Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Sounds BaseSounds Music BaseMusic Fonts BaseFonts )
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var Games = []string{
"JUDGE DREDD",
"MEGAMAN 3",
"HIGH SPEED 3",
"PINGOLF",
"PRACTICE",
}
Functions ¶
Types ¶
type Attract ¶
type Attract struct {
// contains filtered or unexported fields
}
func NewAttract ¶
func NewAttract(m *pin.Mach, r *RootHandler) *Attract
type GameSelect ¶
type GameSelect struct {
// contains filtered or unexported fields
}
func NewGameSelect ¶
func NewGameSelect(m *pin.Mach, r *RootHandler) *GameSelect
func (*GameSelect) Update ¶
func (h *GameSelect) Update(event int)
type RootHandler ¶
type RootHandler struct { Handler pin.Handler Attract pin.Handler Boot pin.Handler GameSelect pin.Handler MM3 pin.Handler // contains filtered or unexported fields }
func NewRootHandler ¶
func NewRootHandler(m *pin.Mach) *RootHandler
func (*RootHandler) Update ¶
func (r *RootHandler) Update(event int)
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