Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type APIError ¶
type APIError struct { // status Status *Status `json:"status,omitempty"` }
APIError API error swagger:model APIError
func (*APIError) MarshalBinary ¶
MarshalBinary interface implementation
func (*APIError) UnmarshalBinary ¶
UnmarshalBinary interface implementation
type ChampionInfo ¶
type ChampionInfo struct { // free champion ids FreeChampionIds []int32 `json:"freeChampionIds"` // free champion ids for new players FreeChampionIdsForNewPlayers []int32 `json:"freeChampionIdsForNewPlayers"` // max new player level MaxNewPlayerLevel int32 `json:"maxNewPlayerLevel,omitempty"` }
ChampionInfo champion info swagger:model ChampionInfo
func (*ChampionInfo) MarshalBinary ¶
func (m *ChampionInfo) MarshalBinary() ([]byte, error)
MarshalBinary interface implementation
func (*ChampionInfo) UnmarshalBinary ¶
func (m *ChampionInfo) UnmarshalBinary(b []byte) error
UnmarshalBinary interface implementation
type ChampionMastery ¶
type ChampionMastery struct { // Champion ID // Read Only: true ChampionID int64 `json:"championId,omitempty"` // Champion level for specified player and champion combination // Read Only: true ChampionLevel int32 `json:"championLevel,omitempty"` // Total number of champion points for this player and champion combination - they are used to determine championLevel // Read Only: true ChampionPoints int32 `json:"championPoints,omitempty"` // Number of points earned since current level has been achieved // Read Only: true ChampionPointsSinceLastLevel int64 `json:"championPointsSinceLastLevel,omitempty"` // Number of points needed to achieve next level. Zero if player reached maximum champion level for this champion // Read Only: true ChampionPointsUntilNextLevel int64 `json:"championPointsUntilNextLevel,omitempty"` // Is chest granted for this champion or not in current season // Read Only: true ChestGranted *bool `json:"chestGranted,omitempty"` // Last time this champion was played by this player - in Unix milliseconds time format // Read Only: true LastPlayTime int64 `json:"lastPlayTime,omitempty"` // Summoner ID (Encrypted) // Read Only: true SummonerID string `json:"summonerId,omitempty"` // The token earned for this champion to levelup // Read Only: true TokensEarned int32 `json:"tokensEarned,omitempty"` }
ChampionMastery Contains single Champion Mastery information for player and champion combination swagger:model ChampionMastery
func (*ChampionMastery) MarshalBinary ¶
func (m *ChampionMastery) MarshalBinary() ([]byte, error)
MarshalBinary interface implementation
func (*ChampionMastery) UnmarshalBinary ¶
func (m *ChampionMastery) UnmarshalBinary(b []byte) error
UnmarshalBinary interface implementation
type LeagueEntry ¶
type LeagueEntry struct { // fresh blood // Read Only: true FreshBlood *bool `json:"freshBlood,omitempty"` // hot streak // Read Only: true HotStreak *bool `json:"hotStreak,omitempty"` // inactive // Read Only: true Inactive *bool `json:"inactive,omitempty"` // league Id // Read Only: true LeagueID string `json:"leagueId,omitempty"` // league points // Read Only: true LeaguePoints int32 `json:"leaguePoints,omitempty"` // Losing team on Summoners Rift. Second through eighth placement in Teamfight Tactics. // Read Only: true Losses int32 `json:"losses,omitempty"` // mini series MiniSeries *MiniSeries `json:"miniSeries,omitempty"` // queue type // Read Only: true QueueType string `json:"queueType,omitempty"` // rank // Read Only: true Rank string `json:"rank,omitempty"` // Summoner ID (Encrypted) // Read Only: true SummonerID string `json:"summonerId,omitempty"` // summoner name // Read Only: true SummonerName string `json:"summonerName,omitempty"` // tier // Read Only: true Tier string `json:"tier,omitempty"` // veteran // Read Only: true Veteran *bool `json:"veteran,omitempty"` // Winning team on Summoners Rift. First placement in Teamfight Tactics. // Read Only: true Wins int32 `json:"wins,omitempty"` }
LeagueEntry league entry swagger:model LeagueEntry
func (*LeagueEntry) MarshalBinary ¶
func (m *LeagueEntry) MarshalBinary() ([]byte, error)
MarshalBinary interface implementation
func (*LeagueEntry) UnmarshalBinary ¶
func (m *LeagueEntry) UnmarshalBinary(b []byte) error
UnmarshalBinary interface implementation
type LeagueItem ¶
type LeagueItem struct { // fresh blood // Read Only: true FreshBlood *bool `json:"freshBlood,omitempty"` // hot streak // Read Only: true HotStreak *bool `json:"hotStreak,omitempty"` // inactive // Read Only: true Inactive *bool `json:"inactive,omitempty"` // league points // Read Only: true LeaguePoints int32 `json:"leaguePoints,omitempty"` // Losing team on Summoners Rift. Second through eighth placement in Teamfight Tactics // Read Only: true Losses int32 `json:"losses,omitempty"` // mini series MiniSeries *MiniSeries `json:"miniSeries,omitempty"` // rank // Read Only: true Rank string `json:"rank,omitempty"` // Player's summonerId (Encrypted) // Read Only: true SummonerID string `json:"summonerId,omitempty"` // summoner name // Read Only: true SummonerName string `json:"summonerName,omitempty"` // veteran // Read Only: true Veteran *bool `json:"veteran,omitempty"` // Winning team on Summoners Rift. First placement in Teamfight Tactics // Read Only: true Wins int32 `json:"wins,omitempty"` }
LeagueItem league item swagger:model LeagueItem
func (*LeagueItem) MarshalBinary ¶
func (m *LeagueItem) MarshalBinary() ([]byte, error)
MarshalBinary interface implementation
func (*LeagueItem) UnmarshalBinary ¶
func (m *LeagueItem) UnmarshalBinary(b []byte) error
UnmarshalBinary interface implementation
type LeagueList ¶
type LeagueList struct { // entries // Read Only: true Entries []*LeagueItem `json:"entries"` // league Id // Read Only: true LeagueID string `json:"leagueId,omitempty"` // name // Read Only: true Name string `json:"name,omitempty"` // queue // Read Only: true Queue string `json:"queue,omitempty"` // tier // Read Only: true Tier string `json:"tier,omitempty"` }
LeagueList league list swagger:model LeagueList
func (*LeagueList) MarshalBinary ¶
func (m *LeagueList) MarshalBinary() ([]byte, error)
MarshalBinary interface implementation
func (*LeagueList) UnmarshalBinary ¶
func (m *LeagueList) UnmarshalBinary(b []byte) error
UnmarshalBinary interface implementation
type MiniSeries ¶
type MiniSeries struct { // losses // Read Only: true Losses int32 `json:"losses,omitempty"` // progress // Read Only: true Progress string `json:"progress,omitempty"` // target // Read Only: true Target int32 `json:"target,omitempty"` // wins // Read Only: true Wins int32 `json:"wins,omitempty"` }
MiniSeries mini series swagger:model MiniSeries
func (*MiniSeries) MarshalBinary ¶
func (m *MiniSeries) MarshalBinary() ([]byte, error)
MarshalBinary interface implementation
func (*MiniSeries) UnmarshalBinary ¶
func (m *MiniSeries) UnmarshalBinary(b []byte) error
UnmarshalBinary interface implementation
type Status ¶
type Status struct { // message // Read Only: true Message string `json:"message,omitempty"` // status code // Read Only: true StatusCode int32 `json:"status_code,omitempty"` }
Status status swagger:model Status
func (*Status) MarshalBinary ¶
MarshalBinary interface implementation
func (*Status) UnmarshalBinary ¶
UnmarshalBinary interface implementation