statuseffect

package
v1.0.0 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Feb 16, 2020 License: GPL-3.0 Imports: 9 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type StatusEffect

type StatusEffect interface {
	Type() types.Type
	StatusEffect(dt float64, v interface{}) (float64, error)
}

StatusEffect ... using Type we can know what to give it..?

func NewManastorm

func NewManastorm(from uint64, at pixel.Vec) StatusEffect

type StatusManager

type StatusManager struct {
	// contains filtered or unexported fields
}

func NewManager

func NewManager() *StatusManager

func (*StatusManager) Push

func (s *StatusManager) Push(a common.PlayerAction)

func (*StatusManager) Update

func (s *StatusManager) Update(dt float64, players world.Beings) []uint64

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL