A naive experiment with GRPC to have a sort of non-playable game utilizing separate "living" entity instances that intercommunicate to better themselves and advance before dying.
Peerworld is a place without dimension or physical space - all entities live in a void where they are all aware of one another via the GameLeader - who acts as an exchange and record keeper.
Peers are born, and have a life span. Throughout their life they will grow, accumulate wealth, and interact with one another in their pursuit of various goals. They will spawn children who will inherit traits.
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