Documentation ¶
Index ¶
- type Achievement
- type Card
- type Character
- func (c *Character) GetAchievements()
- func (c *Character) GetCards()
- func (c *Character) GetCurrenciesAndRep()
- func (c *Character) GetGoldSaucer()
- func (c *Character) GetJobs()
- func (c *Character) GetMinionDetails(m *Minion)
- func (c *Character) GetMinions()
- func (c *Character) GetMountDetails(m *Mount)
- func (c *Character) GetMounts()
- func (c *Character) GetOrchestrions()
- func (c *Character) GetProfile()
- func (c *Character) GetPvpProfile()
- func (c *Character) GetQuests()
- func (c *Character) GetRetainers()
- func (c *Character) GetSpells()
- func (c *Character) GetTrustCompanions()
- type Currency
- type GoldSaucer
- type Item
- type Job
- type Minion
- type Mount
- type Orchestrion
- type PvpPerformance
- type PvpProfile
- type Quest
- type Reputation
- type Retainer
- type Spell
- type TrustCompanion
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Achievement ¶
type Character ¶
type Character struct { CityState string Clan string FreeCompany string Gender string GrandCompany string GrandCompanyRank string Guardian string Id string Name string Nameday string Race string Title string World string Linkshells []string Achievements []Achievement Cards []Card Currencies []Currency GoldSaucer GoldSaucer Jobs []Job Minions []Minion Mounts []Mount Orchestrions []Orchestrion PvpProfile PvpProfile Quests []Quest Reputations []Reputation Retainers []*Retainer Spells []Spell TrustCompanions []TrustCompanion }
func (*Character) GetAchievements ¶
func (c *Character) GetAchievements()
func (*Character) GetCurrenciesAndRep ¶
func (c *Character) GetCurrenciesAndRep()
func (*Character) GetGoldSaucer ¶
func (c *Character) GetGoldSaucer()
func (*Character) GetMinionDetails ¶
getting all minion data at once causes issues this allows to lazy load
func (*Character) GetMinions ¶
func (c *Character) GetMinions()
func (*Character) GetMountDetails ¶
getting all minion data at once causes issues this allows to lazy load
func (*Character) GetOrchestrions ¶
func (c *Character) GetOrchestrions()
func (*Character) GetProfile ¶
func (c *Character) GetProfile()
func (*Character) GetPvpProfile ¶
func (c *Character) GetPvpProfile()
func (*Character) GetRetainers ¶
func (c *Character) GetRetainers()
func (*Character) GetTrustCompanions ¶
func (c *Character) GetTrustCompanions()
type GoldSaucer ¶
type Item ¶
type Item struct { Name string Quantity string HighQuality bool CanBePlacedInArmoire bool IsUnique bool ItemCategory string Extractable bool Projectable bool Desynthesizable string Dyable bool Purchasable bool }
func (Item) IsFurnishing ¶
func (Item) IsStackable ¶
type Orchestrion ¶
type PvpPerformance ¶
type PvpProfile ¶
type PvpProfile struct { Faction string Rank string Title string TotalXp string Xp string NextXp string OverallPerformance PvpPerformance WeeklyPerformance PvpPerformance }
type Reputation ¶
Click to show internal directories.
Click to hide internal directories.