ttouch

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Published: Sep 5, 2023 License: MIT Imports: 12 Imported by: 0

README

ttouch

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Unix touch with JavaScript driven templates.

Templates

The templating engine runs on the otto JavaScript runtime which targets ES5.

Templates are searched for in .ttouch directories staring in your current working directory down to the root.

Templates are named all lowercase {ext}.js or {filename}.js - for example md.js for all .md files, or readme.md.js to match README.md. Filename matches take precidence over extension matches.

The template string is the result of the final execution of the JS file. For example, a dead simple template could be:

"#!/bin/sh\n";

If you want a little more control or clarity, you can wrap that in a function call:

(function () {
	return "#!/bin/sh\n";
})();

Documentation

Index

Constants

This section is empty.

Variables

View Source
var ErrTemplateNotFound = errors.New("tempate not found")

ErrTemplateNotFound is returned when no template was found for the given type in any of the template locations

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func New

func New(envflags interface{}) *templater

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type JSFlags

type JSFlags struct {
	Filename    string
	AbsFilename string
	Flags       interface{}
}

Directories

Path Synopsis
cmd

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