Documentation ¶ Index ¶ func NewAudio() ecs.System func NewInput() ecs.System func NewRendering(width, height int32, title string) ecs.System type Audio func (s *Audio) Process(entityManager *ecs.EntityManager) (state int) func (s *Audio) Setup() func (s *Audio) Teardown() Constants ¶ This section is empty. Variables ¶ This section is empty. Functions ¶ func NewAudio ¶ func NewAudio() ecs.System NewAudio ... func NewInput ¶ func NewInput() ecs.System NewInput ... func NewRendering ¶ func NewRendering(width, height int32, title string) ecs.System New2DRendering ... Types ¶ type Audio ¶ type Audio struct { // contains filtered or unexported fields } Audio ... func (*Audio) Process ¶ func (s *Audio) Process(entityManager *ecs.EntityManager) (state int) Process ... func (*Audio) Setup ¶ func (s *Audio) Setup() Setup ... func (*Audio) Teardown ¶ func (s *Audio) Teardown() Teardown ... Source Files ¶ View all Source files audio.go input.go rendering.go Click to show internal directories. Click to hide internal directories.