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Constants ¶
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const (
SimLog = "/tmp/simlog"
)
Variables ¶
This section is empty.
Functions ¶
Types ¶
type ShellController ¶
type ShellController struct {
// contains filtered or unexported fields
}
func NewShellController ¶
func NewShellController(cfg *config.Config, execPath string) *ShellController
func (*ShellController) Execute ¶
func (sc *ShellController) Execute(sig chan os.Signal, line string)
func (*ShellController) IsPlaying ¶
func (sc *ShellController) IsPlaying() bool
func (*ShellController) Loop ¶
func (sc *ShellController) Loop(sig chan os.Signal)
type ShellOptions ¶
type ShellOptions struct { runner.GameOptions // contains filtered or unexported fields }
Options to configure the interactve shell
func NewShellOptions ¶
func NewShellOptions() *ShellOptions
func (*ShellOptions) ToDisplayText ¶
func (opts *ShellOptions) ToDisplayText() string
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