dieselfluid

command module
v0.0.0-...-ddc071b Latest Latest
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Published: Feb 26, 2023 License: GPL-3.0 Imports: 2 Imported by: 0

README

dieselfluid

Project Status

Refactor build ongoing once modules are complete the testing, code coverage, and project documentation will be updated and moved into a docs repository

DieselFluid Go Logo

README

Currently Apple OSX has deprecated Modern OpenGL and only supports OpenGL 4.1 core profiles with future deprecation on modern M1 chipsets. Currently all render routines run throuhg OpenGL although the calls have been wrapped in an API and interface. Future updates could theoretically support OpenGL rendering. Proper support for abstract rendering interfaces require further decoupling and refactors which are not being supported at this time.

Since OSX Darwin builds do not support OpenGL 4.3 (GL COMPUTE SHADER) profiles efforts have been made to split the project builds between Darwin and all other builds. Path separators however are currently not windows compatible although a refactor in the future could add support for windows. OSX Darwin Builds leverage the OpenCL glow build interfaces for GPU support

OVERVIEW

Diesel SPH develops a fluid modeling framework in Go language with environment render capabilities. The API functionality is intended to be exposed to Electron API viewports and therefore high level API requests respond to TCP hanlders. Screeshot

Primary Requirements

  • Asset Management / Render Controls / Task Organizing / Event Arch
  • Advanced Lighting / Shadows both realtime and offline render capabilities
  • Areal/Volumetric Real Time Lighting / Ambient Occlusions / Light Pre-Processing
  • Advanced Volumetric Rendering
  • GLTF Advanced 3D Scenes & Assets
  • SPH/Fluid Grid Interface Solvers
  • SPH/Fluid Solver GPU Computation Exports
  • SPH/Fluid Implicit Collision Technqiues / SDF Processing
  • SPH/Fluid Surfaces
  • Fluid Animation Export
  • Modular Scene Assembly

For OpenGL 4.1

$ go get -u github.com/go-gl/gl/v4.1-core/gl

For GLFW 3.2

$ go get github.com/go-gl/glfw/v3.2/glfw

BRANCHES

main - Latest working build

Documentation

The Go Gopher

There is no documentation for this package.

Directories

Path Synopsis
gpu
math
sph
glr
lsh
Voxel Array Based Storage Structure O1 Lookup / Edit Times Using Voxel Index Bucket Technique Voxel Array Runs an Update Thread To Continuously Edit Particle Position Indexes
Voxel Array Based Storage Structure O1 Lookup / Edit Times Using Voxel Index Bucket Technique Voxel Array Runs an Update Thread To Continuously Edit Particle Position Indexes

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