This is an implementation of an alchemy system from The Elder Scrolls IV: Oblivion.
It uses https://github.com/faiface/pixel as OpenGL adapter to create windows and draw elements.
Currently, only mortar is implemented.
Retort, Calcinator and Alembic are in backlog.
Some ingredients sprites are missing. They are commented in ingredient_repository.
GUI
Alchemist level, luck and mortar level are currently hardcoded in main.go.
Ingredient replacement needs to be implemented yey.