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Constants ¶
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const WPUseDefault = 0x80000000
Variables ¶
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Functions ¶
func BoolToBOOL ¶
func UTF16PtrToString ¶
Types ¶
type WindowClass ¶
type WindowClass struct { Name string MenuName string Style cs.ClassStyle Icon *Icon IconSm *Icon Cursor *Cursor Background *Brush // contains filtered or unexported fields }
https://msdn.microsoft.com/en-us/library/windows/desktop/ms633574(v=vs.85).aspx NOTE: No support for extra bytes, use window properties instead
var WindowClassButton *WindowClass = &WindowClass{Name: "Button", system: true}
func (*WindowClass) New ¶
func (wc *WindowClass) New(handler WindowHandler, props WindowProps) (*Window, error)
func (*WindowClass) Register ¶
func (wc *WindowClass) Register() error
func (*WindowClass) UnRegister ¶
func (wc *WindowClass) UnRegister() error
type WindowHandler ¶
type WindowProps ¶
Source Files ¶
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