ent

package
v0.1.5-0...-40e571d Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Apr 13, 2020 License: Apache-2.0 Imports: 18 Imported by: 0

Documentation

Index

Constants

View Source
const (
	// Operation types.
	OpCreate    = ent.OpCreate
	OpDelete    = ent.OpDelete
	OpDeleteOne = ent.OpDeleteOne
	OpUpdate    = ent.OpUpdate
	OpUpdateOne = ent.OpUpdateOne

	// Node types.
	TypeCard = "Card"
	TypeUser = "User"
)

Variables

This section is empty.

Functions

func IsConstraintError

func IsConstraintError(err error) bool

IsConstraintError returns a boolean indicating whether the error is a constraint failure.

func IsNotFound

func IsNotFound(err error) bool

IsNotFound returns a boolean indicating whether the error is a not found error.

func IsNotLoaded

func IsNotLoaded(err error) bool

IsNotLoaded returns a boolean indicating whether the error is a not loaded error.

func IsNotSingular

func IsNotSingular(err error) bool

IsNotSingular returns a boolean indicating whether the error is a not singular error.

func MaskNotFound

func MaskNotFound(err error) error

MaskNotFound masks nor found error.

func NewContext

func NewContext(parent context.Context, c *Client) context.Context

NewContext returns a new context with the given Client attached.

func NewTxContext

func NewTxContext(parent context.Context, tx *Tx) context.Context

NewTxContext returns a new context with the given Client attached.

Types

type Aggregate

type Aggregate func(*sql.Selector) string

Aggregate applies an aggregation step on the group-by traversal/selector.

func As

func As(fn Aggregate, end string) Aggregate

As is a pseudo aggregation function for renaming another other functions with custom names. For example:

GroupBy(field1, field2).
Aggregate(ent.As(ent.Sum(field1), "sum_field1"), (ent.As(ent.Sum(field2), "sum_field2")).
Scan(ctx, &v)

func Count

func Count() Aggregate

Count applies the "count" aggregation function on each group.

func Max

func Max(field string) Aggregate

Max applies the "max" aggregation function on the given field of each group.

func Mean

func Mean(field string) Aggregate

Mean applies the "mean" aggregation function on the given field of each group.

func Min

func Min(field string) Aggregate

Min applies the "min" aggregation function on the given field of each group.

func Sum

func Sum(field string) Aggregate

Sum applies the "sum" aggregation function on the given field of each group.

type Card

type Card struct {

	// ID of the ent.
	ID int `json:"id,omitempty"`
	// Number holds the value of the "number" field.
	Number string `json:"number,omitempty"`
	// Name holds the value of the "name" field.
	Name string `json:"name,omitempty"`
	// CreatedAt holds the value of the "created_at" field.
	CreatedAt time.Time `json:"created_at,omitempty"`
	// Edges holds the relations/edges for other nodes in the graph.
	// The values are being populated by the CardQuery when eager-loading is set.
	Edges CardEdges `json:"edges"`
	// contains filtered or unexported fields
}

Card is the model entity for the Card schema.

func (*Card) QueryOwner

func (c *Card) QueryOwner() *UserQuery

QueryOwner queries the owner edge of the Card.

func (*Card) String

func (c *Card) String() string

String implements the fmt.Stringer.

func (*Card) Unwrap

func (c *Card) Unwrap() *Card

Unwrap unwraps the entity that was returned from a transaction after it was closed, so that all next queries will be executed through the driver which created the transaction.

func (*Card) Update

func (c *Card) Update() *CardUpdateOne

Update returns a builder for updating this Card. Note that, you need to call Card.Unwrap() before calling this method, if this Card was returned from a transaction, and the transaction was committed or rolled back.

type CardClient

type CardClient struct {
	// contains filtered or unexported fields
}

CardClient is a client for the Card schema.

func NewCardClient

func NewCardClient(c config) *CardClient

NewCardClient returns a client for the Card from the given config.

func (*CardClient) Create

func (c *CardClient) Create() *CardCreate

Create returns a create builder for Card.

func (*CardClient) Delete

func (c *CardClient) Delete() *CardDelete

Delete returns a delete builder for Card.

func (*CardClient) DeleteOne

func (c *CardClient) DeleteOne(ca *Card) *CardDeleteOne

DeleteOne returns a delete builder for the given entity.

func (*CardClient) DeleteOneID

func (c *CardClient) DeleteOneID(id int) *CardDeleteOne

DeleteOneID returns a delete builder for the given id.

func (*CardClient) Get

func (c *CardClient) Get(ctx context.Context, id int) (*Card, error)

Get returns a Card entity by its id.

func (*CardClient) GetX

func (c *CardClient) GetX(ctx context.Context, id int) *Card

GetX is like Get, but panics if an error occurs.

func (*CardClient) Hooks

func (c *CardClient) Hooks() []Hook

Hooks returns the client hooks.

func (*CardClient) Query

func (c *CardClient) Query() *CardQuery

Create returns a query builder for Card.

func (*CardClient) QueryOwner

func (c *CardClient) QueryOwner(ca *Card) *UserQuery

QueryOwner queries the owner edge of a Card.

func (*CardClient) Update

func (c *CardClient) Update() *CardUpdate

Update returns an update builder for Card.

func (*CardClient) UpdateOne

func (c *CardClient) UpdateOne(ca *Card) *CardUpdateOne

UpdateOne returns an update builder for the given entity.

func (*CardClient) UpdateOneID

func (c *CardClient) UpdateOneID(id int) *CardUpdateOne

UpdateOneID returns an update builder for the given id.

func (*CardClient) Use

func (c *CardClient) Use(hooks ...Hook)

Use adds a list of mutation hooks to the hooks stack. A call to `Use(f, g, h)` equals to `card.Hooks(f(g(h())))`.

type CardCreate

type CardCreate struct {
	// contains filtered or unexported fields
}

CardCreate is the builder for creating a Card entity.

func (*CardCreate) Save

func (cc *CardCreate) Save(ctx context.Context) (*Card, error)

Save creates the Card in the database.

func (*CardCreate) SaveX

func (cc *CardCreate) SaveX(ctx context.Context) *Card

SaveX calls Save and panics if Save returns an error.

func (*CardCreate) SetCreatedAt

func (cc *CardCreate) SetCreatedAt(t time.Time) *CardCreate

SetCreatedAt sets the created_at field.

func (*CardCreate) SetName

func (cc *CardCreate) SetName(s string) *CardCreate

SetName sets the name field.

func (*CardCreate) SetNillableCreatedAt

func (cc *CardCreate) SetNillableCreatedAt(t *time.Time) *CardCreate

SetNillableCreatedAt sets the created_at field if the given value is not nil.

func (*CardCreate) SetNillableName

func (cc *CardCreate) SetNillableName(s *string) *CardCreate

SetNillableName sets the name field if the given value is not nil.

func (*CardCreate) SetNillableNumber

func (cc *CardCreate) SetNillableNumber(s *string) *CardCreate

SetNillableNumber sets the number field if the given value is not nil.

func (*CardCreate) SetNillableOwnerID

func (cc *CardCreate) SetNillableOwnerID(id *int) *CardCreate

SetNillableOwnerID sets the owner edge to User by id if the given value is not nil.

func (*CardCreate) SetNumber

func (cc *CardCreate) SetNumber(s string) *CardCreate

SetNumber sets the number field.

func (*CardCreate) SetOwner

func (cc *CardCreate) SetOwner(u *User) *CardCreate

SetOwner sets the owner edge to User.

func (*CardCreate) SetOwnerID

func (cc *CardCreate) SetOwnerID(id int) *CardCreate

SetOwnerID sets the owner edge to User by id.

type CardDelete

type CardDelete struct {
	// contains filtered or unexported fields
}

CardDelete is the builder for deleting a Card entity.

func (*CardDelete) Exec

func (cd *CardDelete) Exec(ctx context.Context) (int, error)

Exec executes the deletion query and returns how many vertices were deleted.

func (*CardDelete) ExecX

func (cd *CardDelete) ExecX(ctx context.Context) int

ExecX is like Exec, but panics if an error occurs.

func (*CardDelete) Where

func (cd *CardDelete) Where(ps ...predicate.Card) *CardDelete

Where adds a new predicate to the delete builder.

type CardDeleteOne

type CardDeleteOne struct {
	// contains filtered or unexported fields
}

CardDeleteOne is the builder for deleting a single Card entity.

func (*CardDeleteOne) Exec

func (cdo *CardDeleteOne) Exec(ctx context.Context) error

Exec executes the deletion query.

func (*CardDeleteOne) ExecX

func (cdo *CardDeleteOne) ExecX(ctx context.Context)

ExecX is like Exec, but panics if an error occurs.

type CardEdges

type CardEdges struct {
	// Owner holds the value of the owner edge.
	Owner *User
	// contains filtered or unexported fields
}

CardEdges holds the relations/edges for other nodes in the graph.

func (CardEdges) OwnerOrErr

func (e CardEdges) OwnerOrErr() (*User, error)

OwnerOrErr returns the Owner value or an error if the edge was not loaded in eager-loading, or loaded but was not found.

type CardGroupBy

type CardGroupBy struct {
	// contains filtered or unexported fields
}

CardGroupBy is the builder for group-by Card entities.

func (*CardGroupBy) Aggregate

func (cgb *CardGroupBy) Aggregate(fns ...Aggregate) *CardGroupBy

Aggregate adds the given aggregation functions to the group-by query.

func (*CardGroupBy) Bools

func (cgb *CardGroupBy) Bools(ctx context.Context) ([]bool, error)

Bools returns list of bools from group-by. It is only allowed when querying group-by with one field.

func (*CardGroupBy) BoolsX

func (cgb *CardGroupBy) BoolsX(ctx context.Context) []bool

BoolsX is like Bools, but panics if an error occurs.

func (*CardGroupBy) Float64s

func (cgb *CardGroupBy) Float64s(ctx context.Context) ([]float64, error)

Float64s returns list of float64s from group-by. It is only allowed when querying group-by with one field.

func (*CardGroupBy) Float64sX

func (cgb *CardGroupBy) Float64sX(ctx context.Context) []float64

Float64sX is like Float64s, but panics if an error occurs.

func (*CardGroupBy) Ints

func (cgb *CardGroupBy) Ints(ctx context.Context) ([]int, error)

Ints returns list of ints from group-by. It is only allowed when querying group-by with one field.

func (*CardGroupBy) IntsX

func (cgb *CardGroupBy) IntsX(ctx context.Context) []int

IntsX is like Ints, but panics if an error occurs.

func (*CardGroupBy) Scan

func (cgb *CardGroupBy) Scan(ctx context.Context, v interface{}) error

Scan applies the group-by query and scan the result into the given value.

func (*CardGroupBy) ScanX

func (cgb *CardGroupBy) ScanX(ctx context.Context, v interface{})

ScanX is like Scan, but panics if an error occurs.

func (*CardGroupBy) Strings

func (cgb *CardGroupBy) Strings(ctx context.Context) ([]string, error)

Strings returns list of strings from group-by. It is only allowed when querying group-by with one field.

func (*CardGroupBy) StringsX

func (cgb *CardGroupBy) StringsX(ctx context.Context) []string

StringsX is like Strings, but panics if an error occurs.

type CardMutation

type CardMutation struct {
	// contains filtered or unexported fields
}

CardMutation represents an operation that mutate the Cards nodes in the graph.

func (*CardMutation) AddField

func (m *CardMutation) AddField(name string, value ent.Value) error

AddField adds the value for the given name. It returns an error if the field is not defined in the schema, or if the type mismatch the field type.

func (*CardMutation) AddedEdges

func (m *CardMutation) AddedEdges() []string

AddedEdges returns all edge names that were set/added in this mutation.

func (*CardMutation) AddedField

func (m *CardMutation) AddedField(name string) (ent.Value, bool)

AddedField returns the numeric value that was in/decremented from a field with the given name. The second value indicates that this field was not set, or was not define in the schema.

func (*CardMutation) AddedFields

func (m *CardMutation) AddedFields() []string

AddedFields returns all numeric fields that were incremented or decremented during this mutation.

func (*CardMutation) AddedIDs

func (m *CardMutation) AddedIDs(name string) []ent.Value

AddedIDs returns all ids (to other nodes) that were added for the given edge name.

func (*CardMutation) ClearEdge

func (m *CardMutation) ClearEdge(name string) error

ClearEdge clears the value for the given name. It returns an error if the edge name is not defined in the schema.

func (*CardMutation) ClearField

func (m *CardMutation) ClearField(name string) error

ClearField clears the value for the given name. It returns an error if the field is not defined in the schema.

func (*CardMutation) ClearName

func (m *CardMutation) ClearName()

ClearName clears the value of name.

func (*CardMutation) ClearOwner

func (m *CardMutation) ClearOwner()

ClearOwner clears the owner edge to User.

func (*CardMutation) ClearedEdges

func (m *CardMutation) ClearedEdges() []string

ClearedEdges returns all edge names that were cleared in this mutation.

func (*CardMutation) ClearedFields

func (m *CardMutation) ClearedFields() []string

ClearedFields returns all nullable fields that were cleared during this mutation.

func (CardMutation) Client

func (m CardMutation) Client() *Client

Client returns a new `ent.Client` from the mutation. If the mutation was executed in a transaction (ent.Tx), a transactional client is returned.

func (*CardMutation) CreatedAt

func (m *CardMutation) CreatedAt() (r time.Time, exists bool)

CreatedAt returns the created_at value in the mutation.

func (*CardMutation) EdgeCleared

func (m *CardMutation) EdgeCleared(name string) bool

EdgeCleared returns a boolean indicates if this edge was cleared in this mutation.

func (*CardMutation) Field

func (m *CardMutation) Field(name string) (ent.Value, bool)

Field returns the value of a field with the given name. The second boolean value indicates that this field was not set, or was not define in the schema.

func (*CardMutation) FieldCleared

func (m *CardMutation) FieldCleared(name string) bool

FieldCleared returns a boolean indicates if this field was cleared in this mutation.

func (*CardMutation) Fields

func (m *CardMutation) Fields() []string

Fields returns all fields that were changed during this mutation. Note that, in order to get all numeric fields that were in/decremented, call AddedFields().

func (*CardMutation) ID

func (m *CardMutation) ID() (id int, exists bool)

ID returns the id value in the mutation. Note that, the id is available only if it was provided to the builder.

func (*CardMutation) Name

func (m *CardMutation) Name() (r string, exists bool)

Name returns the name value in the mutation.

func (*CardMutation) NameCleared

func (m *CardMutation) NameCleared() bool

NameCleared returns if the field name was cleared in this mutation.

func (*CardMutation) Number

func (m *CardMutation) Number() (r string, exists bool)

Number returns the number value in the mutation.

func (*CardMutation) Op

func (m *CardMutation) Op() Op

Op returns the operation name.

func (*CardMutation) OwnerCleared

func (m *CardMutation) OwnerCleared() bool

OwnerCleared returns if the edge owner was cleared.

func (*CardMutation) OwnerID

func (m *CardMutation) OwnerID() (id int, exists bool)

OwnerID returns the owner id in the mutation.

func (*CardMutation) OwnerIDs

func (m *CardMutation) OwnerIDs() (ids []int)

OwnerIDs returns the owner ids in the mutation. Note that ids always returns len(ids) <= 1 for unique edges, and you should use OwnerID instead. It exists only for internal usage by the builders.

func (*CardMutation) RemovedEdges

func (m *CardMutation) RemovedEdges() []string

RemovedEdges returns all edge names that were removed in this mutation.

func (*CardMutation) RemovedIDs

func (m *CardMutation) RemovedIDs(name string) []ent.Value

RemovedIDs returns all ids (to other nodes) that were removed for the given edge name.

func (*CardMutation) ResetCreatedAt

func (m *CardMutation) ResetCreatedAt()

ResetCreatedAt reset all changes of the created_at field.

func (*CardMutation) ResetEdge

func (m *CardMutation) ResetEdge(name string) error

ResetEdge resets all changes in the mutation regarding the given edge name. It returns an error if the edge is not defined in the schema.

func (*CardMutation) ResetField

func (m *CardMutation) ResetField(name string) error

ResetField resets all changes in the mutation regarding the given field name. It returns an error if the field is not defined in the schema.

func (*CardMutation) ResetName

func (m *CardMutation) ResetName()

ResetName reset all changes of the name field.

func (*CardMutation) ResetNumber

func (m *CardMutation) ResetNumber()

ResetNumber reset all changes of the number field.

func (*CardMutation) ResetOwner

func (m *CardMutation) ResetOwner()

ResetOwner reset all changes of the owner edge.

func (*CardMutation) SetCreatedAt

func (m *CardMutation) SetCreatedAt(t time.Time)

SetCreatedAt sets the created_at field.

func (*CardMutation) SetField

func (m *CardMutation) SetField(name string, value ent.Value) error

SetField sets the value for the given name. It returns an error if the field is not defined in the schema, or if the type mismatch the field type.

func (*CardMutation) SetName

func (m *CardMutation) SetName(s string)

SetName sets the name field.

func (*CardMutation) SetNumber

func (m *CardMutation) SetNumber(s string)

SetNumber sets the number field.

func (*CardMutation) SetOwnerID

func (m *CardMutation) SetOwnerID(id int)

SetOwnerID sets the owner edge to User by id.

func (CardMutation) Tx

func (m CardMutation) Tx() (*Tx, error)

Tx returns an `ent.Tx` for mutations that were executed in transactions; it returns an error otherwise.

func (*CardMutation) Type

func (m *CardMutation) Type() string

Type returns the node type of this mutation (Card).

type CardQuery

type CardQuery struct {
	// contains filtered or unexported fields
}

CardQuery is the builder for querying Card entities.

func (*CardQuery) All

func (cq *CardQuery) All(ctx context.Context) ([]*Card, error)

All executes the query and returns a list of Cards.

func (*CardQuery) AllX

func (cq *CardQuery) AllX(ctx context.Context) []*Card

AllX is like All, but panics if an error occurs.

func (*CardQuery) Clone

func (cq *CardQuery) Clone() *CardQuery

Clone returns a duplicate of the query builder, including all associated steps. It can be used to prepare common query builders and use them differently after the clone is made.

func (*CardQuery) Count

func (cq *CardQuery) Count(ctx context.Context) (int, error)

Count returns the count of the given query.

func (*CardQuery) CountX

func (cq *CardQuery) CountX(ctx context.Context) int

CountX is like Count, but panics if an error occurs.

func (*CardQuery) Exist

func (cq *CardQuery) Exist(ctx context.Context) (bool, error)

Exist returns true if the query has elements in the graph.

func (*CardQuery) ExistX

func (cq *CardQuery) ExistX(ctx context.Context) bool

ExistX is like Exist, but panics if an error occurs.

func (*CardQuery) First

func (cq *CardQuery) First(ctx context.Context) (*Card, error)

First returns the first Card entity in the query. Returns *NotFoundError when no card was found.

func (*CardQuery) FirstID

func (cq *CardQuery) FirstID(ctx context.Context) (id int, err error)

FirstID returns the first Card id in the query. Returns *NotFoundError when no id was found.

func (*CardQuery) FirstX

func (cq *CardQuery) FirstX(ctx context.Context) *Card

FirstX is like First, but panics if an error occurs.

func (*CardQuery) FirstXID

func (cq *CardQuery) FirstXID(ctx context.Context) int

FirstXID is like FirstID, but panics if an error occurs.

func (*CardQuery) GroupBy

func (cq *CardQuery) GroupBy(field string, fields ...string) *CardGroupBy

GroupBy used to group vertices by one or more fields/columns. It is often used with aggregate functions, like: count, max, mean, min, sum.

Example:

var v []struct {
	Number string `json:"number,omitempty"`
	Count int `json:"count,omitempty"`
}

client.Card.Query().
	GroupBy(card.FieldNumber).
	Aggregate(ent.Count()).
	Scan(ctx, &v)

func (*CardQuery) IDs

func (cq *CardQuery) IDs(ctx context.Context) ([]int, error)

IDs executes the query and returns a list of Card ids.

func (*CardQuery) IDsX

func (cq *CardQuery) IDsX(ctx context.Context) []int

IDsX is like IDs, but panics if an error occurs.

func (*CardQuery) Limit

func (cq *CardQuery) Limit(limit int) *CardQuery

Limit adds a limit step to the query.

func (*CardQuery) Offset

func (cq *CardQuery) Offset(offset int) *CardQuery

Offset adds an offset step to the query.

func (*CardQuery) Only

func (cq *CardQuery) Only(ctx context.Context) (*Card, error)

Only returns the only Card entity in the query, returns an error if not exactly one entity was returned.

func (*CardQuery) OnlyID

func (cq *CardQuery) OnlyID(ctx context.Context) (id int, err error)

OnlyID returns the only Card id in the query, returns an error if not exactly one id was returned.

func (*CardQuery) OnlyX

func (cq *CardQuery) OnlyX(ctx context.Context) *Card

OnlyX is like Only, but panics if an error occurs.

func (*CardQuery) OnlyXID

func (cq *CardQuery) OnlyXID(ctx context.Context) int

OnlyXID is like OnlyID, but panics if an error occurs.

func (*CardQuery) Order

func (cq *CardQuery) Order(o ...Order) *CardQuery

Order adds an order step to the query.

func (*CardQuery) QueryOwner

func (cq *CardQuery) QueryOwner() *UserQuery

QueryOwner chains the current query on the owner edge.

func (*CardQuery) Select

func (cq *CardQuery) Select(field string, fields ...string) *CardSelect

Select one or more fields from the given query.

Example:

var v []struct {
	Number string `json:"number,omitempty"`
}

client.Card.Query().
	Select(card.FieldNumber).
	Scan(ctx, &v)

func (*CardQuery) Where

func (cq *CardQuery) Where(ps ...predicate.Card) *CardQuery

Where adds a new predicate for the builder.

func (*CardQuery) WithOwner

func (cq *CardQuery) WithOwner(opts ...func(*UserQuery)) *CardQuery
WithOwner tells the query-builder to eager-loads the nodes that are connected to

the "owner" edge. The optional arguments used to configure the query builder of the edge.

type CardSelect

type CardSelect struct {
	// contains filtered or unexported fields
}

CardSelect is the builder for select fields of Card entities.

func (*CardSelect) Bools

func (cs *CardSelect) Bools(ctx context.Context) ([]bool, error)

Bools returns list of bools from selector. It is only allowed when selecting one field.

func (*CardSelect) BoolsX

func (cs *CardSelect) BoolsX(ctx context.Context) []bool

BoolsX is like Bools, but panics if an error occurs.

func (*CardSelect) Float64s

func (cs *CardSelect) Float64s(ctx context.Context) ([]float64, error)

Float64s returns list of float64s from selector. It is only allowed when selecting one field.

func (*CardSelect) Float64sX

func (cs *CardSelect) Float64sX(ctx context.Context) []float64

Float64sX is like Float64s, but panics if an error occurs.

func (*CardSelect) Ints

func (cs *CardSelect) Ints(ctx context.Context) ([]int, error)

Ints returns list of ints from selector. It is only allowed when selecting one field.

func (*CardSelect) IntsX

func (cs *CardSelect) IntsX(ctx context.Context) []int

IntsX is like Ints, but panics if an error occurs.

func (*CardSelect) Scan

func (cs *CardSelect) Scan(ctx context.Context, v interface{}) error

Scan applies the selector query and scan the result into the given value.

func (*CardSelect) ScanX

func (cs *CardSelect) ScanX(ctx context.Context, v interface{})

ScanX is like Scan, but panics if an error occurs.

func (*CardSelect) Strings

func (cs *CardSelect) Strings(ctx context.Context) ([]string, error)

Strings returns list of strings from selector. It is only allowed when selecting one field.

func (*CardSelect) StringsX

func (cs *CardSelect) StringsX(ctx context.Context) []string

StringsX is like Strings, but panics if an error occurs.

type CardUpdate

type CardUpdate struct {
	// contains filtered or unexported fields
}

CardUpdate is the builder for updating Card entities.

func (*CardUpdate) ClearName

func (cu *CardUpdate) ClearName() *CardUpdate

ClearName clears the value of name.

func (*CardUpdate) ClearOwner

func (cu *CardUpdate) ClearOwner() *CardUpdate

ClearOwner clears the owner edge to User.

func (*CardUpdate) Exec

func (cu *CardUpdate) Exec(ctx context.Context) error

Exec executes the query.

func (*CardUpdate) ExecX

func (cu *CardUpdate) ExecX(ctx context.Context)

ExecX is like Exec, but panics if an error occurs.

func (*CardUpdate) Save

func (cu *CardUpdate) Save(ctx context.Context) (int, error)

Save executes the query and returns the number of rows/vertices matched by this operation.

func (*CardUpdate) SaveX

func (cu *CardUpdate) SaveX(ctx context.Context) int

SaveX is like Save, but panics if an error occurs.

func (*CardUpdate) SetCreatedAt

func (cu *CardUpdate) SetCreatedAt(t time.Time) *CardUpdate

SetCreatedAt sets the created_at field.

func (*CardUpdate) SetName

func (cu *CardUpdate) SetName(s string) *CardUpdate

SetName sets the name field.

func (*CardUpdate) SetNillableCreatedAt

func (cu *CardUpdate) SetNillableCreatedAt(t *time.Time) *CardUpdate

SetNillableCreatedAt sets the created_at field if the given value is not nil.

func (*CardUpdate) SetNillableName

func (cu *CardUpdate) SetNillableName(s *string) *CardUpdate

SetNillableName sets the name field if the given value is not nil.

func (*CardUpdate) SetNillableOwnerID

func (cu *CardUpdate) SetNillableOwnerID(id *int) *CardUpdate

SetNillableOwnerID sets the owner edge to User by id if the given value is not nil.

func (*CardUpdate) SetOwner

func (cu *CardUpdate) SetOwner(u *User) *CardUpdate

SetOwner sets the owner edge to User.

func (*CardUpdate) SetOwnerID

func (cu *CardUpdate) SetOwnerID(id int) *CardUpdate

SetOwnerID sets the owner edge to User by id.

func (*CardUpdate) Where

func (cu *CardUpdate) Where(ps ...predicate.Card) *CardUpdate

Where adds a new predicate for the builder.

type CardUpdateOne

type CardUpdateOne struct {
	// contains filtered or unexported fields
}

CardUpdateOne is the builder for updating a single Card entity.

func (*CardUpdateOne) ClearName

func (cuo *CardUpdateOne) ClearName() *CardUpdateOne

ClearName clears the value of name.

func (*CardUpdateOne) ClearOwner

func (cuo *CardUpdateOne) ClearOwner() *CardUpdateOne

ClearOwner clears the owner edge to User.

func (*CardUpdateOne) Exec

func (cuo *CardUpdateOne) Exec(ctx context.Context) error

Exec executes the query on the entity.

func (*CardUpdateOne) ExecX

func (cuo *CardUpdateOne) ExecX(ctx context.Context)

ExecX is like Exec, but panics if an error occurs.

func (*CardUpdateOne) Save

func (cuo *CardUpdateOne) Save(ctx context.Context) (*Card, error)

Save executes the query and returns the updated entity.

func (*CardUpdateOne) SaveX

func (cuo *CardUpdateOne) SaveX(ctx context.Context) *Card

SaveX is like Save, but panics if an error occurs.

func (*CardUpdateOne) SetCreatedAt

func (cuo *CardUpdateOne) SetCreatedAt(t time.Time) *CardUpdateOne

SetCreatedAt sets the created_at field.

func (*CardUpdateOne) SetName

func (cuo *CardUpdateOne) SetName(s string) *CardUpdateOne

SetName sets the name field.

func (*CardUpdateOne) SetNillableCreatedAt

func (cuo *CardUpdateOne) SetNillableCreatedAt(t *time.Time) *CardUpdateOne

SetNillableCreatedAt sets the created_at field if the given value is not nil.

func (*CardUpdateOne) SetNillableName

func (cuo *CardUpdateOne) SetNillableName(s *string) *CardUpdateOne

SetNillableName sets the name field if the given value is not nil.

func (*CardUpdateOne) SetNillableOwnerID

func (cuo *CardUpdateOne) SetNillableOwnerID(id *int) *CardUpdateOne

SetNillableOwnerID sets the owner edge to User by id if the given value is not nil.

func (*CardUpdateOne) SetOwner

func (cuo *CardUpdateOne) SetOwner(u *User) *CardUpdateOne

SetOwner sets the owner edge to User.

func (*CardUpdateOne) SetOwnerID

func (cuo *CardUpdateOne) SetOwnerID(id int) *CardUpdateOne

SetOwnerID sets the owner edge to User by id.

type Cards

type Cards []*Card

Cards is a parsable slice of Card.

type Client

type Client struct {

	// Schema is the client for creating, migrating and dropping schema.
	Schema *migrate.Schema
	// Card is the client for interacting with the Card builders.
	Card *CardClient
	// User is the client for interacting with the User builders.
	User *UserClient
	// contains filtered or unexported fields
}

Client is the client that holds all ent builders.

func FromContext

func FromContext(ctx context.Context) *Client

FromContext returns the Client stored in a context, or nil if there isn't one.

func NewClient

func NewClient(opts ...Option) *Client

NewClient creates a new client configured with the given options.

func Open

func Open(driverName, dataSourceName string, options ...Option) (*Client, error)

Open opens a connection to the database specified by the driver name and a driver-specific data source name, and returns a new client attached to it. Optional parameters can be added for configuring the client.

func (*Client) Close

func (c *Client) Close() error

Close closes the database connection and prevents new queries from starting.

func (*Client) Debug

func (c *Client) Debug() *Client

Debug returns a new debug-client. It's used to get verbose logging on specific operations.

client.Debug().
	Card.
	Query().
	Count(ctx)

func (*Client) Tx

func (c *Client) Tx(ctx context.Context) (*Tx, error)

Tx returns a new transactional client.

func (*Client) Use

func (c *Client) Use(hooks ...Hook)

Use adds the mutation hooks to all the entity clients. In order to add hooks to a specific client, call: `client.Node.Use(...)`.

type ConstraintError

type ConstraintError struct {
	// contains filtered or unexported fields
}

ConstraintError returns when trying to create/update one or more entities and one or more of their constraints failed. For example, violation of edge or field uniqueness.

func (ConstraintError) Error

func (e ConstraintError) Error() string

Error implements the error interface.

func (*ConstraintError) Unwrap

func (e *ConstraintError) Unwrap() error

Unwrap implements the errors.Wrapper interface.

type Hook

type Hook = ent.Hook

ent aliases to avoid import conflict in user's code.

type MutateFunc

type MutateFunc = ent.MutateFunc

ent aliases to avoid import conflict in user's code.

type Mutation

type Mutation = ent.Mutation

ent aliases to avoid import conflict in user's code.

type Mutator

type Mutator = ent.Mutator

ent aliases to avoid import conflict in user's code.

type NotFoundError

type NotFoundError struct {
	// contains filtered or unexported fields
}

NotFoundError returns when trying to fetch a specific entity and it was not found in the database.

func (*NotFoundError) Error

func (e *NotFoundError) Error() string

Error implements the error interface.

type NotLoadedError

type NotLoadedError struct {
	// contains filtered or unexported fields
}

NotLoadedError returns when trying to get a node that was not loaded by the query.

func (*NotLoadedError) Error

func (e *NotLoadedError) Error() string

Error implements the error interface.

type NotSingularError

type NotSingularError struct {
	// contains filtered or unexported fields
}

NotSingularError returns when trying to fetch a singular entity and more then one was found in the database.

func (*NotSingularError) Error

func (e *NotSingularError) Error() string

Error implements the error interface.

type Op

type Op = ent.Op

ent aliases to avoid import conflict in user's code.

type Option

type Option func(*config)

Option function to configure the client.

func Debug

func Debug() Option

Debug enables debug logging on the ent.Driver.

func Driver

func Driver(driver dialect.Driver) Option

Driver configures the client driver.

func Log

func Log(fn func(...interface{})) Option

Log sets the logging function for debug mode.

type Order

type Order func(*sql.Selector)

Order applies an ordering on either graph traversal or sql selector.

func Asc

func Asc(fields ...string) Order

Asc applies the given fields in ASC order.

func Desc

func Desc(fields ...string) Order

Desc applies the given fields in DESC order.

type Policy

type Policy = ent.Policy

ent aliases to avoid import conflict in user's code.

type Query

type Query = ent.Query

ent aliases to avoid import conflict in user's code.

type Tx

type Tx struct {

	// Card is the client for interacting with the Card builders.
	Card *CardClient
	// User is the client for interacting with the User builders.
	User *UserClient
	// contains filtered or unexported fields
}

Tx is a transactional client that is created by calling Client.Tx().

func TxFromContext

func TxFromContext(ctx context.Context) *Tx

TxFromContext returns the Tx stored in a context, or nil if there isn't one.

func (*Tx) Client

func (tx *Tx) Client() *Client

Client returns a Client that binds to current transaction.

func (*Tx) Commit

func (tx *Tx) Commit() error

Commit commits the transaction.

func (*Tx) OnCommit

func (tx *Tx) OnCommit(f func(error))

OnCommit adds a function to call on commit.

func (*Tx) OnRollback

func (tx *Tx) OnRollback(f func(error))

OnRollback adds a function to call on rollback.

func (*Tx) Rollback

func (tx *Tx) Rollback() error

Rollback rollbacks the transaction.

type User

type User struct {

	// ID of the ent.
	ID int `json:"id,omitempty"`
	// Name holds the value of the "name" field.
	Name string `json:"name,omitempty"`
	// Edges holds the relations/edges for other nodes in the graph.
	// The values are being populated by the UserQuery when eager-loading is set.
	Edges UserEdges `json:"edges"`
	// contains filtered or unexported fields
}

User is the model entity for the User schema.

func (*User) QueryBestFriend

func (u *User) QueryBestFriend() *UserQuery

QueryBestFriend queries the best_friend edge of the User.

func (*User) QueryCards

func (u *User) QueryCards() *CardQuery

QueryCards queries the cards edge of the User.

func (*User) QueryFriends

func (u *User) QueryFriends() *UserQuery

QueryFriends queries the friends edge of the User.

func (*User) String

func (u *User) String() string

String implements the fmt.Stringer.

func (*User) Unwrap

func (u *User) Unwrap() *User

Unwrap unwraps the entity that was returned from a transaction after it was closed, so that all next queries will be executed through the driver which created the transaction.

func (*User) Update

func (u *User) Update() *UserUpdateOne

Update returns a builder for updating this User. Note that, you need to call User.Unwrap() before calling this method, if this User was returned from a transaction, and the transaction was committed or rolled back.

type UserClient

type UserClient struct {
	// contains filtered or unexported fields
}

UserClient is a client for the User schema.

func NewUserClient

func NewUserClient(c config) *UserClient

NewUserClient returns a client for the User from the given config.

func (*UserClient) Create

func (c *UserClient) Create() *UserCreate

Create returns a create builder for User.

func (*UserClient) Delete

func (c *UserClient) Delete() *UserDelete

Delete returns a delete builder for User.

func (*UserClient) DeleteOne

func (c *UserClient) DeleteOne(u *User) *UserDeleteOne

DeleteOne returns a delete builder for the given entity.

func (*UserClient) DeleteOneID

func (c *UserClient) DeleteOneID(id int) *UserDeleteOne

DeleteOneID returns a delete builder for the given id.

func (*UserClient) Get

func (c *UserClient) Get(ctx context.Context, id int) (*User, error)

Get returns a User entity by its id.

func (*UserClient) GetX

func (c *UserClient) GetX(ctx context.Context, id int) *User

GetX is like Get, but panics if an error occurs.

func (*UserClient) Hooks

func (c *UserClient) Hooks() []Hook

Hooks returns the client hooks.

func (*UserClient) Query

func (c *UserClient) Query() *UserQuery

Create returns a query builder for User.

func (*UserClient) QueryBestFriend

func (c *UserClient) QueryBestFriend(u *User) *UserQuery

QueryBestFriend queries the best_friend edge of a User.

func (*UserClient) QueryCards

func (c *UserClient) QueryCards(u *User) *CardQuery

QueryCards queries the cards edge of a User.

func (*UserClient) QueryFriends

func (c *UserClient) QueryFriends(u *User) *UserQuery

QueryFriends queries the friends edge of a User.

func (*UserClient) Update

func (c *UserClient) Update() *UserUpdate

Update returns an update builder for User.

func (*UserClient) UpdateOne

func (c *UserClient) UpdateOne(u *User) *UserUpdateOne

UpdateOne returns an update builder for the given entity.

func (*UserClient) UpdateOneID

func (c *UserClient) UpdateOneID(id int) *UserUpdateOne

UpdateOneID returns an update builder for the given id.

func (*UserClient) Use

func (c *UserClient) Use(hooks ...Hook)

Use adds a list of mutation hooks to the hooks stack. A call to `Use(f, g, h)` equals to `user.Hooks(f(g(h())))`.

type UserCreate

type UserCreate struct {
	// contains filtered or unexported fields
}

UserCreate is the builder for creating a User entity.

func (*UserCreate) AddCardIDs

func (uc *UserCreate) AddCardIDs(ids ...int) *UserCreate

AddCardIDs adds the cards edge to Card by ids.

func (*UserCreate) AddCards

func (uc *UserCreate) AddCards(c ...*Card) *UserCreate

AddCards adds the cards edges to Card.

func (*UserCreate) AddFriendIDs

func (uc *UserCreate) AddFriendIDs(ids ...int) *UserCreate

AddFriendIDs adds the friends edge to User by ids.

func (*UserCreate) AddFriends

func (uc *UserCreate) AddFriends(u ...*User) *UserCreate

AddFriends adds the friends edges to User.

func (*UserCreate) Save

func (uc *UserCreate) Save(ctx context.Context) (*User, error)

Save creates the User in the database.

func (*UserCreate) SaveX

func (uc *UserCreate) SaveX(ctx context.Context) *User

SaveX calls Save and panics if Save returns an error.

func (*UserCreate) SetBestFriend

func (uc *UserCreate) SetBestFriend(u *User) *UserCreate

SetBestFriend sets the best_friend edge to User.

func (*UserCreate) SetBestFriendID

func (uc *UserCreate) SetBestFriendID(id int) *UserCreate

SetBestFriendID sets the best_friend edge to User by id.

func (*UserCreate) SetName

func (uc *UserCreate) SetName(s string) *UserCreate

SetName sets the name field.

func (*UserCreate) SetNillableBestFriendID

func (uc *UserCreate) SetNillableBestFriendID(id *int) *UserCreate

SetNillableBestFriendID sets the best_friend edge to User by id if the given value is not nil.

type UserDelete

type UserDelete struct {
	// contains filtered or unexported fields
}

UserDelete is the builder for deleting a User entity.

func (*UserDelete) Exec

func (ud *UserDelete) Exec(ctx context.Context) (int, error)

Exec executes the deletion query and returns how many vertices were deleted.

func (*UserDelete) ExecX

func (ud *UserDelete) ExecX(ctx context.Context) int

ExecX is like Exec, but panics if an error occurs.

func (*UserDelete) Where

func (ud *UserDelete) Where(ps ...predicate.User) *UserDelete

Where adds a new predicate to the delete builder.

type UserDeleteOne

type UserDeleteOne struct {
	// contains filtered or unexported fields
}

UserDeleteOne is the builder for deleting a single User entity.

func (*UserDeleteOne) Exec

func (udo *UserDeleteOne) Exec(ctx context.Context) error

Exec executes the deletion query.

func (*UserDeleteOne) ExecX

func (udo *UserDeleteOne) ExecX(ctx context.Context)

ExecX is like Exec, but panics if an error occurs.

type UserEdges

type UserEdges struct {
	// Cards holds the value of the cards edge.
	Cards []*Card
	// Friends holds the value of the friends edge.
	Friends []*User
	// BestFriend holds the value of the best_friend edge.
	BestFriend *User
	// contains filtered or unexported fields
}

UserEdges holds the relations/edges for other nodes in the graph.

func (UserEdges) BestFriendOrErr

func (e UserEdges) BestFriendOrErr() (*User, error)

BestFriendOrErr returns the BestFriend value or an error if the edge was not loaded in eager-loading, or loaded but was not found.

func (UserEdges) CardsOrErr

func (e UserEdges) CardsOrErr() ([]*Card, error)

CardsOrErr returns the Cards value or an error if the edge was not loaded in eager-loading.

func (UserEdges) FriendsOrErr

func (e UserEdges) FriendsOrErr() ([]*User, error)

FriendsOrErr returns the Friends value or an error if the edge was not loaded in eager-loading.

type UserGroupBy

type UserGroupBy struct {
	// contains filtered or unexported fields
}

UserGroupBy is the builder for group-by User entities.

func (*UserGroupBy) Aggregate

func (ugb *UserGroupBy) Aggregate(fns ...Aggregate) *UserGroupBy

Aggregate adds the given aggregation functions to the group-by query.

func (*UserGroupBy) Bools

func (ugb *UserGroupBy) Bools(ctx context.Context) ([]bool, error)

Bools returns list of bools from group-by. It is only allowed when querying group-by with one field.

func (*UserGroupBy) BoolsX

func (ugb *UserGroupBy) BoolsX(ctx context.Context) []bool

BoolsX is like Bools, but panics if an error occurs.

func (*UserGroupBy) Float64s

func (ugb *UserGroupBy) Float64s(ctx context.Context) ([]float64, error)

Float64s returns list of float64s from group-by. It is only allowed when querying group-by with one field.

func (*UserGroupBy) Float64sX

func (ugb *UserGroupBy) Float64sX(ctx context.Context) []float64

Float64sX is like Float64s, but panics if an error occurs.

func (*UserGroupBy) Ints

func (ugb *UserGroupBy) Ints(ctx context.Context) ([]int, error)

Ints returns list of ints from group-by. It is only allowed when querying group-by with one field.

func (*UserGroupBy) IntsX

func (ugb *UserGroupBy) IntsX(ctx context.Context) []int

IntsX is like Ints, but panics if an error occurs.

func (*UserGroupBy) Scan

func (ugb *UserGroupBy) Scan(ctx context.Context, v interface{}) error

Scan applies the group-by query and scan the result into the given value.

func (*UserGroupBy) ScanX

func (ugb *UserGroupBy) ScanX(ctx context.Context, v interface{})

ScanX is like Scan, but panics if an error occurs.

func (*UserGroupBy) Strings

func (ugb *UserGroupBy) Strings(ctx context.Context) ([]string, error)

Strings returns list of strings from group-by. It is only allowed when querying group-by with one field.

func (*UserGroupBy) StringsX

func (ugb *UserGroupBy) StringsX(ctx context.Context) []string

StringsX is like Strings, but panics if an error occurs.

type UserMutation

type UserMutation struct {
	// contains filtered or unexported fields
}

UserMutation represents an operation that mutate the Users nodes in the graph.

func (*UserMutation) AddCardIDs

func (m *UserMutation) AddCardIDs(ids ...int)

AddCardIDs adds the cards edge to Card by ids.

func (*UserMutation) AddField

func (m *UserMutation) AddField(name string, value ent.Value) error

AddField adds the value for the given name. It returns an error if the field is not defined in the schema, or if the type mismatch the field type.

func (*UserMutation) AddFriendIDs

func (m *UserMutation) AddFriendIDs(ids ...int)

AddFriendIDs adds the friends edge to User by ids.

func (*UserMutation) AddedEdges

func (m *UserMutation) AddedEdges() []string

AddedEdges returns all edge names that were set/added in this mutation.

func (*UserMutation) AddedField

func (m *UserMutation) AddedField(name string) (ent.Value, bool)

AddedField returns the numeric value that was in/decremented from a field with the given name. The second value indicates that this field was not set, or was not define in the schema.

func (*UserMutation) AddedFields

func (m *UserMutation) AddedFields() []string

AddedFields returns all numeric fields that were incremented or decremented during this mutation.

func (*UserMutation) AddedIDs

func (m *UserMutation) AddedIDs(name string) []ent.Value

AddedIDs returns all ids (to other nodes) that were added for the given edge name.

func (*UserMutation) BestFriendCleared

func (m *UserMutation) BestFriendCleared() bool

BestFriendCleared returns if the edge best_friend was cleared.

func (*UserMutation) BestFriendID

func (m *UserMutation) BestFriendID() (id int, exists bool)

BestFriendID returns the best_friend id in the mutation.

func (*UserMutation) BestFriendIDs

func (m *UserMutation) BestFriendIDs() (ids []int)

BestFriendIDs returns the best_friend ids in the mutation. Note that ids always returns len(ids) <= 1 for unique edges, and you should use BestFriendID instead. It exists only for internal usage by the builders.

func (*UserMutation) CardsIDs

func (m *UserMutation) CardsIDs() (ids []int)

CardsIDs returns the cards ids in the mutation.

func (*UserMutation) ClearBestFriend

func (m *UserMutation) ClearBestFriend()

ClearBestFriend clears the best_friend edge to User.

func (*UserMutation) ClearEdge

func (m *UserMutation) ClearEdge(name string) error

ClearEdge clears the value for the given name. It returns an error if the edge name is not defined in the schema.

func (*UserMutation) ClearField

func (m *UserMutation) ClearField(name string) error

ClearField clears the value for the given name. It returns an error if the field is not defined in the schema.

func (*UserMutation) ClearedEdges

func (m *UserMutation) ClearedEdges() []string

ClearedEdges returns all edge names that were cleared in this mutation.

func (*UserMutation) ClearedFields

func (m *UserMutation) ClearedFields() []string

ClearedFields returns all nullable fields that were cleared during this mutation.

func (UserMutation) Client

func (m UserMutation) Client() *Client

Client returns a new `ent.Client` from the mutation. If the mutation was executed in a transaction (ent.Tx), a transactional client is returned.

func (*UserMutation) EdgeCleared

func (m *UserMutation) EdgeCleared(name string) bool

EdgeCleared returns a boolean indicates if this edge was cleared in this mutation.

func (*UserMutation) Field

func (m *UserMutation) Field(name string) (ent.Value, bool)

Field returns the value of a field with the given name. The second boolean value indicates that this field was not set, or was not define in the schema.

func (*UserMutation) FieldCleared

func (m *UserMutation) FieldCleared(name string) bool

FieldCleared returns a boolean indicates if this field was cleared in this mutation.

func (*UserMutation) Fields

func (m *UserMutation) Fields() []string

Fields returns all fields that were changed during this mutation. Note that, in order to get all numeric fields that were in/decremented, call AddedFields().

func (*UserMutation) FriendsIDs

func (m *UserMutation) FriendsIDs() (ids []int)

FriendsIDs returns the friends ids in the mutation.

func (*UserMutation) ID

func (m *UserMutation) ID() (id int, exists bool)

ID returns the id value in the mutation. Note that, the id is available only if it was provided to the builder.

func (*UserMutation) Name

func (m *UserMutation) Name() (r string, exists bool)

Name returns the name value in the mutation.

func (*UserMutation) Op

func (m *UserMutation) Op() Op

Op returns the operation name.

func (*UserMutation) RemoveCardIDs

func (m *UserMutation) RemoveCardIDs(ids ...int)

RemoveCardIDs removes the cards edge to Card by ids.

func (*UserMutation) RemoveFriendIDs

func (m *UserMutation) RemoveFriendIDs(ids ...int)

RemoveFriendIDs removes the friends edge to User by ids.

func (*UserMutation) RemovedCardsIDs

func (m *UserMutation) RemovedCardsIDs() (ids []int)

RemovedCards returns the removed ids of cards.

func (*UserMutation) RemovedEdges

func (m *UserMutation) RemovedEdges() []string

RemovedEdges returns all edge names that were removed in this mutation.

func (*UserMutation) RemovedFriendsIDs

func (m *UserMutation) RemovedFriendsIDs() (ids []int)

RemovedFriends returns the removed ids of friends.

func (*UserMutation) RemovedIDs

func (m *UserMutation) RemovedIDs(name string) []ent.Value

RemovedIDs returns all ids (to other nodes) that were removed for the given edge name.

func (*UserMutation) ResetBestFriend

func (m *UserMutation) ResetBestFriend()

ResetBestFriend reset all changes of the best_friend edge.

func (*UserMutation) ResetCards

func (m *UserMutation) ResetCards()

ResetCards reset all changes of the cards edge.

func (*UserMutation) ResetEdge

func (m *UserMutation) ResetEdge(name string) error

ResetEdge resets all changes in the mutation regarding the given edge name. It returns an error if the edge is not defined in the schema.

func (*UserMutation) ResetField

func (m *UserMutation) ResetField(name string) error

ResetField resets all changes in the mutation regarding the given field name. It returns an error if the field is not defined in the schema.

func (*UserMutation) ResetFriends

func (m *UserMutation) ResetFriends()

ResetFriends reset all changes of the friends edge.

func (*UserMutation) ResetName

func (m *UserMutation) ResetName()

ResetName reset all changes of the name field.

func (*UserMutation) SetBestFriendID

func (m *UserMutation) SetBestFriendID(id int)

SetBestFriendID sets the best_friend edge to User by id.

func (*UserMutation) SetField

func (m *UserMutation) SetField(name string, value ent.Value) error

SetField sets the value for the given name. It returns an error if the field is not defined in the schema, or if the type mismatch the field type.

func (*UserMutation) SetName

func (m *UserMutation) SetName(s string)

SetName sets the name field.

func (UserMutation) Tx

func (m UserMutation) Tx() (*Tx, error)

Tx returns an `ent.Tx` for mutations that were executed in transactions; it returns an error otherwise.

func (*UserMutation) Type

func (m *UserMutation) Type() string

Type returns the node type of this mutation (User).

type UserQuery

type UserQuery struct {
	// contains filtered or unexported fields
}

UserQuery is the builder for querying User entities.

func (*UserQuery) All

func (uq *UserQuery) All(ctx context.Context) ([]*User, error)

All executes the query and returns a list of Users.

func (*UserQuery) AllX

func (uq *UserQuery) AllX(ctx context.Context) []*User

AllX is like All, but panics if an error occurs.

func (*UserQuery) Clone

func (uq *UserQuery) Clone() *UserQuery

Clone returns a duplicate of the query builder, including all associated steps. It can be used to prepare common query builders and use them differently after the clone is made.

func (*UserQuery) Count

func (uq *UserQuery) Count(ctx context.Context) (int, error)

Count returns the count of the given query.

func (*UserQuery) CountX

func (uq *UserQuery) CountX(ctx context.Context) int

CountX is like Count, but panics if an error occurs.

func (*UserQuery) Exist

func (uq *UserQuery) Exist(ctx context.Context) (bool, error)

Exist returns true if the query has elements in the graph.

func (*UserQuery) ExistX

func (uq *UserQuery) ExistX(ctx context.Context) bool

ExistX is like Exist, but panics if an error occurs.

func (*UserQuery) First

func (uq *UserQuery) First(ctx context.Context) (*User, error)

First returns the first User entity in the query. Returns *NotFoundError when no user was found.

func (*UserQuery) FirstID

func (uq *UserQuery) FirstID(ctx context.Context) (id int, err error)

FirstID returns the first User id in the query. Returns *NotFoundError when no id was found.

func (*UserQuery) FirstX

func (uq *UserQuery) FirstX(ctx context.Context) *User

FirstX is like First, but panics if an error occurs.

func (*UserQuery) FirstXID

func (uq *UserQuery) FirstXID(ctx context.Context) int

FirstXID is like FirstID, but panics if an error occurs.

func (*UserQuery) GroupBy

func (uq *UserQuery) GroupBy(field string, fields ...string) *UserGroupBy

GroupBy used to group vertices by one or more fields/columns. It is often used with aggregate functions, like: count, max, mean, min, sum.

Example:

var v []struct {
	Name string `json:"name,omitempty"`
	Count int `json:"count,omitempty"`
}

client.User.Query().
	GroupBy(user.FieldName).
	Aggregate(ent.Count()).
	Scan(ctx, &v)

func (*UserQuery) IDs

func (uq *UserQuery) IDs(ctx context.Context) ([]int, error)

IDs executes the query and returns a list of User ids.

func (*UserQuery) IDsX

func (uq *UserQuery) IDsX(ctx context.Context) []int

IDsX is like IDs, but panics if an error occurs.

func (*UserQuery) Limit

func (uq *UserQuery) Limit(limit int) *UserQuery

Limit adds a limit step to the query.

func (*UserQuery) Offset

func (uq *UserQuery) Offset(offset int) *UserQuery

Offset adds an offset step to the query.

func (*UserQuery) Only

func (uq *UserQuery) Only(ctx context.Context) (*User, error)

Only returns the only User entity in the query, returns an error if not exactly one entity was returned.

func (*UserQuery) OnlyID

func (uq *UserQuery) OnlyID(ctx context.Context) (id int, err error)

OnlyID returns the only User id in the query, returns an error if not exactly one id was returned.

func (*UserQuery) OnlyX

func (uq *UserQuery) OnlyX(ctx context.Context) *User

OnlyX is like Only, but panics if an error occurs.

func (*UserQuery) OnlyXID

func (uq *UserQuery) OnlyXID(ctx context.Context) int

OnlyXID is like OnlyID, but panics if an error occurs.

func (*UserQuery) Order

func (uq *UserQuery) Order(o ...Order) *UserQuery

Order adds an order step to the query.

func (*UserQuery) QueryBestFriend

func (uq *UserQuery) QueryBestFriend() *UserQuery

QueryBestFriend chains the current query on the best_friend edge.

func (*UserQuery) QueryCards

func (uq *UserQuery) QueryCards() *CardQuery

QueryCards chains the current query on the cards edge.

func (*UserQuery) QueryFriends

func (uq *UserQuery) QueryFriends() *UserQuery

QueryFriends chains the current query on the friends edge.

func (*UserQuery) Select

func (uq *UserQuery) Select(field string, fields ...string) *UserSelect

Select one or more fields from the given query.

Example:

var v []struct {
	Name string `json:"name,omitempty"`
}

client.User.Query().
	Select(user.FieldName).
	Scan(ctx, &v)

func (*UserQuery) Where

func (uq *UserQuery) Where(ps ...predicate.User) *UserQuery

Where adds a new predicate for the builder.

func (*UserQuery) WithBestFriend

func (uq *UserQuery) WithBestFriend(opts ...func(*UserQuery)) *UserQuery
WithBestFriend tells the query-builder to eager-loads the nodes that are connected to

the "best_friend" edge. The optional arguments used to configure the query builder of the edge.

func (*UserQuery) WithCards

func (uq *UserQuery) WithCards(opts ...func(*CardQuery)) *UserQuery
WithCards tells the query-builder to eager-loads the nodes that are connected to

the "cards" edge. The optional arguments used to configure the query builder of the edge.

func (*UserQuery) WithFriends

func (uq *UserQuery) WithFriends(opts ...func(*UserQuery)) *UserQuery
WithFriends tells the query-builder to eager-loads the nodes that are connected to

the "friends" edge. The optional arguments used to configure the query builder of the edge.

type UserSelect

type UserSelect struct {
	// contains filtered or unexported fields
}

UserSelect is the builder for select fields of User entities.

func (*UserSelect) Bools

func (us *UserSelect) Bools(ctx context.Context) ([]bool, error)

Bools returns list of bools from selector. It is only allowed when selecting one field.

func (*UserSelect) BoolsX

func (us *UserSelect) BoolsX(ctx context.Context) []bool

BoolsX is like Bools, but panics if an error occurs.

func (*UserSelect) Float64s

func (us *UserSelect) Float64s(ctx context.Context) ([]float64, error)

Float64s returns list of float64s from selector. It is only allowed when selecting one field.

func (*UserSelect) Float64sX

func (us *UserSelect) Float64sX(ctx context.Context) []float64

Float64sX is like Float64s, but panics if an error occurs.

func (*UserSelect) Ints

func (us *UserSelect) Ints(ctx context.Context) ([]int, error)

Ints returns list of ints from selector. It is only allowed when selecting one field.

func (*UserSelect) IntsX

func (us *UserSelect) IntsX(ctx context.Context) []int

IntsX is like Ints, but panics if an error occurs.

func (*UserSelect) Scan

func (us *UserSelect) Scan(ctx context.Context, v interface{}) error

Scan applies the selector query and scan the result into the given value.

func (*UserSelect) ScanX

func (us *UserSelect) ScanX(ctx context.Context, v interface{})

ScanX is like Scan, but panics if an error occurs.

func (*UserSelect) Strings

func (us *UserSelect) Strings(ctx context.Context) ([]string, error)

Strings returns list of strings from selector. It is only allowed when selecting one field.

func (*UserSelect) StringsX

func (us *UserSelect) StringsX(ctx context.Context) []string

StringsX is like Strings, but panics if an error occurs.

type UserUpdate

type UserUpdate struct {
	// contains filtered or unexported fields
}

UserUpdate is the builder for updating User entities.

func (*UserUpdate) AddCardIDs

func (uu *UserUpdate) AddCardIDs(ids ...int) *UserUpdate

AddCardIDs adds the cards edge to Card by ids.

func (*UserUpdate) AddCards

func (uu *UserUpdate) AddCards(c ...*Card) *UserUpdate

AddCards adds the cards edges to Card.

func (*UserUpdate) AddFriendIDs

func (uu *UserUpdate) AddFriendIDs(ids ...int) *UserUpdate

AddFriendIDs adds the friends edge to User by ids.

func (*UserUpdate) AddFriends

func (uu *UserUpdate) AddFriends(u ...*User) *UserUpdate

AddFriends adds the friends edges to User.

func (*UserUpdate) ClearBestFriend

func (uu *UserUpdate) ClearBestFriend() *UserUpdate

ClearBestFriend clears the best_friend edge to User.

func (*UserUpdate) Exec

func (uu *UserUpdate) Exec(ctx context.Context) error

Exec executes the query.

func (*UserUpdate) ExecX

func (uu *UserUpdate) ExecX(ctx context.Context)

ExecX is like Exec, but panics if an error occurs.

func (*UserUpdate) RemoveCardIDs

func (uu *UserUpdate) RemoveCardIDs(ids ...int) *UserUpdate

RemoveCardIDs removes the cards edge to Card by ids.

func (*UserUpdate) RemoveCards

func (uu *UserUpdate) RemoveCards(c ...*Card) *UserUpdate

RemoveCards removes cards edges to Card.

func (*UserUpdate) RemoveFriendIDs

func (uu *UserUpdate) RemoveFriendIDs(ids ...int) *UserUpdate

RemoveFriendIDs removes the friends edge to User by ids.

func (*UserUpdate) RemoveFriends

func (uu *UserUpdate) RemoveFriends(u ...*User) *UserUpdate

RemoveFriends removes friends edges to User.

func (*UserUpdate) Save

func (uu *UserUpdate) Save(ctx context.Context) (int, error)

Save executes the query and returns the number of rows/vertices matched by this operation.

func (*UserUpdate) SaveX

func (uu *UserUpdate) SaveX(ctx context.Context) int

SaveX is like Save, but panics if an error occurs.

func (*UserUpdate) SetBestFriend

func (uu *UserUpdate) SetBestFriend(u *User) *UserUpdate

SetBestFriend sets the best_friend edge to User.

func (*UserUpdate) SetBestFriendID

func (uu *UserUpdate) SetBestFriendID(id int) *UserUpdate

SetBestFriendID sets the best_friend edge to User by id.

func (*UserUpdate) SetName

func (uu *UserUpdate) SetName(s string) *UserUpdate

SetName sets the name field.

func (*UserUpdate) SetNillableBestFriendID

func (uu *UserUpdate) SetNillableBestFriendID(id *int) *UserUpdate

SetNillableBestFriendID sets the best_friend edge to User by id if the given value is not nil.

func (*UserUpdate) Where

func (uu *UserUpdate) Where(ps ...predicate.User) *UserUpdate

Where adds a new predicate for the builder.

type UserUpdateOne

type UserUpdateOne struct {
	// contains filtered or unexported fields
}

UserUpdateOne is the builder for updating a single User entity.

func (*UserUpdateOne) AddCardIDs

func (uuo *UserUpdateOne) AddCardIDs(ids ...int) *UserUpdateOne

AddCardIDs adds the cards edge to Card by ids.

func (*UserUpdateOne) AddCards

func (uuo *UserUpdateOne) AddCards(c ...*Card) *UserUpdateOne

AddCards adds the cards edges to Card.

func (*UserUpdateOne) AddFriendIDs

func (uuo *UserUpdateOne) AddFriendIDs(ids ...int) *UserUpdateOne

AddFriendIDs adds the friends edge to User by ids.

func (*UserUpdateOne) AddFriends

func (uuo *UserUpdateOne) AddFriends(u ...*User) *UserUpdateOne

AddFriends adds the friends edges to User.

func (*UserUpdateOne) ClearBestFriend

func (uuo *UserUpdateOne) ClearBestFriend() *UserUpdateOne

ClearBestFriend clears the best_friend edge to User.

func (*UserUpdateOne) Exec

func (uuo *UserUpdateOne) Exec(ctx context.Context) error

Exec executes the query on the entity.

func (*UserUpdateOne) ExecX

func (uuo *UserUpdateOne) ExecX(ctx context.Context)

ExecX is like Exec, but panics if an error occurs.

func (*UserUpdateOne) RemoveCardIDs

func (uuo *UserUpdateOne) RemoveCardIDs(ids ...int) *UserUpdateOne

RemoveCardIDs removes the cards edge to Card by ids.

func (*UserUpdateOne) RemoveCards

func (uuo *UserUpdateOne) RemoveCards(c ...*Card) *UserUpdateOne

RemoveCards removes cards edges to Card.

func (*UserUpdateOne) RemoveFriendIDs

func (uuo *UserUpdateOne) RemoveFriendIDs(ids ...int) *UserUpdateOne

RemoveFriendIDs removes the friends edge to User by ids.

func (*UserUpdateOne) RemoveFriends

func (uuo *UserUpdateOne) RemoveFriends(u ...*User) *UserUpdateOne

RemoveFriends removes friends edges to User.

func (*UserUpdateOne) Save

func (uuo *UserUpdateOne) Save(ctx context.Context) (*User, error)

Save executes the query and returns the updated entity.

func (*UserUpdateOne) SaveX

func (uuo *UserUpdateOne) SaveX(ctx context.Context) *User

SaveX is like Save, but panics if an error occurs.

func (*UserUpdateOne) SetBestFriend

func (uuo *UserUpdateOne) SetBestFriend(u *User) *UserUpdateOne

SetBestFriend sets the best_friend edge to User.

func (*UserUpdateOne) SetBestFriendID

func (uuo *UserUpdateOne) SetBestFriendID(id int) *UserUpdateOne

SetBestFriendID sets the best_friend edge to User by id.

func (*UserUpdateOne) SetName

func (uuo *UserUpdateOne) SetName(s string) *UserUpdateOne

SetName sets the name field.

func (*UserUpdateOne) SetNillableBestFriendID

func (uuo *UserUpdateOne) SetNillableBestFriendID(id *int) *UserUpdateOne

SetNillableBestFriendID sets the best_friend edge to User by id if the given value is not nil.

type Users

type Users []*User

Users is a parsable slice of User.

type Value

type Value = ent.Value

ent aliases to avoid import conflict in user's code.

Directories

Path Synopsis

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL