dstcluster

command module
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Published: Jun 19, 2020 License: MIT Imports: 18 Imported by: 0

README

Don't Starve Together Cluster Runner

dstcluster provides cross-platform command-line interface for running multiple shards in a Don't Starve Together cluster configuration.

Quick Start

Before using dstcluster you need to install DST dedicated game server using steamcmd, assuming that it is already installed on /usr/local/steam and the game will be installed to /usr/local/dst.

/usr/local/steam/steamcmd.sh \
    +@ShutdownOnFailedCommand 1 \
    +login anonymous \
    +force_install_dir /usr/local/dst \
    +app_update 343050 validate \
    +quit

Then, download dstcluster from the Github release page to the game bin/ directory. On MacOS, it is located in dontstarve_dedicated_server_nullrenderer.app/Contents/MacOS/ instead of bin/. The following command can be used to download dstcluster from terminal if you are using Linux.

curl -L https://github.com/adzil/dstcluster/releases/download/v1.0.2/dstcluster-linux-amd64.tar.gz | \
    tar xzC /usr/local/dst/bin

Now dstcluster can be executed the same way as you run the server command. It will pick up all shard inside a cluster configuration and run it under a single dstcluster instance. For example:

/usr/local/dst/bin/dstcluster -cluster MyDediServer

Console Input

Because of there are multiple shard instances running inside dstcluster, we need to be able to switch between shard's STDIN to enter a lua command. To do that simply type :<shard_name> followed by a new line. Subsequent STDIN
input after the command will be passed through to the appointed shard. Use the command again to switch between STDINs.

Graceful Termination

dstcluster can be safely terminated with SIGINT (or Ctrl+C) or SIGTERM if you are running it under Docker container. On Windows, sending Ctrl+C or Ctrl+Break signal will also trigger graceful termination. Under the hood, it sends SIGINT (or Ctrl+Break signal on Windows) to every running shards so it can cleanly terminate itself and wait until the last running shard has been terminated.

Note that the default Docker termination wait time (10 seconds) may be not enough for the shard to clean themself up. It is possible to corrupt the save data if the termination wait time has already passed and Docker forcefully kill the container.

Building from Source

To build dstcluster from the source you need Go 1.13 installed. Then, simply clone this repository and run go build or go install to automatically put them in $GOPATH/bin:

git clone https://github.com/adzil/dstcluster.git
cd dstcluster
go build .

Because of the game platform compatiblity, dstcluster only supports Windows, MacOS, and Linux.

make commands only used to create and compress cross-platform binary for the release page.

Command-Line Options

This information are directly taken from the Klei forum. Any shard related command-line options are disabled. Please use server.ini to configure the shard instead.

-server_path

This option is only applicable to dstcluster.

Change the dedicated game server binary path. If it points to a relative path, dstcluster will check them relative to the current working directory and the executable directory. This option is useful if dstcluster does not reside alongside the game binary. The default value depends on the platform:

Platform Directory
Windows .\dontstarve_dedicated_server_nullrenderer.exe
MacOS ./dontstarve_dedicated_server_nullrenderer
Linux ./dontstarve_dedicated_server_nullrenderer

If you are using the default value on MacOS, dstcluster must be stored in dontstarve_dedicated_server_nullrenderer.app/Contents/MacOS instead of alongside the .app folder.

-sync_mods

This option is only applicable to dstcluster.

If this option is enabled, dstcluster will try to populate all mods inside the cluster's modoverrides.lua and append them to the server's dedicated_server_mods_setup.lua so it can be automatically downloaded and/or updated when starting the cluster.

-persistent_storage_root

Change the directory that your configuration directory resides in. This must be an absolute path. The full path to your files will be <persistent_storage_root>/<conf_dir>/ where <conf_dir> is the value set by -conf_dir. The default for this option depends on the platform:

Platform Directory
Windows <Your documents folder>/Klei
MacOS <Your home folder>/Documents/Klei
Linux ~/.klei
-conf_dir

Change the name of your configuration directory. This name should not contain any slashes. The full path to your files will be <persistent_storage_root>/<conf_dir> where <persistent_storage_root> is the value set by the -persistent_storage_root option. The default is DoNotStarveTogether.

-cluster

Set the name of the cluster directory that this server will use. The server will expect to find the cluster.ini file in the following location: <persistent_storage_root>/<conf_dir>/<cluster>/cluster.ini, where <persistent_storage_root> and <conf_dir> are the values set by the -persistent_storage_root and -conf_dir options. The default is Cluster_1.

-offline

Start the server in offline mode. In offline mode, the server will not be listed publicly, only players on the local network will be able to join, and any steam-related functionality will not work.

-disabledatacollection

Disable data collection for the server.

We require the collection of user data to provide online services. Servers with disabled data collection will only have access to play in offline mode. For more details on our privacy policy and how we use the data we collect, please see our official privacy policy. https://klei.com/privacy-policy

-bind_ip

Change the address that the server binds to when listening for player connections. This is an advanced feature that most people will not need to use.

-players

Valid values: 1..64

Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini.

-backup_logs

Create a backup of the previous log files each time the server is run. The backups will be stored in a directory called backup in the same directory as server.ini.

-tick

Valid values: 15..60

This is the number of times per-second that the server sends updates to clients. Increasing this may improve precision, but will result in more network traffic. This option overrides the [NETWORK] / tick_rate setting in cluster.ini. It is recommended to leave this at the default value of 15. If you do change this option, it is recommended that you do so only for LAN games, and use a number evenly divisible into 60 (15, 20, 30).

Documentation

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