Documentation ¶
Index ¶
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Execute()
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
This section is empty.
Variables ¶
var ( // BuildVersion contains the version information for the app BuildVersion = "Unknown" // CommitID is the git commitId for the app. It's filled in as // part of the automated build CommitID string )
var ( // ProblemWithConfigFile indicates whether or not there was a problem // loading the config ProblemWithConfigFile bool )
var RootCmd = &cobra.Command{
Use: "appliance-monitor",
Short: "A service to monitor appliances and provide notifications",
Long: `Appliance monitor is a REST service to monitor appliances
using vibration and temperature sensors. It provides notification
services, the ability to get recent activity, and wifi configuration
services.`,
}
RootCmd represents the base command when called without any subcommands
Functions ¶
func Asset ¶ added in v1.0.60
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶ added in v1.0.60
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶ added in v1.0.60
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetNames ¶ added in v1.0.60
func AssetNames() []string
AssetNames returns the names of the assets.
func Execute ¶
func Execute()
Execute adds all child commands to the root command sets flags appropriately. This is called by main.main(). It only needs to happen once to the rootCmd.
func MustAsset ¶ added in v1.0.60
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶ added in v1.0.60
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶ added in v1.0.60
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.