player

package
v0.0.0-...-32e38c6 Latest Latest
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Published: Sep 13, 2020 License: MIT Imports: 18 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	FreeLotQuantities = map[int]int{10820001: 5, 10600033: 10, 10600036: 10, 17500346: 5, 10600057: 5}
	PaidLotQuantities = map[int]int{92000001: 5, 92000011: 5, 10820001: 5, 17500346: 10, 10601023: 20, 10601024: 20, 10601007: 50, 10601008: 50, 10600057: 10,
		17502966: 5, 17502967: 5, 243: 3}

	BATTLE_MODE         = utils.Packet{0xAA, 0x55, 0x04, 0x00, 0x43, 0x00, 0x55, 0xAA}
	MEDITATION_MODE     = utils.Packet{0xAA, 0x55, 0x05, 0x00, 0x82, 0x05, 0x00, 0x55, 0xAA}
	TACTICAL_SPACE_MENU = utils.Packet{0xAA, 0x55, 0x03, 0x00, 0x50, 0x01, 0x01, 0x55, 0xAA, 0xAA, 0x55, 0x05, 0x00, 0x28, 0xFF, 0x00, 0x00, 0x00, 0x55, 0xAA}
	TACTICAL_SPACE_TP   = utils.Packet{0xAA, 0x55, 0x07, 0x00, 0x01, 0xB9, 0x0A, 0x00, 0x00, 0x00, 0x01, 0x55, 0xAA}
	OPEN_LOT            = utils.Packet{0xAA, 0x55, 0x0C, 0x00, 0xA2, 0x01, 0x32, 0x00, 0x00, 0x00, 0x00, 0x01, 0x55, 0xAA}
	SELECTION_CHANGED   = utils.Packet{0xAA, 0x55, 0x09, 0x00, 0xCF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0xAA}
	PVP_REQUEST         = utils.Packet{0xAA, 0x55, 0x04, 0x00, 0x2A, 0x01, 0x55, 0xAA}
	PVP_STARTED         = utils.Packet{0xAA, 0x55, 0x0A, 0x00, 0x2A, 0x02, 0x55, 0xAA}
)
View Source
var (
	ATTACKED      = utils.Packet{0xAA, 0x55, 0x0C, 0x00, 0x41, 0x01, 0x0D, 0x02, 0x01, 0x00, 0x00, 0x00, 0x55, 0xAA}
	INST_ATTACKED = utils.Packet{0xAA, 0x55, 0x0C, 0x00, 0x41, 0x01, 0x0D, 0x02, 0x01, 0x00, 0x00, 0x00, 0x55, 0xAA}
)
View Source
var (
	CHAT_MESSAGE  = utils.Packet{0xAA, 0x55, 0x00, 0x00, 0x00, 0x55, 0xAA}
	SHOUT_MESSAGE = utils.Packet{0xAA, 0x55, 0x00, 0x00, 0x71, 0x0E, 0x00, 0x00, 0x55, 0xAA}
	ANNOUNCEMENT  = utils.Packet{0xAA, 0x55, 0x00, 0x00, 0x71, 0x06, 0x00, 0x55, 0xAA}
)
View Source
var (
	CREATED_GUILD       = utils.Packet{0xAA, 0x55, 0x00, 0x00, 0x83, 0x01, 0x0A, 0x00, 0x00, 0x55, 0xAA}
	EXPELLED_FROM_GUILD = utils.Packet{0xAA, 0x55, 0x06, 0x00, 0x83, 0x02, 0x55, 0xAA}
	GUILD_REQUEST       = utils.Packet{0xAA, 0x55, 0x00, 0x00, 0x83, 0x03, 0x0A, 0x00, 0x05, 0x55, 0xAA}
	NEW_GUILD_MEMBER    = utils.Packet{0xAA, 0x55, 0x00, 0x00, 0x83, 0x05, 0x00, 0x01, 0x10, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x35,
		0x02, 0x01, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x32, 0x30, 0x31, 0x38, 0x2D, 0x30, 0x38, 0x2D, 0x32, 0x36, 0x00, 0x55, 0xAA}
		0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0xAA}
	MEMBER_EXPELLED = utils.Packet{0xAA, 0x55, 0x06, 0x00, 0x83, 0x07, 0x55, 0xAA}
)
View Source
var (
	GET_GOLD       = utils.Packet{0xAA, 0x55, 0x0A, 0x00, 0x57, 0x0B, 0x55, 0xAA}
	ITEMS_COMBINED = utils.Packet{0xAA, 0x55, 0x10, 0x00, 0x59, 0x06, 0x0A, 0x00, 0x00, 0x00, 0x55, 0xAA}
	ARRANGE_ITEM   = utils.Packet{0xAA, 0x55, 0x32, 0x00, 0x78, 0x02, 0x00, 0xA2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0xAA}

	ARRANGE_BANK_ITEM = utils.Packet{0xAA, 0x55, 0x2F, 0x00, 0x80, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0xAA}

	CLOSE_HT_MENU = utils.Packet{0xAA, 0x55, 0x04, 0x00, 0x64, 0x02, 0x0A, 0x00, 0x55, 0xAA}
	OPEN_HT_MENU  = utils.Packet{0xAA, 0x55, 0x04, 0x00, 0x64, 0x01, 0x0A, 0x00, 0x55, 0xAA}
	GET_CASH      = utils.Packet{0xAA, 0x55, 0x0C, 0x00, 0x64, 0x03, 0x0A, 0x00, 0x55, 0xAA}
	BUY_HT_ITEM   = utils.Packet{0xAA, 0x55, 0x38, 0x00, 0x64, 0x04, 0x0A, 0x00, 0x07, 0xA2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0xAA}
	REPLACE_HT_ITEM = utils.Packet{0xAA, 0x55, 0x0A, 0x00, 0x59, 0x40, 0x0A, 0x00, 0x55, 0xAA}
	HT_VISIBILITY   = utils.Packet{0xAA, 0x55, 0x06, 0x00, 0x59, 0x11, 0x0A, 0x00, 0x01, 0x00, 0x55, 0xAA}
)
View Source
var (
	PARTY_REQUEST          = utils.Packet{0xAA, 0x55, 0x00, 0x00, 0x52, 0x01, 0x0A, 0x00, 0x00, 0x21, 0x55, 0xAA}
	PARTY_REQUEST_REJECTED = utils.Packet{0xAA, 0x55, 0x04, 0x00, 0x52, 0x02, 0x52, 0x03, 0x55, 0xAA}
	EXPEL_PARTY_MEMBER     = utils.Packet{0xAA, 0x55, 0x08, 0x00, 0x52, 0x06, 0x0A, 0x00, 0x55, 0xAA}
)
View Source
var (
	OPEN_SALE_MENU = utils.Packet{0xAA, 0x55, 0x05, 0x00, 0x55, 0x09, 0x0A, 0x00, 0x00, 0x55, 0xAA}
	OPEN_BUY_MENU  = utils.Packet{0xAA, 0x55, 0x05, 0x00, 0x68, 0x09, 0x0A, 0x00, 0x00, 0x55, 0xAA}
)
View Source
var (
	CHARACTER_MENU = utils.Packet{0xAA, 0x55, 0x03, 0x00, 0x09, 0x09, 0x00, 0x55, 0xAA}
	SERVER_MENU    = utils.Packet{0xAA, 0x55, 0x03, 0x00, 0x09, 0x08, 0x00, 0x55, 0xAA}
	QUIT_GAME      = utils.Packet{0xAA, 0x55, 0x05, 0x00, 0x21, 0x02, 0x00, 0x55, 0xAA}
)
View Source
var (
	SEND_TRADE_REQUEST     = utils.Packet{0xAA, 0x55, 0x06, 0x00, 0x53, 0x01, 0x0A, 0x00, 0x55, 0xAA}
	TRADE_REQUEST_ACCEPTED = utils.Packet{0xAA, 0x55, 0x04, 0x00, 0x53, 0x02, 0x0A, 0x00, 0x55, 0xAA}
	TRADE_ITEM_ADDED       = utils.Packet{0xAA, 0x55, 0x33, 0x00, 0x53, 0x04, 0x0A, 0x00, 0x00, 0x00, 0xA2, 0x00, 0x00, 0x00, 0x00, 0x55, 0xAA}
	TRADE_GOLD_ADDED       = utils.Packet{0xAA, 0x55, 0x0E, 0x00, 0x53, 0x06, 0x0A, 0x00, 0x55, 0xAA}
	TRADE_ITEM_REMOVED     = utils.Packet{0xAA, 0x55, 0x07, 0x00, 0x53, 0x08, 0x0A, 0x00, 0x00, 0x55, 0xAA}
	TRADE_ACCEPTED         = utils.Packet{0xAA, 0x55, 0x07, 0x00, 0x53, 0x09, 0x0A, 0x00, 0x01, 0x55, 0xAA}
	TRADE_REJECTED         = utils.Packet{0xAA, 0x55, 0x07, 0x00, 0x53, 0x09, 0x0A, 0x00, 0x00, 0x55, 0xAA}
	TRADE_COMPLETED        = utils.Packet{0xAA, 0x55, 0x00, 0x00, 0x53, 0x10, 0x0A, 0x00, 0x00, 0x55, 0xAA}
)
View Source
var (
	CHARACTER_MOVEMENT = utils.Packet{0xAA, 0x55, 0x22, 0x00, 0x22, 0x01, 0x00, 0x00, 0x00, 0x00, 0xC8, 0xB0, 0xFE, 0xBE, 0x00, 0x00, 0x55, 0xAA}
)
View Source
var (
	STAT_ADDED = utils.Packet{0xAA, 0x55, 0x0B, 0x00, 0x75, 0x00, 0x01, 0x55, 0xAA}
)

Functions

func DealDamageToPlayer

func DealDamageToPlayer(s *database.Socket, enemy *database.Character, dmg int)

Types

type AcceptTradeHandler

type AcceptTradeHandler struct{}

func (*AcceptTradeHandler) Handle

func (h *AcceptTradeHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type ActivateTimeLimitedItemHandler

type ActivateTimeLimitedItemHandler struct{}

func (*ActivateTimeLimitedItemHandler) Handle

func (h *ActivateTimeLimitedItemHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type ActivateTimeLimitedItemHandler2

type ActivateTimeLimitedItemHandler2 struct{}

func (*ActivateTimeLimitedItemHandler2) Handle

func (h *ActivateTimeLimitedItemHandler2) Handle(s *database.Socket, data []byte) ([]byte, error)

type AddStatHandler

type AddStatHandler struct {
	// contains filtered or unexported fields
}

func (*AddStatHandler) Handle

func (h *AddStatHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type AddTradeGoldHandler

type AddTradeGoldHandler struct{}

func (*AddTradeGoldHandler) Handle

func (h *AddTradeGoldHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type AddTradeItemHandler

type AddTradeItemHandler struct{}

func (*AddTradeItemHandler) Handle

func (h *AddTradeItemHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type AidHandler

type AidHandler struct{}

func (*AidHandler) Handle

func (h *AidHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type ArrangeBankHandler

type ArrangeBankHandler struct{}

func (*ArrangeBankHandler) Handle

func (h *ArrangeBankHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type ArrangeInventoryHandler

type ArrangeInventoryHandler struct{}

func (*ArrangeInventoryHandler) Handle

func (h *ArrangeInventoryHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type AttackHandler

type AttackHandler struct{}

func (*AttackHandler) Handle

func (h *AttackHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type BattleModeHandler

type BattleModeHandler struct{}

func (*BattleModeHandler) Handle

func (h *BattleModeHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type BuyHTItemHandler

type BuyHTItemHandler struct{}

func (*BuyHTItemHandler) Handle

func (h *BuyHTItemHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type BuySaleItemHandler

type BuySaleItemHandler struct{}

func (*BuySaleItemHandler) Handle

func (h *BuySaleItemHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type CancelTradeHandler

type CancelTradeHandler struct{}

func (*CancelTradeHandler) Handle

func (h *CancelTradeHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type CastMonkSkillHandler

type CastMonkSkillHandler struct{}

func (*CastMonkSkillHandler) Handle

func (h *CastMonkSkillHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type CastSkillHandler

type CastSkillHandler struct{}

func (*CastSkillHandler) Handle

func (h *CastSkillHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type ChangeGuildLogoHandler

type ChangeGuildLogoHandler struct{}

func (*ChangeGuildLogoHandler) Handle

func (h *ChangeGuildLogoHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type ChangeRoleHandler

type ChangeRoleHandler struct{}

func (*ChangeRoleHandler) Handle

func (h *ChangeRoleHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type CharacterMenuHandler

type CharacterMenuHandler struct {
}

func (*CharacterMenuHandler) Handle

func (h *CharacterMenuHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type ChatHandler

type ChatHandler struct {
	// contains filtered or unexported fields
}

func (*ChatHandler) Handle

func (h *ChatHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

func (*ChatHandler) Shout

func (h *ChatHandler) Shout(s *database.Socket, data []byte) ([]byte, error)

type CloseHTMenuHandler

type CloseHTMenuHandler struct{}

func (*CloseHTMenuHandler) Handle

func (h *CloseHTMenuHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type CloseSaleHandler

type CloseSaleHandler struct{}

func (*CloseSaleHandler) Handle

func (h *CloseSaleHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type CombineItemsHandler

type CombineItemsHandler struct{}

func (*CombineItemsHandler) Handle

func (h *CombineItemsHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type CreateGuildHandler

type CreateGuildHandler struct{}

func (*CreateGuildHandler) Handle

func (h *CreateGuildHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type DealDamageHandler

type DealDamageHandler struct{}

func (*DealDamageHandler) Handle

func (h *DealDamageHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type DepositHandler

type DepositHandler struct{}

func (*DepositHandler) Handle

func (h *DepositHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type DestroyItemHandler

type DestroyItemHandler struct{}

func (*DestroyItemHandler) Handle

func (h *DestroyItemHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type DowngradePassiveSkillHandler

type DowngradePassiveSkillHandler struct{}

func (*DowngradePassiveSkillHandler) Handle

func (h *DowngradePassiveSkillHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type DowngradeSkillHandler

type DowngradeSkillHandler struct{}

func (*DowngradeSkillHandler) Handle

func (h *DowngradeSkillHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type DressUpHandler

type DressUpHandler struct{}

func (*DressUpHandler) Handle

func (h *DressUpHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type EnterGateHandler

type EnterGateHandler struct{}

func (*EnterGateHandler) Handle

func (h *EnterGateHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type ExpelFromGuildHandler

type ExpelFromGuildHandler struct{}

func (*ExpelFromGuildHandler) Handle

func (h *ExpelFromGuildHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type ExpelFromPartyHandler

type ExpelFromPartyHandler struct{}

func (*ExpelFromPartyHandler) Handle

func (h *ExpelFromPartyHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type GetGoldHandler

type GetGoldHandler struct {
	// contains filtered or unexported fields
}

func (*GetGoldHandler) Handle

func (ggh *GetGoldHandler) Handle(s *database.Socket) ([]byte, error)

type GetInventoryHandler

type GetInventoryHandler struct{}

func (*GetInventoryHandler) Handle

func (gih *GetInventoryHandler) Handle(s *database.Socket) ([]byte, error)

type GetStatsHandler

type GetStatsHandler struct {
}

func (*GetStatsHandler) Handle

func (gsh *GetStatsHandler) Handle(s *database.Socket) ([]byte, error)

type GuildRequestHandler

type GuildRequestHandler struct{}

func (*GuildRequestHandler) Handle

func (h *GuildRequestHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type HolyWaterUpgradeHandler

type HolyWaterUpgradeHandler struct{}

func (*HolyWaterUpgradeHandler) Handle

func (h *HolyWaterUpgradeHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type InTacticalSpaceTPHandler

type InTacticalSpaceTPHandler struct{}

func (*InTacticalSpaceTPHandler) Handle

func (h *InTacticalSpaceTPHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type InstantAttackHandler

type InstantAttackHandler struct{}

func (*InstantAttackHandler) Handle

func (h *InstantAttackHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type LeaveGuildHandler

type LeaveGuildHandler struct{}

func (*LeaveGuildHandler) Handle

func (h *LeaveGuildHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type LeavePartyHandler

type LeavePartyHandler struct{}

func (*LeavePartyHandler) Handle

func (h *LeavePartyHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type LootHandler

type LootHandler struct {
}

func (*LootHandler) Handle

func (h *LootHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type MeditationHandler

type MeditationHandler struct{}

func (*MeditationHandler) Handle

func (h *MeditationHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type MovementHandler

type MovementHandler struct {
}

func (*MovementHandler) Handle

func (h *MovementHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type OpenBoxHandler

type OpenBoxHandler struct{}

func (*OpenBoxHandler) Handle

func (h *OpenBoxHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type OpenBoxHandler2

type OpenBoxHandler2 struct{}

func (*OpenBoxHandler2) Handle

func (h *OpenBoxHandler2) Handle(s *database.Socket, data []byte) ([]byte, error)

type OpenBuyMenuHandler

type OpenBuyMenuHandler struct{}

func (*OpenBuyMenuHandler) Handle

func (h *OpenBuyMenuHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type OpenHTMenuHandler

type OpenHTMenuHandler struct{}

func (*OpenHTMenuHandler) Handle

func (h *OpenHTMenuHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type OpenLotHandler

type OpenLotHandler struct{}

func (*OpenLotHandler) Handle

func (h *OpenLotHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type OpenSaleHandler

type OpenSaleHandler struct{}

func (*OpenSaleHandler) Handle

func (h *OpenSaleHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type OpenSaleMenuHandler

type OpenSaleMenuHandler struct{}

func (*OpenSaleMenuHandler) Handle

func (h *OpenSaleMenuHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type OpenTacticalSpaceHandler

type OpenTacticalSpaceHandler struct{}

func (*OpenTacticalSpaceHandler) Handle

func (h *OpenTacticalSpaceHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type QuitGameHandler

type QuitGameHandler struct {
}

func (*QuitGameHandler) Handle

func (h *QuitGameHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type RemoveBuffHandler

type RemoveBuffHandler struct{}

func (*RemoveBuffHandler) Handle

func (h *RemoveBuffHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type RemoveItemHandler

type RemoveItemHandler struct{}

func (*RemoveItemHandler) Handle

func (h *RemoveItemHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type RemovePassiveSkillHandler

type RemovePassiveSkillHandler struct{}

func (*RemovePassiveSkillHandler) Handle

func (h *RemovePassiveSkillHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type RemoveSkillHandler

type RemoveSkillHandler struct{}

func (*RemoveSkillHandler) Handle

func (h *RemoveSkillHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type RemoveTradeItemHandler

type RemoveTradeItemHandler struct{}

func (*RemoveTradeItemHandler) Handle

func (h *RemoveTradeItemHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type ReplaceHTItemHandler

type ReplaceHTItemHandler struct{}

func (*ReplaceHTItemHandler) Handle

func (h *ReplaceHTItemHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type ReplaceItemHandler

type ReplaceItemHandler struct{}

func (*ReplaceItemHandler) Handle

func (h *ReplaceItemHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type RespawnHandler

type RespawnHandler struct {
}

func (*RespawnHandler) Handle

func (h *RespawnHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type RespondGuildRequestHandler

type RespondGuildRequestHandler struct{}

func (*RespondGuildRequestHandler) Handle

func (h *RespondGuildRequestHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type RespondPartyRequestHandler

type RespondPartyRequestHandler struct{}

func (*RespondPartyRequestHandler) Handle

func (h *RespondPartyRequestHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type RespondPvPRequestHandler

type RespondPvPRequestHandler struct{}

func (*RespondPvPRequestHandler) Handle

func (h *RespondPvPRequestHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type RespondTradeRequestHandler

type RespondTradeRequestHandler struct{}

func (*RespondTradeRequestHandler) Handle

func (h *RespondTradeRequestHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type SaveSlotbarHandler

type SaveSlotbarHandler struct {
}

func (*SaveSlotbarHandler) Handle

func (h *SaveSlotbarHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type SendPartyRequestHandler

type SendPartyRequestHandler struct{}

func (*SendPartyRequestHandler) Handle

func (h *SendPartyRequestHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type SendPvPRequestHandler

type SendPvPRequestHandler struct{}

func (*SendPvPRequestHandler) Handle

func (h *SendPvPRequestHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type SendTradeRequestHandler

type SendTradeRequestHandler struct{}

func (*SendTradeRequestHandler) Handle

func (h *SendTradeRequestHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type ServerMenuHandler

type ServerMenuHandler struct {
}

func (*ServerMenuHandler) Handle

func (h *ServerMenuHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type SplitItemHandler

type SplitItemHandler struct{}

func (*SplitItemHandler) Handle

func (h *SplitItemHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type SwapItemsHandler

type SwapItemsHandler struct{}

func (*SwapItemsHandler) Handle

func (h *SwapItemsHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type SwitchWeaponHandler

type SwitchWeaponHandler struct{}

func (*SwitchWeaponHandler) Handle

func (h *SwitchWeaponHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type TacticalSpaceTPHandler

type TacticalSpaceTPHandler struct{}

func (*TacticalSpaceTPHandler) Handle

func (h *TacticalSpaceTPHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type TargetSelectionHandler

type TargetSelectionHandler struct{}

func (*TargetSelectionHandler) Handle

func (h *TargetSelectionHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type TogglePetHandler

type TogglePetHandler struct{}

func (*TogglePetHandler) Handle

func (h *TogglePetHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type TransferSoulHandler

type TransferSoulHandler struct{}

func (*TransferSoulHandler) Handle

func (h *TransferSoulHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type TravelToCastleHandler

type TravelToCastleHandler struct{}

func (*TravelToCastleHandler) Handle

func (h *TravelToCastleHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type UpgradePassiveSkillHandler

type UpgradePassiveSkillHandler struct{}

func (*UpgradePassiveSkillHandler) Handle

func (h *UpgradePassiveSkillHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type UpgradeSkillHandler

type UpgradeSkillHandler struct{}

func (*UpgradeSkillHandler) Handle

func (h *UpgradeSkillHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type UseConsumableHandler

type UseConsumableHandler struct{}

func (*UseConsumableHandler) Handle

func (h *UseConsumableHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type VisitSaleHandler

type VisitSaleHandler struct{}

func (*VisitSaleHandler) Handle

func (h *VisitSaleHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

type WithdrawHandler

type WithdrawHandler struct{}

func (*WithdrawHandler) Handle

func (h *WithdrawHandler) Handle(s *database.Socket, data []byte) ([]byte, error)

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