model

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Published: Dec 8, 2023 License: Apache-2.0 Imports: 30 Imported by: 0

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Overview

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Cluster

type Cluster struct {
	// contains filtered or unexported fields
}

func NewCluster

func NewCluster() *Cluster

func (*Cluster) AddNode

func (c *Cluster) AddNode(node *Node) *Node

func (*Cluster) AddPod

func (c *Cluster) AddPod(pod *Pod) (totalPods int)

func (*Cluster) DeleteNode

func (c *Cluster) DeleteNode(providerID string)

func (*Cluster) DeletePod

func (c *Cluster) DeletePod(namespace, name string) (totalPods int)

func (*Cluster) ForEachNode

func (c *Cluster) ForEachNode(f func(n *Node))

func (*Cluster) GetNode

func (c *Cluster) GetNode(providerID string) (*Node, bool)

func (*Cluster) GetNodeByName

func (c *Cluster) GetNodeByName(name string) (*Node, bool)

func (*Cluster) GetPod

func (c *Cluster) GetPod(namespace string, name string) (*Pod, bool)

func (*Cluster) Stats

func (c *Cluster) Stats() Stats

type KeyMap

type KeyMap struct {
	Move  key.Binding
	Page  key.Binding
	Quit  key.Binding
	Enter key.Binding
}

func (KeyMap) FullHelp

func (k KeyMap) FullHelp() [][]key.Binding

FullHelp returns keybindings for the expanded help view. It's part of the key.Map interface.

func (KeyMap) ShortHelp

func (k KeyMap) ShortHelp() []key.Binding

ShortHelp returns keybindings to be shown in the mini help view. It's part of the key.Map interface.

type Node

type Node struct {
	Price float64
	// contains filtered or unexported fields
}

func NewNode

func NewNode(n *v1.Node) *Node

func NewNodeFromNodeClaim

func NewNodeFromNodeClaim(nc *v1beta1.NodeClaim) *Node

func (*Node) Allocatable

func (n *Node) Allocatable() v1.ResourceList

func (*Node) BindPod

func (n *Node) BindPod(pod *Pod)

func (*Node) ComputeLabel

func (n *Node) ComputeLabel(labelName string) string

ComputeLabel computes dynamic labels

func (*Node) Cordoned

func (n *Node) Cordoned() bool

func (*Node) Created

func (n *Node) Created() time.Time

func (*Node) DeletePod

func (n *Node) DeletePod(namespace string, name string)

func (*Node) Deleting

func (n *Node) Deleting() bool

func (*Node) HasPrice

func (n *Node) HasPrice() bool

func (*Node) Hide

func (n *Node) Hide()

func (*Node) InstanceID

func (n *Node) InstanceID() string

func (*Node) InstanceType

func (n *Node) InstanceType() string

func (*Node) IsFargate

func (n *Node) IsFargate() bool

func (*Node) IsOnDemand

func (n *Node) IsOnDemand() bool

func (*Node) IsSpot

func (n *Node) IsSpot() bool

func (*Node) Name

func (n *Node) Name() string

func (*Node) NotReadyTime

func (n *Node) NotReadyTime() time.Time

NotReadyTime is the time that the node went NotReady, or when it was created if it hasn't been marked as NotReady.

func (*Node) NumPods

func (n *Node) NumPods() int

func (*Node) Pods

func (n *Node) Pods() []*Pod

func (*Node) ProviderID

func (n *Node) ProviderID() string

func (*Node) Ready

func (n *Node) Ready() bool

func (*Node) Show

func (n *Node) Show()

func (*Node) Update

func (n *Node) Update(node *v1.Node)

func (*Node) UpdatePrice

func (n *Node) UpdatePrice(pricing *pricing.Provider)

func (*Node) Used

func (n *Node) Used() v1.ResourceList

func (*Node) Visible

func (n *Node) Visible() bool

func (*Node) Zone

func (n *Node) Zone() string

type Pod

type Pod struct {
	// contains filtered or unexported fields
}

Pod is our pod model used for internal storage and display

func NewPod

func NewPod(n *v1.Pod) *Pod

NewPod constructs a pod model based off of the K8s pod object

func (*Pod) FargateCapacityProvisioned

func (p *Pod) FargateCapacityProvisioned() (float64, float64, bool)

func (*Pod) IsScheduled

func (p *Pod) IsScheduled() bool

IsScheduled returns true if the pod has been scheduled to a node

func (*Pod) Name

func (p *Pod) Name() string

Name returns the name of the pod

func (*Pod) Namespace

func (p *Pod) Namespace() string

Namespace returns the namespace of the pod

func (*Pod) NodeName

func (p *Pod) NodeName() string

NodeName returns the node that the pod is scheduled against, or an empty string

func (*Pod) Phase

func (p *Pod) Phase() v1.PodPhase

Phase returns the pod phase

func (*Pod) Requested

func (p *Pod) Requested() v1.ResourceList

Requested returns the sum of the resources requested by the pod. This doesn't include any init containers as we are interested in the steady state usage of the pod

func (*Pod) Update

func (p *Pod) Update(pod *v1.Pod)

Update updates the pod model, replacing it with a shallow copy of the provided pod

type Stats

type Stats struct {
	NumNodes             int
	AllocatableResources v1.ResourceList
	UsedResources        v1.ResourceList
	PercentUsedResoruces map[v1.ResourceName]float64
	Nodes                []*Node
	TotalPods            int
	PodsByPhase          map[v1.PodPhase]int
	BoundPodCount        int
	TotalPrice           float64
}

type Style

type Style struct {
	// contains filtered or unexported fields
}

func ParseStyle

func ParseStyle(style string) (*Style, error)

type UIModel

type UIModel struct {
	// contains filtered or unexported fields
}

func NewUIModel

func NewUIModel(extraLabels []string, nodeSort string, style *Style, copyInstanceID bool) *UIModel

func (*UIModel) Cluster

func (u *UIModel) Cluster() *Cluster

func (*UIModel) Init

func (u *UIModel) Init() tea.Cmd

func (*UIModel) Keys

func (u *UIModel) Keys() KeyMap

func (*UIModel) SelectedNode

func (u *UIModel) SelectedNode() *Node

func (*UIModel) SelectedNodeName

func (u *UIModel) SelectedNodeName() string

func (*UIModel) SetResources

func (u *UIModel) SetResources(resources []string)

func (*UIModel) Stats

func (u *UIModel) Stats() Stats

func (*UIModel) Update

func (u *UIModel) Update(msg tea.Msg) (tea.Model, tea.Cmd)

func (*UIModel) View

func (u *UIModel) View() string

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