game_service

package
v0.1.3 Latest Latest
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Published: Sep 26, 2022 License: MIT Imports: 18 Imported by: 0

Documentation

Overview

Package game_service is a reverse proxy.

It translates gRPC into RESTful JSON APIs.

Index

Constants

This section is empty.

Variables

View Source
var File_game_service_v1_game_service_proto protoreflect.FileDescriptor
View Source
var GameService_ServiceDesc = grpc.ServiceDesc{
	ServiceName: "game_service.v1.GameService",
	HandlerType: (*GameServiceServer)(nil),
	Methods: []grpc.MethodDesc{
		{
			MethodName: "CreateGame",
			Handler:    _GameService_CreateGame_Handler,
		},
	},
	Streams:  []grpc.StreamDesc{},
	Metadata: "game_service/v1/game_service.proto",
}

GameService_ServiceDesc is the grpc.ServiceDesc for GameService service. It's only intended for direct use with grpc.RegisterService, and not to be introspected or modified (even as a copy)

Functions

func RegisterGameServiceHandler

func RegisterGameServiceHandler(ctx context.Context, mux *runtime.ServeMux, conn *grpc.ClientConn) error

RegisterGameServiceHandler registers the http handlers for service GameService to "mux". The handlers forward requests to the grpc endpoint over "conn".

func RegisterGameServiceHandlerClient

func RegisterGameServiceHandlerClient(ctx context.Context, mux *runtime.ServeMux, client GameServiceClient) error

RegisterGameServiceHandlerClient registers the http handlers for service GameService to "mux". The handlers forward requests to the grpc endpoint over the given implementation of "GameServiceClient". Note: the gRPC framework executes interceptors within the gRPC handler. If the passed in "GameServiceClient" doesn't go through the normal gRPC flow (creating a gRPC client etc.) then it will be up to the passed in "GameServiceClient" to call the correct interceptors.

func RegisterGameServiceHandlerFromEndpoint

func RegisterGameServiceHandlerFromEndpoint(ctx context.Context, mux *runtime.ServeMux, endpoint string, opts []grpc.DialOption) (err error)

RegisterGameServiceHandlerFromEndpoint is same as RegisterGameServiceHandler but automatically dials to "endpoint" and closes the connection when "ctx" gets done.

func RegisterGameServiceHandlerServer

func RegisterGameServiceHandlerServer(ctx context.Context, mux *runtime.ServeMux, server GameServiceServer) error

RegisterGameServiceHandlerServer registers the http handlers for service GameService to "mux". UnaryRPC :call GameServiceServer directly. StreamingRPC :currently unsupported pending https://github.com/grpc/grpc-go/issues/906. Note that using this registration option will cause many gRPC library features to stop working. Consider using RegisterGameServiceHandlerFromEndpoint instead.

func RegisterGameServiceServer

func RegisterGameServiceServer(s grpc.ServiceRegistrar, srv GameServiceServer)

Types

type CreateGameRequest

type CreateGameRequest struct {
	Name  string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
	Image string `protobuf:"bytes,2,opt,name=image,proto3" json:"image,omitempty"`
	// contains filtered or unexported fields
}

func (*CreateGameRequest) Descriptor deprecated

func (*CreateGameRequest) Descriptor() ([]byte, []int)

Deprecated: Use CreateGameRequest.ProtoReflect.Descriptor instead.

func (*CreateGameRequest) GetImage

func (x *CreateGameRequest) GetImage() string

func (*CreateGameRequest) GetName

func (x *CreateGameRequest) GetName() string

func (*CreateGameRequest) ProtoMessage

func (*CreateGameRequest) ProtoMessage()

func (*CreateGameRequest) ProtoReflect

func (x *CreateGameRequest) ProtoReflect() protoreflect.Message

func (*CreateGameRequest) Reset

func (x *CreateGameRequest) Reset()

func (*CreateGameRequest) String

func (x *CreateGameRequest) String() string

type CreateGameResponse

type CreateGameResponse struct {
	Id    string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"`
	Name  string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"`
	Image string `protobuf:"bytes,3,opt,name=image,proto3" json:"image,omitempty"`
	// contains filtered or unexported fields
}

func (*CreateGameResponse) Descriptor deprecated

func (*CreateGameResponse) Descriptor() ([]byte, []int)

Deprecated: Use CreateGameResponse.ProtoReflect.Descriptor instead.

func (*CreateGameResponse) GetId

func (x *CreateGameResponse) GetId() string

func (*CreateGameResponse) GetImage

func (x *CreateGameResponse) GetImage() string

func (*CreateGameResponse) GetName

func (x *CreateGameResponse) GetName() string

func (*CreateGameResponse) ProtoMessage

func (*CreateGameResponse) ProtoMessage()

func (*CreateGameResponse) ProtoReflect

func (x *CreateGameResponse) ProtoReflect() protoreflect.Message

func (*CreateGameResponse) Reset

func (x *CreateGameResponse) Reset()

func (*CreateGameResponse) String

func (x *CreateGameResponse) String() string

type GameServiceClient

type GameServiceClient interface {
	// Create new game
	CreateGame(ctx context.Context, in *CreateGameRequest, opts ...grpc.CallOption) (*CreateGameResponse, error)
}

GameServiceClient is the client API for GameService service.

For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.

type GameServiceServer

type GameServiceServer interface {
	// Create new game
	CreateGame(context.Context, *CreateGameRequest) (*CreateGameResponse, error)
	// contains filtered or unexported methods
}

GameServiceServer is the server API for GameService service. All implementations must embed UnimplementedGameServiceServer for forward compatibility

type UnimplementedGameServiceServer

type UnimplementedGameServiceServer struct {
}

UnimplementedGameServiceServer must be embedded to have forward compatible implementations.

func (UnimplementedGameServiceServer) CreateGame

type UnsafeGameServiceServer

type UnsafeGameServiceServer interface {
	// contains filtered or unexported methods
}

UnsafeGameServiceServer may be embedded to opt out of forward compatibility for this service. Use of this interface is not recommended, as added methods to GameServiceServer will result in compilation errors.

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