Documentation ¶
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func HumanBytes(bytes int64) string
- func Index(w io.Writer) error
- func Loading(w io.Writer, percent int, message string) error
- func MustAsset(name string) []byte
- func Project(w io.Writer, data *ProjectData) error
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- func SelectProject(w io.Writer, data *bigquery.ProjectList) error
- type ProjectData
- type StorageUsage
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func HumanBytes ¶
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
func SelectProject ¶
Types ¶
type ProjectData ¶
type ProjectData struct { ID string FriendlyName string TotalBytes int64 DatasetStorage []*StorageUsage TableStorage []*StorageUsage }
func (*ProjectData) HumanBytes ¶
func (p *ProjectData) HumanBytes() string
func (*ProjectData) TotalCost ¶
func (p *ProjectData) TotalCost() float64
type StorageUsage ¶
func (*StorageUsage) DollarsPerMonth ¶
func (s *StorageUsage) DollarsPerMonth() float64
func (*StorageUsage) HumanBytes ¶
func (s *StorageUsage) HumanBytes() string
func (*StorageUsage) Percent ¶
func (s *StorageUsage) Percent(total int64) string
Returns the percentage rounded to the nearest whole number and formatted
func (*StorageUsage) PercentValue ¶
func (s *StorageUsage) PercentValue(total int64) float64