Documentation ¶
Index ¶
- Constants
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type Button
- type CallBack
- type Color
- type Colored
- type Component
- type Container
- type Div
- type Message
- type Runtime
- type Unmarshal
- type View
Constants ¶
const ( //White DEFAULT = iota //Blue PRIMARY //Green SUCCESS //Light-Blue INFO //Yellow WARNING //Red DANGER LINK )
const ( WHITE = iota BLUE GREEN LIGHTBLUE YELLOW RED )
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type Button ¶
type Button struct {
// contains filtered or unexported fields
}
type Div ¶
type Div struct {
// contains filtered or unexported fields
}
This is not implemented yet!
func (*Div) AddComponent ¶
type Runtime ¶
type Runtime struct {
// contains filtered or unexported fields
}
func GetRuntime ¶
func GetRuntime() *Runtime
type View ¶
type View struct {
// contains filtered or unexported fields
}