gamepad

package
v0.0.0-...-72e5dbc Latest Latest
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Published: Feb 17, 2017 License: LGPL-3.0 Imports: 6 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func PointerFromQGamepad

func PointerFromQGamepad(ptr QGamepad_ITF) unsafe.Pointer

Types

type QGamepad

type QGamepad struct {
	core.QObject
}

func NewQGamepad

func NewQGamepad(deviceId int, parent core.QObject_ITF) *QGamepad

func NewQGamepadFromPointer

func NewQGamepadFromPointer(ptr unsafe.Pointer) *QGamepad

func (*QGamepad) AxisLeftX

func (ptr *QGamepad) AxisLeftX() float64

func (*QGamepad) AxisLeftXChanged

func (ptr *QGamepad) AxisLeftXChanged(value float64)

func (*QGamepad) AxisLeftY

func (ptr *QGamepad) AxisLeftY() float64

func (*QGamepad) AxisLeftYChanged

func (ptr *QGamepad) AxisLeftYChanged(value float64)

func (*QGamepad) AxisRightX

func (ptr *QGamepad) AxisRightX() float64

func (*QGamepad) AxisRightXChanged

func (ptr *QGamepad) AxisRightXChanged(value float64)

func (*QGamepad) AxisRightY

func (ptr *QGamepad) AxisRightY() float64

func (*QGamepad) AxisRightYChanged

func (ptr *QGamepad) AxisRightYChanged(value float64)

func (*QGamepad) ButtonA

func (ptr *QGamepad) ButtonA() bool

func (*QGamepad) ButtonAChanged

func (ptr *QGamepad) ButtonAChanged(value bool)

func (*QGamepad) ButtonB

func (ptr *QGamepad) ButtonB() bool

func (*QGamepad) ButtonBChanged

func (ptr *QGamepad) ButtonBChanged(value bool)

func (*QGamepad) ButtonCenter

func (ptr *QGamepad) ButtonCenter() bool

func (*QGamepad) ButtonCenterChanged

func (ptr *QGamepad) ButtonCenterChanged(value bool)

func (*QGamepad) ButtonDown

func (ptr *QGamepad) ButtonDown() bool

func (*QGamepad) ButtonDownChanged

func (ptr *QGamepad) ButtonDownChanged(value bool)

func (*QGamepad) ButtonGuide

func (ptr *QGamepad) ButtonGuide() bool

func (*QGamepad) ButtonGuideChanged

func (ptr *QGamepad) ButtonGuideChanged(value bool)

func (*QGamepad) ButtonL1

func (ptr *QGamepad) ButtonL1() bool

func (*QGamepad) ButtonL1Changed

func (ptr *QGamepad) ButtonL1Changed(value bool)

func (*QGamepad) ButtonL2

func (ptr *QGamepad) ButtonL2() float64

func (*QGamepad) ButtonL2Changed

func (ptr *QGamepad) ButtonL2Changed(value float64)

func (*QGamepad) ButtonL3

func (ptr *QGamepad) ButtonL3() bool

func (*QGamepad) ButtonL3Changed

func (ptr *QGamepad) ButtonL3Changed(value bool)

func (*QGamepad) ButtonLeft

func (ptr *QGamepad) ButtonLeft() bool

func (*QGamepad) ButtonLeftChanged

func (ptr *QGamepad) ButtonLeftChanged(value bool)

func (*QGamepad) ButtonR1

func (ptr *QGamepad) ButtonR1() bool

func (*QGamepad) ButtonR1Changed

func (ptr *QGamepad) ButtonR1Changed(value bool)

func (*QGamepad) ButtonR2

func (ptr *QGamepad) ButtonR2() float64

func (*QGamepad) ButtonR2Changed

func (ptr *QGamepad) ButtonR2Changed(value float64)

func (*QGamepad) ButtonR3

func (ptr *QGamepad) ButtonR3() bool

func (*QGamepad) ButtonR3Changed

func (ptr *QGamepad) ButtonR3Changed(value bool)

func (*QGamepad) ButtonRight

func (ptr *QGamepad) ButtonRight() bool

func (*QGamepad) ButtonRightChanged

func (ptr *QGamepad) ButtonRightChanged(value bool)

func (*QGamepad) ButtonSelect

func (ptr *QGamepad) ButtonSelect() bool

func (*QGamepad) ButtonSelectChanged

func (ptr *QGamepad) ButtonSelectChanged(value bool)

func (*QGamepad) ButtonStart

func (ptr *QGamepad) ButtonStart() bool

func (*QGamepad) ButtonStartChanged

func (ptr *QGamepad) ButtonStartChanged(value bool)

func (*QGamepad) ButtonUp

func (ptr *QGamepad) ButtonUp() bool

func (*QGamepad) ButtonUpChanged

func (ptr *QGamepad) ButtonUpChanged(value bool)

func (*QGamepad) ButtonX

func (ptr *QGamepad) ButtonX() bool

func (*QGamepad) ButtonXChanged

func (ptr *QGamepad) ButtonXChanged(value bool)

func (*QGamepad) ButtonY

func (ptr *QGamepad) ButtonY() bool

func (*QGamepad) ButtonYChanged

func (ptr *QGamepad) ButtonYChanged(value bool)

func (*QGamepad) ChildEventDefault

func (ptr *QGamepad) ChildEventDefault(event core.QChildEvent_ITF)

func (*QGamepad) ConnectAxisLeftXChanged

func (ptr *QGamepad) ConnectAxisLeftXChanged(f func(value float64))

func (*QGamepad) ConnectAxisLeftYChanged

func (ptr *QGamepad) ConnectAxisLeftYChanged(f func(value float64))

func (*QGamepad) ConnectAxisRightXChanged

func (ptr *QGamepad) ConnectAxisRightXChanged(f func(value float64))

func (*QGamepad) ConnectAxisRightYChanged

func (ptr *QGamepad) ConnectAxisRightYChanged(f func(value float64))

func (*QGamepad) ConnectButtonAChanged

func (ptr *QGamepad) ConnectButtonAChanged(f func(value bool))

func (*QGamepad) ConnectButtonBChanged

func (ptr *QGamepad) ConnectButtonBChanged(f func(value bool))

func (*QGamepad) ConnectButtonCenterChanged

func (ptr *QGamepad) ConnectButtonCenterChanged(f func(value bool))

func (*QGamepad) ConnectButtonDownChanged

func (ptr *QGamepad) ConnectButtonDownChanged(f func(value bool))

func (*QGamepad) ConnectButtonGuideChanged

func (ptr *QGamepad) ConnectButtonGuideChanged(f func(value bool))

func (*QGamepad) ConnectButtonL1Changed

func (ptr *QGamepad) ConnectButtonL1Changed(f func(value bool))

func (*QGamepad) ConnectButtonL2Changed

func (ptr *QGamepad) ConnectButtonL2Changed(f func(value float64))

func (*QGamepad) ConnectButtonL3Changed

func (ptr *QGamepad) ConnectButtonL3Changed(f func(value bool))

func (*QGamepad) ConnectButtonLeftChanged

func (ptr *QGamepad) ConnectButtonLeftChanged(f func(value bool))

func (*QGamepad) ConnectButtonR1Changed

func (ptr *QGamepad) ConnectButtonR1Changed(f func(value bool))

func (*QGamepad) ConnectButtonR2Changed

func (ptr *QGamepad) ConnectButtonR2Changed(f func(value float64))

func (*QGamepad) ConnectButtonR3Changed

func (ptr *QGamepad) ConnectButtonR3Changed(f func(value bool))

func (*QGamepad) ConnectButtonRightChanged

func (ptr *QGamepad) ConnectButtonRightChanged(f func(value bool))

func (*QGamepad) ConnectButtonSelectChanged

func (ptr *QGamepad) ConnectButtonSelectChanged(f func(value bool))

func (*QGamepad) ConnectButtonStartChanged

func (ptr *QGamepad) ConnectButtonStartChanged(f func(value bool))

func (*QGamepad) ConnectButtonUpChanged

func (ptr *QGamepad) ConnectButtonUpChanged(f func(value bool))

func (*QGamepad) ConnectButtonXChanged

func (ptr *QGamepad) ConnectButtonXChanged(f func(value bool))

func (*QGamepad) ConnectButtonYChanged

func (ptr *QGamepad) ConnectButtonYChanged(f func(value bool))

func (*QGamepad) ConnectConnectedChanged

func (ptr *QGamepad) ConnectConnectedChanged(f func(value bool))

func (*QGamepad) ConnectDeviceIdChanged

func (ptr *QGamepad) ConnectDeviceIdChanged(f func(value int))

func (*QGamepad) ConnectNameChanged

func (ptr *QGamepad) ConnectNameChanged(f func(value string))

func (*QGamepad) ConnectNotifyDefault

func (ptr *QGamepad) ConnectNotifyDefault(sign core.QMetaMethod_ITF)

func (*QGamepad) ConnectSetDeviceId

func (ptr *QGamepad) ConnectSetDeviceId(f func(number int))

func (*QGamepad) ConnectedChanged

func (ptr *QGamepad) ConnectedChanged(value bool)

func (*QGamepad) CustomEventDefault

func (ptr *QGamepad) CustomEventDefault(event core.QEvent_ITF)

func (*QGamepad) DeleteLaterDefault

func (ptr *QGamepad) DeleteLaterDefault()

func (*QGamepad) DestroyQGamepad

func (ptr *QGamepad) DestroyQGamepad()

func (*QGamepad) DeviceId

func (ptr *QGamepad) DeviceId() int

func (*QGamepad) DeviceIdChanged

func (ptr *QGamepad) DeviceIdChanged(value int)

func (*QGamepad) DisconnectAxisLeftXChanged

func (ptr *QGamepad) DisconnectAxisLeftXChanged()

func (*QGamepad) DisconnectAxisLeftYChanged

func (ptr *QGamepad) DisconnectAxisLeftYChanged()

func (*QGamepad) DisconnectAxisRightXChanged

func (ptr *QGamepad) DisconnectAxisRightXChanged()

func (*QGamepad) DisconnectAxisRightYChanged

func (ptr *QGamepad) DisconnectAxisRightYChanged()

func (*QGamepad) DisconnectButtonAChanged

func (ptr *QGamepad) DisconnectButtonAChanged()

func (*QGamepad) DisconnectButtonBChanged

func (ptr *QGamepad) DisconnectButtonBChanged()

func (*QGamepad) DisconnectButtonCenterChanged

func (ptr *QGamepad) DisconnectButtonCenterChanged()

func (*QGamepad) DisconnectButtonDownChanged

func (ptr *QGamepad) DisconnectButtonDownChanged()

func (*QGamepad) DisconnectButtonGuideChanged

func (ptr *QGamepad) DisconnectButtonGuideChanged()

func (*QGamepad) DisconnectButtonL1Changed

func (ptr *QGamepad) DisconnectButtonL1Changed()

func (*QGamepad) DisconnectButtonL2Changed

func (ptr *QGamepad) DisconnectButtonL2Changed()

func (*QGamepad) DisconnectButtonL3Changed

func (ptr *QGamepad) DisconnectButtonL3Changed()

func (*QGamepad) DisconnectButtonLeftChanged

func (ptr *QGamepad) DisconnectButtonLeftChanged()

func (*QGamepad) DisconnectButtonR1Changed

func (ptr *QGamepad) DisconnectButtonR1Changed()

func (*QGamepad) DisconnectButtonR2Changed

func (ptr *QGamepad) DisconnectButtonR2Changed()

func (*QGamepad) DisconnectButtonR3Changed

func (ptr *QGamepad) DisconnectButtonR3Changed()

func (*QGamepad) DisconnectButtonRightChanged

func (ptr *QGamepad) DisconnectButtonRightChanged()

func (*QGamepad) DisconnectButtonSelectChanged

func (ptr *QGamepad) DisconnectButtonSelectChanged()

func (*QGamepad) DisconnectButtonStartChanged

func (ptr *QGamepad) DisconnectButtonStartChanged()

func (*QGamepad) DisconnectButtonUpChanged

func (ptr *QGamepad) DisconnectButtonUpChanged()

func (*QGamepad) DisconnectButtonXChanged

func (ptr *QGamepad) DisconnectButtonXChanged()

func (*QGamepad) DisconnectButtonYChanged

func (ptr *QGamepad) DisconnectButtonYChanged()

func (*QGamepad) DisconnectConnectedChanged

func (ptr *QGamepad) DisconnectConnectedChanged()

func (*QGamepad) DisconnectDeviceIdChanged

func (ptr *QGamepad) DisconnectDeviceIdChanged()

func (*QGamepad) DisconnectNameChanged

func (ptr *QGamepad) DisconnectNameChanged()

func (*QGamepad) DisconnectNotifyDefault

func (ptr *QGamepad) DisconnectNotifyDefault(sign core.QMetaMethod_ITF)

func (*QGamepad) DisconnectSetDeviceId

func (ptr *QGamepad) DisconnectSetDeviceId()

func (*QGamepad) EventDefault

func (ptr *QGamepad) EventDefault(e core.QEvent_ITF) bool

func (*QGamepad) EventFilterDefault

func (ptr *QGamepad) EventFilterDefault(watched core.QObject_ITF, event core.QEvent_ITF) bool

func (*QGamepad) IsConnected

func (ptr *QGamepad) IsConnected() bool

func (*QGamepad) MetaObjectDefault

func (ptr *QGamepad) MetaObjectDefault() *core.QMetaObject

func (*QGamepad) Name

func (ptr *QGamepad) Name() string

func (*QGamepad) NameChanged

func (ptr *QGamepad) NameChanged(value string)

func (*QGamepad) Pointer

func (ptr *QGamepad) Pointer() unsafe.Pointer

func (*QGamepad) QGamepad_PTR

func (ptr *QGamepad) QGamepad_PTR() *QGamepad

func (*QGamepad) SetDeviceId

func (ptr *QGamepad) SetDeviceId(number int)

func (*QGamepad) SetDeviceIdDefault

func (ptr *QGamepad) SetDeviceIdDefault(number int)

func (*QGamepad) SetPointer

func (ptr *QGamepad) SetPointer(p unsafe.Pointer)

func (*QGamepad) TimerEventDefault

func (ptr *QGamepad) TimerEventDefault(event core.QTimerEvent_ITF)

type QGamepad_ITF

type QGamepad_ITF interface {
	core.QObject_ITF
	QGamepad_PTR() *QGamepad
}

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