Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type BattleTable ¶
type BattleTable struct { BattleID int `column:"battle_id" db:"unique"` Lobby string `column:"lobby` Rule string `column:"rule"` }
func (*BattleTable) TableName ¶
func (b *BattleTable) TableName() string
type DBHandle ¶
func CreateDBHandle ¶
CreateDBHandle return DBHandler which provide DB Access
func (*DBHandle) InsertBattle ¶
func (*DBHandle) PrepareBattle ¶
type InkClient ¶
func CreateClient ¶
func CreateClient() *InkClient
func (*InkClient) GetBattleOlderThan ¶
func (*InkClient) GetRecentBattle ¶
func (*InkClient) GetWeaponKeyList ¶
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