cluster

package
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Published: Nov 3, 2023 License: MIT Imports: 17 Imported by: 0

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Index

Constants

View Source
const (
	DefaultPushPullInterval  = 60 * time.Second
	DefaultGossipInterval    = 200 * time.Millisecond
	DefaultTcpTimeout        = 10 * time.Second
	DefaultProbeTimeout      = 500 * time.Millisecond
	DefaultProbeInterval     = 1 * time.Second
	DefaultReconnectInterval = 10 * time.Second
	DefaultReconnectTimeout  = 6 * time.Hour
	DefaultRefreshInterval   = 15 * time.Second
)
View Source
const (
	PeerJoin   Action = "join"
	PeerUpdate        = "update"
	PeerLeave         = "leave"
)

Variables

This section is empty.

Functions

func OversizedMessage

func OversizedMessage(b []byte) bool

OversizedMessage indicates whether or not the byte payload should be sent via TCP.

Types

type Action

type Action string

type Channel

type Channel struct {
	// contains filtered or unexported fields
}

Channel allows clients to send messages for a specific state type that will be broadcasted in a best-effort manner.

func NewChannel

func NewChannel(
	key string,
	send func([]byte),
	peers func() []*memberlist.Node,
	sendOversize func(*memberlist.Node, []byte) error,
	logger *zap.Logger,
	stopc chan struct{},
	reg prometheus.Registerer,
) *Channel

NewChannel creates a new Channel struct, which handles sending normal and oversize messages to peers.

func (*Channel) Broadcast

func (c *Channel) Broadcast(b []byte)

Broadcast enqueues a message for broadcasting.

type Peer

type Peer struct {
	// contains filtered or unexported fields
}

Peer is a single peer in a gossip cluster.

func Create

func Create(
	l *zap.Logger,
	reg prometheus.Registerer,
	bindAddr string,
	advertiseAddr string,
	knownPeers []string,
	waitIfEmpty bool,
	pushPullInterval time.Duration,
	gossipInterval time.Duration,
	tcpTimeout time.Duration,
	probeTimeout time.Duration,
	probeInterval time.Duration,
) (*Peer, error)

func (*Peer) AddState

func (p *Peer) AddState(key string, s State, reg prometheus.Registerer) *Channel

AddState adds a new state that will be gossiped. It returns a channel to which broadcast messages for the state can be sent.

func (*Peer) Changed

func (p *Peer) Changed() <-chan struct{}

func (*Peer) ClusterSize

func (p *Peer) ClusterSize() int

ClusterSize returns the current number of alive members in the cluster.

func (*Peer) Info

func (p *Peer) Info() map[string]interface{}

Info returns a JSON-serializable dump of cluster state. Useful for debug.

func (*Peer) Join

func (p *Peer) Join(
	reconnectInterval time.Duration,
	reconnectTimeout time.Duration) error

func (*Peer) Leave

func (p *Peer) Leave(timeout time.Duration) error

Leave the cluster, waiting up to timeout.

func (*Peer) Name

func (p *Peer) Name() string

Name returns the unique ID of this peer in the cluster.

func (*Peer) Peers

func (p *Peer) Peers() []*memberlist.Node

Peers returns the peers in the cluster.

func (*Peer) Position

func (p *Peer) Position() int

Position returns the position of the peer in the cluster.

func (*Peer) Ready

func (p *Peer) Ready() bool

Return true when router has settled.

func (*Peer) Self

func (p *Peer) Self() *memberlist.Node

Self returns the node information about the peer itself.

func (*Peer) Settle

func (p *Peer) Settle(ctx context.Context, interval time.Duration)

Settle waits until the mesh is ready (and sets the appropriate internal state when it is). The idea is that we don't want to start "working" before we get a chance to know most of the alerts and/or silences. Inspired from https://github.com/apache/cassandra/blob/7a40abb6a5108688fb1b10c375bb751cbb782ea4/src/java/org/apache/cassandra/gms/Gossiper.java This is clearly not perfect or strictly correct but should prevent the alertmanager to send notification before it is obviously not ready. This is especially important for those that do not have persistent storage.

func (*Peer) Status

func (p *Peer) Status() string

Return a status string representing the peer state.

func (*Peer) WaitReady

func (p *Peer) WaitReady()

Wait until Settle() has finished.

type PeerObservation

type PeerObservation struct {
	Action Action
	Node   *memberlist.Node
}

type PeerStatus

type PeerStatus int

PeerStatus is the state that a peer is in.

const (
	StatusNone PeerStatus = iota
	StatusAlive
	StatusFailed
)

func (PeerStatus) String

func (s PeerStatus) String() string

type State

type State interface {
	// MarshalBinary serializes the underlying state.
	MarshalBinary() ([]byte, error)

	// Merge merges serialized state into the underlying state.
	Merge(b []byte) error
}

State is a piece of state that can be serialized and merged with other serialized state.

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