convert

package
v0.2.0 Latest Latest
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Published: Jun 8, 2022 License: GPL-3.0 Imports: 4 Imported by: 0

Documentation

Overview

generated by push_mkauto.lua, DO NOT EDIT

generated by read_mkauto.lua, DO NOT EDIT

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func CreateVec2 added in v0.2.0

func CreateVec2(l *lua.LState, val [2]lua.LNumber)

func CreateVec3 added in v0.2.0

func CreateVec3(l *lua.LState, val [3]lua.LNumber)

func Push4096 added in v0.2.0

func Push4096[T uint8 | mt.Content](l *lua.LState, val [4096]T) lua.LValue

func PushAnimType added in v0.2.0

func PushAnimType(l *lua.LState, val mt.AnimType) lua.LValue

func PushAuthMethods added in v0.2.0

func PushAuthMethods(l *lua.LState, val mt.AuthMethods) lua.LValue

func PushBox1 added in v0.2.0

func PushBox1(l *lua.LState, val [2]lua.LNumber) lua.LValue

func PushBox2 added in v0.2.0

func PushBox2(l *lua.LState, val [2][2]lua.LNumber) lua.LValue

func PushBox3 added in v0.2.0

func PushBox3(l *lua.LState, val [2][3]lua.LNumber) lua.LValue

func PushCSMRestrictionFlags added in v0.2.0

func PushCSMRestrictionFlags(l *lua.LState, val mt.CSMRestrictionFlags) lua.LValue

func PushChangedNodeMetas added in v0.2.0

func PushChangedNodeMetas(l *lua.LState, val map[[3]int16]*mt.NodeMeta) lua.LValue

func PushChatMsgType added in v0.2.0

func PushChatMsgType(l *lua.LState, val mt.ChatMsgType) lua.LValue

func PushColor added in v0.2.0

func PushColor(l *lua.LState, val color.NRGBA) lua.LValue

func PushFields added in v0.2.0

func PushFields(l *lua.LState, val []mt.Field) lua.LValue

func PushGroupCaps added in v0.2.0

func PushGroupCaps(l *lua.LState, val []mt.ToolGroupCap) lua.LValue

func PushGroups added in v0.2.0

func PushGroups(l *lua.LState, val []mt.Group) lua.LValue

func PushHUD added in v0.2.0

func PushHUD(l *lua.LState, val mt.HUD) lua.LValue

func PushHUDField added in v0.2.0

func PushHUDField(l *lua.LState, val mt.HUDField) lua.LValue

func PushHUDFlags added in v0.2.0

func PushHUDFlags(l *lua.LState, val mt.HUDFlags) lua.LValue

func PushHUDStyleFlags added in v0.2.0

func PushHUDStyleFlags(l *lua.LState, val mt.HUDStyleFlags) lua.LValue

func PushHUDType added in v0.2.0

func PushHUDType(l *lua.LState, val mt.HUDType) lua.LValue

func PushHotbarParam added in v0.2.0

func PushHotbarParam(l *lua.LState, val mt.HotbarParam) lua.LValue

func PushInv added in v0.2.0

func PushInv(l *lua.LState, val mt.Inv) lua.LValue

func PushKickReason added in v0.2.0

func PushKickReason(l *lua.LState, val mt.KickReason) lua.LValue

func PushMapBlk added in v0.2.0

func PushMapBlk(l *lua.LState, val mt.MapBlk) lua.LValue

func PushMapBlkFlags added in v0.2.0

func PushMapBlkFlags(l *lua.LState, val mt.MapBlkFlags) lua.LValue

func PushModChanSig added in v0.2.0

func PushModChanSig(l *lua.LState, val mt.ModChanSig) lua.LValue

func PushNode added in v0.2.0

func PushNode(l *lua.LState, val mt.Node) lua.LValue

func PushNodeMeta added in v0.2.0

func PushNodeMeta(l *lua.LState, val mt.NodeMeta) lua.LValue

func PushNodeMetaFields added in v0.2.0

func PushNodeMetaFields(l *lua.LState, val []mt.NodeMetaField) lua.LValue

func PushNodeMetas added in v0.2.0

func PushNodeMetas(l *lua.LState, val map[uint16]*mt.NodeMeta) lua.LValue

func PushPkt

func PushPkt(l *lua.LState, pkt *mt.Pkt) lua.LValue

func PushPktType

func PushPktType(pkt *mt.Pkt) lua.LString

func PushPlayerListUpdateType added in v0.2.0

func PushPlayerListUpdateType(l *lua.LState, val mt.PlayerListUpdateType) lua.LValue

func PushSoundSrcType added in v0.2.0

func PushSoundSrcType(l *lua.LState, val mt.SoundSrcType) lua.LValue

func PushStringList added in v0.2.0

func PushStringList[T ~string](l *lua.LState, val []T) lua.LValue

func PushStringSet added in v0.2.0

func PushStringSet(l *lua.LState, val []string) lua.LValue

func PushTileAnim added in v0.2.0

func PushTileAnim(l *lua.LState, val mt.TileAnim) lua.LValue

func PushToolCaps added in v0.2.0

func PushToolCaps(l *lua.LState, val mt.ToolCaps) lua.LValue

func PushVec2 added in v0.2.0

func PushVec2(l *lua.LState, val [2]lua.LNumber) lua.LValue

func PushVec3 added in v0.2.0

func PushVec3(l *lua.LState, val [3]lua.LNumber) lua.LValue

func ReadAOID added in v0.2.0

func ReadAOID(l *lua.LState, val lua.LValue, ptr *mt.AOID)

func ReadBool added in v0.2.0

func ReadBool(l *lua.LState, val lua.LValue, ptr *bool)

func ReadCmd

func ReadCmd(l *lua.LState) mt.Cmd

func ReadCompressionModes added in v0.2.0

func ReadCompressionModes(l *lua.LState, val lua.LValue, ptr *mt.CompressionModes)

func ReadInt16 added in v0.2.0

func ReadInt16(l *lua.LState, val lua.LValue, ptr *int16)

func ReadInt32 added in v0.2.0

func ReadInt32(l *lua.LState, val lua.LValue, ptr *int32)

func ReadInteraction added in v0.2.0

func ReadInteraction(l *lua.LState, val lua.LValue, ptr *mt.Interaction)

func ReadKeys added in v0.2.0

func ReadKeys(l *lua.LState, val lua.LValue, ptr *mt.Keys)

func ReadPlayerPos added in v0.2.0

func ReadPlayerPos(l *lua.LState, val lua.LValue, ptr *mt.PlayerPos)

func ReadPointedThing added in v0.2.0

func ReadPointedThing(l *lua.LState, val lua.LValue, ptr *mt.PointedThing)

func ReadSliceByte added in v0.2.0

func ReadSliceByte(l *lua.LState, val lua.LValue, ptr *[]byte)

func ReadSliceField added in v0.2.0

func ReadSliceField(l *lua.LState, val lua.LValue, ptr *[]mt.Field)

func ReadSliceSoundID added in v0.2.0

func ReadSliceSoundID(l *lua.LState, val lua.LValue, ptr *[]mt.SoundID)

func ReadSliceString added in v0.2.0

func ReadSliceString(l *lua.LState, val lua.LValue, ptr *[]string)

func ReadSliceVec3Int16 added in v0.2.0

func ReadSliceVec3Int16(l *lua.LState, val lua.LValue, ptr *[][3]int16)

func ReadSoundID added in v0.2.0

func ReadSoundID(l *lua.LState, val lua.LValue, ptr *mt.SoundID)

func ReadString added in v0.2.0

func ReadString(l *lua.LState, val lua.LValue, ptr *string)

func ReadUint16 added in v0.2.0

func ReadUint16(l *lua.LState, val lua.LValue, ptr *uint16)

func ReadUint8 added in v0.2.0

func ReadUint8(l *lua.LState, val lua.LValue, ptr *uint8)

func ReadVec3Int16 added in v0.2.0

func ReadVec3Int16(l *lua.LState, val lua.LValue, ptr *[3]int16)

func ReadVec3Int32 added in v0.2.0

func ReadVec3Int32(l *lua.LState, val lua.LValue, ptr *[3]int32)

Types

This section is empty.

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