agent

package
v8.0.1 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Jun 10, 2022 License: Apache-2.0, MIT Imports: 40 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var DisbursedAmount = big.Mul(big.NewInt(41e6), big.NewInt(1e18))

Functions

func BlockstoreCopy

func BlockstoreCopy(from, to cbor.IpldBlockstore, root cid.Cid) (blocks uint64, copySize uint64, err error)

func PopRandom

func PopRandom(list []uint64, rnd *rand.Rand) (uint64, []uint64)

this panics if list is empty.

func WinCount

func WinCount(minerPower abi.StoragePower, totalPower abi.StoragePower, random float64) uint64

This is the Filecoin algorithm for winning a ticket within a block with the tickets replaced with random numbers. It lets miners win according to a Poisson distribution with rate proportional to the miner's fraction of network power.

Types

type Agent

type Agent interface {
	Tick(v SimState) ([]message, error)
}

type DeadlineStateV4

type DeadlineStateV4 struct {
	// contains filtered or unexported fields
}

func (*DeadlineStateV4) LoadPartition

func (d *DeadlineStateV4) LoadPartition(store adt.Store, partIdx uint64) (SimPartitionState, error)

type DeadlineStateV5

type DeadlineStateV5 struct {
	// contains filtered or unexported fields
}

func (*DeadlineStateV5) LoadPartition

func (d *DeadlineStateV5) LoadPartition(store adt.Store, partIdx uint64) (SimPartitionState, error)

type DealClientAgent

type DealClientAgent struct {
	DealCount int
	// contains filtered or unexported fields
}

func AddDealClientsForAccounts

func AddDealClientsForAccounts(s SimState, accounts []address.Address, seed int64, config DealClientConfig) []*DealClientAgent

func NewDealClientAgent

func NewDealClientAgent(account address.Address, seed int64, config DealClientConfig) *DealClientAgent

func (*DealClientAgent) Tick

func (dca *DealClientAgent) Tick(s SimState) ([]message, error)

type DealClientConfig

type DealClientConfig struct {
	DealRate         float64         // deals made per epoch
	MinPieceSize     uint64          // minimum piece size (actual piece size be rounded up to power of 2)
	MaxPieceSize     uint64          // maximum piece size
	MinStoragePrice  abi.TokenAmount // minimum price per epoch a client will pay for storage (may be zero)
	MaxStoragePrice  abi.TokenAmount // maximum price per epoch a client will pay for storage
	MinMarketBalance abi.TokenAmount // balance below which client will top up funds in market actor
	MaxMarketBalance abi.TokenAmount // balance to which client will top up funds in market actor
}

type DealProvider

type DealProvider interface {
	Address() address.Address
	DealRange(currentEpoch abi.ChainEpoch) (start abi.ChainEpoch, end abi.ChainEpoch)
	CreateDeal(proposal market.ClientDealProposal)
	AvailableCollateral() abi.TokenAmount
}

type MinerAgent

type MinerAgent struct {
	Config        MinerAgentConfig // parameters used to define miner prior to creation
	Owner         address.Address
	Worker        address.Address
	IDAddress     address.Address
	RobustAddress address.Address

	// Stats
	UpgradedSectors uint64
	// contains filtered or unexported fields
}

func NewMinerAgent

func NewMinerAgent(owner address.Address, worker address.Address, idAddress address.Address, robustAddress address.Address,
	rndSeed int64, config MinerAgentConfig,
) *MinerAgent

func (*MinerAgent) Address

func (ma *MinerAgent) Address() address.Address

func (*MinerAgent) AvailableCollateral

func (ma *MinerAgent) AvailableCollateral() abi.TokenAmount

func (*MinerAgent) CreateDeal

func (ma *MinerAgent) CreateDeal(proposal market.ClientDealProposal)

func (*MinerAgent) DealRange

func (ma *MinerAgent) DealRange(currentEpoch abi.ChainEpoch) (abi.ChainEpoch, abi.ChainEpoch)

func (*MinerAgent) Tick

func (ma *MinerAgent) Tick(s SimState) ([]message, error)

type MinerAgentConfig

type MinerAgentConfig struct {
	PrecommitRate    float64                 // average number of PreCommits per epoch
	ProofType        abi.RegisteredSealProof // seal proof type for this miner
	StartingBalance  abi.TokenAmount         // initial actor balance for miner actor
	FaultRate        float64                 // rate at which committed sectors go faulty (faults per committed sector per epoch)
	RecoveryRate     float64                 // rate at which faults are recovered (recoveries per fault per epoch)
	MinMarketBalance abi.TokenAmount         // balance below which miner will top up funds in market actor
	MaxMarketBalance abi.TokenAmount         // balance to which miner will top up funds in market actor
	UpgradeSectors   bool                    // if true, miner will replace sectors without deals with sectors that do
}

type MinerGenerator

type MinerGenerator struct {
	// contains filtered or unexported fields
}

MinerGenerator adds miner agents to the simulation at a configured rate. When triggered to add a new miner, it: * Selects the next owner address from the accounts it has been given. * Sends a createMiner message from that account * Handles the response by creating a MinerAgent with MinerAgentConfig and registering it in the sim.

func NewMinerGenerator

func NewMinerGenerator(accounts []address.Address, config MinerAgentConfig, createMinerRate float64, rndSeed int64) *MinerGenerator

func (*MinerGenerator) Tick

func (mg *MinerGenerator) Tick(s SimState) ([]message, error)

type MinerStateV4

type MinerStateV4 struct {
	Root cid.Cid
	Ctx  context.Context
	// contains filtered or unexported fields
}

func (*MinerStateV4) DeadlineInfo

func (m *MinerStateV4) DeadlineInfo(store adt.Store, currEpoch abi.ChainEpoch) (*dline.Info, error)

func (*MinerStateV4) FeeDebt

func (m *MinerStateV4) FeeDebt(store adt.Store) (abi.TokenAmount, error)

func (*MinerStateV4) FindSector

func (m *MinerStateV4) FindSector(store adt.Store, sectorNo abi.SectorNumber) (uint64, uint64, error)

func (*MinerStateV4) HasSectorNo

func (m *MinerStateV4) HasSectorNo(store adt.Store, sectorNo abi.SectorNumber) (bool, error)

func (*MinerStateV4) LoadDeadlineState

func (m *MinerStateV4) LoadDeadlineState(store adt.Store, dlIdx uint64) (SimDeadlineState, error)

func (*MinerStateV4) LoadSectorInfo

func (m *MinerStateV4) LoadSectorInfo(store adt.Store, sectorNo uint64) (SimSectorInfo, error)

func (*MinerStateV4) ProvingPeriodStart

func (m *MinerStateV4) ProvingPeriodStart(store adt.Store) (abi.ChainEpoch, error)

type MinerStateV5

type MinerStateV5 struct {
	Root cid.Cid

	Ctx context.Context
	// contains filtered or unexported fields
}

func (*MinerStateV5) DeadlineInfo

func (m *MinerStateV5) DeadlineInfo(store adt.Store, currEpoch abi.ChainEpoch) (*dline.Info, error)

func (*MinerStateV5) FeeDebt

func (m *MinerStateV5) FeeDebt(store adt.Store) (abi.TokenAmount, error)

func (*MinerStateV5) FindSector

func (m *MinerStateV5) FindSector(store adt.Store, sectorNo abi.SectorNumber) (uint64, uint64, error)

func (*MinerStateV5) HasSectorNo

func (m *MinerStateV5) HasSectorNo(store adt.Store, sectorNo abi.SectorNumber) (bool, error)

func (*MinerStateV5) LoadDeadlineState

func (m *MinerStateV5) LoadDeadlineState(store adt.Store, dlIdx uint64) (SimDeadlineState, error)

func (*MinerStateV5) LoadSectorInfo

func (m *MinerStateV5) LoadSectorInfo(store adt.Store, sectorNo uint64) (SimSectorInfo, error)

func (*MinerStateV5) ProvingPeriodStart

func (m *MinerStateV5) ProvingPeriodStart(store adt.Store) (abi.ChainEpoch, error)

type PartitionStateV4

type PartitionStateV4 struct {
	// contains filtered or unexported fields
}

func (*PartitionStateV4) Terminated

func (p *PartitionStateV4) Terminated() bitfield.BitField

type PartitionStateV5

type PartitionStateV5 struct {
	// contains filtered or unexported fields
}

func (*PartitionStateV5) Terminated

func (p *PartitionStateV5) Terminated() bitfield.BitField

type PowerTable

type PowerTable struct {
	// contains filtered or unexported fields
}

type RateIterator

type RateIterator struct {
	// contains filtered or unexported fields
}

RateIterator can be used to model poisson process (a process with discreet events occurring at arbitrary times with a specified average rate). It's Tick function must be called at regular intervals with a function that will be called zero or more times to produce the event distribution at the correct rate.

func NewRateIterator

func NewRateIterator(rate float64, seed int64) *RateIterator

func (*RateIterator) Tick

func (ri *RateIterator) Tick(f func() error) error

simulate random occurrences by calling the given function once for each event that would land in this epoch. The function will be called `rate` times on average, but may be called zero or many times in any Tick.

func (*RateIterator) TickWithRate

func (ri *RateIterator) TickWithRate(rate float64, f func() error) error

TickWithRate permits a variable rate. If the rate has changed, it will compute a new next occurrence before running tick. This prevents having to wait a long time to recognize a change from a very slow rate to a higher one.

type SectorInfoV4

type SectorInfoV4 struct {
	// contains filtered or unexported fields
}

func (*SectorInfoV4) Expiration

func (s *SectorInfoV4) Expiration() abi.ChainEpoch

type SectorInfoV5

type SectorInfoV5 struct {
	// contains filtered or unexported fields
}

func (*SectorInfoV5) Expiration

func (s *SectorInfoV5) Expiration() abi.ChainEpoch

type Sim

type Sim struct {
	Config        SimConfig
	Agents        []Agent
	DealProviders []DealProvider
	WinCount      uint64
	MessageCount  uint64
	// contains filtered or unexported fields
}

Sim is a simulation framework to exercise actor code in a network-like environment. It's goal is to simulate realistic call sequences and interactions to perform invariant analysis and test performance assumptions prior to shipping actor code out to implementations. The model is that the simulation will "Tick" once per epoch. Within this tick: * It will first compute winning tickets from previous state for miners to simulate block mining. * It will create any agents it is configured to create and generate messages to create their associated actors. * It will call tick on all it agents. This call will return messages that will get added to the simulated "tipset". * Messages will be shuffled to simulate network entropy. * Messages will be applied and an new VM will be created from the resulting state tree for the next tick.

func NewSim

func NewSim(ctx context.Context, t testing.TB, blockstoreFactory func() ipldcbor.IpldBlockstore, config SimConfig) *Sim

func NewSimWithVM

func NewSimWithVM(ctx context.Context, t testing.TB, v SimVM, vmFactory VMFactoryFunc,
	blkStore ipldcbor.IpldBlockstore, blockstoreFactory func() ipldcbor.IpldBlockstore,
	minerStateFactory func(context.Context, cid.Cid) (SimMinerState, error), config SimConfig,
) *Sim

func (*Sim) AddAgent

func (s *Sim) AddAgent(a Agent)

func (*Sim) AddDealProvider

func (s *Sim) AddDealProvider(d DealProvider)

func (*Sim) ChooseDealProvider

func (s *Sim) ChooseDealProvider() DealProvider

func (*Sim) CreateMinerParams

func (s *Sim) CreateMinerParams(worker, owner address.Address, sealProof abi.RegisteredSealProof) (*power.CreateMinerParams, error)

func (*Sim) GetCallStats

func (s *Sim) GetCallStats() map[vm.MethodKey]*vm.CallStats

func (*Sim) GetEpoch

func (s *Sim) GetEpoch() abi.ChainEpoch

func (*Sim) GetState

func (s *Sim) GetState(addr address.Address, out cbor.Unmarshaler) error

func (*Sim) GetVM

func (s *Sim) GetVM() SimVM

func (*Sim) MinerState

func (s *Sim) MinerState(addr address.Address) (SimMinerState, error)

func (*Sim) NetworkCirculatingSupply

func (s *Sim) NetworkCirculatingSupply() abi.TokenAmount

func (*Sim) Store

func (s *Sim) Store() adt.Store

func (*Sim) SwapVM

func (s *Sim) SwapVM(v SimVM, vmFactory VMFactoryFunc, minerStateFactory func(context.Context, cid.Cid) (SimMinerState, error),
)

func (*Sim) Tick

func (s *Sim) Tick() error

type SimConfig

type SimConfig struct {
	AccountCount           int
	AccountInitialBalance  abi.TokenAmount
	Seed                   int64
	CreateMinerProbability float32
	CheckpointEpochs       uint64
}

type SimDeadlineState

type SimDeadlineState interface {
	LoadPartition(adt.Store, uint64) (SimPartitionState, error)
}

type SimMinerState

type SimMinerState interface {
	HasSectorNo(adt.Store, abi.SectorNumber) (bool, error)
	FindSector(adt.Store, abi.SectorNumber) (uint64, uint64, error)
	ProvingPeriodStart(adt.Store) (abi.ChainEpoch, error)
	LoadSectorInfo(adt.Store, uint64) (SimSectorInfo, error)
	DeadlineInfo(adt.Store, abi.ChainEpoch) (*dline.Info, error)
	FeeDebt(adt.Store) (abi.TokenAmount, error)
	LoadDeadlineState(adt.Store, uint64) (SimDeadlineState, error)
}

type SimPartitionState

type SimPartitionState interface {
	Terminated() bitfield.BitField
}

type SimSectorInfo

type SimSectorInfo interface {
	Expiration() abi.ChainEpoch
}

type SimState

type SimState interface {
	GetEpoch() abi.ChainEpoch
	GetState(addr address.Address, out cbor.Unmarshaler) error
	Store() adt.Store
	AddAgent(a Agent)
	AddDealProvider(d DealProvider)
	NetworkCirculatingSupply() abi.TokenAmount
	MinerState(addr address.Address) (SimMinerState, error)
	CreateMinerParams(worker, owner address.Address, sealProof abi.RegisteredSealProof) (*power.CreateMinerParams, error)

	// randomly select an agent capable of making deals.
	// Returns nil if no providers exist.
	ChooseDealProvider() DealProvider
}

type SimVM

type SimVM interface {
	ApplyMessage(from, to address.Address, value abi.TokenAmount, method abi.MethodNum, params interface{}, info string) (vm.MessageResult, error)
	GetCirculatingSupply() abi.TokenAmount
	GetLogs() []string
	GetState(addr address.Address, out cbor.Unmarshaler) error
	SetStatsSource(stats vm2.StatsSource)
	GetCallStats() map[vm2.MethodKey]*vm2.CallStats
	GetEpoch() abi.ChainEpoch
	Store() adt2.Store
	GetActor(addr address.Address) (*states.Actor, bool, error)
	SetCirculatingSupply(supply big.Int)
	GetActorImpls() map[cid.Cid]rt.VMActor
	StateRoot() cid.Cid
	GetStatsSource() vm2.StatsSource
	GetTotalActorBalance() (abi.TokenAmount, error)
}

VM interface allowing a simulation to operate over multiple VM versions

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL