Documentation ¶
Index ¶
Constants ¶
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const ( MasterRole = "master" SlaveRole = "slave" )
Variables ¶
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var ( ErrNil = redis.ErrNil ErrPoolExhausted = redis.ErrPoolExhausted )
alias
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var ( Bool = redis.Bool ByteSlices = redis.ByteSlices Bytes = redis.Bytes Float64 = redis.Float64 Float64Map = redis.Float64Map Float64s = redis.Float64s Int = redis.Int IntMap = redis.IntMap Ints = redis.Ints Int64 = redis.Int64 Int64Map = redis.Int64Map Int64s = redis.Int64s Uint64 = redis.Uint64 Uint64Map = redis.Uint64Map Uint64s = redis.Uint64s Values = redis.Values Positions = redis.Positions Scan = redis.Scan ScanSlice = redis.ScanSlice ScanStruct = redis.ScanStruct String = redis.String Strings = redis.Strings )
Functions ¶
This section is empty.
Types ¶
type Client ¶
type Node ¶
type Node struct { ID string Addr string Flags string Role string MasterID string PingSend int64 PingRecv int64 ConfigEpoch int64 LinkState string // contains filtered or unexported fields }
func (*Node) IsConnected ¶
type Nodes ¶
type Nodes []*Node
func ParseNodes ¶
parseNodes
format:
<id> <ip:port@cport> <flags> <master> <ping-sent> <pong-recv> <config-epoch> <link-state> <slot> <slot> ... <slot>
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