config

package
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Published: Aug 13, 2023 License: AGPL-3.0 Imports: 12 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	Fragment = false // 是否分片
	Port     = "9000"
	SMS      = false
	Device   = ""
	Plugins  = &PluginMap{}
	HttpAuth = map[string]string{}
)
View Source
var PluginPath = "plugins"

Functions

func ClearPlugins

func ClearPlugins(pluginMap *PluginMap)

func DeletePluginFiles

func DeletePluginFiles()

func LoadPlugins

func LoadPlugins()

func WritePlugins

func WritePlugins()

Types

type Plugin

type Plugin struct {
	Name         string              `json:"-"`             // 功能名称
	Disabled     bool                `json:"disabled"`      // 不填false默认启用
	Json         bool                `json:"json"`          // json上报
	Urls         []string            `json:"urls"`          // 服务器列表
	EventFilter  []int32             `json:"event_filter"`  // 事件过滤
	ApiFilter    []int32             `json:"api_filter"`    // API过滤
	RegexFilter  string              `json:"regex_filter"`  // 正则过滤
	RegexReplace string              `json:"regex_replace"` // 正则替换
	ExtraHeader  map[string][]string `json:"extra_header"`  // 自定义请求头

}

type PluginMap

type PluginMap struct {
	// contains filtered or unexported fields
}

Map is like a Go map[interface{}]interface{} but is safe for concurrent use by multiple goroutines without additional locking or coordination. Loads, stores, and deletes run in amortized constant time.

The Map type is specialized. Most code should use a plain Go map instead, with separate locking or coordination, for better type safety and to make it easier to maintain other invariants along with the map content.

The Map type is optimized for two common use cases: (1) when the entry for a given key is only ever written once but read many times, as in caches that only grow, or (2) when multiple goroutines read, write, and overwrite entries for disjoint sets of keys. In these two cases, use of a Map may significantly reduce lock contention compared to a Go map paired with a separate Mutex or RWMutex.

The zero Map is empty and ready for use. A Map must not be copied after first use.

func (*PluginMap) Delete

func (m *PluginMap) Delete(key string)

Delete deletes the value for a key.

func (*PluginMap) Load

func (m *PluginMap) Load(key string) (value *Plugin, ok bool)

Load returns the value stored in the map for a key, or nil if no value is present. The ok result indicates whether value was found in the map.

func (*PluginMap) LoadAndDelete

func (m *PluginMap) LoadAndDelete(key string) (value *Plugin, loaded bool)

LoadAndDelete deletes the value for a key, returning the previous value if any. The loaded result reports whether the key was present.

func (*PluginMap) LoadOrStore

func (m *PluginMap) LoadOrStore(key string, value *Plugin) (actual *Plugin, loaded bool)

LoadOrStore returns the existing value for the key if present. Otherwise, it stores and returns the given value. The loaded result is true if the value was loaded, false if stored.

func (*PluginMap) Range

func (m *PluginMap) Range(f func(key string, value *Plugin) bool)

Range calls f sequentially for each key and value present in the map. If f returns false, range stops the iteration.

Range does not necessarily correspond to any consistent snapshot of the Map's contents: no key will be visited more than once, but if the value for any key is stored or deleted concurrently, Range may reflect any mapping for that key from any point during the Range call.

Range may be O(N) with the number of elements in the map even if f returns false after a constant number of calls.

func (*PluginMap) Store

func (m *PluginMap) Store(key string, value *Plugin)

Store sets the value for a key.

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