) ProtoMessage()
- func (x *RenewAccessRequest) ProtoReflect() protoreflect.Message
- func (x *RenewAccessRequest) Reset()
- func (x *RenewAccessRequest) String() string
- type RenewAccessResponse
- func (*RenewAccessResponse) Descriptor() ([]byte, []int)deprecated
- func (x *RenewAccessResponse) GetAccessToken() string
- func (x *RenewAccessResponse) GetAccessTokenExpiresAt() *timestamppb.Timestamp
- func (*RenewAccessResponse) ProtoMessage()
- func (x *RenewAccessResponse) ProtoReflect() protoreflect.Message
- func (x *RenewAccessResponse) Reset()
- func (x *RenewAccessResponse) String() string
- type Session
- func (*Session) Descriptor() ([]byte, []int)deprecated
- func (x *Session) GetClientUp() string
- func (x *Session) GetCreatedAt() *timestamppb.Timestamp
- func (x *Session) GetExpiresAt() *timestamppb.Timestamp
- func (x *Session) GetIsBlocked() bool
- func (x *Session) GetRefreshToken() string
- func (x *Session) GetSessionId() string
- func (x *Session) GetUserAgent() string
- func (x *Session) GetUsername() string
- func (*Session) ProtoMessage()
- func (x *Session) ProtoReflect() protoreflect.Message
- func (x *Session) Reset()
- func (x *Session) String() string
- type StartGameRequest
- type StartGameResponse
- type UnimplementedDessertedServer
- func (UnimplementedDessertedServer) AcceptFriendRequest(context.Context, *AcceptFriendRequestRequest) (*emptypb.Empty, error)
- func (UnimplementedDessertedServer) AcceptGameInvite(context.Context, *AcceptGameInviteRequest) (*emptypb.Empty, error)
- func (UnimplementedDessertedServer) ActivateUser(context.Context, *ActivateUserRequest) (*ActivateUserResponse, error)
- func (UnimplementedDessertedServer) CheckUserSession(context.Context, *CheckUserSessionRequest) (*CheckUserSessionResponse, error)
- func (UnimplementedDessertedServer) CreateFriendship(context.Context, *CreateFriendshipRequest) (*CreateFriendshipResponse, error)
- func (UnimplementedDessertedServer) CreateGame(context.Context, *CreateGameRequest) (*CreateGameResponse, error)
- func (UnimplementedDessertedServer) CreateUser(context.Context, *CreateUserRequest) (*CreateUserResponse, error)
- func (UnimplementedDessertedServer) DrawCard(context.Context, *DrawCardRequest) (*DrawCardResponse, error)
- func (UnimplementedDessertedServer) GetGameByID(context.Context, *GetGameByIDRequest) (*GetGameByIDResponse, error)
- func (UnimplementedDessertedServer) GetPlayerGame(context.Context, *GetPlayerGameRequest) (*GetPlayerGameResponse, error)
- func (UnimplementedDessertedServer) GetPlayerHand(context.Context, *GetPlayerHandRequest) (*GetPlayerHandResponse, error)
- func (UnimplementedDessertedServer) InvitePlayersToGame(context.Context, *InvitePlayersToGameRequest) (*emptypb.Empty, error)
- func (UnimplementedDessertedServer) ListActivePlayerGames(context.Context, *ListPlayerGamesRequest) (*ListPlayerGamesResponse, error)
- func (UnimplementedDessertedServer) ListFriendRequests(context.Context, *ListFriendRequestsRequest) (*ListFriendRequestsResponse, error)
- func (UnimplementedDessertedServer) ListGameInvites(context.Context, *ListGameInvitesRequest) (*ListGameInvitesResponse, error)
- func (UnimplementedDessertedServer) ListGamePlayers(context.Context, *ListGamePlayersRequest) (*ListGamePlayersResponse, error)
- func (UnimplementedDessertedServer) ListPlayerGames(context.Context, *ListPlayerGamesRequest) (*ListPlayerGamesResponse, error)
- func (UnimplementedDessertedServer) ListUserFriends(context.Context, *ListUserFriendsRequest) (*ListUserFriendsResponse, error)
- func (UnimplementedDessertedServer) LoginUser(context.Context, *LoginUserRequest) (*LoginUserResponse, error)
- func (UnimplementedDessertedServer) Logout(context.Context, *LogoutRequest) (*emptypb.Empty, error)
- func (UnimplementedDessertedServer) PlayDessert(context.Context, *PlayDessertRequest) (*PlayDessertResponse, error)
- func (UnimplementedDessertedServer) RenewAccess(context.Context, *RenewAccessRequest) (*RenewAccessResponse, error)
- func (UnimplementedDessertedServer) StartGame(context.Context, *StartGameRequest) (*StartGameResponse, error)
- func (UnimplementedDessertedServer) UpdateUser(context.Context, *UpdateUserRequest) (*UpdateUserResponse, error)
- type UnsafeDessertedServer
- type UpdateUserRequest
- func (*UpdateUserRequest) Descriptor() ([]byte, []int)deprecated
- func (x *UpdateUserRequest) GetEmail() string
- func (x *UpdateUserRequest) GetPassword() string
- func (x *UpdateUserRequest) GetUsername() string
- func (*UpdateUserRequest) ProtoMessage()
- func (x *UpdateUserRequest) ProtoReflect() protoreflect.Message
- func (x *UpdateUserRequest) Reset()
- func (x *UpdateUserRequest) String() string
- type UpdateUserResponse
- type User
- func (*User) Descriptor() ([]byte, []int)deprecated
- func (x *User) GetCreatedAt() *timestamppb.Timestamp
- func (x *User) GetEmail() string
- func (x *User) GetId() int64
- func (x *User) GetPasswordChangedAt() *timestamppb.Timestamp
- func (x *User) GetUsername() string
- func (*User) ProtoMessage()
- func (x *User) ProtoReflect() protoreflect.Message
- func (x *User) Reset()
- func (x *User) String() string
Constants ¶
const ( Desserted_CreateUser_FullMethodName = "/pb.Desserted/CreateUser" Desserted_ActivateUser_FullMethodName = "/pb.Desserted/ActivateUser" Desserted_LoginUser_FullMethodName = "/pb.Desserted/LoginUser" Desserted_Logout_FullMethodName = "/pb.Desserted/Logout" Desserted_CheckUserSession_FullMethodName = "/pb.Desserted/CheckUserSession" Desserted_RenewAccess_FullMethodName = "/pb.Desserted/RenewAccess" Desserted_UpdateUser_FullMethodName = "/pb.Desserted/UpdateUser" Desserted_CreateFriendship_FullMethodName = "/pb.Desserted/CreateFriendship" Desserted_ListUserFriends_FullMethodName = "/pb.Desserted/ListUserFriends" Desserted_ListFriendRequests_FullMethodName = "/pb.Desserted/ListFriendRequests" Desserted_AcceptFriendRequest_FullMethodName = "/pb.Desserted/AcceptFriendRequest" Desserted_CreateGame_FullMethodName = "/pb.Desserted/CreateGame" Desserted_GetGameByID_FullMethodName = "/pb.Desserted/GetGameByID" Desserted_InvitePlayersToGame_FullMethodName = "/pb.Desserted/InvitePlayersToGame" Desserted_ListGameInvites_FullMethodName = "/pb.Desserted/ListGameInvites" Desserted_AcceptGameInvite_FullMethodName = "/pb.Desserted/AcceptGameInvite" Desserted_ListGamePlayers_FullMethodName = "/pb.Desserted/ListGamePlayers" Desserted_ListPlayerGames_FullMethodName = "/pb.Desserted/ListPlayerGames" Desserted_ListActivePlayerGames_FullMethodName = "/pb.Desserted/ListActivePlayerGames" Desserted_GetPlayerGame_FullMethodName = "/pb.Desserted/GetPlayerGame" Desserted_StartGame_FullMethodName = "/pb.Desserted/StartGame" Desserted_GetPlayerHand_FullMethodName = "/pb.Desserted/GetPlayerHand" Desserted_PlayDessert_FullMethodName = "/pb.Desserted/PlayDessert" Desserted_DrawCard_FullMethodName = "/pb.Desserted/DrawCard" )
Variables ¶
var Desserted_ServiceDesc = grpc.ServiceDesc{ ServiceName: "pb.Desserted", HandlerType: (*DessertedServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "CreateUser", Handler: _Desserted_CreateUser_Handler, }, { MethodName: "ActivateUser", Handler: _Desserted_ActivateUser_Handler, }, { MethodName: "LoginUser", Handler: _Desserted_LoginUser_Handler, }, { MethodName: "Logout", Handler: _Desserted_Logout_Handler, }, { MethodName: "CheckUserSession", Handler: _Desserted_CheckUserSession_Handler, }, { MethodName: "RenewAccess", Handler: _Desserted_RenewAccess_Handler, }, { MethodName: "UpdateUser", Handler: _Desserted_UpdateUser_Handler, }, { MethodName: "CreateFriendship", Handler: _Desserted_CreateFriendship_Handler, }, { MethodName: "ListUserFriends", Handler: _Desserted_ListUserFriends_Handler, }, { MethodName: "ListFriendRequests", Handler: _Desserted_ListFriendRequests_Handler, }, { MethodName: "AcceptFriendRequest", Handler: _Desserted_AcceptFriendRequest_Handler, }, { MethodName: "CreateGame", Handler: _Desserted_CreateGame_Handler, }, { MethodName: "GetGameByID", Handler: _Desserted_GetGameByID_Handler, }, { MethodName: "InvitePlayersToGame", Handler: _Desserted_InvitePlayersToGame_Handler, }, { MethodName: "ListGameInvites", Handler: _Desserted_ListGameInvites_Handler, }, { MethodName: "AcceptGameInvite", Handler: _Desserted_AcceptGameInvite_Handler, }, { MethodName: "ListGamePlayers", Handler: _Desserted_ListGamePlayers_Handler, }, { MethodName: "ListPlayerGames", Handler: _Desserted_ListPlayerGames_Handler, }, { MethodName: "ListActivePlayerGames", Handler: _Desserted_ListActivePlayerGames_Handler, }, { MethodName: "GetPlayerGame", Handler: _Desserted_GetPlayerGame_Handler, }, { MethodName: "StartGame", Handler: _Desserted_StartGame_Handler, }, { MethodName: "GetPlayerHand", Handler: _Desserted_GetPlayerHand_Handler, }, { MethodName: "PlayDessert", Handler: _Desserted_PlayDessert_Handler, }, { MethodName: "DrawCard", Handler: _Desserted_DrawCard_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "service_desserted.proto", }
Desserted_ServiceDesc is the grpc.ServiceDesc for Desserted service. It's only intended for direct use with grpc.RegisterService, and not to be introspected or modified (even as a copy)
var File_card_proto protoreflect.FileDescriptor
var File_friend_proto protoreflect.FileDescriptor
var File_friend_request_proto protoreflect.FileDescriptor
var File_game_deck_proto protoreflect.FileDescriptor
var File_game_invitation_proto protoreflect.FileDescriptor
var File_game_proto protoreflect.FileDescriptor
var File_player_game_proto protoreflect.FileDescriptor
var File_player_hand_proto protoreflect.FileDescriptor
var File_rpc_accept_friend_request_proto protoreflect.FileDescriptor
var File_rpc_accept_game_invite_proto protoreflect.FileDescriptor
var File_rpc_activate_user_proto protoreflect.FileDescriptor
var File_rpc_add_player_to_game_proto protoreflect.FileDescriptor
var File_rpc_check_session_proto protoreflect.FileDescriptor
var File_rpc_create_friendship_proto protoreflect.FileDescriptor
var File_rpc_create_game_proto protoreflect.FileDescriptor
var File_rpc_create_user_proto protoreflect.FileDescriptor
var File_rpc_draw_card_proto protoreflect.FileDescriptor
var File_rpc_get_game_by_id_proto protoreflect.FileDescriptor
var File_rpc_get_player_game_proto protoreflect.FileDescriptor
var File_rpc_get_player_hand_proto protoreflect.FileDescriptor
var File_rpc_invite_players_to_game_proto protoreflect.FileDescriptor
var File_rpc_list_friend_requests_proto protoreflect.FileDescriptor
var File_rpc_list_game_invites_proto protoreflect.FileDescriptor
var File_rpc_list_game_players_proto protoreflect.FileDescriptor
var File_rpc_list_player_games_proto protoreflect.FileDescriptor
var File_rpc_list_user_friendships_proto protoreflect.FileDescriptor
var File_rpc_login_user_proto protoreflect.FileDescriptor
var File_rpc_logout_proto protoreflect.FileDescriptor
var File_rpc_play_dessert_proto protoreflect.FileDescriptor
var File_rpc_renew_access_proto protoreflect.FileDescriptor
var File_rpc_start_game_proto protoreflect.FileDescriptor
var File_rpc_update_user_proto protoreflect.FileDescriptor
var File_service_desserted_proto protoreflect.FileDescriptor
var File_session_proto protoreflect.FileDescriptor
var File_user_proto protoreflect.FileDescriptor
Functions ¶
func RegisterDessertedHandler ¶
func RegisterDessertedHandler(ctx context.Context, mux *runtime.ServeMux, conn *grpc.ClientConn) error
RegisterDessertedHandler registers the http handlers for service Desserted to "mux". The handlers forward requests to the grpc endpoint over "conn".
func RegisterDessertedHandlerClient ¶
func RegisterDessertedHandlerClient(ctx context.Context, mux *runtime.ServeMux, client DessertedClient) error
RegisterDessertedHandlerClient registers the http handlers for service Desserted to "mux". The handlers forward requests to the grpc endpoint over the given implementation of "DessertedClient". Note: the gRPC framework executes interceptors within the gRPC handler. If the passed in "DessertedClient" doesn't go through the normal gRPC flow (creating a gRPC client etc.) then it will be up to the passed in "DessertedClient" to call the correct interceptors.
func RegisterDessertedHandlerFromEndpoint ¶
func RegisterDessertedHandlerFromEndpoint(ctx context.Context, mux *runtime.ServeMux, endpoint string, opts []grpc.DialOption) (err error)
RegisterDessertedHandlerFromEndpoint is same as RegisterDessertedHandler but automatically dials to "endpoint" and closes the connection when "ctx" gets done.
func RegisterDessertedHandlerServer ¶
func RegisterDessertedHandlerServer(ctx context.Context, mux *runtime.ServeMux, server DessertedServer) error
RegisterDessertedHandlerServer registers the http handlers for service Desserted to "mux". UnaryRPC :call DessertedServer directly. StreamingRPC :currently unsupported pending https://github.com/grpc/grpc-go/issues/906. Note that using this registration option will cause many gRPC library features to stop working. Consider using RegisterDessertedHandlerFromEndpoint instead.
func RegisterDessertedServer ¶
func RegisterDessertedServer(s grpc.ServiceRegistrar, srv DessertedServer)
Types ¶
type AcceptFriendRequestRequest ¶
type AcceptFriendRequestRequest struct { UserId int64 `protobuf:"varint,1,opt,name=user_id,json=userId,proto3" json:"user_id,omitempty"` // ID of the user accepting the request FriendshipId int64 `protobuf:"varint,2,opt,name=friendship_id,json=friendshipId,proto3" json:"friendship_id,omitempty"` // ID of the friendship to accept // contains filtered or unexported fields }
func (*AcceptFriendRequestRequest) Descriptor
deprecated
func (*AcceptFriendRequestRequest) Descriptor() ([]byte, []int)
Deprecated: Use AcceptFriendRequestRequest.ProtoReflect.Descriptor instead.
func (*AcceptFriendRequestRequest) GetFriendshipId ¶
func (x *AcceptFriendRequestRequest) GetFriendshipId() int64
func (*AcceptFriendRequestRequest) GetUserId ¶
func (x *AcceptFriendRequestRequest) GetUserId() int64
func (*AcceptFriendRequestRequest) ProtoMessage ¶
func (*AcceptFriendRequestRequest) ProtoMessage()
func (*AcceptFriendRequestRequest) ProtoReflect ¶
func (x *AcceptFriendRequestRequest) ProtoReflect() protoreflect.Message
func (*AcceptFriendRequestRequest) Reset ¶
func (x *AcceptFriendRequestRequest) Reset()
func (*AcceptFriendRequestRequest) String ¶
func (x *AcceptFriendRequestRequest) String() string
type AcceptGameInviteRequest ¶
type AcceptGameInviteRequest struct { InviteePlayerId int64 `protobuf:"varint,1,opt,name=invitee_player_id,json=inviteePlayerId,proto3" json:"invitee_player_id,omitempty"` GameId int64 `protobuf:"varint,2,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` // contains filtered or unexported fields }
func (*AcceptGameInviteRequest) Descriptor
deprecated
func (*AcceptGameInviteRequest) Descriptor() ([]byte, []int)
Deprecated: Use AcceptGameInviteRequest.ProtoReflect.Descriptor instead.
func (*AcceptGameInviteRequest) GetGameId ¶
func (x *AcceptGameInviteRequest) GetGameId() int64
func (*AcceptGameInviteRequest) GetInviteePlayerId ¶
func (x *AcceptGameInviteRequest) GetInviteePlayerId() int64
func (*AcceptGameInviteRequest) ProtoMessage ¶
func (*AcceptGameInviteRequest) ProtoMessage()
func (*AcceptGameInviteRequest) ProtoReflect ¶
func (x *AcceptGameInviteRequest) ProtoReflect() protoreflect.Message
func (*AcceptGameInviteRequest) Reset ¶
func (x *AcceptGameInviteRequest) Reset()
func (*AcceptGameInviteRequest) String ¶
func (x *AcceptGameInviteRequest) String() string
type ActivateUserRequest ¶
type ActivateUserRequest struct { UserId int64 `protobuf:"varint,1,opt,name=user_id,json=userId,proto3" json:"user_id,omitempty"` ActivationToken string `protobuf:"bytes,2,opt,name=activation_token,json=activationToken,proto3" json:"activation_token,omitempty"` // contains filtered or unexported fields }
func (*ActivateUserRequest) Descriptor
deprecated
func (*ActivateUserRequest) Descriptor() ([]byte, []int)
Deprecated: Use ActivateUserRequest.ProtoReflect.Descriptor instead.
func (*ActivateUserRequest) GetActivationToken ¶
func (x *ActivateUserRequest) GetActivationToken() string
func (*ActivateUserRequest) GetUserId ¶
func (x *ActivateUserRequest) GetUserId() int64
func (*ActivateUserRequest) ProtoMessage ¶
func (*ActivateUserRequest) ProtoMessage()
func (*ActivateUserRequest) ProtoReflect ¶
func (x *ActivateUserRequest) ProtoReflect() protoreflect.Message
func (*ActivateUserRequest) Reset ¶
func (x *ActivateUserRequest) Reset()
func (*ActivateUserRequest) String ¶
func (x *ActivateUserRequest) String() string
type ActivateUserResponse ¶
type ActivateUserResponse struct { Message string `protobuf:"bytes,1,opt,name=message,proto3" json:"message,omitempty"` // contains filtered or unexported fields }
func (*ActivateUserResponse) Descriptor
deprecated
func (*ActivateUserResponse) Descriptor() ([]byte, []int)
Deprecated: Use ActivateUserResponse.ProtoReflect.Descriptor instead.
func (*ActivateUserResponse) GetMessage ¶
func (x *ActivateUserResponse) GetMessage() string
func (*ActivateUserResponse) ProtoMessage ¶
func (*ActivateUserResponse) ProtoMessage()
func (*ActivateUserResponse) ProtoReflect ¶
func (x *ActivateUserResponse) ProtoReflect() protoreflect.Message
func (*ActivateUserResponse) Reset ¶
func (x *ActivateUserResponse) Reset()
func (*ActivateUserResponse) String ¶
func (x *ActivateUserResponse) String() string
type AddPlayerToGameRequest ¶
type AddPlayerToGameRequest struct { PlayerId int64 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` GameId int64 `protobuf:"varint,2,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` // contains filtered or unexported fields }
func (*AddPlayerToGameRequest) Descriptor
deprecated
func (*AddPlayerToGameRequest) Descriptor() ([]byte, []int)
Deprecated: Use AddPlayerToGameRequest.ProtoReflect.Descriptor instead.
func (*AddPlayerToGameRequest) GetGameId ¶
func (x *AddPlayerToGameRequest) GetGameId() int64
func (*AddPlayerToGameRequest) GetPlayerId ¶
func (x *AddPlayerToGameRequest) GetPlayerId() int64
func (*AddPlayerToGameRequest) ProtoMessage ¶
func (*AddPlayerToGameRequest) ProtoMessage()
func (*AddPlayerToGameRequest) ProtoReflect ¶
func (x *AddPlayerToGameRequest) ProtoReflect() protoreflect.Message
func (*AddPlayerToGameRequest) Reset ¶
func (x *AddPlayerToGameRequest) Reset()
func (*AddPlayerToGameRequest) String ¶
func (x *AddPlayerToGameRequest) String() string
type Card ¶
type Card struct { CardId int64 `protobuf:"varint,1,opt,name=card_id,json=cardId,proto3" json:"card_id,omitempty"` Type string `protobuf:"bytes,2,opt,name=type,proto3" json:"type,omitempty"` Name string `protobuf:"bytes,3,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
func (*Card) Descriptor
deprecated
func (*Card) ProtoMessage ¶
func (*Card) ProtoMessage()
func (*Card) ProtoReflect ¶
func (x *Card) ProtoReflect() protoreflect.Message
type CheckUserSessionRequest ¶
type CheckUserSessionRequest struct { SessionId string `protobuf:"bytes,1,opt,name=session_id,json=sessionId,proto3" json:"session_id,omitempty"` // contains filtered or unexported fields }
func (*CheckUserSessionRequest) Descriptor
deprecated
func (*CheckUserSessionRequest) Descriptor() ([]byte, []int)
Deprecated: Use CheckUserSessionRequest.ProtoReflect.Descriptor instead.
func (*CheckUserSessionRequest) GetSessionId ¶
func (x *CheckUserSessionRequest) GetSessionId() string
func (*CheckUserSessionRequest) ProtoMessage ¶
func (*CheckUserSessionRequest) ProtoMessage()
func (*CheckUserSessionRequest) ProtoReflect ¶
func (x *CheckUserSessionRequest) ProtoReflect() protoreflect.Message
func (*CheckUserSessionRequest) Reset ¶
func (x *CheckUserSessionRequest) Reset()
func (*CheckUserSessionRequest) String ¶
func (x *CheckUserSessionRequest) String() string
type CheckUserSessionResponse ¶
type CheckUserSessionResponse struct { IsAuthenticated bool `protobuf:"varint,1,opt,name=is_authenticated,json=isAuthenticated,proto3" json:"is_authenticated,omitempty"` // contains filtered or unexported fields }
func (*CheckUserSessionResponse) Descriptor
deprecated
func (*CheckUserSessionResponse) Descriptor() ([]byte, []int)
Deprecated: Use CheckUserSessionResponse.ProtoReflect.Descriptor instead.
func (*CheckUserSessionResponse) GetIsAuthenticated ¶
func (x *CheckUserSessionResponse) GetIsAuthenticated() bool
func (*CheckUserSessionResponse) ProtoMessage ¶
func (*CheckUserSessionResponse) ProtoMessage()
func (*CheckUserSessionResponse) ProtoReflect ¶
func (x *CheckUserSessionResponse) ProtoReflect() protoreflect.Message
func (*CheckUserSessionResponse) Reset ¶
func (x *CheckUserSessionResponse) Reset()
func (*CheckUserSessionResponse) String ¶
func (x *CheckUserSessionResponse) String() string
type CreateFriendshipRequest ¶
type CreateFriendshipRequest struct { FrienderId int64 `protobuf:"varint,1,opt,name=friender_id,json=frienderId,proto3" json:"friender_id,omitempty"` FriendeeUsername string `protobuf:"bytes,2,opt,name=friendee_username,json=friendeeUsername,proto3" json:"friendee_username,omitempty"` // contains filtered or unexported fields }
func (*CreateFriendshipRequest) Descriptor
deprecated
func (*CreateFriendshipRequest) Descriptor() ([]byte, []int)
Deprecated: Use CreateFriendshipRequest.ProtoReflect.Descriptor instead.
func (*CreateFriendshipRequest) GetFriendeeUsername ¶
func (x *CreateFriendshipRequest) GetFriendeeUsername() string
func (*CreateFriendshipRequest) GetFrienderId ¶
func (x *CreateFriendshipRequest) GetFrienderId() int64
func (*CreateFriendshipRequest) ProtoMessage ¶
func (*CreateFriendshipRequest) ProtoMessage()
func (*CreateFriendshipRequest) ProtoReflect ¶
func (x *CreateFriendshipRequest) ProtoReflect() protoreflect.Message
func (*CreateFriendshipRequest) Reset ¶
func (x *CreateFriendshipRequest) Reset()
func (*CreateFriendshipRequest) String ¶
func (x *CreateFriendshipRequest) String() string
type CreateFriendshipResponse ¶
type CreateFriendshipResponse struct { Friendship *Friend `protobuf:"bytes,1,opt,name=friendship,proto3" json:"friendship,omitempty"` // contains filtered or unexported fields }
func (*CreateFriendshipResponse) Descriptor
deprecated
func (*CreateFriendshipResponse) Descriptor() ([]byte, []int)
Deprecated: Use CreateFriendshipResponse.ProtoReflect.Descriptor instead.
func (*CreateFriendshipResponse) GetFriendship ¶
func (x *CreateFriendshipResponse) GetFriendship() *Friend
func (*CreateFriendshipResponse) ProtoMessage ¶
func (*CreateFriendshipResponse) ProtoMessage()
func (*CreateFriendshipResponse) ProtoReflect ¶
func (x *CreateFriendshipResponse) ProtoReflect() protoreflect.Message
func (*CreateFriendshipResponse) Reset ¶
func (x *CreateFriendshipResponse) Reset()
func (*CreateFriendshipResponse) String ¶
func (x *CreateFriendshipResponse) String() string
type CreateGameRequest ¶
type CreateGameRequest struct { CreatedBy int64 `protobuf:"varint,1,opt,name=created_by,json=createdBy,proto3" json:"created_by,omitempty"` // contains filtered or unexported fields }
func (*CreateGameRequest) Descriptor
deprecated
func (*CreateGameRequest) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameRequest.ProtoReflect.Descriptor instead.
func (*CreateGameRequest) GetCreatedBy ¶
func (x *CreateGameRequest) GetCreatedBy() int64
func (*CreateGameRequest) ProtoMessage ¶
func (*CreateGameRequest) ProtoMessage()
func (*CreateGameRequest) ProtoReflect ¶
func (x *CreateGameRequest) ProtoReflect() protoreflect.Message
func (*CreateGameRequest) Reset ¶
func (x *CreateGameRequest) Reset()
func (*CreateGameRequest) String ¶
func (x *CreateGameRequest) String() string
type CreateGameResponse ¶
type CreateGameResponse struct { Game *Game `protobuf:"bytes,1,opt,name=game,proto3" json:"game,omitempty"` // contains filtered or unexported fields }
func (*CreateGameResponse) Descriptor
deprecated
func (*CreateGameResponse) Descriptor() ([]byte, []int)
Deprecated: Use CreateGameResponse.ProtoReflect.Descriptor instead.
func (*CreateGameResponse) GetGame ¶
func (x *CreateGameResponse) GetGame() *Game
func (*CreateGameResponse) ProtoMessage ¶
func (*CreateGameResponse) ProtoMessage()
func (*CreateGameResponse) ProtoReflect ¶
func (x *CreateGameResponse) ProtoReflect() protoreflect.Message
func (*CreateGameResponse) Reset ¶
func (x *CreateGameResponse) Reset()
func (*CreateGameResponse) String ¶
func (x *CreateGameResponse) String() string
type CreateUserRequest ¶
type CreateUserRequest struct { Username string `protobuf:"bytes,1,opt,name=username,proto3" json:"username,omitempty"` Email string `protobuf:"bytes,2,opt,name=email,proto3" json:"email,omitempty"` Password string `protobuf:"bytes,3,opt,name=password,proto3" json:"password,omitempty"` // contains filtered or unexported fields }
func (*CreateUserRequest) Descriptor
deprecated
func (*CreateUserRequest) Descriptor() ([]byte, []int)
Deprecated: Use CreateUserRequest.ProtoReflect.Descriptor instead.
func (*CreateUserRequest) GetEmail ¶
func (x *CreateUserRequest) GetEmail() string
func (*CreateUserRequest) GetPassword ¶
func (x *CreateUserRequest) GetPassword() string
func (*CreateUserRequest) GetUsername ¶
func (x *CreateUserRequest) GetUsername() string
func (*CreateUserRequest) ProtoMessage ¶
func (*CreateUserRequest) ProtoMessage()
func (*CreateUserRequest) ProtoReflect ¶
func (x *CreateUserRequest) ProtoReflect() protoreflect.Message
func (*CreateUserRequest) Reset ¶
func (x *CreateUserRequest) Reset()
func (*CreateUserRequest) String ¶
func (x *CreateUserRequest) String() string
type CreateUserResponse ¶
type CreateUserResponse struct { User *User `protobuf:"bytes,1,opt,name=user,proto3" json:"user,omitempty"` // contains filtered or unexported fields }
func (*CreateUserResponse) Descriptor
deprecated
func (*CreateUserResponse) Descriptor() ([]byte, []int)
Deprecated: Use CreateUserResponse.ProtoReflect.Descriptor instead.
func (*CreateUserResponse) GetUser ¶
func (x *CreateUserResponse) GetUser() *User
func (*CreateUserResponse) ProtoMessage ¶
func (*CreateUserResponse) ProtoMessage()
func (*CreateUserResponse) ProtoReflect ¶
func (x *CreateUserResponse) ProtoReflect() protoreflect.Message
func (*CreateUserResponse) Reset ¶
func (x *CreateUserResponse) Reset()
func (*CreateUserResponse) String ¶
func (x *CreateUserResponse) String() string
type DessertedClient ¶
type DessertedClient interface { // Creates a new user CreateUser(ctx context.Context, in *CreateUserRequest, opts ...grpc.CallOption) (*CreateUserResponse, error) // Activates a user ActivateUser(ctx context.Context, in *ActivateUserRequest, opts ...grpc.CallOption) (*ActivateUserResponse, error) // Logs in a user LoginUser(ctx context.Context, in *LoginUserRequest, opts ...grpc.CallOption) (*LoginUserResponse, error) // Logs out a user Logout(ctx context.Context, in *LogoutRequest, opts ...grpc.CallOption) (*emptypb.Empty, error) CheckUserSession(ctx context.Context, in *CheckUserSessionRequest, opts ...grpc.CallOption) (*CheckUserSessionResponse, error) RenewAccess(ctx context.Context, in *RenewAccessRequest, opts ...grpc.CallOption) (*RenewAccessResponse, error) // Updates a user's password UpdateUser(ctx context.Context, in *UpdateUserRequest, opts ...grpc.CallOption) (*UpdateUserResponse, error) CreateFriendship(ctx context.Context, in *CreateFriendshipRequest, opts ...grpc.CallOption) (*CreateFriendshipResponse, error) ListUserFriends(ctx context.Context, in *ListUserFriendsRequest, opts ...grpc.CallOption) (*ListUserFriendsResponse, error) ListFriendRequests(ctx context.Context, in *ListFriendRequestsRequest, opts ...grpc.CallOption) (*ListFriendRequestsResponse, error) AcceptFriendRequest(ctx context.Context, in *AcceptFriendRequestRequest, opts ...grpc.CallOption) (*emptypb.Empty, error) CreateGame(ctx context.Context, in *CreateGameRequest, opts ...grpc.CallOption) (*CreateGameResponse, error) GetGameByID(ctx context.Context, in *GetGameByIDRequest, opts ...grpc.CallOption) (*GetGameByIDResponse, error) InvitePlayersToGame(ctx context.Context, in *InvitePlayersToGameRequest, opts ...grpc.CallOption) (*emptypb.Empty, error) ListGameInvites(ctx context.Context, in *ListGameInvitesRequest, opts ...grpc.CallOption) (*ListGameInvitesResponse, error) AcceptGameInvite(ctx context.Context, in *AcceptGameInviteRequest, opts ...grpc.CallOption) (*emptypb.Empty, error) // rpc AddPlayerToGame (AddPlayerToGameRequest) returns (google.protobuf.Empty) { // option (google.api.http) = { // post: "/v1/add_player_to_game" // body: "*" // }; // option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = { // description: "Use this API to add player to the game"; // summary: "Add player to the game"; // }; // }; ListGamePlayers(ctx context.Context, in *ListGamePlayersRequest, opts ...grpc.CallOption) (*ListGamePlayersResponse, error) ListPlayerGames(ctx context.Context, in *ListPlayerGamesRequest, opts ...grpc.CallOption) (*ListPlayerGamesResponse, error) ListActivePlayerGames(ctx context.Context, in *ListPlayerGamesRequest, opts ...grpc.CallOption) (*ListPlayerGamesResponse, error) GetPlayerGame(ctx context.Context, in *GetPlayerGameRequest, opts ...grpc.CallOption) (*GetPlayerGameResponse, error) StartGame(ctx context.Context, in *StartGameRequest, opts ...grpc.CallOption) (*StartGameResponse, error) GetPlayerHand(ctx context.Context, in *GetPlayerHandRequest, opts ...grpc.CallOption) (*GetPlayerHandResponse, error) PlayDessert(ctx context.Context, in *PlayDessertRequest, opts ...grpc.CallOption) (*PlayDessertResponse, error) DrawCard(ctx context.Context, in *DrawCardRequest, opts ...grpc.CallOption) (*DrawCardResponse, error) }
DessertedClient is the client API for Desserted service.
For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
func NewDessertedClient ¶
func NewDessertedClient(cc grpc.ClientConnInterface) DessertedClient
type DessertedServer ¶
type DessertedServer interface { // Creates a new user CreateUser(context.Context, *CreateUserRequest) (*CreateUserResponse, error) // Activates a user ActivateUser(context.Context, *ActivateUserRequest) (*ActivateUserResponse, error) // Logs in a user LoginUser(context.Context, *LoginUserRequest) (*LoginUserResponse, error) // Logs out a user Logout(context.Context, *LogoutRequest) (*emptypb.Empty, error) CheckUserSession(context.Context, *CheckUserSessionRequest) (*CheckUserSessionResponse, error) RenewAccess(context.Context, *RenewAccessRequest) (*RenewAccessResponse, error) // Updates a user's password UpdateUser(context.Context, *UpdateUserRequest) (*UpdateUserResponse, error) CreateFriendship(context.Context, *CreateFriendshipRequest) (*CreateFriendshipResponse, error) ListUserFriends(context.Context, *ListUserFriendsRequest) (*ListUserFriendsResponse, error) ListFriendRequests(context.Context, *ListFriendRequestsRequest) (*ListFriendRequestsResponse, error) AcceptFriendRequest(context.Context, *AcceptFriendRequestRequest) (*emptypb.Empty, error) CreateGame(context.Context, *CreateGameRequest) (*CreateGameResponse, error) GetGameByID(context.Context, *GetGameByIDRequest) (*GetGameByIDResponse, error) InvitePlayersToGame(context.Context, *InvitePlayersToGameRequest) (*emptypb.Empty, error) ListGameInvites(context.Context, *ListGameInvitesRequest) (*ListGameInvitesResponse, error) AcceptGameInvite(context.Context, *AcceptGameInviteRequest) (*emptypb.Empty, error) // rpc AddPlayerToGame (AddPlayerToGameRequest) returns (google.protobuf.Empty) { // option (google.api.http) = { // post: "/v1/add_player_to_game" // body: "*" // }; // option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = { // description: "Use this API to add player to the game"; // summary: "Add player to the game"; // }; // }; ListGamePlayers(context.Context, *ListGamePlayersRequest) (*ListGamePlayersResponse, error) ListPlayerGames(context.Context, *ListPlayerGamesRequest) (*ListPlayerGamesResponse, error) ListActivePlayerGames(context.Context, *ListPlayerGamesRequest) (*ListPlayerGamesResponse, error) GetPlayerGame(context.Context, *GetPlayerGameRequest) (*GetPlayerGameResponse, error) StartGame(context.Context, *StartGameRequest) (*StartGameResponse, error) GetPlayerHand(context.Context, *GetPlayerHandRequest) (*GetPlayerHandResponse, error) PlayDessert(context.Context, *PlayDessertRequest) (*PlayDessertResponse, error) DrawCard(context.Context, *DrawCardRequest) (*DrawCardResponse, error) // contains filtered or unexported methods }
DessertedServer is the server API for Desserted service. All implementations must embed UnimplementedDessertedServer for forward compatibility
type DrawCardRequest ¶
type DrawCardRequest struct { GameId int64 `protobuf:"varint,1,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` PlayerGameId int64 `protobuf:"varint,2,opt,name=player_game_id,json=playerGameId,proto3" json:"player_game_id,omitempty"` // contains filtered or unexported fields }
func (*DrawCardRequest) Descriptor
deprecated
func (*DrawCardRequest) Descriptor() ([]byte, []int)
Deprecated: Use DrawCardRequest.ProtoReflect.Descriptor instead.
func (*DrawCardRequest) GetGameId ¶
func (x *DrawCardRequest) GetGameId() int64
func (*DrawCardRequest) GetPlayerGameId ¶
func (x *DrawCardRequest) GetPlayerGameId() int64
func (*DrawCardRequest) ProtoMessage ¶
func (*DrawCardRequest) ProtoMessage()
func (*DrawCardRequest) ProtoReflect ¶
func (x *DrawCardRequest) ProtoReflect() protoreflect.Message
func (*DrawCardRequest) Reset ¶
func (x *DrawCardRequest) Reset()
func (*DrawCardRequest) String ¶
func (x *DrawCardRequest) String() string
type DrawCardResponse ¶
type DrawCardResponse struct { CardId int64 `protobuf:"varint,1,opt,name=card_id,json=cardId,proto3" json:"card_id,omitempty"` // contains filtered or unexported fields }
func (*DrawCardResponse) Descriptor
deprecated
func (*DrawCardResponse) Descriptor() ([]byte, []int)
Deprecated: Use DrawCardResponse.ProtoReflect.Descriptor instead.
func (*DrawCardResponse) GetCardId ¶
func (x *DrawCardResponse) GetCardId() int64
func (*DrawCardResponse) ProtoMessage ¶
func (*DrawCardResponse) ProtoMessage()
func (*DrawCardResponse) ProtoReflect ¶
func (x *DrawCardResponse) ProtoReflect() protoreflect.Message
func (*DrawCardResponse) Reset ¶
func (x *DrawCardResponse) Reset()
func (*DrawCardResponse) String ¶
func (x *DrawCardResponse) String() string
type Friend ¶
type Friend struct { FriendshipId int64 `protobuf:"varint,1,opt,name=friendship_id,json=friendshipId,proto3" json:"friendship_id,omitempty"` FrienderId int64 `protobuf:"varint,2,opt,name=friender_id,json=frienderId,proto3" json:"friender_id,omitempty"` FriendeeId int64 `protobuf:"varint,3,opt,name=friendee_id,json=friendeeId,proto3" json:"friendee_id,omitempty"` FriendUsername string `protobuf:"bytes,4,opt,name=friend_username,json=friendUsername,proto3" json:"friend_username,omitempty"` FriendedAt *timestamppb.Timestamp `protobuf:"bytes,5,opt,name=friended_at,json=friendedAt,proto3" json:"friended_at,omitempty"` // contains filtered or unexported fields }
func (*Friend) Descriptor
deprecated
func (*Friend) GetFriendUsername ¶
func (*Friend) GetFriendedAt ¶
func (x *Friend) GetFriendedAt() *timestamppb.Timestamp
func (*Friend) GetFriendeeId ¶
func (*Friend) GetFrienderId ¶
func (*Friend) GetFriendshipId ¶
func (*Friend) ProtoMessage ¶
func (*Friend) ProtoMessage()
func (*Friend) ProtoReflect ¶
func (x *Friend) ProtoReflect() protoreflect.Message
type FriendRequest ¶
type FriendRequest struct { FriendshipId int64 `protobuf:"varint,1,opt,name=friendship_id,json=friendshipId,proto3" json:"friendship_id,omitempty"` FrienderId int64 `protobuf:"varint,2,opt,name=friender_id,json=frienderId,proto3" json:"friender_id,omitempty"` FrienderUsername string `protobuf:"bytes,3,opt,name=friender_username,json=frienderUsername,proto3" json:"friender_username,omitempty"` FriendedAt *timestamppb.Timestamp `protobuf:"bytes,4,opt,name=friended_at,json=friendedAt,proto3" json:"friended_at,omitempty"` // contains filtered or unexported fields }
func (*FriendRequest) Descriptor
deprecated
func (*FriendRequest) Descriptor() ([]byte, []int)
Deprecated: Use FriendRequest.ProtoReflect.Descriptor instead.
func (*FriendRequest) GetFriendedAt ¶
func (x *FriendRequest) GetFriendedAt() *timestamppb.Timestamp
func (*FriendRequest) GetFrienderId ¶
func (x *FriendRequest) GetFrienderId() int64
func (*FriendRequest) GetFrienderUsername ¶
func (x *FriendRequest) GetFrienderUsername() string
func (*FriendRequest) GetFriendshipId ¶
func (x *FriendRequest) GetFriendshipId() int64
func (*FriendRequest) ProtoMessage ¶
func (*FriendRequest) ProtoMessage()
func (*FriendRequest) ProtoReflect ¶
func (x *FriendRequest) ProtoReflect() protoreflect.Message
func (*FriendRequest) Reset ¶
func (x *FriendRequest) Reset()
func (*FriendRequest) String ¶
func (x *FriendRequest) String() string
type Game ¶
type Game struct { GameId int64 `protobuf:"varint,1,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` Status string `protobuf:"bytes,2,opt,name=status,proto3" json:"status,omitempty"` CreatedBy int64 `protobuf:"varint,3,opt,name=created_by,json=createdBy,proto3" json:"created_by,omitempty"` NumberOfPlayers int32 `protobuf:"varint,4,opt,name=number_of_players,json=numberOfPlayers,proto3" json:"number_of_players,omitempty"` CurrentTurn int32 `protobuf:"varint,5,opt,name=current_turn,json=currentTurn,proto3" json:"current_turn,omitempty"` CurrentPlayerNumber int32 `protobuf:"varint,6,opt,name=current_player_number,json=currentPlayerNumber,proto3" json:"current_player_number,omitempty"` StartTime *timestamppb.Timestamp `protobuf:"bytes,7,opt,name=start_time,json=startTime,proto3" json:"start_time,omitempty"` EndTime *timestamppb.Timestamp `protobuf:"bytes,8,opt,name=end_time,json=endTime,proto3" json:"end_time,omitempty"` // contains filtered or unexported fields }
func (*Game) Descriptor
deprecated
func (*Game) GetCreatedBy ¶
func (*Game) GetCurrentPlayerNumber ¶
func (*Game) GetCurrentTurn ¶
func (*Game) GetEndTime ¶
func (x *Game) GetEndTime() *timestamppb.Timestamp
func (*Game) GetNumberOfPlayers ¶
func (*Game) GetStartTime ¶
func (x *Game) GetStartTime() *timestamppb.Timestamp
func (*Game) ProtoMessage ¶
func (*Game) ProtoMessage()
func (*Game) ProtoReflect ¶
func (x *Game) ProtoReflect() protoreflect.Message
type GameDeck ¶
type GameDeck struct { GameDeckId int64 `protobuf:"varint,1,opt,name=game_deck_id,json=gameDeckId,proto3" json:"game_deck_id,omitempty"` GameId int64 `protobuf:"varint,2,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` CardId int32 `protobuf:"varint,3,opt,name=card_id,json=cardId,proto3" json:"card_id,omitempty"` OrderIndex int32 `protobuf:"varint,4,opt,name=order_index,json=orderIndex,proto3" json:"order_index,omitempty"` // contains filtered or unexported fields }
func (*GameDeck) Descriptor
deprecated
func (*GameDeck) GetGameDeckId ¶
func (*GameDeck) GetOrderIndex ¶
func (*GameDeck) ProtoMessage ¶
func (*GameDeck) ProtoMessage()
func (*GameDeck) ProtoReflect ¶
func (x *GameDeck) ProtoReflect() protoreflect.Message
type GameInvitation ¶
type GameInvitation struct { GameInvitationId int64 `protobuf:"varint,1,opt,name=game_invitation_id,json=gameInvitationId,proto3" json:"game_invitation_id,omitempty"` InviterPlayerId int64 `protobuf:"varint,2,opt,name=inviter_player_id,json=inviterPlayerId,proto3" json:"inviter_player_id,omitempty"` InviteePlayerId int64 `protobuf:"varint,3,opt,name=invitee_player_id,json=inviteePlayerId,proto3" json:"invitee_player_id,omitempty"` GameId int64 `protobuf:"varint,4,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` InvitationStatus string `protobuf:"bytes,5,opt,name=invitation_status,json=invitationStatus,proto3" json:"invitation_status,omitempty"` Timestamp *timestamppb.Timestamp `protobuf:"bytes,6,opt,name=timestamp,proto3" json:"timestamp,omitempty"` // contains filtered or unexported fields }
func (*GameInvitation) Descriptor
deprecated
func (*GameInvitation) Descriptor() ([]byte, []int)
Deprecated: Use GameInvitation.ProtoReflect.Descriptor instead.
func (*GameInvitation) GetGameId ¶
func (x *GameInvitation) GetGameId() int64
func (*GameInvitation) GetGameInvitationId ¶
func (x *GameInvitation) GetGameInvitationId() int64
func (*GameInvitation) GetInvitationStatus ¶
func (x *GameInvitation) GetInvitationStatus() string
func (*GameInvitation) GetInviteePlayerId ¶
func (x *GameInvitation) GetInviteePlayerId() int64
func (*GameInvitation) GetInviterPlayerId ¶
func (x *GameInvitation) GetInviterPlayerId() int64
func (*GameInvitation) GetTimestamp ¶
func (x *GameInvitation) GetTimestamp() *timestamppb.Timestamp
func (*GameInvitation) ProtoMessage ¶
func (*GameInvitation) ProtoMessage()
func (*GameInvitation) ProtoReflect ¶
func (x *GameInvitation) ProtoReflect() protoreflect.Message
func (*GameInvitation) Reset ¶
func (x *GameInvitation) Reset()
func (*GameInvitation) String ¶
func (x *GameInvitation) String() string
type GetGameByIDRequest ¶
type GetGameByIDRequest struct { GameId int64 `protobuf:"varint,1,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` // contains filtered or unexported fields }
func (*GetGameByIDRequest) Descriptor
deprecated
func (*GetGameByIDRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetGameByIDRequest.ProtoReflect.Descriptor instead.
func (*GetGameByIDRequest) GetGameId ¶
func (x *GetGameByIDRequest) GetGameId() int64
func (*GetGameByIDRequest) ProtoMessage ¶
func (*GetGameByIDRequest) ProtoMessage()
func (*GetGameByIDRequest) ProtoReflect ¶
func (x *GetGameByIDRequest) ProtoReflect() protoreflect.Message
func (*GetGameByIDRequest) Reset ¶
func (x *GetGameByIDRequest) Reset()
func (*GetGameByIDRequest) String ¶
func (x *GetGameByIDRequest) String() string
type GetGameByIDResponse ¶
type GetGameByIDResponse struct { Game *Game `protobuf:"bytes,1,opt,name=game,proto3" json:"game,omitempty"` // contains filtered or unexported fields }
func (*GetGameByIDResponse) Descriptor
deprecated
func (*GetGameByIDResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetGameByIDResponse.ProtoReflect.Descriptor instead.
func (*GetGameByIDResponse) GetGame ¶
func (x *GetGameByIDResponse) GetGame() *Game
func (*GetGameByIDResponse) ProtoMessage ¶
func (*GetGameByIDResponse) ProtoMessage()
func (*GetGameByIDResponse) ProtoReflect ¶
func (x *GetGameByIDResponse) ProtoReflect() protoreflect.Message
func (*GetGameByIDResponse) Reset ¶
func (x *GetGameByIDResponse) Reset()
func (*GetGameByIDResponse) String ¶
func (x *GetGameByIDResponse) String() string
type GetPlayerGameRequest ¶
type GetPlayerGameRequest struct { PlayerGameId int64 `protobuf:"varint,1,opt,name=player_game_id,json=playerGameId,proto3" json:"player_game_id,omitempty"` // contains filtered or unexported fields }
func (*GetPlayerGameRequest) Descriptor
deprecated
func (*GetPlayerGameRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetPlayerGameRequest.ProtoReflect.Descriptor instead.
func (*GetPlayerGameRequest) GetPlayerGameId ¶
func (x *GetPlayerGameRequest) GetPlayerGameId() int64
func (*GetPlayerGameRequest) ProtoMessage ¶
func (*GetPlayerGameRequest) ProtoMessage()
func (*GetPlayerGameRequest) ProtoReflect ¶
func (x *GetPlayerGameRequest) ProtoReflect() protoreflect.Message
func (*GetPlayerGameRequest) Reset ¶
func (x *GetPlayerGameRequest) Reset()
func (*GetPlayerGameRequest) String ¶
func (x *GetPlayerGameRequest) String() string
type GetPlayerGameResponse ¶
type GetPlayerGameResponse struct { Player *PlayerGame `protobuf:"bytes,1,opt,name=player,proto3" json:"player,omitempty"` // contains filtered or unexported fields }
func (*GetPlayerGameResponse) Descriptor
deprecated
func (*GetPlayerGameResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetPlayerGameResponse.ProtoReflect.Descriptor instead.
func (*GetPlayerGameResponse) GetPlayer ¶
func (x *GetPlayerGameResponse) GetPlayer() *PlayerGame
func (*GetPlayerGameResponse) ProtoMessage ¶
func (*GetPlayerGameResponse) ProtoMessage()
func (*GetPlayerGameResponse) ProtoReflect ¶
func (x *GetPlayerGameResponse) ProtoReflect() protoreflect.Message
func (*GetPlayerGameResponse) Reset ¶
func (x *GetPlayerGameResponse) Reset()
func (*GetPlayerGameResponse) String ¶
func (x *GetPlayerGameResponse) String() string
type GetPlayerHandRequest ¶
type GetPlayerHandRequest struct { PlayerGameId int64 `protobuf:"varint,1,opt,name=player_game_id,json=playerGameId,proto3" json:"player_game_id,omitempty"` // contains filtered or unexported fields }
func (*GetPlayerHandRequest) Descriptor
deprecated
func (*GetPlayerHandRequest) Descriptor() ([]byte, []int)
Deprecated: Use GetPlayerHandRequest.ProtoReflect.Descriptor instead.
func (*GetPlayerHandRequest) GetPlayerGameId ¶
func (x *GetPlayerHandRequest) GetPlayerGameId() int64
func (*GetPlayerHandRequest) ProtoMessage ¶
func (*GetPlayerHandRequest) ProtoMessage()
func (*GetPlayerHandRequest) ProtoReflect ¶
func (x *GetPlayerHandRequest) ProtoReflect() protoreflect.Message
func (*GetPlayerHandRequest) Reset ¶
func (x *GetPlayerHandRequest) Reset()
func (*GetPlayerHandRequest) String ¶
func (x *GetPlayerHandRequest) String() string
type GetPlayerHandResponse ¶
type GetPlayerHandResponse struct { PlayerHand []*PlayerHand `protobuf:"bytes,1,rep,name=player_hand,json=playerHand,proto3" json:"player_hand,omitempty"` // contains filtered or unexported fields }
func (*GetPlayerHandResponse) Descriptor
deprecated
func (*GetPlayerHandResponse) Descriptor() ([]byte, []int)
Deprecated: Use GetPlayerHandResponse.ProtoReflect.Descriptor instead.
func (*GetPlayerHandResponse) GetPlayerHand ¶
func (x *GetPlayerHandResponse) GetPlayerHand() []*PlayerHand
func (*GetPlayerHandResponse) ProtoMessage ¶
func (*GetPlayerHandResponse) ProtoMessage()
func (*GetPlayerHandResponse) ProtoReflect ¶
func (x *GetPlayerHandResponse) ProtoReflect() protoreflect.Message
func (*GetPlayerHandResponse) Reset ¶
func (x *GetPlayerHandResponse) Reset()
func (*GetPlayerHandResponse) String ¶
func (x *GetPlayerHandResponse) String() string
type InvitePlayersToGameRequest ¶
type InvitePlayersToGameRequest struct { InviterPlayerId int64 `protobuf:"varint,1,opt,name=inviter_player_id,json=inviterPlayerId,proto3" json:"inviter_player_id,omitempty"` InviteeUsernames []string `protobuf:"bytes,2,rep,name=invitee_usernames,json=inviteeUsernames,proto3" json:"invitee_usernames,omitempty"` GameId int64 `protobuf:"varint,3,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` // contains filtered or unexported fields }
func (*InvitePlayersToGameRequest) Descriptor
deprecated
func (*InvitePlayersToGameRequest) Descriptor() ([]byte, []int)
Deprecated: Use InvitePlayersToGameRequest.ProtoReflect.Descriptor instead.
func (*InvitePlayersToGameRequest) GetGameId ¶
func (x *InvitePlayersToGameRequest) GetGameId() int64
func (*InvitePlayersToGameRequest) GetInviteeUsernames ¶
func (x *InvitePlayersToGameRequest) GetInviteeUsernames() []string
func (*InvitePlayersToGameRequest) GetInviterPlayerId ¶
func (x *InvitePlayersToGameRequest) GetInviterPlayerId() int64
func (*InvitePlayersToGameRequest) ProtoMessage ¶
func (*InvitePlayersToGameRequest) ProtoMessage()
func (*InvitePlayersToGameRequest) ProtoReflect ¶
func (x *InvitePlayersToGameRequest) ProtoReflect() protoreflect.Message
func (*InvitePlayersToGameRequest) Reset ¶
func (x *InvitePlayersToGameRequest) Reset()
func (*InvitePlayersToGameRequest) String ¶
func (x *InvitePlayersToGameRequest) String() string
type ListFriendRequestsRequest ¶
type ListFriendRequestsRequest struct { UserId int64 `protobuf:"varint,1,opt,name=user_id,json=userId,proto3" json:"user_id,omitempty"` // contains filtered or unexported fields }
func (*ListFriendRequestsRequest) Descriptor
deprecated
func (*ListFriendRequestsRequest) Descriptor() ([]byte, []int)
Deprecated: Use ListFriendRequestsRequest.ProtoReflect.Descriptor instead.
func (*ListFriendRequestsRequest) GetUserId ¶
func (x *ListFriendRequestsRequest) GetUserId() int64
func (*ListFriendRequestsRequest) ProtoMessage ¶
func (*ListFriendRequestsRequest) ProtoMessage()
func (*ListFriendRequestsRequest) ProtoReflect ¶
func (x *ListFriendRequestsRequest) ProtoReflect() protoreflect.Message
func (*ListFriendRequestsRequest) Reset ¶
func (x *ListFriendRequestsRequest) Reset()
func (*ListFriendRequestsRequest) String ¶
func (x *ListFriendRequestsRequest) String() string
type ListFriendRequestsResponse ¶
type ListFriendRequestsResponse struct { FriendRequests []*FriendRequest `protobuf:"bytes,1,rep,name=friend_requests,json=friendRequests,proto3" json:"friend_requests,omitempty"` // contains filtered or unexported fields }
func (*ListFriendRequestsResponse) Descriptor
deprecated
func (*ListFriendRequestsResponse) Descriptor() ([]byte, []int)
Deprecated: Use ListFriendRequestsResponse.ProtoReflect.Descriptor instead.
func (*ListFriendRequestsResponse) GetFriendRequests ¶
func (x *ListFriendRequestsResponse) GetFriendRequests() []*FriendRequest
func (*ListFriendRequestsResponse) ProtoMessage ¶
func (*ListFriendRequestsResponse) ProtoMessage()
func (*ListFriendRequestsResponse) ProtoReflect ¶
func (x *ListFriendRequestsResponse) ProtoReflect() protoreflect.Message
func (*ListFriendRequestsResponse) Reset ¶
func (x *ListFriendRequestsResponse) Reset()
func (*ListFriendRequestsResponse) String ¶
func (x *ListFriendRequestsResponse) String() string
type ListGameInvitesRequest ¶
type ListGameInvitesRequest struct { UserId int64 `protobuf:"varint,1,opt,name=user_id,json=userId,proto3" json:"user_id,omitempty"` // contains filtered or unexported fields }
func (*ListGameInvitesRequest) Descriptor
deprecated
func (*ListGameInvitesRequest) Descriptor() ([]byte, []int)
Deprecated: Use ListGameInvitesRequest.ProtoReflect.Descriptor instead.
func (*ListGameInvitesRequest) GetUserId ¶
func (x *ListGameInvitesRequest) GetUserId() int64
func (*ListGameInvitesRequest) ProtoMessage ¶
func (*ListGameInvitesRequest) ProtoMessage()
func (*ListGameInvitesRequest) ProtoReflect ¶
func (x *ListGameInvitesRequest) ProtoReflect() protoreflect.Message
func (*ListGameInvitesRequest) Reset ¶
func (x *ListGameInvitesRequest) Reset()
func (*ListGameInvitesRequest) String ¶
func (x *ListGameInvitesRequest) String() string
type ListGameInvitesResponse ¶
type ListGameInvitesResponse struct { GameInvite []*GameInvitation `protobuf:"bytes,1,rep,name=game_invite,json=gameInvite,proto3" json:"game_invite,omitempty"` // contains filtered or unexported fields }
func (*ListGameInvitesResponse) Descriptor
deprecated
func (*ListGameInvitesResponse) Descriptor() ([]byte, []int)
Deprecated: Use ListGameInvitesResponse.ProtoReflect.Descriptor instead.
func (*ListGameInvitesResponse) GetGameInvite ¶
func (x *ListGameInvitesResponse) GetGameInvite() []*GameInvitation
func (*ListGameInvitesResponse) ProtoMessage ¶
func (*ListGameInvitesResponse) ProtoMessage()
func (*ListGameInvitesResponse) ProtoReflect ¶
func (x *ListGameInvitesResponse) ProtoReflect() protoreflect.Message
func (*ListGameInvitesResponse) Reset ¶
func (x *ListGameInvitesResponse) Reset()
func (*ListGameInvitesResponse) String ¶
func (x *ListGameInvitesResponse) String() string
type ListGamePlayersRequest ¶
type ListGamePlayersRequest struct { GameId int64 `protobuf:"varint,1,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` // contains filtered or unexported fields }
func (*ListGamePlayersRequest) Descriptor
deprecated
func (*ListGamePlayersRequest) Descriptor() ([]byte, []int)
Deprecated: Use ListGamePlayersRequest.ProtoReflect.Descriptor instead.
func (*ListGamePlayersRequest) GetGameId ¶
func (x *ListGamePlayersRequest) GetGameId() int64
func (*ListGamePlayersRequest) ProtoMessage ¶
func (*ListGamePlayersRequest) ProtoMessage()
func (*ListGamePlayersRequest) ProtoReflect ¶
func (x *ListGamePlayersRequest) ProtoReflect() protoreflect.Message
func (*ListGamePlayersRequest) Reset ¶
func (x *ListGamePlayersRequest) Reset()
func (*ListGamePlayersRequest) String ¶
func (x *ListGamePlayersRequest) String() string
type ListGamePlayersResponse ¶
type ListGamePlayersResponse struct { Players []*PlayerGame `protobuf:"bytes,1,rep,name=players,proto3" json:"players,omitempty"` // contains filtered or unexported fields }
func (*ListGamePlayersResponse) Descriptor
deprecated
func (*ListGamePlayersResponse) Descriptor() ([]byte, []int)
Deprecated: Use ListGamePlayersResponse.ProtoReflect.Descriptor instead.
func (*ListGamePlayersResponse) GetPlayers ¶
func (x *ListGamePlayersResponse) GetPlayers() []*PlayerGame
func (*ListGamePlayersResponse) ProtoMessage ¶
func (*ListGamePlayersResponse) ProtoMessage()
func (*ListGamePlayersResponse) ProtoReflect ¶
func (x *ListGamePlayersResponse) ProtoReflect() protoreflect.Message
func (*ListGamePlayersResponse) Reset ¶
func (x *ListGamePlayersResponse) Reset()
func (*ListGamePlayersResponse) String ¶
func (x *ListGamePlayersResponse) String() string
type ListPlayerGamesRequest ¶
type ListPlayerGamesRequest struct { PlayerId int64 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` // contains filtered or unexported fields }
func (*ListPlayerGamesRequest) Descriptor
deprecated
func (*ListPlayerGamesRequest) Descriptor() ([]byte, []int)
Deprecated: Use ListPlayerGamesRequest.ProtoReflect.Descriptor instead.
func (*ListPlayerGamesRequest) GetPlayerId ¶
func (x *ListPlayerGamesRequest) GetPlayerId() int64
func (*ListPlayerGamesRequest) ProtoMessage ¶
func (*ListPlayerGamesRequest) ProtoMessage()
func (*ListPlayerGamesRequest) ProtoReflect ¶
func (x *ListPlayerGamesRequest) ProtoReflect() protoreflect.Message
func (*ListPlayerGamesRequest) Reset ¶
func (x *ListPlayerGamesRequest) Reset()
func (*ListPlayerGamesRequest) String ¶
func (x *ListPlayerGamesRequest) String() string
type ListPlayerGamesResponse ¶
type ListPlayerGamesResponse struct { PlayerGames []*PlayerGame `protobuf:"bytes,1,rep,name=player_games,json=playerGames,proto3" json:"player_games,omitempty"` // contains filtered or unexported fields }
func (*ListPlayerGamesResponse) Descriptor
deprecated
func (*ListPlayerGamesResponse) Descriptor() ([]byte, []int)
Deprecated: Use ListPlayerGamesResponse.ProtoReflect.Descriptor instead.
func (*ListPlayerGamesResponse) GetPlayerGames ¶
func (x *ListPlayerGamesResponse) GetPlayerGames() []*PlayerGame
func (*ListPlayerGamesResponse) ProtoMessage ¶
func (*ListPlayerGamesResponse) ProtoMessage()
func (*ListPlayerGamesResponse) ProtoReflect ¶
func (x *ListPlayerGamesResponse) ProtoReflect() protoreflect.Message
func (*ListPlayerGamesResponse) Reset ¶
func (x *ListPlayerGamesResponse) Reset()
func (*ListPlayerGamesResponse) String ¶
func (x *ListPlayerGamesResponse) String() string
type ListUserFriendsRequest ¶
type ListUserFriendsRequest struct { UserId int64 `protobuf:"varint,1,opt,name=user_id,json=userId,proto3" json:"user_id,omitempty"` // The user ID for whom to list friends Limit int32 `protobuf:"varint,2,opt,name=limit,proto3" json:"limit,omitempty"` // Maximum number of friendships to return Offset int32 `protobuf:"varint,3,opt,name=offset,proto3" json:"offset,omitempty"` // Offset for pagination // contains filtered or unexported fields }
Request for listing user friendships
func (*ListUserFriendsRequest) Descriptor
deprecated
func (*ListUserFriendsRequest) Descriptor() ([]byte, []int)
Deprecated: Use ListUserFriendsRequest.ProtoReflect.Descriptor instead.
func (*ListUserFriendsRequest) GetLimit ¶
func (x *ListUserFriendsRequest) GetLimit() int32
func (*ListUserFriendsRequest) GetOffset ¶
func (x *ListUserFriendsRequest) GetOffset() int32
func (*ListUserFriendsRequest) GetUserId ¶
func (x *ListUserFriendsRequest) GetUserId() int64
func (*ListUserFriendsRequest) ProtoMessage ¶
func (*ListUserFriendsRequest) ProtoMessage()
func (*ListUserFriendsRequest) ProtoReflect ¶
func (x *ListUserFriendsRequest) ProtoReflect() protoreflect.Message
func (*ListUserFriendsRequest) Reset ¶
func (x *ListUserFriendsRequest) Reset()
func (*ListUserFriendsRequest) String ¶
func (x *ListUserFriendsRequest) String() string
type ListUserFriendsResponse ¶
type ListUserFriendsResponse struct { Friendships []*Friend `protobuf:"bytes,1,rep,name=friendships,proto3" json:"friendships,omitempty"` // List of friendships // contains filtered or unexported fields }
Response for listing user friendships
func (*ListUserFriendsResponse) Descriptor
deprecated
func (*ListUserFriendsResponse) Descriptor() ([]byte, []int)
Deprecated: Use ListUserFriendsResponse.ProtoReflect.Descriptor instead.
func (*ListUserFriendsResponse) GetFriendships ¶
func (x *ListUserFriendsResponse) GetFriendships() []*Friend
func (*ListUserFriendsResponse) ProtoMessage ¶
func (*ListUserFriendsResponse) ProtoMessage()
func (*ListUserFriendsResponse) ProtoReflect ¶
func (x *ListUserFriendsResponse) ProtoReflect() protoreflect.Message
func (*ListUserFriendsResponse) Reset ¶
func (x *ListUserFriendsResponse) Reset()
func (*ListUserFriendsResponse) String ¶
func (x *ListUserFriendsResponse) String() string
type LoginUserRequest ¶
type LoginUserRequest struct { Username string `protobuf:"bytes,1,opt,name=username,proto3" json:"username,omitempty"` Password string `protobuf:"bytes,2,opt,name=password,proto3" json:"password,omitempty"` // contains filtered or unexported fields }
func (*LoginUserRequest) Descriptor
deprecated
func (*LoginUserRequest) Descriptor() ([]byte, []int)
Deprecated: Use LoginUserRequest.ProtoReflect.Descriptor instead.
func (*LoginUserRequest) GetPassword ¶
func (x *LoginUserRequest) GetPassword() string
func (*LoginUserRequest) GetUsername ¶
func (x *LoginUserRequest) GetUsername() string
func (*LoginUserRequest) ProtoMessage ¶
func (*LoginUserRequest) ProtoMessage()
func (*LoginUserRequest) ProtoReflect ¶
func (x *LoginUserRequest) ProtoReflect() protoreflect.Message
func (*LoginUserRequest) Reset ¶
func (x *LoginUserRequest) Reset()
func (*LoginUserRequest) String ¶
func (x *LoginUserRequest) String() string
type LoginUserResponse ¶
type LoginUserResponse struct { SessionId string `protobuf:"bytes,1,opt,name=session_id,json=sessionId,proto3" json:"session_id,omitempty"` AccessToken string `protobuf:"bytes,2,opt,name=access_token,json=accessToken,proto3" json:"access_token,omitempty"` AccessTokenExpiresAt *timestamppb.Timestamp `protobuf:"bytes,3,opt,name=access_token_expires_at,json=accessTokenExpiresAt,proto3" json:"access_token_expires_at,omitempty"` RefreshToken string `protobuf:"bytes,4,opt,name=refresh_token,json=refreshToken,proto3" json:"refresh_token,omitempty"` RefreshTokenExpiresAt *timestamppb.Timestamp `` /* 128-byte string literal not displayed */ User *User `protobuf:"bytes,6,opt,name=user,proto3" json:"user,omitempty"` // contains filtered or unexported fields }
func (*LoginUserResponse) Descriptor
deprecated
func (*LoginUserResponse) Descriptor() ([]byte, []int)
Deprecated: Use LoginUserResponse.ProtoReflect.Descriptor instead.
func (*LoginUserResponse) GetAccessToken ¶
func (x *LoginUserResponse) GetAccessToken() string
func (*LoginUserResponse) GetAccessTokenExpiresAt ¶
func (x *LoginUserResponse) GetAccessTokenExpiresAt() *timestamppb.Timestamp
func (*LoginUserResponse) GetRefreshToken ¶
func (x *LoginUserResponse) GetRefreshToken() string
func (*LoginUserResponse) GetRefreshTokenExpiresAt ¶
func (x *LoginUserResponse) GetRefreshTokenExpiresAt() *timestamppb.Timestamp
func (*LoginUserResponse) GetSessionId ¶
func (x *LoginUserResponse) GetSessionId() string
func (*LoginUserResponse) GetUser ¶
func (x *LoginUserResponse) GetUser() *User
func (*LoginUserResponse) ProtoMessage ¶
func (*LoginUserResponse) ProtoMessage()
func (*LoginUserResponse) ProtoReflect ¶
func (x *LoginUserResponse) ProtoReflect() protoreflect.Message
func (*LoginUserResponse) Reset ¶
func (x *LoginUserResponse) Reset()
func (*LoginUserResponse) String ¶
func (x *LoginUserResponse) String() string
type LogoutRequest ¶
type LogoutRequest struct { SessionId string `protobuf:"bytes,1,opt,name=session_id,json=sessionId,proto3" json:"session_id,omitempty"` // contains filtered or unexported fields }
func (*LogoutRequest) Descriptor
deprecated
func (*LogoutRequest) Descriptor() ([]byte, []int)
Deprecated: Use LogoutRequest.ProtoReflect.Descriptor instead.
func (*LogoutRequest) GetSessionId ¶
func (x *LogoutRequest) GetSessionId() string
func (*LogoutRequest) ProtoMessage ¶
func (*LogoutRequest) ProtoMessage()
func (*LogoutRequest) ProtoReflect ¶
func (x *LogoutRequest) ProtoReflect() protoreflect.Message
func (*LogoutRequest) Reset ¶
func (x *LogoutRequest) Reset()
func (*LogoutRequest) String ¶
func (x *LogoutRequest) String() string
type PlayDessertRequest ¶
type PlayDessertRequest struct { PlayerGameId int64 `protobuf:"varint,1,opt,name=player_game_id,json=playerGameId,proto3" json:"player_game_id,omitempty"` DessertName string `protobuf:"bytes,2,opt,name=dessert_name,json=dessertName,proto3" json:"dessert_name,omitempty"` CardIds []int64 `protobuf:"varint,3,rep,packed,name=card_ids,json=cardIds,proto3" json:"card_ids,omitempty"` // contains filtered or unexported fields }
func (*PlayDessertRequest) Descriptor
deprecated
func (*PlayDessertRequest) Descriptor() ([]byte, []int)
Deprecated: Use PlayDessertRequest.ProtoReflect.Descriptor instead.
func (*PlayDessertRequest) GetCardIds ¶
func (x *PlayDessertRequest) GetCardIds() []int64
func (*PlayDessertRequest) GetDessertName ¶
func (x *PlayDessertRequest) GetDessertName() string
func (*PlayDessertRequest) GetPlayerGameId ¶
func (x *PlayDessertRequest) GetPlayerGameId() int64
func (*PlayDessertRequest) ProtoMessage ¶
func (*PlayDessertRequest) ProtoMessage()
func (*PlayDessertRequest) ProtoReflect ¶
func (x *PlayDessertRequest) ProtoReflect() protoreflect.Message
func (*PlayDessertRequest) Reset ¶
func (x *PlayDessertRequest) Reset()
func (*PlayDessertRequest) String ¶
func (x *PlayDessertRequest) String() string
type PlayDessertResponse ¶
type PlayDessertResponse struct { DessertPlayedId int64 `protobuf:"varint,1,opt,name=dessert_played_id,json=dessertPlayedId,proto3" json:"dessert_played_id,omitempty"` PlayerGame *PlayerGame `protobuf:"bytes,2,opt,name=player_game,json=playerGame,proto3" json:"player_game,omitempty"` GameOver bool `protobuf:"varint,3,opt,name=game_over,json=gameOver,proto3" json:"game_over,omitempty"` // contains filtered or unexported fields }
func (*PlayDessertResponse) Descriptor
deprecated
func (*PlayDessertResponse) Descriptor() ([]byte, []int)
Deprecated: Use PlayDessertResponse.ProtoReflect.Descriptor instead.
func (*PlayDessertResponse) GetDessertPlayedId ¶
func (x *PlayDessertResponse) GetDessertPlayedId() int64
func (*PlayDessertResponse) GetGameOver ¶
func (x *PlayDessertResponse) GetGameOver() bool
func (*PlayDessertResponse) GetPlayerGame ¶
func (x *PlayDessertResponse) GetPlayerGame() *PlayerGame
func (*PlayDessertResponse) ProtoMessage ¶
func (*PlayDessertResponse) ProtoMessage()
func (*PlayDessertResponse) ProtoReflect ¶
func (x *PlayDessertResponse) ProtoReflect() protoreflect.Message
func (*PlayDessertResponse) Reset ¶
func (x *PlayDessertResponse) Reset()
func (*PlayDessertResponse) String ¶
func (x *PlayDessertResponse) String() string
type PlayerGame ¶
type PlayerGame struct { PlayerGameId int64 `protobuf:"varint,1,opt,name=player_game_id,json=playerGameId,proto3" json:"player_game_id,omitempty"` PlayerId int64 `protobuf:"varint,2,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` GameId int64 `protobuf:"varint,3,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` PlayerNumber int32 `protobuf:"varint,5,opt,name=player_number,json=playerNumber,proto3" json:"player_number,omitempty"` PlayerScore int32 `protobuf:"varint,6,opt,name=player_score,json=playerScore,proto3" json:"player_score,omitempty"` PlayerStatus string `protobuf:"bytes,7,opt,name=player_status,json=playerStatus,proto3" json:"player_status,omitempty"` NumberOfPlayers int32 `protobuf:"varint,8,opt,name=number_of_players,json=numberOfPlayers,proto3" json:"number_of_players,omitempty"` CreatedBy int64 `protobuf:"varint,9,opt,name=created_by,json=createdBy,proto3" json:"created_by,omitempty"` Status string `protobuf:"bytes,10,opt,name=status,proto3" json:"status,omitempty"` // contains filtered or unexported fields }
func (*PlayerGame) Descriptor
deprecated
func (*PlayerGame) Descriptor() ([]byte, []int)
Deprecated: Use PlayerGame.ProtoReflect.Descriptor instead.
func (*PlayerGame) GetCreatedBy ¶
func (x *PlayerGame) GetCreatedBy() int64
func (*PlayerGame) GetGameId ¶
func (x *PlayerGame) GetGameId() int64
func (*PlayerGame) GetNumberOfPlayers ¶
func (x *PlayerGame) GetNumberOfPlayers() int32
func (*PlayerGame) GetPlayerGameId ¶
func (x *PlayerGame) GetPlayerGameId() int64
func (*PlayerGame) GetPlayerId ¶
func (x *PlayerGame) GetPlayerId() int64
func (*PlayerGame) GetPlayerNumber ¶
func (x *PlayerGame) GetPlayerNumber() int32
func (*PlayerGame) GetPlayerScore ¶
func (x *PlayerGame) GetPlayerScore() int32
func (*PlayerGame) GetPlayerStatus ¶
func (x *PlayerGame) GetPlayerStatus() string
func (*PlayerGame) GetStatus ¶
func (x *PlayerGame) GetStatus() string
func (*PlayerGame) ProtoMessage ¶
func (*PlayerGame) ProtoMessage()
func (*PlayerGame) ProtoReflect ¶
func (x *PlayerGame) ProtoReflect() protoreflect.Message
func (*PlayerGame) Reset ¶
func (x *PlayerGame) Reset()
func (*PlayerGame) String ¶
func (x *PlayerGame) String() string
type PlayerHand ¶
type PlayerHand struct { PlayerHandId int64 `protobuf:"varint,1,opt,name=player_hand_id,json=playerHandId,proto3" json:"player_hand_id,omitempty"` PlayerGameId int64 `protobuf:"varint,2,opt,name=player_game_id,json=playerGameId,proto3" json:"player_game_id,omitempty"` CardId int64 `protobuf:"varint,3,opt,name=card_id,json=cardId,proto3" json:"card_id,omitempty"` Name string `protobuf:"bytes,4,opt,name=name,proto3" json:"name,omitempty"` // contains filtered or unexported fields }
func (*PlayerHand) Descriptor
deprecated
func (*PlayerHand) Descriptor() ([]byte, []int)
Deprecated: Use PlayerHand.ProtoReflect.Descriptor instead.
func (*PlayerHand) GetCardId ¶
func (x *PlayerHand) GetCardId() int64
func (*PlayerHand) GetName ¶
func (x *PlayerHand) GetName() string
func (*PlayerHand) GetPlayerGameId ¶
func (x *PlayerHand) GetPlayerGameId() int64
func (*PlayerHand) GetPlayerHandId ¶
func (x *PlayerHand) GetPlayerHandId() int64
func (*PlayerHand) ProtoMessage ¶
func (*PlayerHand) ProtoMessage()
func (*PlayerHand) ProtoReflect ¶
func (x *PlayerHand) ProtoReflect() protoreflect.Message
func (*PlayerHand) Reset ¶
func (x *PlayerHand) Reset()
func (*PlayerHand) String ¶
func (x *PlayerHand) String() string
type RenewAccessRequest ¶
type RenewAccessRequest struct { RefreshToken string `protobuf:"bytes,1,opt,name=refresh_token,json=refreshToken,proto3" json:"refresh_token,omitempty"` // contains filtered or unexported fields }
func (*RenewAccessRequest) Descriptor
deprecated
func (*RenewAccessRequest) Descriptor() ([]byte, []int)
Deprecated: Use RenewAccessRequest.ProtoReflect.Descriptor instead.
func (*RenewAccessRequest) GetRefreshToken ¶
func (x *RenewAccessRequest) GetRefreshToken() string
func (*RenewAccessRequest) ProtoMessage ¶
func (*RenewAccessRequest) ProtoMessage()
func (*RenewAccessRequest) ProtoReflect ¶
func (x *RenewAccessRequest) ProtoReflect() protoreflect.Message
func (*RenewAccessRequest) Reset ¶
func (x *RenewAccessRequest) Reset()
func (*RenewAccessRequest) String ¶
func (x *RenewAccessRequest) String() string
type RenewAccessResponse ¶
type RenewAccessResponse struct { AccessToken string `protobuf:"bytes,1,opt,name=access_token,json=accessToken,proto3" json:"access_token,omitempty"` AccessTokenExpiresAt *timestamppb.Timestamp `protobuf:"bytes,2,opt,name=access_token_expires_at,json=accessTokenExpiresAt,proto3" json:"access_token_expires_at,omitempty"` // contains filtered or unexported fields }
func (*RenewAccessResponse) Descriptor
deprecated
func (*RenewAccessResponse) Descriptor() ([]byte, []int)
Deprecated: Use RenewAccessResponse.ProtoReflect.Descriptor instead.
func (*RenewAccessResponse) GetAccessToken ¶
func (x *RenewAccessResponse) GetAccessToken() string
func (*RenewAccessResponse) GetAccessTokenExpiresAt ¶
func (x *RenewAccessResponse) GetAccessTokenExpiresAt() *timestamppb.Timestamp
func (*RenewAccessResponse) ProtoMessage ¶
func (*RenewAccessResponse) ProtoMessage()
func (*RenewAccessResponse) ProtoReflect ¶
func (x *RenewAccessResponse) ProtoReflect() protoreflect.Message
func (*RenewAccessResponse) Reset ¶
func (x *RenewAccessResponse) Reset()
func (*RenewAccessResponse) String ¶
func (x *RenewAccessResponse) String() string
type Session ¶
type Session struct { SessionId string `protobuf:"bytes,1,opt,name=session_id,json=sessionId,proto3" json:"session_id,omitempty"` Username string `protobuf:"bytes,2,opt,name=username,proto3" json:"username,omitempty"` RefreshToken string `protobuf:"bytes,3,opt,name=refresh_token,json=refreshToken,proto3" json:"refresh_token,omitempty"` UserAgent string `protobuf:"bytes,4,opt,name=user_agent,json=userAgent,proto3" json:"user_agent,omitempty"` ClientUp string `protobuf:"bytes,5,opt,name=client_up,json=clientUp,proto3" json:"client_up,omitempty"` IsBlocked bool `protobuf:"varint,6,opt,name=is_blocked,json=isBlocked,proto3" json:"is_blocked,omitempty"` ExpiresAt *timestamppb.Timestamp `protobuf:"bytes,7,opt,name=expires_at,json=expiresAt,proto3" json:"expires_at,omitempty"` CreatedAt *timestamppb.Timestamp `protobuf:"bytes,8,opt,name=created_at,json=createdAt,proto3" json:"created_at,omitempty"` // contains filtered or unexported fields }
func (*Session) Descriptor
deprecated
func (*Session) GetClientUp ¶
func (*Session) GetCreatedAt ¶
func (x *Session) GetCreatedAt() *timestamppb.Timestamp
func (*Session) GetExpiresAt ¶
func (x *Session) GetExpiresAt() *timestamppb.Timestamp
func (*Session) GetIsBlocked ¶
func (*Session) GetRefreshToken ¶
func (*Session) GetSessionId ¶
func (*Session) GetUserAgent ¶
func (*Session) GetUsername ¶
func (*Session) ProtoMessage ¶
func (*Session) ProtoMessage()
func (*Session) ProtoReflect ¶
func (x *Session) ProtoReflect() protoreflect.Message
type StartGameRequest ¶
type StartGameRequest struct { GameId int64 `protobuf:"varint,1,opt,name=game_id,json=gameId,proto3" json:"game_id,omitempty"` // contains filtered or unexported fields }
func (*StartGameRequest) Descriptor
deprecated
func (*StartGameRequest) Descriptor() ([]byte, []int)
Deprecated: Use StartGameRequest.ProtoReflect.Descriptor instead.
func (*StartGameRequest) GetGameId ¶
func (x *StartGameRequest) GetGameId() int64
func (*StartGameRequest) ProtoMessage ¶
func (*StartGameRequest) ProtoMessage()
func (*StartGameRequest) ProtoReflect ¶
func (x *StartGameRequest) ProtoReflect() protoreflect.Message
func (*StartGameRequest) Reset ¶
func (x *StartGameRequest) Reset()
func (*StartGameRequest) String ¶
func (x *StartGameRequest) String() string
type StartGameResponse ¶
type StartGameResponse struct { Game *Game `protobuf:"bytes,1,opt,name=game,proto3" json:"game,omitempty"` // contains filtered or unexported fields }
func (*StartGameResponse) Descriptor
deprecated
func (*StartGameResponse) Descriptor() ([]byte, []int)
Deprecated: Use StartGameResponse.ProtoReflect.Descriptor instead.
func (*StartGameResponse) GetGame ¶
func (x *StartGameResponse) GetGame() *Game
func (*StartGameResponse) ProtoMessage ¶
func (*StartGameResponse) ProtoMessage()
func (*StartGameResponse) ProtoReflect ¶
func (x *StartGameResponse) ProtoReflect() protoreflect.Message
func (*StartGameResponse) Reset ¶
func (x *StartGameResponse) Reset()
func (*StartGameResponse) String ¶
func (x *StartGameResponse) String() string
type UnimplementedDessertedServer ¶
type UnimplementedDessertedServer struct { }
UnimplementedDessertedServer must be embedded to have forward compatible implementations.
func (UnimplementedDessertedServer) AcceptFriendRequest ¶
func (UnimplementedDessertedServer) AcceptFriendRequest(context.Context, *AcceptFriendRequestRequest) (*emptypb.Empty, error)
func (UnimplementedDessertedServer) AcceptGameInvite ¶
func (UnimplementedDessertedServer) AcceptGameInvite(context.Context, *AcceptGameInviteRequest) (*emptypb.Empty, error)
func (UnimplementedDessertedServer) ActivateUser ¶
func (UnimplementedDessertedServer) ActivateUser(context.Context, *ActivateUserRequest) (*ActivateUserResponse, error)
func (UnimplementedDessertedServer) CheckUserSession ¶
func (UnimplementedDessertedServer) CheckUserSession(context.Context, *CheckUserSessionRequest) (*CheckUserSessionResponse, error)
func (UnimplementedDessertedServer) CreateFriendship ¶
func (UnimplementedDessertedServer) CreateFriendship(context.Context, *CreateFriendshipRequest) (*CreateFriendshipResponse, error)
func (UnimplementedDessertedServer) CreateGame ¶
func (UnimplementedDessertedServer) CreateGame(context.Context, *CreateGameRequest) (*CreateGameResponse, error)
func (UnimplementedDessertedServer) CreateUser ¶
func (UnimplementedDessertedServer) CreateUser(context.Context, *CreateUserRequest) (*CreateUserResponse, error)
func (UnimplementedDessertedServer) DrawCard ¶
func (UnimplementedDessertedServer) DrawCard(context.Context, *DrawCardRequest) (*DrawCardResponse, error)
func (UnimplementedDessertedServer) GetGameByID ¶
func (UnimplementedDessertedServer) GetGameByID(context.Context, *GetGameByIDRequest) (*GetGameByIDResponse, error)
func (UnimplementedDessertedServer) GetPlayerGame ¶
func (UnimplementedDessertedServer) GetPlayerGame(context.Context, *GetPlayerGameRequest) (*GetPlayerGameResponse, error)
func (UnimplementedDessertedServer) GetPlayerHand ¶
func (UnimplementedDessertedServer) GetPlayerHand(context.Context, *GetPlayerHandRequest) (*GetPlayerHandResponse, error)
func (UnimplementedDessertedServer) InvitePlayersToGame ¶
func (UnimplementedDessertedServer) InvitePlayersToGame(context.Context, *InvitePlayersToGameRequest) (*emptypb.Empty, error)
func (UnimplementedDessertedServer) ListActivePlayerGames ¶
func (UnimplementedDessertedServer) ListActivePlayerGames(context.Context, *ListPlayerGamesRequest) (*ListPlayerGamesResponse, error)
func (UnimplementedDessertedServer) ListFriendRequests ¶
func (UnimplementedDessertedServer) ListFriendRequests(context.Context, *ListFriendRequestsRequest) (*ListFriendRequestsResponse, error)
func (UnimplementedDessertedServer) ListGameInvites ¶
func (UnimplementedDessertedServer) ListGameInvites(context.Context, *ListGameInvitesRequest) (*ListGameInvitesResponse, error)
func (UnimplementedDessertedServer) ListGamePlayers ¶
func (UnimplementedDessertedServer) ListGamePlayers(context.Context, *ListGamePlayersRequest) (*ListGamePlayersResponse, error)
func (UnimplementedDessertedServer) ListPlayerGames ¶
func (UnimplementedDessertedServer) ListPlayerGames(context.Context, *ListPlayerGamesRequest) (*ListPlayerGamesResponse, error)
func (UnimplementedDessertedServer) ListUserFriends ¶
func (UnimplementedDessertedServer) ListUserFriends(context.Context, *ListUserFriendsRequest) (*ListUserFriendsResponse, error)
func (UnimplementedDessertedServer) LoginUser ¶
func (UnimplementedDessertedServer) LoginUser(context.Context, *LoginUserRequest) (*LoginUserResponse, error)
func (UnimplementedDessertedServer) Logout ¶
func (UnimplementedDessertedServer) Logout(context.Context, *LogoutRequest) (*emptypb.Empty, error)
func (UnimplementedDessertedServer) PlayDessert ¶
func (UnimplementedDessertedServer) PlayDessert(context.Context, *PlayDessertRequest) (*PlayDessertResponse, error)
func (UnimplementedDessertedServer) RenewAccess ¶
func (UnimplementedDessertedServer) RenewAccess(context.Context, *RenewAccessRequest) (*RenewAccessResponse, error)
func (UnimplementedDessertedServer) StartGame ¶
func (UnimplementedDessertedServer) StartGame(context.Context, *StartGameRequest) (*StartGameResponse, error)
func (UnimplementedDessertedServer) UpdateUser ¶
func (UnimplementedDessertedServer) UpdateUser(context.Context, *UpdateUserRequest) (*UpdateUserResponse, error)
type UnsafeDessertedServer ¶
type UnsafeDessertedServer interface {
// contains filtered or unexported methods
}
UnsafeDessertedServer may be embedded to opt out of forward compatibility for this service. Use of this interface is not recommended, as added methods to DessertedServer will result in compilation errors.
type UpdateUserRequest ¶
type UpdateUserRequest struct { Username string `protobuf:"bytes,1,opt,name=username,proto3" json:"username,omitempty"` Email *string `protobuf:"bytes,2,opt,name=email,proto3,oneof" json:"email,omitempty"` Password *string `protobuf:"bytes,3,opt,name=password,proto3,oneof" json:"password,omitempty"` // contains filtered or unexported fields }
func (*UpdateUserRequest) Descriptor
deprecated
func (*UpdateUserRequest) Descriptor() ([]byte, []int)
Deprecated: Use UpdateUserRequest.ProtoReflect.Descriptor instead.
func (*UpdateUserRequest) GetEmail ¶
func (x *UpdateUserRequest) GetEmail() string
func (*UpdateUserRequest) GetPassword ¶
func (x *UpdateUserRequest) GetPassword() string
func (*UpdateUserRequest) GetUsername ¶
func (x *UpdateUserRequest) GetUsername() string
func (*UpdateUserRequest) ProtoMessage ¶
func (*UpdateUserRequest) ProtoMessage()
func (*UpdateUserRequest) ProtoReflect ¶
func (x *UpdateUserRequest) ProtoReflect() protoreflect.Message
func (*UpdateUserRequest) Reset ¶
func (x *UpdateUserRequest) Reset()
func (*UpdateUserRequest) String ¶
func (x *UpdateUserRequest) String() string
type UpdateUserResponse ¶
type UpdateUserResponse struct { User *User `protobuf:"bytes,1,opt,name=user,proto3" json:"user,omitempty"` // contains filtered or unexported fields }
func (*UpdateUserResponse) Descriptor
deprecated
func (*UpdateUserResponse) Descriptor() ([]byte, []int)
Deprecated: Use UpdateUserResponse.ProtoReflect.Descriptor instead.
func (*UpdateUserResponse) GetUser ¶
func (x *UpdateUserResponse) GetUser() *User
func (*UpdateUserResponse) ProtoMessage ¶
func (*UpdateUserResponse) ProtoMessage()
func (*UpdateUserResponse) ProtoReflect ¶
func (x *UpdateUserResponse) ProtoReflect() protoreflect.Message
func (*UpdateUserResponse) Reset ¶
func (x *UpdateUserResponse) Reset()
func (*UpdateUserResponse) String ¶
func (x *UpdateUserResponse) String() string
type User ¶
type User struct { Id int64 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` Username string `protobuf:"bytes,2,opt,name=username,proto3" json:"username,omitempty"` Email string `protobuf:"bytes,3,opt,name=email,proto3" json:"email,omitempty"` PasswordChangedAt *timestamppb.Timestamp `protobuf:"bytes,4,opt,name=password_changed_at,json=passwordChangedAt,proto3" json:"password_changed_at,omitempty"` CreatedAt *timestamppb.Timestamp `protobuf:"bytes,5,opt,name=created_at,json=createdAt,proto3" json:"created_at,omitempty"` // contains filtered or unexported fields }
func (*User) Descriptor
deprecated
func (*User) GetCreatedAt ¶
func (x *User) GetCreatedAt() *timestamppb.Timestamp
func (*User) GetPasswordChangedAt ¶
func (x *User) GetPasswordChangedAt() *timestamppb.Timestamp
func (*User) GetUsername ¶
func (*User) ProtoMessage ¶
func (*User) ProtoMessage()
func (*User) ProtoReflect ¶
func (x *User) ProtoReflect() protoreflect.Message
Source Files ¶
- card.pb.go
- friend.pb.go
- friend_request.pb.go
- game.pb.go
- game_deck.pb.go
- game_invitation.pb.go
- player_game.pb.go
- player_hand.pb.go
- rpc_accept_friend_request.pb.go
- rpc_accept_game_invite.pb.go
- rpc_activate_user.pb.go
- rpc_add_player_to_game.pb.go
- rpc_check_session.pb.go
- rpc_create_friendship.pb.go
- rpc_create_game.pb.go
- rpc_create_user.pb.go
- rpc_draw_card.pb.go
- rpc_get_game_by_id.pb.go
- rpc_get_player_game.pb.go
- rpc_get_player_hand.pb.go
- rpc_invite_players_to_game.pb.go
- rpc_list_friend_requests.pb.go
- rpc_list_game_invites.pb.go
- rpc_list_game_players.pb.go
- rpc_list_player_games.pb.go
- rpc_list_user_friendships.pb.go
- rpc_login_user.pb.go
- rpc_logout.pb.go
- rpc_play_dessert.pb.go
- rpc_renew_access.pb.go
- rpc_start_game.pb.go
- rpc_update_user.pb.go
- service_desserted.pb.go
- service_desserted.pb.gw.go
- service_desserted_grpc.pb.go
- session.pb.go
- user.pb.go