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Published: Nov 28, 2016 License: BSD-3-Clause Imports: 13 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func HumanBytes

func HumanBytes(bytes int64) string

func Index

func Index(w io.Writer) error

func Loading

func Loading(w io.Writer, percent int, message string) error

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func Project

func Project(w io.Writer, data *ProjectData) error

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

func SelectProject

func SelectProject(w io.Writer, data *bigquery.ProjectList) error

Types

type ProjectData

type ProjectData struct {
	ID             string
	FriendlyName   string
	TotalBytes     int64
	DatasetStorage []*StorageUsage
	TableStorage   []*StorageUsage
}

func (*ProjectData) HumanBytes

func (p *ProjectData) HumanBytes() string

func (*ProjectData) TotalCost

func (p *ProjectData) TotalCost() float64

type StorageUsage

type StorageUsage struct {
	Bytes int64
	ID    string
}

func (*StorageUsage) DollarsPerMonth

func (s *StorageUsage) DollarsPerMonth() float64

func (*StorageUsage) HumanBytes

func (s *StorageUsage) HumanBytes() string

func (*StorageUsage) Percent

func (s *StorageUsage) Percent(total int64) string

Returns the percentage rounded to the nearest whole number and formatted

func (*StorageUsage) PercentValue

func (s *StorageUsage) PercentValue(total int64) float64

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