Documentation ¶
Overview ¶
Code generated by proto_code_gen. DO NOT EDIT https://github.com/fish-tennis/proto_code_gen
Code generated by proto_code_gen. DO NOT EDIT https://github.com/fish-tennis/proto_code_gen
Code generated by proto_code_gen. DO NOT EDIT. https://github.com/fish-tennis/proto_code_gen 对应的proto规范:
xxx.proto enum CmdXxx { Cmd_Xyz = 1102; // 格式: Cmd_MessageName } // @Server message Xyz { int32 abc = 1; }
Index ¶
- func SendCoinRes(player Sender, packet *pb.CoinRes) bool
- func SendFinishQuestRes(player Sender, packet *pb.FinishQuestRes) bool
- func SendGuildCreateRes(player Sender, packet *pb.GuildCreateRes) bool
- func SendGuildDataViewRes(player Sender, packet *pb.GuildDataViewRes) bool
- func SendGuildJoinAgreeRes(player Sender, packet *pb.GuildJoinAgreeRes) bool
- func SendGuildJoinRes(player Sender, packet *pb.GuildJoinRes) bool
- func SendGuildListRes(player Sender, packet *pb.GuildListRes) bool
- func SendKickPlayer(serverId int32, message *pb.KickPlayer) bool
- func SendPlayerEntryGameRes(player Sender, packet *pb.PlayerEntryGameRes) bool
- type BaseActivityCfgReader
- func (r *BaseActivityCfgReader) GetBeginTime() int32
- func (r *BaseActivityCfgReader) GetCfgId() int32
- func (r *BaseActivityCfgReader) GetCycleType() int32
- func (r *BaseActivityCfgReader) GetDetail() string
- func (r *BaseActivityCfgReader) GetEndTime() int32
- func (r *BaseActivityCfgReader) GetExchanges() []*ExchangeCfgReader
- func (r *BaseActivityCfgReader) GetIsOff() bool
- func (r *BaseActivityCfgReader) GetMaxPlayerLevel() int32
- func (r *BaseActivityCfgReader) GetMinPlayerLevel() int32
- func (r *BaseActivityCfgReader) GetName() string
- func (r *BaseActivityCfgReader) GetRefreshType() int32
- func (r *BaseActivityCfgReader) GetRemoveDataWhenEnd() bool
- func (r *BaseActivityCfgReader) GetTemplate() string
- func (r *BaseActivityCfgReader) GetTimeType() int32
- type BaseConditionCfgReader
- type BaseProgressCfgReader
- type BaseQuestCfgReader
- type ExchangeCfgReader
- type ItemCfgReader
- type ItemNumReader
- type Sender
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func SendCoinRes ¶
请求加coin的返回结果 @Player表示是服务器上的玩家对象发给客户端的消息,工具会生成相应的辅助代码
func SendFinishQuestRes ¶
func SendFinishQuestRes(player Sender, packet *pb.FinishQuestRes) bool
完成任务的返回结果 @Player表示是服务器上的玩家对象发给客户端的消息,工具会生成相应的辅助代码
func SendGuildCreateRes ¶
func SendGuildCreateRes(player Sender, packet *pb.GuildCreateRes) bool
创建公会请求返回结果
func SendGuildDataViewRes ¶
func SendGuildDataViewRes(player Sender, packet *pb.GuildDataViewRes) bool
查看公会数据返回结果
func SendGuildJoinAgreeRes ¶
func SendGuildJoinAgreeRes(player Sender, packet *pb.GuildJoinAgreeRes) bool
同意加入公会返回结果
func SendGuildJoinRes ¶
func SendGuildJoinRes(player Sender, packet *pb.GuildJoinRes) bool
加入公会请求返回结果
func SendGuildListRes ¶
func SendGuildListRes(player Sender, packet *pb.GuildListRes) bool
查看公会列表返回结果
func SendKickPlayer ¶
func SendKickPlayer(serverId int32, message *pb.KickPlayer) bool
踢玩家下线 @Server表示是服务器用的普通消息,工具会生成相应的辅助代码
func SendPlayerEntryGameRes ¶
func SendPlayerEntryGameRes(player Sender, packet *pb.PlayerEntryGameRes) bool
玩家登录游戏服回复
Types ¶
type BaseActivityCfgReader ¶
type BaseActivityCfgReader struct {
// contains filtered or unexported fields
}
func NewBaseActivityCfgReader ¶
func NewBaseActivityCfgReader(src *BaseActivityCfg) *BaseActivityCfgReader
func (*BaseActivityCfgReader) GetBeginTime ¶
func (r *BaseActivityCfgReader) GetBeginTime() int32
func (*BaseActivityCfgReader) GetCfgId ¶
func (r *BaseActivityCfgReader) GetCfgId() int32
func (*BaseActivityCfgReader) GetCycleType ¶
func (r *BaseActivityCfgReader) GetCycleType() int32
func (*BaseActivityCfgReader) GetDetail ¶
func (r *BaseActivityCfgReader) GetDetail() string
func (*BaseActivityCfgReader) GetEndTime ¶
func (r *BaseActivityCfgReader) GetEndTime() int32
func (*BaseActivityCfgReader) GetExchanges ¶
func (r *BaseActivityCfgReader) GetExchanges() []*ExchangeCfgReader
func (*BaseActivityCfgReader) GetIsOff ¶
func (r *BaseActivityCfgReader) GetIsOff() bool
func (*BaseActivityCfgReader) GetMaxPlayerLevel ¶
func (r *BaseActivityCfgReader) GetMaxPlayerLevel() int32
func (*BaseActivityCfgReader) GetMinPlayerLevel ¶
func (r *BaseActivityCfgReader) GetMinPlayerLevel() int32
func (*BaseActivityCfgReader) GetName ¶
func (r *BaseActivityCfgReader) GetName() string
func (*BaseActivityCfgReader) GetRefreshType ¶
func (r *BaseActivityCfgReader) GetRefreshType() int32
func (*BaseActivityCfgReader) GetRemoveDataWhenEnd ¶
func (r *BaseActivityCfgReader) GetRemoveDataWhenEnd() bool
func (*BaseActivityCfgReader) GetTemplate ¶
func (r *BaseActivityCfgReader) GetTemplate() string
func (*BaseActivityCfgReader) GetTimeType ¶
func (r *BaseActivityCfgReader) GetTimeType() int32
type BaseConditionCfgReader ¶
type BaseConditionCfgReader struct {
// contains filtered or unexported fields
}
func NewBaseConditionCfgReader ¶
func NewBaseConditionCfgReader(src *BaseConditionCfg) *BaseConditionCfgReader
func (*BaseConditionCfgReader) GetArg ¶
func (r *BaseConditionCfgReader) GetArg() int32
func (*BaseConditionCfgReader) GetOp ¶
func (r *BaseConditionCfgReader) GetOp() string
func (*BaseConditionCfgReader) GetType ¶
func (r *BaseConditionCfgReader) GetType() int32
type BaseProgressCfgReader ¶
type BaseProgressCfgReader struct {
// contains filtered or unexported fields
}
func NewBaseProgressCfgReader ¶
func NewBaseProgressCfgReader(src *BaseProgressCfg) *BaseProgressCfgReader
func (*BaseProgressCfgReader) GetCountType ¶
func (r *BaseProgressCfgReader) GetCountType() int32
func (*BaseProgressCfgReader) GetEvents ¶
func (r *BaseProgressCfgReader) GetEvents() []string
func (*BaseProgressCfgReader) GetTotal ¶
func (r *BaseProgressCfgReader) GetTotal() int32
func (*BaseProgressCfgReader) GetType ¶
func (r *BaseProgressCfgReader) GetType() int32
type BaseQuestCfgReader ¶
type BaseQuestCfgReader struct {
// contains filtered or unexported fields
}
func NewBaseQuestCfgReader ¶
func NewBaseQuestCfgReader(src *BaseQuestCfg) *BaseQuestCfgReader
func (*BaseQuestCfgReader) GetCfgId ¶
func (r *BaseQuestCfgReader) GetCfgId() int32
func (*BaseQuestCfgReader) GetDetail ¶
func (r *BaseQuestCfgReader) GetDetail() string
func (*BaseQuestCfgReader) GetName ¶
func (r *BaseQuestCfgReader) GetName() string
func (*BaseQuestCfgReader) GetPreQuest ¶
func (r *BaseQuestCfgReader) GetPreQuest() int32
func (*BaseQuestCfgReader) GetRewards ¶
func (r *BaseQuestCfgReader) GetRewards() []*ItemNumReader
type ExchangeCfgReader ¶
type ExchangeCfgReader struct {
// contains filtered or unexported fields
}
func NewExchangeCfgReader ¶
func NewExchangeCfgReader(src *ExchangeCfg) *ExchangeCfgReader
func (*ExchangeCfgReader) GetCfgId ¶
func (r *ExchangeCfgReader) GetCfgId() int32
func (*ExchangeCfgReader) GetConsumeItems ¶
func (r *ExchangeCfgReader) GetConsumeItems() []*ItemNumReader
func (*ExchangeCfgReader) GetCountLimit ¶
func (r *ExchangeCfgReader) GetCountLimit() int32
func (*ExchangeCfgReader) GetRewards ¶
func (r *ExchangeCfgReader) GetRewards() []*ItemNumReader
type ItemCfgReader ¶
type ItemCfgReader struct {
// contains filtered or unexported fields
}
func NewItemCfgReader ¶
func NewItemCfgReader(src *ItemCfg) *ItemCfgReader
func (*ItemCfgReader) GetCfgId ¶
func (r *ItemCfgReader) GetCfgId() int32
func (*ItemCfgReader) GetDetail ¶
func (r *ItemCfgReader) GetDetail() string
func (*ItemCfgReader) GetName ¶
func (r *ItemCfgReader) GetName() string
func (*ItemCfgReader) GetUnique ¶
func (r *ItemCfgReader) GetUnique() bool
type ItemNumReader ¶
type ItemNumReader struct {
// contains filtered or unexported fields
}
func NewItemNumReader ¶
func NewItemNumReader(src *ItemNum) *ItemNumReader
func (*ItemNumReader) GetCfgId ¶
func (r *ItemNumReader) GetCfgId() int32
func (*ItemNumReader) GetNum ¶
func (r *ItemNumReader) GetNum() int32
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