Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Camera ¶
Camera struct definition
func (*Camera) GetPosition ¶
GetPosition Access camera position in world
type Renderer ¶
type Renderer struct { RawRenderer []float32 Vao vertexarray.VertexArray Vbo vertexbuffer.VertexBuffer Program *shader.Program Container *entity.Entity }
Renderer Structure
func NewRenderer ¶
NewRenderer constructor
func (*Renderer) LoadAndBindTexture ¶
LoadAndBindTexture .
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