rtmp

package module
v0.0.0-...-d24f3f9 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Oct 17, 2013 License: MIT Imports: 19 Imported by: 0

README

GoRTMP Build Status

======

RTMP protocol implementation.

Spec:

Todo:

  • Inbound side

Examples:

// To connect FMS server
obConn, err := rtmp.Dial(url, handler, 100)

// To connect
err = obConn.Connect()

// When new stream created, handler event OnStreamCreated() would been called
func (handler *TestOutboundConnHandler) OnStreamCreated(stream rtmp.OutboundStream) {
	// To play
	err = stream.Play(*streamName, nil, nil, nil)
	// Or publish
	err = stream.Publish(*streamName, "live")
}

// To publish data
stream.PublishAudioData(data, deltaTimestamp)
// or
stream.PublishVideoData(data, deltaTimestamp)
// or
stream.PublishData(tagHeader.TagType, data, deltaTimestamp)

// You can close stream by
stream.Close()

// You can close connection by
obConn.Close()

Documentation

Overview

RTMP protocol golang implementation

Copyright 2013, zhangpeihao All rights reserved.

Index

Constants

View Source
const (
	HEADER_FMT_FULL                   = 0x00
	HEADER_FMT_SAME_STREAM            = 0x01
	HEADER_FMT_SAME_LENGTH_AND_STREAM = 0x02
	HEADER_FMT_CONTINUATION           = 0x03
)

Chunk Message Header - "fmt" field values

View Source
const (
	RESULT_CONNECT_OK            = "NetConnection.Connect.Success"
	RESULT_CONNECT_REJECTED      = "NetConnection.Connect.Rejected"
	RESULT_CONNECT_OK_DESC       = "Connection successed."
	RESULT_CONNECT_REJECTED_DESC = "[ AccessManager.Reject ] : [ code=400 ] : "
	NETSTREAM_PLAY_START         = "NetStream.Play.Start"
	NETSTREAM_PLAY_RESET         = "NetStream.Play.Reset"
	NETSTREAM_PUBLISH_START      = "NetStream.Publish.Start"
)

Result codes

View Source
const (
	CS_ID_PROTOCOL_CONTROL = uint32(2)
	CS_ID_COMMAND          = uint32(3)
	CS_ID_USER_CONTROL     = uint32(4)
)

Chunk stream ID

View Source
const (

	// The value of the chunk size is carried as 4-byte message payload. A
	// default value exists for chunk size, but if the sender wants to
	// change this value it notifies the peer about it through this
	// protocol message. For example, a client wants to send 131 bytes of
	// data and the chunk size is at its default value of 128. So every
	// message from the client gets split into two chunks. The client can
	// choose to change the chunk size to 131 so that every message get
	// split into two chunks. The client MUST send this protocol message to
	// the server to notify that the chunk size is set to 131 bytes.
	// The maximum chunk size can be 65536 bytes. Chunk size is maintained
	// independently for server to client communication and client to server
	// communication.
	//
	//  0                   1                   2                   3
	//  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
	// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
	// |                          chunk size (4 bytes)                 |
	// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
	// Figure 2 Pay load for the protocol message ‘Set Chunk Size’
	//
	// chunk size: 32 bits
	//   This field holds the new chunk size, which will be used for all
	//   future chunks sent by this chunk stream.
	SET_CHUNK_SIZE = uint8(1)

	// Abort Message
	//
	// Protocol control message 2, Abort Message, is used to notify the peer
	// if it is waiting for chunks to complete a message, then to discard
	// the partially received message over a chunk stream and abort
	// processing of that message. The peer receives the chunk stream ID of
	// the message to be discarded as payload of this protocol message. This
	// message is sent when the sender has sent part of a message, but wants
	// to tell the receiver that the rest of the message will not be sent.
	//
	//  0                   1                   2                   3
	//  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
	// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
	// |                        chunk stream id (4 bytes)              |
	// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
	// Figure 3 Pay load for the protocol message ‘Abort Message’.
	//
	//
	// chunk stream ID: 32 bits
	//   This field holds the chunk stream ID, whose message is to be
	//   discarded.
	ABORT_MESSAGE = uint8(2)

	// Acknowledgement
	//
	// The client or the server sends the acknowledgment to the peer after
	// receiving bytes equal to the window size. The window size is the
	// maximum number of bytes that the sender sends without receiving
	// acknowledgment from the receiver. The server sends the window size to
	// the client after application connects. This message specifies the
	// sequence number, which is the number of the bytes received so far.
	//  0                   1                   2                   3
	//  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
	// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
	// |                        sequence number (4 bytes)              |
	// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
	// Figure 4 Pay load for the protocol message ‘Acknowledgement’.
	//
	// sequence number: 32 bits
	//   This field holds the number of bytes received so far.
	ACKNOWLEDGEMENT = uint8(3)

	// User Control Message
	//
	// The client or the server sends this message to notify the peer about
	// the user control events. This message carries Event type and Event
	// data.
	// +------------------------------+-------------------------
	// |     Event Type ( 2- bytes ) | Event Data
	// +------------------------------+-------------------------
	// Figure 5 Pay load for the ‘User Control Message’.
	//
	//
	// The first 2 bytes of the message data are used to identify the Event
	// type. Event type is followed by Event data. Size of Event data field
	// is variable.
	USER_CONTROL_MESSAGE = uint8(4)

	// Window Acknowledgement Size
	//
	// The client or the server sends this message to inform the peer which
	// window size to use when sending acknowledgment. For example, a server
	// expects acknowledgment from the client every time the server sends
	// bytes equivalent to the window size. The server updates the client
	// about its window size after successful processing of a connect
	// request from the client.
	//
	//  0                   1                   2                   3
	//  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
	// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
	// |                   Acknowledgement Window size (4 bytes)       |
	// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
	// Figure 6 Pay load for ‘Window Acknowledgement Size’.
	WINDOW_ACKNOWLEDGEMENT_SIZE = uint8(5)

	// Set Peer Bandwidth
	//
	// The client or the server sends this message to update the output
	// bandwidth of the peer. The output bandwidth value is the same as the
	// window size for the peer. The peer sends ‘Window Acknowledgement
	// Size’ back if its present window size is different from the one
	// received in the message.
	//  0                   1                   2                   3
	//  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
	// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
	// |                   Acknowledgement Window size                 |
	// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
	// | Limit type    |
	// +-+-+-+-+-+-+-+-+
	// Figure 7 Pay load for ‘Set Peer Bandwidth’
	//
	// The sender can mark this message hard (0), soft (1), or dynamic (2)
	// using the Limit type field. In a hard (0) request, the peer must send
	// the data in the provided bandwidth. In a soft (1) request, the
	// bandwidth is at the discretion of the peer and the sender can limit
	// the bandwidth. In a dynamic (2) request, the bandwidth can be hard or
	// soft.
	SET_PEER_BANDWIDTH = uint8(6)

	// Audio message
	//
	// The client or the server sends this message to send audio data to the
	// peer. The message type value of 8 is reserved for audio messages.
	AUDIO_TYPE = uint8(8)

	// Video message
	//
	// The client or the server sends this message to send video data to the
	// peer. The message type value of 9 is reserved for video messages.
	// These messages are large and can delay the sending of other type of
	// messages. To avoid such a situation, the video message is assigned
	// the lowest priority.
	VIDEO_TYPE = uint8(9)

	// Aggregate message
	//
	// An aggregate message is a single message that contains a list of sub-
	// messages. The message type value of 22 is reserved for aggregate
	// messages.
	AGGREGATE_MESSAGE_TYPE = uint8(22)

	// Shared object message
	//
	// A shared object is a Flash object (a collection of name value pairs)
	// that are in synchronization across multiple clients, instances, and
	// so on. The message types kMsgContainer=19 for AMF0 and
	// kMsgContainerEx=16 for AMF3 are reserved for shared object events.
	// Each message can contain multiple events.
	SHARED_OBJECT_AMF0 = uint8(19)
	SHARED_OBJECT_AMF3 = uint8(16)

	// Data message
	//
	// The client or the server sends this message to send Metadata or any
	// user data to the peer. Metadata includes details about the
	// data(audio, video etc.) like creation time, duration, theme and so
	// on. These messages have been assigned message type value of 18 for
	// AMF0 and message type value of 15 for AMF3.
	DATA_AMF0 = uint8(18)
	DATA_AMF3 = uint8(15)

	// Command message
	//
	// Command messages carry the AMF-encoded commands between the client
	// and the server. These messages have been assigned message type value
	// of 20 for AMF0 encoding and message type value of 17 for AMF3
	// encoding. These messages are sent to perform some operations like
	// connect, createStream, publish, play, pause on the peer. Command
	// messages like onstatus, result etc. are used to inform the sender
	// about the status of the requested commands. A command message
	// consists of command name, transaction ID, and command object that
	// contains related parameters. A client or a server can request Remote
	// Procedure Calls (RPC) over streams that are communicated using the
	// command messages to the peer.
	COMMAND_AMF0 = uint8(20)
	COMMAND_AMF3 = uint8(17) // Keng-die!!! Just ignore one byte before AMF0.
)

Message type

View Source
const (
	EVENT_STREAM_BEGIN       = uint16(0)
	EVENT_STREAM_EOF         = uint16(1)
	EVENT_STREAM_DRY         = uint16(2)
	EVENT_SET_BUFFER_LENGTH  = uint16(3)
	EVENT_STREAM_IS_RECORDED = uint16(4)
	EVENT_PING_REQUEST       = uint16(6)
	EVENT_PING_RESPONSE      = uint16(7)
	EVENT_REQUEST_VERIFY     = uint16(0x1a)
	EVENT_RESPOND_VERIFY     = uint16(0x1b)
	EVENT_BUFFER_EMPTY       = uint16(0x1f)
	EVENT_BUFFER_READY       = uint16(0x20)
)
View Source
const (
	BINDWIDTH_LIMIT_HARD    = uint8(0)
	BINDWIDTH_LIMIT_SOFT    = uint8(1)
	BINDWIDTH_LIMIT_DYNAMIC = uint8(2)
)
View Source
const (
	MAX_TIMESTAMP                       = uint32(2000000000)
	AUTO_TIMESTAMP                      = uint32(0XFFFFFFFF)
	DEFAULT_HIGH_PRIORITY_BUFFER_SIZE   = 2048
	DEFAULT_MIDDLE_PRIORITY_BUFFER_SIZE = 128
	DEFAULT_LOW_PRIORITY_BUFFER_SIZE    = 64
	DEFAULT_CHUNK_SIZE                  = uint32(128)
	DEFAULT_WINDOW_SIZE                 = 2500000
	DEFAULT_CAPABILITIES                = float64(15)
	DEFAULT_AUDIO_CODECS                = float64(4071)
	DEFAULT_VIDEO_CODECS                = float64(252)
	FMS_CAPBILITIES                     = uint32(255)
	FMS_MODE                            = uint32(2)
	SET_PEER_BANDWIDTH_HARD             = byte(0)
	SET_PEER_BANDWIDTH_SOFT             = byte(1)
	SET_PEER_BANDWIDTH_DYNAMIC          = byte(2)
)
View Source
const (
	RIOT_SIG_SIZE          = 1528
	RTMP_SIG_SIZE          = 1536
	RTMP_LARGE_HEADER_SIZE = 12
	SHA256_DIGEST_LENGTH   = 32
	RTMP_DEFAULT_CHUNKSIZE = 128
)
View Source
const (
	INBOUND_CONN_STATUS_CLOSE            = uint(0)
	INBOUND_CONN_STATUS_CONNECT_OK       = uint(1)
	INBOUND_CONN_STATUS_CREATE_STREAM_OK = uint(2)
)
View Source
const (
	OUTBOUND_CONN_STATUS_CLOSE            = uint(0)
	OUTBOUND_CONN_STATUS_HANDSHAKE_OK     = uint(1)
	OUTBOUND_CONN_STATUS_CONNECT          = uint(2)
	OUTBOUND_CONN_STATUS_CONNECT_OK       = uint(3)
	OUTBOUND_CONN_STATUS_CREATE_STREAM    = uint(4)
	OUTBOUND_CONN_STATUS_CREATE_STREAM_OK = uint(5)
)
View Source
const (
	RTMP_LOG_NAME = "rtmp"
)

Variables

View Source
var (
	//	FLASH_PLAYER_VERSION = []byte{0x0A, 0x00, 0x2D, 0x02}
	FLASH_PLAYER_VERSION = []byte{0x09, 0x00, 0x7C, 0x02}
	//FLASH_PLAYER_VERSION = []byte{0x80, 0x00, 0x07, 0x02}
	//FLASH_PLAYER_VERSION_STRING = "LNX 10,0,32,18"
	FLASH_PLAYER_VERSION_STRING = "LNX 9,0,124,2"
	//FLASH_PLAYER_VERSION_STRING = "WIN 11,5,502,146"
	SWF_URL_STRING     = "http://localhost/1.swf"
	PAGE_URL_STRING    = "http://localhost/1.html"
	MIN_BUFFER_LENGTH  = uint32(256)
	FMS_VERSION        = []byte{0x04, 0x05, 0x00, 0x01}
	FMS_VERSION_STRING = "4,5,0,297"
)
View Source
var (
	GENUINE_FMS_KEY = []byte{
		0x47, 0x65, 0x6e, 0x75, 0x69, 0x6e, 0x65, 0x20,
		0x41, 0x64, 0x6f, 0x62, 0x65, 0x20, 0x46, 0x6c,
		0x61, 0x73, 0x68, 0x20, 0x4d, 0x65, 0x64, 0x69,
		0x61, 0x20, 0x53, 0x65, 0x72, 0x76, 0x65, 0x72,
		0x20, 0x30, 0x30, 0x31,
		0xf0, 0xee, 0xc2, 0x4a, 0x80, 0x68, 0xbe, 0xe8,
		0x2e, 0x00, 0xd0, 0xd1, 0x02, 0x9e, 0x7e, 0x57,
		0x6e, 0xec, 0x5d, 0x2d, 0x29, 0x80, 0x6f, 0xab,
		0x93, 0xb8, 0xe6, 0x36, 0xcf, 0xeb, 0x31, 0xae,
	}
	GENUINE_FP_KEY = []byte{
		0x47, 0x65, 0x6E, 0x75, 0x69, 0x6E, 0x65, 0x20,
		0x41, 0x64, 0x6F, 0x62, 0x65, 0x20, 0x46, 0x6C,
		0x61, 0x73, 0x68, 0x20, 0x50, 0x6C, 0x61, 0x79,
		0x65, 0x72, 0x20, 0x30, 0x30, 0x31,
		0xF0, 0xEE, 0xC2, 0x4A, 0x80, 0x68, 0xBE, 0xE8,
		0x2E, 0x00, 0xD0, 0xD1, 0x02, 0x9E, 0x7E, 0x57,
		0x6E, 0xEC, 0x5D, 0x2D, 0x29, 0x80, 0x6F, 0xAB,
		0x93, 0xB8, 0xE6, 0x36, 0xCF, 0xEB, 0x31, 0xAE,
	}
)
View Source
var DefaultObjectEncoding uint = amf.AMF0

Functions

func CalcDHPos

func CalcDHPos(buf []byte, offset uint32, mod_val uint32, add_val uint32) (digest_pos uint32)

func CalcDigestPos

func CalcDigestPos(buf []byte, offset uint32, mod_val uint32, add_val uint32) (digest_pos uint32)

func CheckError

func CheckError(err error, name string)

Check error

If error panic

func CopyNFromNetwork

func CopyNFromNetwork(dst Writer, src Reader, n int64) (written int64, err error)

Copy bytes from network

func CopyNToNetwork

func CopyNToNetwork(dst Writer, src Reader, n int64) (written int64, err error)

Copy bytes to network

func CreateRandomBlock

func CreateRandomBlock(size uint) []byte

func DumpBuffer

func DumpBuffer(name string, data []byte, ind int)

Dump buffer

func FlushToNetwork

func FlushToNetwork(w *bufio.Writer) (err error)

func GetTimestamp

func GetTimestamp() uint32

Get timestamp

func HMACsha256

func HMACsha256(msgBytes []byte, key []byte) ([]byte, error)

func Handshake

func Handshake(c net.Conn, br *bufio.Reader, bw *bufio.Writer, timeout time.Duration) (err error)

func HandshakeSample

func HandshakeSample(c net.Conn, br *bufio.Reader, bw *bufio.Writer, timeout time.Duration) (err error)

func ImprintWithDigest

func ImprintWithDigest(buf []byte, key []byte) uint32

func InitLogger

func InitLogger(l *log.Logger)

Init log module Must initialize log first.

func ReadAtLeastFromNetwork

func ReadAtLeastFromNetwork(r Reader, buf []byte, min int) (n int, err error)

Read bytes from network

func ReadBaseHeader

func ReadBaseHeader(rbuf Reader) (n int, fmt uint8, csi uint32, err error)

Read Base Header from io.Reader High level protocol can use chunk stream ID to query the previous header instance.

func ReadByteFromNetwork

func ReadByteFromNetwork(r Reader) (b byte, err error)

Read byte from network

func SHandshake

func SHandshake(c net.Conn, br *bufio.Reader, bw *bufio.Writer, timeout time.Duration) (err error)

func ValidateDigest

func ValidateDigest(buf []byte, offset uint32, key []byte) uint32

func WriteToNetwork

func WriteToNetwork(w Writer, data []byte) (written int, err error)

Types

type Command

type Command struct {
	IsFlex        bool
	Name          string
	TransactionID uint32
	Objects       []interface{}
}

Command

Command messages carry the AMF encoded commands between the client and the server. A client or a server can request Remote Procedure Calls (RPC) over streams that are communicated using the command messages to the peer.

func (*Command) Dump

func (cmd *Command) Dump()

func (*Command) Write

func (cmd *Command) Write(w Writer) (err error)

type Conn

type Conn interface {
	Close()
	Send(message *Message) error
	CreateChunkStream(ID uint32) (*OutboundChunkStream, error)
	CloseChunkStream(ID uint32)
	NewTransactionID() uint32
	CreateMediaChunkStream() (*OutboundChunkStream, error)
	CloseMediaChunkStream(id uint32)
	SetStreamBufferSize(streamId uint32, size uint32)
	OutboundChunkStream(id uint32) (chunkStream *OutboundChunkStream, found bool)
	InboundChunkStream(id uint32) (chunkStream *InboundChunkStream, found bool)
	SetWindowAcknowledgementSize()
	SetPeerBandwidth(peerBandwidth uint32, limitType byte)
	SetChunkSize(chunkSize uint32)
	SendUserControlMessage(eventId uint16)
}

Conn

Common connection functions

func NewConn

func NewConn(c net.Conn, br *bufio.Reader, bw *bufio.Writer, handler ConnHandler, maxChannelNumber int) Conn

Create new connection

type ConnHandler

type ConnHandler interface {
	// Received message
	OnReceived(message *Message)
	// Received command
	OnReceivedCommand(command *Command)
	// Connection closed
	OnClosed()
}

Connection handler

type Header struct {
	// Basic Header
	Fmt           uint8
	ChunkStreamID uint32

	// Chunk Message Header
	Timestamp       uint32
	MessageLength   uint32
	MessageTypeID   uint8
	MessageStreamID uint32

	// Extended Timestamp
	ExtendedTimestamp uint32
}

RTMP Chunk Header

The header is broken down into three parts:

| Basic header|Chunk Msg Header|Extended Time Stamp| Chunk Data |

Chunk basic header: 1 to 3 bytes

This field encodes the chunk stream ID and the chunk type. Chunk type determines the format of the encoded message header. The length depends entirely on the chunk stream ID, which is a variable-length field.

Chunk message header: 0, 3, 7, or 11 bytes

This field encodes information about the message being sent (whether in whole or in part). The length can be determined using the chunk type specified in the chunk header.

Extended timestamp: 0 or 4 bytes

This field MUST be sent when the normal timsestamp is set to 0xffffff, it MUST NOT be sent if the normal timestamp is set to anything else. So for values less than 0xffffff the normal timestamp field SHOULD be used in which case the extended timestamp MUST NOT be present. For values greater than or equal to 0xffffff the normal timestamp field MUST NOT be used and MUST be set to 0xffffff and the extended timestamp MUST be sent.

func (*Header) Dump

func (header *Header) Dump(name string)

func (*Header) ReadHeader

func (header *Header) ReadHeader(rbuf Reader, vfmt uint8, csi uint32) (n int, err error)

Read new chunk stream header from io.Reader

func (*Header) RealTimestamp

func (header *Header) RealTimestamp() uint32

func (*Header) Write

func (header *Header) Write(wbuf Writer) (n int, err error)

Encode header into io.Writer

type InboundAuthHandler

type InboundAuthHandler interface {
	OnConnectAuth(ibConn InboundConn, connectReq *Command) bool
}

A handler for inbound connection

type InboundChunkStream

type InboundChunkStream struct {
	ID uint32
	// contains filtered or unexported fields
}

func NewInboundChunkStream

func NewInboundChunkStream(id uint32) *InboundChunkStream

type InboundConn

type InboundConn interface {
	// Close a connection
	Close()
	// Connection status
	Status() (uint, error)
	// Send a message
	Send(message *Message) error
	// Calls a command or method on Flash Media Server
	// or on an application server running Flash Remoting.
	Call(customParameters ...interface{}) (err error)
	// Get network connect instance
	Conn() Conn
	// Attach handler
	Attach(handler InboundConnHandler)
}

func NewInboundConn

func NewInboundConn(c net.Conn, br *bufio.Reader, bw *bufio.Writer,
	authHandler InboundAuthHandler, maxChannelNumber int) (InboundConn, error)

type InboundConnHandler

type InboundConnHandler interface {
	ConnHandler
	// When connection status changed
	OnStatus()
	// On stream created
	OnStreamCreated(stream InboundStream)
	// On stream closed
	OnStreamClosed(stream InboundStream)
}

A handler for inbound connection

type InboundStream

type InboundStream interface {
	// ID
	ID() uint32
	// StreamName
	StreamName() string
	// Close
	Close()
	// Received messages
	Received(message *Message) (handlered bool)
	// Attach handler
	Attach(handler InboundStreamHandler)
	// Send audio data
	SendAudioData(data []byte, deltaTimestamp uint32) error
	// Send video data
	SendVideoData(data []byte, deltaTimestamp uint32) error
	// Send data
	SendData(dataType uint8, data []byte, deltaTimestamp uint32) error
}

A RTMP logical stream on connection.

type InboundStreamHandler

type InboundStreamHandler interface {
	OnPlayStart(stream InboundStream)
	OnPublishStart(stream InboundStream)
	OnReceiveAudio(stream InboundStream, on bool)
	OnReceiveVideo(stream InboundStream, on bool)
}

type Message

type Message struct {
	ChunkStreamID     uint32
	Timestamp         uint32
	Size              uint32
	Type              uint8
	StreamID          uint32
	Buf               *bytes.Buffer
	IsInbound         bool
	AbsoluteTimestamp uint32
}

Message

The different types of messages that are exchanged between the server and the client include audio messages for sending the audio data, video messages for sending video data, data messages for sending any user data, shared object messages, and command messages.

func NewMessage

func NewMessage(csi uint32, t uint8, sid uint32, ts uint32, data []byte) *Message

func (*Message) Dump

func (message *Message) Dump(name string)

func (*Message) Remain

func (message *Message) Remain() uint32

The length of remain data to read

type OutboundChunkStream

type OutboundChunkStream struct {
	ID uint32
	// contains filtered or unexported fields
}

Chunk stream

A logical channel of communication that allows flow of chunks in a particular direction. The chunk stream can travel from the client to the server and reverse.

func NewOutboundChunkStream

func NewOutboundChunkStream(id uint32) *OutboundChunkStream

func (*OutboundChunkStream) GetTimestamp

func (chunkStream *OutboundChunkStream) GetTimestamp() uint32

func (*OutboundChunkStream) NewOutboundHeader

func (chunkStream *OutboundChunkStream) NewOutboundHeader(message *Message) *Header

type OutboundConn

type OutboundConn interface {
	// Connect an appliction on FMS after handshake.
	Connect(extendedParameters ...interface{}) (err error)
	LeagueConnect(app, swfURL, tcUrl, pageUrl string) (err error)
	LeagueConnectCommand(app, swfURL, tcUrl, pageUrl string) (err error)
	// Create a stream
	CreateStream() (err error)
	// Close a connection
	Close()
	// URL to connect
	URL() string
	// Connection status
	Status() (uint, error)
	// Send a message
	Send(message *Message) error
	// Calls a command or method on Flash Media Server
	// or on an application server running Flash Remoting.
	Call(customParameters ...interface{}) (err error)
	// Get network connect instance
	Conn() Conn
}

func Dial

func Dial(url string, handler OutboundConnHandler, maxChannelNumber int) (OutboundConn, error)

Connect to FMS server, and finish handshake process

func NewOutbounConn

func NewOutbounConn(c net.Conn, url string, handler OutboundConnHandler, maxChannelNumber int) (OutboundConn, error)

Connect to FMS server, and finish handshake process

type OutboundConnHandler

type OutboundConnHandler interface {
	ConnHandler
	// When connection status changed
	OnStatus()
	// On stream created
	OnStreamCreated(stream OutboundStream)
}

A handler for outbound connection

type OutboundPlayStream

type OutboundPlayStream interface {
	// Play
	Play(streamName string, start, duration *uint32, reset *bool) (err error)
	// Seeks the kerframe closedst to the specified location.
	Seek(offset uint32)
}

A play stream

type OutboundPublishStream

type OutboundPublishStream interface {
	// Publish
	Publish(name, t string) (err error)
	// Send audio data
	SendAudioData(data []byte) error
	// Send video data
	SendVideoData(data []byte) error
}

A publish stream

type OutboundStream

type OutboundStream interface {
	OutboundPublishStream
	OutboundPlayStream
	// ID
	ID() uint32
	// Pause
	Pause() error
	// Resume
	Resume() error
	// Close
	Close()
	// Received messages
	Received(message *Message) (handlered bool)
	// Attach handler
	Attach(handler OutboundStreamHandler)
	// Publish audio data
	PublishAudioData(data []byte, deltaTimestamp uint32) error
	// Publish video data
	PublishVideoData(data []byte, deltaTimestamp uint32) error
	// Publish data
	PublishData(dataType uint8, data []byte, deltaTimestamp uint32) error
}

A RTMP logical stream on connection.

type OutboundStreamHandler

type OutboundStreamHandler interface {
	OnPlayStart(stream OutboundStream)
	OnPublishStart(stream OutboundStream)
}

type Reader

type Reader interface {
	Read(p []byte) (n int, err error)
	ReadByte() (c byte, err error)
}

type RtmpURL

type RtmpURL struct {
	// contains filtered or unexported fields
}

func ParseURL

func ParseURL(url string) (rtmpURL RtmpURL, err error)

Parse url

To connect to Flash Media Server, pass the URI of the application on the server. Use the following syntax (items in brackets are optional):

protocol://host[:port]/[appname[/instanceName]]

func (*RtmpURL) App

func (rtmpUrl *RtmpURL) App() string

type Server

type Server struct {
	// contains filtered or unexported fields
}

func NewServer

func NewServer(network string, bindAddress string, handler ServerHandler) (*Server, error)

Create a new server.

func (*Server) Close

func (server *Server) Close()

Close listener.

func (*Server) Handshake

func (server *Server) Handshake(c net.Conn)

func (*Server) OnConnectAuth

func (server *Server) OnConnectAuth(conn InboundConn, connectReq *Command) bool

On received connect request

type ServerHandler

type ServerHandler interface {
	NewConnection(conn InboundConn, connectReq *Command, server *Server) bool
}

type Writer

type Writer interface {
	Write(p []byte) (nn int, err error)
	WriteByte(c byte) error
}

Directories

Path Synopsis
demo

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL