lazylru

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Published: Mar 11, 2020 License: MIT Imports: 6 Imported by: 0

README

LazyLRU: An in-memory cache with limited locking

Build status: CircleCI

This is a cache implementation that uses a hash table for lookups and a priority queue to approximate LRU. Appromimate because the usage is not updated on every get. Rather, items close to the head of the queue, those most likely to be read again and least likely to age out, are not updated. This assumption does not hold under every condition -- if the cache is undersized and churning a lot, this implementation will perform worse than an LRU that updates on every read.

What makes this one different

The reason for the occasional updates is not because the updates themselves are expensive -- the heap-based implementation keeps it quite cheap. Rather, it is the exclusive locking required during that move that drove this design. The lock is more expensive than the move by a wide margin, but is required in concurrent access scenarios. This implementation uses an RWMutex, but only takes out the exclusive write lock when moving or inserting elements.

Several other LRU caches found on the internet use a doubly-linked list for the recency list. That has the advantage of requiring only four pointer rewrites. By contrast, the heap implementation may require as many as log(n) pointer rewrites. However, the linked-list approach cannot keep track of the position of each node in the list, so the optimization attempted here (ignoring the first quarter of the list) is not possible. Theoretically, the array-based heap implementation also provides better locality, but I don't think I can definitively prove that one way or the other.

There are deletes on read, as well as asynchronous deletes on a timer. When the ticker fires, it will pick a random spot in the heap and check the next 100 items for expiry. Once those 100 items are checked, if any should be deleted, an exlcusive lock will be taken and all items deleted in that single lock cycle, hopefully reducing the cost per deleted item.

All LRU implementations need to update records based on their insert or last access. This is usually handled using time. Time, however, can lead to collisions and undefined behavior. For simplicity, Lazy LRU uses an atomic counter, which means that every insert/update has a unique, integral value.

Features

  • Thread-safe
  • Tunable cache size
  • Constant-time reads without an exclusive lock
  • O(log n) inserts
  • Built-in expiry, including purging expired items in the background
  • Nearly 100% test coverage

Non-features

Deterministic reaping

An optimization that was considered was to keep the inserted values in a second queue (linked list or ring buffer), based on the time of their expiry. While this has the advantage of making the search for expired items extremely cheap, the complexity of maintaining a third reference to each data item seemed like more trouble than it was worth. I may change my mind later.

Sharding

This is a big one. Lots of cache implemetations get around the lock contention issues by sharding the key space. LazyLRU does not prevent that, but it doesn't do it either. The lack of exclusive locks under the most common reading circumstances should reduce the need to shard, though that really depends on your use cases.

If sharding makes sense for you, it should be pretty easy to make a list of LazyLRU instances, hash your keys before reading or writing to select your cache instance, and go from there. As many LazyLRU instances as you want can coexist a single process. If sharded caches are the path to living as your most authentic self, LazyLRU won't keep your peacock caged.

Usage

Like Go's [heap](https://golang.org/pkg/container/heap/) itself, Lazy LRU uses the interface{} type for its values. That means that casting is required on the way out. As soon as Go has generics, I'll get right on it. For now, it looks like this:

lru := lazylru.New(10, 5 * time.minute)
defer lru.Close()

lru.Set("abloy", "medeco")

v, ok := lru.Get("abloy")
vstr, vok := v.(string)

It is important to note that LazyLRU should be closed if the TTL is non-zero. Otherwise, the background reaper thread will be left running. To be fair, under most circumstances I can imagine, the cache lives as long as the host process. So do what you like.

Documentation

Index

Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type LazyLRU

type LazyLRU struct {
	// contains filtered or unexported fields
}

func New

func New(maxItems int, ttl time.Duration) *LazyLRU

New creates a LazyLRU with the given capacity and default expiration. If maxItems is zero or fewer, the cache will not hold anything, but does still incur some runtime penalties. If ttl is greater than zero, a background ticker will be engaged to proactively remove expired items.

func (*LazyLRU) Close

func (lru *LazyLRU) Close()

Close stops the reaper process. This is safe to call multiple times.

func (*LazyLRU) Get

func (lru *LazyLRU) Get(key string) (interface{}, bool)

Get retrieves a value from the cache. The returned bool indicates whether the key was found in the cache.

func (*LazyLRU) IsRunning

func (lru *LazyLRU) IsRunning() bool

IsRunning indicates whether the background reaper is active

func (*LazyLRU) Len

func (lru *LazyLRU) Len() int

Len returns the number of items in the cache

func (*LazyLRU) MGet

func (lru *LazyLRU) MGet(keys ...string) map[string]interface{}

MGet retrieves values from the cache. Missing values will not be returned.

func (*LazyLRU) MSet

func (lru *LazyLRU) MSet(keys []string, values []interface{}) error

MSet writes multiple keys and values to the cache. If the "key" and "value" parameters are of different lengths, this method will return an error.

func (*LazyLRU) MSetTTL

func (lru *LazyLRU) MSetTTL(keys []string, values []interface{}, ttl time.Duration) error

MSetTTL writes multiple keys and values to the cache, expiring with the given time-to-live value. If the "key" and "value" parameters are of different lengths, this method will return an error.

func (*LazyLRU) Reap

func (lru *LazyLRU) Reap()

Reap removes all expired items from the cache

func (*LazyLRU) Set

func (lru *LazyLRU) Set(key string, value interface{})

Set writes to the cache

func (*LazyLRU) SetTTL

func (lru *LazyLRU) SetTTL(key string, value interface{}, ttl time.Duration)

SetTTL writes to the cache, expiring with the given time-to-live value

func (*LazyLRU) Stats

func (lru *LazyLRU) Stats() Stats

Stats gets a copy of the stats held by the cache. Note that this is a copy, so returned objects will not update as the service continues to execute.

type Stats

type Stats struct {
	KeysWritten      uint32
	KeysReadOK       uint32
	KeysReadNotFound uint32
	KeysReadExpired  uint32
	Shuffles         uint32
	Evictions        uint32
	KeysReaped       uint32
	ReaperCycles     uint32
}

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