cmd

package
v1.0.142 Latest Latest
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Published: Aug 23, 2018 License: MIT Imports: 28 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	// BuildVersion contains the version information for the app
	BuildVersion = "Unknown"

	// CommitID is the git commitId for the app.  It's filled in as
	// part of the automated build
	CommitID string
)
View Source
var (

	// ProblemWithConfigFile indicates whether or not there was a problem
	// loading the config
	ProblemWithConfigFile bool
)
View Source
var RootCmd = &cobra.Command{
	Use:   "appliance-monitor",
	Short: "A service to monitor appliances and provide notifications",
	Long: `Appliance monitor is a REST service to monitor appliances 
using vibration and temperature sensors.  It provides notification 
services, the ability to get recent activity, and wifi configuration
services.`,
}

RootCmd represents the base command when called without any subcommands

Functions

func Asset added in v1.0.60

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir added in v1.0.60

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo added in v1.0.60

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames added in v1.0.60

func AssetNames() []string

AssetNames returns the names of the assets.

func Execute

func Execute()

Execute adds all child commands to the root command sets flags appropriately. This is called by main.main(). It only needs to happen once to the rootCmd.

func MustAsset added in v1.0.60

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset added in v1.0.60

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets added in v1.0.60

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

This section is empty.

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