storageincentives

package
v0.0.0-...-eb12069 Latest Latest
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Published: Jul 5, 2023 License: BSD-3-Clause Imports: 25 Imported by: 0

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Constants

View Source
const (
	DefaultBlocksPerRound = 152
	DefaultBlocksPerPhase = DefaultBlocksPerRound / 4
)

Variables

This section is empty.

Functions

This section is empty.

Types

type Agent

type Agent struct {
	// contains filtered or unexported fields
}

func New

func New(overlay swarm.Address,
	ethAddress common.Address,
	backend ChainBackend,
	contract redistribution.Contract,
	batchExpirer postagecontract.PostageBatchExpirer,
	redistributionStatuser staking.RedistributionStatuser,
	store storer.Reserve,
	fullSyncedFunc func() bool,
	blockTime time.Duration,
	blocksPerRound,
	blocksPerPhase uint64,
	stateStore storage.StateStorer,
	chainStateGetter postage.ChainStateGetter,
	erc20Service erc20.Service,
	tranService transaction.Service,
	health Health,
	logger log.Logger,
) (*Agent, error)

func (*Agent) Close

func (a *Agent) Close() error

func (*Agent) HasEnoughFundsToPlay

func (a *Agent) HasEnoughFundsToPlay(ctx context.Context) (*big.Int, bool, error)

func (*Agent) Metrics

func (a *Agent) Metrics() []prometheus.Collector

TODO: register metric

func (*Agent) SampleWithProofs

func (a *Agent) SampleWithProofs(
	ctx context.Context,
	anchor1 []byte,
	storageRadius uint8,
) (SampleWithProofs, error)

func (*Agent) Status

func (a *Agent) Status() (*Status, error)

Status returns the node status

type ChainBackend

type ChainBackend interface {
	BlockNumber(context.Context) (uint64, error)
	HeaderByNumber(context.Context, *big.Int) (*types.Header, error)
	BalanceAt(ctx context.Context, address common.Address, block *big.Int) (*big.Int, error)
	SuggestGasPrice(ctx context.Context) (*big.Int, error)
}

type Health

type Health interface {
	IsHealthy() bool
}

type PhaseType

type PhaseType int

func (PhaseType) String

func (p PhaseType) String() string

type RedistributionState

type RedistributionState struct {
	// contains filtered or unexported fields
}

func NewRedistributionState

func NewRedistributionState(logger log.Logger, ethAddress common.Address, stateStore storage.StateStorer, erc20Service erc20.Service, contract transaction.Service) (*RedistributionState, error)

func (*RedistributionState) AddFee

func (r *RedistributionState) AddFee(ctx context.Context, txHash common.Hash)

AddFee sets the internal node status

func (*RedistributionState) CalculateWinnerReward

func (r *RedistributionState) CalculateWinnerReward(ctx context.Context) error

CalculateWinnerReward calculates the reward for the winner

func (*RedistributionState) CommitKey

func (r *RedistributionState) CommitKey(round uint64) ([]byte, bool)

func (*RedistributionState) HasRevealed

func (r *RedistributionState) HasRevealed(round uint64) bool

func (*RedistributionState) IsFrozen

func (r *RedistributionState) IsFrozen() bool

func (*RedistributionState) IsFullySynced

func (r *RedistributionState) IsFullySynced() bool

func (*RedistributionState) SampleData

func (r *RedistributionState) SampleData(round uint64) (SampleData, bool)

func (*RedistributionState) SetBalance

func (r *RedistributionState) SetBalance(ctx context.Context) error

func (*RedistributionState) SetCommitKey

func (r *RedistributionState) SetCommitKey(round uint64, commitKey []byte)

func (*RedistributionState) SetCurrentBlock

func (r *RedistributionState) SetCurrentBlock(block uint64)

func (*RedistributionState) SetCurrentEvent

func (r *RedistributionState) SetCurrentEvent(phase PhaseType, round uint64)

func (*RedistributionState) SetFrozen

func (r *RedistributionState) SetFrozen(isFrozen bool, round uint64)

func (*RedistributionState) SetFullySynced

func (r *RedistributionState) SetFullySynced(isSynced bool)

func (*RedistributionState) SetHasRevealed

func (r *RedistributionState) SetHasRevealed(round uint64)

func (*RedistributionState) SetLastPlayedRound

func (r *RedistributionState) SetLastPlayedRound(round uint64)

func (*RedistributionState) SetLastSelectedRound

func (r *RedistributionState) SetLastSelectedRound(round uint64)

func (*RedistributionState) SetLastWonRound

func (r *RedistributionState) SetLastWonRound(round uint64)

func (*RedistributionState) SetSampleData

func (r *RedistributionState) SetSampleData(round uint64, sd SampleData, dur time.Duration)

func (*RedistributionState) Status

func (r *RedistributionState) Status() (*Status, error)

Status returns the node status

type RoundData

type RoundData struct {
	CommitKey   []byte
	SampleData  *SampleData
	HasRevealed bool
}

type SampleData

type SampleData struct {
	ReserveSampleHash swarm.Address
	StorageRadius     uint8
}

type SampleWithProofs

type SampleWithProofs struct {
	Items    []storer.SampleItem
	Hash     swarm.Address
	Duration time.Duration
}

type Status

type Status struct {
	Phase             PhaseType
	IsFrozen          bool
	IsFullySynced     bool
	Round             uint64
	LastWonRound      uint64
	LastPlayedRound   uint64
	LastFrozenRound   uint64
	LastSelectedRound uint64
	Block             uint64
	Reward            *big.Int
	Fees              *big.Int
	RoundData         map[uint64]RoundData
	SampleDuration    time.Duration
}

Status provide internal status of the nodes in the redistribution game

func NewStatus

func NewStatus() *Status

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