Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Manager ¶
Manager is responsible for managing this games window. Understand that there is a distinction between the window and the renderer. This manager provides a window that a rendering context can be obtained from, and device input handling.
func (*Manager) PostUpdate ¶
func (manager *Manager) PostUpdate()
PostUpdate is called at the end of an update loop. In this case it simply SwapBuffers the window, (to display updated window contents)
func (*Manager) Unregister ¶
func (manager *Manager) Unregister()
Unregister will end input listening and kill any window
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