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Constants ¶
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const ( BUTTON_WALLET = "wallet" BUTTON_NODE = "node" BUTTON_TXS = "txs" BUTTON_CLOSE = "close" BUTTON_SETTINGS = "settings" )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type BottomBar ¶
type BottomBar struct { ButtonWallet *BottomBarButton ButtonTxs *BottomBarButton ButtonSettings *BottomBarButton ButtonClose *BottomBarButton ButtonNode *BottomBarButton // contains filtered or unexported fields }
var Instance *BottomBar
func LoadInstance ¶
func LoadInstance() *BottomBar
func (*BottomBar) SetButtonActive ¶
func (b *BottomBar) SetButtonActive(tag interface{})
type BottomBarButton ¶
type BottomBarButton struct {
Button *components.Button
}
func NewBottomBarButton ¶
func NewBottomBarButton(button *components.Button) *BottomBarButton
func (*BottomBarButton) Layout ¶
func (b *BottomBarButton) Layout(gtx layout.Context, th *material.Theme) layout.Dimensions
type BottomBarTopShadow ¶
type BottomBarTopShadow struct{}
func (BottomBarTopShadow) Layout ¶
func (b BottomBarTopShadow) Layout(gtx layout.Context)
type BottomBarTopWallet ¶
type BottomBarTopWallet struct{}
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