Documentation ¶
Index ¶
- Constants
- type Pos
- type YugiGame
- func (ygg *YugiGame) FindBitMapAndMoveClick(sbe bm.SrcBitMapEntity, args ...interface{})
- func (ygg *YugiGame) FindBitMapLookForward(sbe bm.SrcBitMapEntity, checkInterval time.Duration, deadTime time.Duration, ...) bool
- func (ygg YugiGame) GetWindowInfo() (int, int, int, int)
- func (ygg *YugiGame) IsBitMapExist(sbe bm.SrcBitMapEntity, args ...interface{}) bool
- func (ygg *YugiGame) MoveAndClick(x int, y int)
- func (ygg *YugiGame) MovesAndClick(x int, y int)
Constants ¶
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const GAME_PROCCESS = "dlpc"
View Source
const GAME_WINDOW = "Yu-Gi-Oh! DUEL LINKS"
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type YugiGame ¶
type YugiGame struct { BitMapManager *bm.BitMapManager Width int Height int // contains filtered or unexported fields }
var YuGiGameEntry *YugiGame
func NewYugiGame ¶
func NewYugiGame(bmManager *bm.BitMapManager) (ygg *YugiGame, err error)
func (*YugiGame) FindBitMapAndMoveClick ¶
func (ygg *YugiGame) FindBitMapAndMoveClick(sbe bm.SrcBitMapEntity, args ...interface{})
func (*YugiGame) FindBitMapLookForward ¶
func (*YugiGame) IsBitMapExist ¶
func (ygg *YugiGame) IsBitMapExist(sbe bm.SrcBitMapEntity, args ...interface{}) bool
func (*YugiGame) MoveAndClick ¶
func (*YugiGame) MovesAndClick ¶
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