Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func SaveBinarySTL ¶
Types ¶
type Face ¶
func (*Face) Degenerate ¶
type Matrix ¶
type Matrix struct {
// contains filtered or unexported fields
}
func (Matrix) Determinant ¶
func (Matrix) MulPosition ¶
func (Matrix) QuadricError ¶
func (Matrix) QuadricVector ¶
type Mesh ¶
type Mesh struct {
Triangles []*Triangle
}
func LoadBinarySTL ¶
func (*Mesh) SaveBinarySTL ¶
type PriorityQueue ¶
type PriorityQueue []*Pair
func (PriorityQueue) Len ¶
func (pq PriorityQueue) Len() int
func (PriorityQueue) Less ¶
func (pq PriorityQueue) Less(i, j int) bool
func (*PriorityQueue) Pop ¶
func (pq *PriorityQueue) Pop() interface{}
func (*PriorityQueue) Push ¶
func (pq *PriorityQueue) Push(x interface{})
func (PriorityQueue) Swap ¶
func (pq PriorityQueue) Swap(i, j int)
type STLTriangle ¶
type STLTriangle struct {
N, V1, V2, V3 [3]float32
// contains filtered or unexported fields
}
Source Files ¶
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