Documentation ¶
Index ¶
- type Particle
- type Particles
- type WildfireWrap
- func (wildfireWrap *WildfireWrap) Destroy()
- func (wildfireWrap *WildfireWrap) Initialize(sdlWrap *sdlex.SdlWrap, handle *backend.Handle) error
- func (wildfireWrap *WildfireWrap) IsReady() bool
- func (wildfireWrap *WildfireWrap) Particles() *Particles
- func (wildfireWrap *WildfireWrap) Render(sdlWrap *sdlex.SdlWrap, handle *backend.Handle) error
- func (wildfireWrap *WildfireWrap) RenderParticles(sdlWrap *sdlex.SdlWrap) error
- func (wildfireWrap *WildfireWrap) RenderParticlesByColor(sdlWrap *sdlex.SdlWrap, color backend.Color, points []sdl.Point) error
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Particles ¶
type Particles struct {
// contains filtered or unexported fields
}
func (*Particles) LoadParticles ¶
type WildfireWrap ¶
type WildfireWrap struct {
// contains filtered or unexported fields
}
func MakeWildfireWrap ¶
func MakeWildfireWrap() *WildfireWrap
func (*WildfireWrap) Destroy ¶
func (wildfireWrap *WildfireWrap) Destroy()
func (*WildfireWrap) Initialize ¶
func (*WildfireWrap) IsReady ¶
func (wildfireWrap *WildfireWrap) IsReady() bool
func (*WildfireWrap) Particles ¶
func (wildfireWrap *WildfireWrap) Particles() *Particles
func (*WildfireWrap) RenderParticles ¶
func (wildfireWrap *WildfireWrap) RenderParticles(sdlWrap *sdlex.SdlWrap) error
func (*WildfireWrap) RenderParticlesByColor ¶
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