Documentation ¶
Index ¶
- Constants
- func Button(bounds rl.Rectangle, text string) bool
- func CheckBox(bounds rl.Rectangle, text string, checked bool) bool
- func ColorBarAlpha(bounds rl.Rectangle, text string, alpha float32) float32
- func ColorBarHue(bounds rl.Rectangle, text string, value float32) float32
- func ColorPanel(bounds rl.Rectangle, text string, color rl.Color) rl.Color
- func ColorPicker(bounds rl.Rectangle, text string, color rl.Color) rl.Color
- func ComboBox(bounds rl.Rectangle, text string, active int32) int32
- func Disable()
- func DropdownBox(bounds rl.Rectangle, text string, active *int32, editMode bool) bool
- func DummyRec(bounds rl.Rectangle, text string)
- func Enable()
- func Fade(alpha float32)
- func GetState() int32
- func GetStyle(control int32, property int32) int32
- func Grid(bounds rl.Rectangle, text string, spacing float32, subdivs int32) rl.Vector2
- func GroupBox(bounds rl.Rectangle, text string)
- func IconText(iconId int32, text string) string
- func IsLocked() bool
- func Label(bounds rl.Rectangle, text string)
- func LabelButton(bounds rl.Rectangle, text string) bool
- func Line(bounds rl.Rectangle, text string)
- func ListView(bounds rl.Rectangle, text string, scrollIndex *int32, active int32) int32
- func LoadStyle(fileName string)
- func LoadStyleDefault()
- func Lock()
- func MessageBox(bounds rl.Rectangle, title string, message string, buttons string) int32
- func Panel(bounds rl.Rectangle, text string)
- func ProgressBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, ...) float32
- func ScrollBar(bounds rl.Rectangle, value, minValue, maxValue int32) int32
- func ScrollPanel(bounds rl.Rectangle, text string, content rl.Rectangle, scroll *rl.Vector2) rl.Rectangle
- func SetState(state int32)
- func SetStyle(control int32, property int32, value int32)
- func Slider(bounds rl.Rectangle, textLeft string, textRight string, value float32, ...) float32
- func SliderBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, ...) float32
- func Spinner(bounds rl.Rectangle, text string, value *int32, minValue, maxValue int, ...) bool
- func StatusBar(bounds rl.Rectangle, text string)
- func TextBox(bounds rl.Rectangle, text *string, textSize int, editMode bool) bool
- func Toggle(bounds rl.Rectangle, text string, active bool) bool
- func ToggleGroup(bounds rl.Rectangle, text string, active int32) int32
- func Unlock()
- func ValueBox(bounds rl.Rectangle, text string, value *int32, minValue, maxValue int, ...) bool
- func WindowBox(bounds rl.Rectangle, title string) bool
- type GuiCheckBoxProperty
- type GuiColorPickerProperty
- type GuiComboBoxProperty
- type GuiControl
- type GuiControlProperty
- type GuiDefaultProperty
- type GuiDropdownBoxProperty
- type GuiListViewProperty
- type GuiProgressBarProperty
- type GuiScrollBarProperty
- type GuiSliderProperty
- type GuiSpinnerProperty
- type GuiState
- type GuiStyleProp
- type GuiTextAlignment
- type GuiTextBoxProperty
- type GuiToggleProperty
Constants ¶
const ( SCROLLBAR_LEFT_SIDE = 0 SCROLLBAR_RIGHT_SIDE = 1 )
const ( STATE_NORMAL int32 = 0 STATE_FOCUSED = 1 STATE_PRESSED = 2 STATE_DISABLED = 3 )
STATE_NORMAL - transpiled function from C4GO/tests/raylib/raygui.h:339 Gui control state
const ( TEXT_ALIGN_LEFT int32 = 0 TEXT_ALIGN_CENTER = 1 TEXT_ALIGN_RIGHT = 2 )
TEXT_ALIGN_LEFT - transpiled function from C4GO/tests/raylib/raygui.h:347 Gui control text alignment
const ( DEFAULT int32 = 0 LABEL = 1 BUTTON = 2 TOGGLE = 3 SLIDER = 4 PROGRESSBAR = 5 CHECKBOX = 6 COMBOBOX = 7 DROPDOWNBOX = 8 TEXTBOX = 9 VALUEBOX = 10 SPINNER = 11 LISTVIEW = 12 COLORPICKER = 13 SCROLLBAR = 14 STATUSBAR = 15 )
DEFAULT - transpiled function from C4GO/tests/raylib/raygui.h:354 Gui controls
const ( BORDER_COLOR_NORMAL int32 = 0 BASE_COLOR_NORMAL = 1 TEXT_COLOR_NORMAL = 2 BORDER_COLOR_FOCUSED = 3 BASE_COLOR_FOCUSED = 4 TEXT_COLOR_FOCUSED = 5 BORDER_COLOR_PRESSED = 6 BASE_COLOR_PRESSED = 7 TEXT_COLOR_PRESSED = 8 BORDER_COLOR_DISABLED = 9 BASE_COLOR_DISABLED = 10 TEXT_COLOR_DISABLED = 11 BORDER_WIDTH = 12 TEXT_PADDING = 13 TEXT_ALIGNMENT = 14 RESERVED = 15 )
BORDER_COLOR_NORMAL - transpiled function from C4GO/tests/raylib/raygui.h:377 Default -> populates to all controls when set Basic controls Used also for: LABELBUTTON Used also for: TOGGLEGROUP Used also for: SLIDERBAR Used also for: TEXTBOXMULTI Uses: BUTTON, VALUEBOX Gui base properties for every control NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
const ( TEXT_SIZE int32 = 16 TEXT_SPACING = 17 LINE_COLOR = 18 BACKGROUND_COLOR = 19 )
TEXT_SIZE - transpiled function from C4GO/tests/raylib/raygui.h:402 Gui extended properties depend on control NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties) ---------------------------------------------------------------------------------- DEFAULT extended properties NOTE: Those properties are common to all controls or global
const ( SLIDER_WIDTH int32 = 16 SLIDER_PADDING = 17 )
SLIDER_WIDTH - transpiled function from C4GO/tests/raylib/raygui.h:421 ToggleGroup separation between toggles Slider/SliderBar
const ( ARROWS_SIZE int32 = 16 ARROWS_VISIBLE = 17 SCROLL_SLIDER_PADDING = 18 SCROLL_SLIDER_SIZE = 19 SCROLL_PADDING = 20 SCROLL_SPEED = 21 )
ARROWS_SIZE - transpiled function from C4GO/tests/raylib/raygui.h:432 ProgressBar internal padding ScrollBar
const ( COMBO_BUTTON_WIDTH int32 = 16 COMBO_BUTTON_SPACING = 17 )
COMBO_BUTTON_WIDTH - transpiled function from C4GO/tests/raylib/raygui.h:447 CheckBox internal check padding ComboBox
const ( ARROW_PADDING int32 = 16 DROPDOWN_ITEMS_SPACING = 17 )
ARROW_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:453 ComboBox right button width ComboBox button separation DropdownBox
const ( TEXT_INNER_PADDING int32 = 16 TEXT_LINES_SPACING = 17 )
TEXT_INNER_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:459 DropdownBox arrow separation from border and items DropdownBox items separation TextBox/TextBoxMulti/ValueBox/Spinner
const ( SPIN_BUTTON_WIDTH int32 = 16 SPIN_BUTTON_SPACING = 17 )
SPIN_BUTTON_WIDTH - transpiled function from C4GO/tests/raylib/raygui.h:465 TextBox/TextBoxMulti/ValueBox/Spinner inner text padding TextBoxMulti lines separation Spinner
const ( LIST_ITEMS_HEIGHT int32 = 16 LIST_ITEMS_SPACING = 17 SCROLLBAR_WIDTH = 18 SCROLLBAR_SIDE = 19 )
LIST_ITEMS_HEIGHT - transpiled function from C4GO/tests/raylib/raygui.h:471 Spinner left/right buttons width Spinner buttons separation ListView
const ( COLOR_SELECTOR_SIZE int32 = 16 HUEBAR_WIDTH = 17 HUEBAR_PADDING = 18 HUEBAR_SELECTOR_HEIGHT = 19 HUEBAR_SELECTOR_OVERFLOW = 20 )
COLOR_SELECTOR_SIZE - transpiled function from C4GO/tests/raylib/raygui.h:479 ListView items height ListView items separation ListView scrollbar size (usually width) ListView scrollbar side (0-left, 1-right) rl.ColorPicker
const (
CHECK_PADDING int32 = 16
)
CHECK_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:442 (SLIDERBAR, SLIDER_PADDING) CheckBox
const (
GROUP_PADDING int32 = 16
)
GROUP_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:416 Text size (glyphs max height) Text spacing between glyphs Line control color Background color Label typedef enum { } GuiLabelProperty; Button/Spinner typedef enum { } GuiButtonProperty; Toggle/ToggleGroup
const (
PROGRESS_PADDING int32 = 16
)
PROGRESS_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:427 Slider size of internal bar Slider/SliderBar internal bar padding ProgressBar
Variables ¶
This section is empty.
Functions ¶
func Button ¶
GuiButton - transpiled function from C4GO/tests/raylib/raygui.h:531 Button control, returns true when clicked
func ColorBarAlpha ¶
GuiColorBarAlpha - transpiled function from C4GO/tests/raylib/raygui.h:556 Color Bar Alpha control
func ColorBarHue ¶
GuiColorBarHue - transpiled function from C4GO/tests/raylib/raygui.h:557 Color Bar Hue control
func ColorPanel ¶
GuiColorPanel - transpiled function from C4GO/tests/raylib/raygui.h:555 Color Panel control
func ColorPicker ¶
GuiColorPicker - transpiled function from C4GO/tests/raylib/raygui.h:554 rl.Color Picker control (multiple color controls)
func ComboBox ¶
GuiComboBox - transpiled function from C4GO/tests/raylib/raygui.h:536 Combo Box control, returns selected item index
func Disable ¶
func Disable()
GuiDisable - transpiled function from C4GO/tests/raylib/raygui.h:505 Disable gui controls (global state)
func DropdownBox ¶
Dropdown Box control NOTE: Returns mouse click
func DummyRec ¶
GuiDummyRec - transpiled function from C4GO/tests/raylib/raygui.h:546 Dummy control for placeholders
func Enable ¶
func Enable()
GuiEnable - transpiled function from C4GO/tests/raylib/raygui.h:504 rl.ColorPicker right hue bar width rl.ColorPicker right hue bar separation from panel rl.ColorPicker right hue bar selector height rl.ColorPicker right hue bar selector overflow ---------------------------------------------------------------------------------- Global Variables Definition ---------------------------------------------------------------------------------- ... ---------------------------------------------------------------------------------- Module Functions Declaration ---------------------------------------------------------------------------------- Global gui state control functions Enable gui controls (global state)
func Fade ¶
func Fade(alpha float32)
GuiFade - transpiled function from C4GO/tests/raylib/raygui.h:509 Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
func GetState ¶
func GetState() int32
GuiGetState - transpiled function from C4GO/tests/raylib/raygui.h:511 Get gui state (global state)
func GetStyle ¶
GuiGetStyle - transpiled function from C4GO/tests/raylib/raygui.h:519 Get one style property
func Grid ¶
GuiGrid - transpiled function from C4GO/tests/raylib/raygui.h:547 Grid control, returns mouse cell position
func GroupBox ¶
GuiGroupBox - transpiled function from C4GO/tests/raylib/raygui.h:523 Group Box control with text name
func IconText ¶
GuiIconText - transpiled function from C4GO/tests/raylib/raygui.h:564 Icons functionality Get text with icon id prepended (if supported)
func IsLocked ¶
func IsLocked() bool
GuiIsLocked - transpiled function from C4GO/tests/raylib/raygui.h:508 Check if gui is locked (global state)
func LabelButton ¶
GuiLabelButton - transpiled function from C4GO/tests/raylib/raygui.h:532 Label button control, show true when clicked
func Line ¶
GuiLine - transpiled function from C4GO/tests/raylib/raygui.h:524 Line separator control, could contain text
func LoadStyle ¶
func LoadStyle(fileName string)
GuiLoadStyle - transpiled function from C4GO/tests/raylib/raygui.h:560 Styles loading functions Load style file over global style variable (.rgs)
func LoadStyleDefault ¶
func LoadStyleDefault()
TODO GuiLoadStyleDefault - transpiled function from C4GO/tests/raylib/raygui.h:561 Load style default over global style
func Lock ¶
func Lock()
GuiLock - transpiled function from C4GO/tests/raylib/raygui.h:506 Lock gui controls (global state)
func MessageBox ¶
Message Box control, displays a message
func Panel ¶
GuiPanel - transpiled function from C4GO/tests/raylib/raygui.h:525 Panel control, useful to group controls
func ProgressBar ¶
func ProgressBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32
GuiProgressBar - transpiled function from C4GO/tests/raylib/raygui.h:544 Progress Bar control, shows current progress value
func ScrollPanel ¶
func ScrollPanel(bounds rl.Rectangle, text string, content rl.Rectangle, scroll *rl.Vector2) rl.Rectangle
Scroll Panel control
func SetState ¶
func SetState(state int32)
GuiSetState - transpiled function from C4GO/tests/raylib/raygui.h:510 Set gui state (global state)
func SliderBar ¶
func SliderBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32
GuiSliderBar - transpiled function from C4GO/tests/raylib/raygui.h:543 Slider Bar control, returns selected value
func Spinner ¶
func Spinner(bounds rl.Rectangle, text string, value *int32, minValue, maxValue int, editMode bool) bool
GuiSlider - transpiled function from C4GO/tests/raylib/raygui.h:542 Spinner control, returns selected value Value Box control, updates input text with numbers Text Box control, updates input text Text Box control with multiple lines Slider control, returns selected value Spinner control, returns selected value
func StatusBar ¶
GuiStatusBar - transpiled function from C4GO/tests/raylib/raygui.h:545 Status Bar control, shows info text
func TextBox ¶
Text Box control, updates input text NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
func ToggleGroup ¶
GuiToggleGroup - transpiled function from C4GO/tests/raylib/raygui.h:534 Toggle Group control, returns active toggle index
func Unlock ¶
func Unlock()
GuiUnlock - transpiled function from C4GO/tests/raylib/raygui.h:507 Unlock gui controls (global state)
Types ¶
type GuiCheckBoxProperty ¶
type GuiCheckBoxProperty = int32
GuiCheckBoxProperty - transpiled function from C4GO/tests/raylib/raygui.h:442
type GuiColorPickerProperty ¶
type GuiColorPickerProperty = int32
GuiColorPickerProperty - transpiled function from C4GO/tests/raylib/raygui.h:479
type GuiComboBoxProperty ¶
type GuiComboBoxProperty = int32
GuiComboBoxProperty - transpiled function from C4GO/tests/raylib/raygui.h:447
type GuiControl ¶
type GuiControl = int32
GuiControl - transpiled function from C4GO/tests/raylib/raygui.h:354
type GuiControlProperty ¶
type GuiControlProperty = int32
GuiControlProperty - transpiled function from C4GO/tests/raylib/raygui.h:377
type GuiDefaultProperty ¶
type GuiDefaultProperty = int32
GuiDefaultProperty - transpiled function from C4GO/tests/raylib/raygui.h:402
type GuiDropdownBoxProperty ¶
type GuiDropdownBoxProperty = int32
GuiDropdownBoxProperty - transpiled function from C4GO/tests/raylib/raygui.h:453
type GuiListViewProperty ¶
type GuiListViewProperty = int32
GuiListViewProperty - transpiled function from C4GO/tests/raylib/raygui.h:471
type GuiProgressBarProperty ¶
type GuiProgressBarProperty = int32
GuiProgressBarProperty - transpiled function from C4GO/tests/raylib/raygui.h:427
type GuiScrollBarProperty ¶
type GuiScrollBarProperty = int32
GuiScrollBarProperty - transpiled function from C4GO/tests/raylib/raygui.h:432
type GuiSliderProperty ¶
type GuiSliderProperty = int32
GuiSliderProperty - transpiled function from C4GO/tests/raylib/raygui.h:421
type GuiSpinnerProperty ¶
type GuiSpinnerProperty = int32
GuiSpinnerProperty - transpiled function from C4GO/tests/raylib/raygui.h:465
type GuiState ¶
type GuiState = int32
GuiState - transpiled function from C4GO/tests/raylib/raygui.h:339
type GuiStyleProp ¶
type GuiStyleProp struct {
// contains filtered or unexported fields
}
GuiStyleProp - transpiled function from C4GO/tests/raylib/raygui.h:332
* * raygui v3.5-dev - A simple and easy-to-use immediate-mode gui library * * DESCRIPTION: * * raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also * available as a standalone library, as long as input and drawing functions are provided. * * Controls provided: * * # Container/separators Controls * - WindowBox --> StatusBar, Panel * - GroupBox --> Line * - Line * - Panel --> StatusBar * - ScrollPanel --> StatusBar * * # Basic Controls * - Label * - Button * - LabelButton --> Label * - Toggle * - ToggleGroup --> Toggle * - CheckBox * - ComboBox * - DropdownBox * - TextBox * - TextBoxMulti * - ValueBox --> TextBox * - Spinner --> Button, ValueBox * - Slider * - SliderBar --> Slider * - ProgressBar * - StatusBar * - DummyRec * - Grid * * # Advance Controls * - ListView * - rl.ColorPicker --> rl.ColorPanel, rl.ColorBarHue * - MessageBox --> Window, Label, Button * - TextInputBox --> Window, Label, TextBox, Button * * It also provides a set of functions for styling the controls based on its properties (size, color). * * * RAYGUI STYLE (guiStyle): * * raygui uses a global data array for all gui style properties (allocated on data segment by default), * when a new style is loaded, it is loaded over the global style... but a default gui style could always be * recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one * * The global style array size is fixed and depends on the number of controls and properties: * * static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; * * guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB * * Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style * used for all controls, when any of those base values is set, it is automatically populated to all * controls, so, specific control values overwriting generic style should be set after base values. * * After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those * properties are actually common to all controls and can not be overwritten individually (like BASE ones) * Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR * * Custom control properties can be defined using the EXTENDED properties for each independent control. * * TOOL: rGuiStyler is a visual tool to customize raygui style. * * * RAYGUI ICONS (guiIcons): * * raygui could use a global array containing icons data (allocated on data segment by default), * a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set * must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded * * Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon * requires 8 integers (16*16/32) to be stored in memory. * * When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. * * The global icons array size is fixed and depends on the number of icons and size: * * static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; * * guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB * * TOOL: rGuiIcons is a visual tool to customize raygui icons and create new ones. * * * CONFIGURATION: * * #define RAYGUI_IMPLEMENTATION * Generates the implementation of the library into the included file. * If not defined, the library is in header only mode and can be included in other headers * or source files without problems. But only ONE file should hold the implementation. * * #define RAYGUI_STANDALONE * Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined * internally in the library and input management and drawing functions must be provided by * the user (check library implementation for further details). * * #define RAYGUI_NO_ICONS * Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) * * #define RAYGUI_CUSTOM_ICONS * Includes custom ricons.h header defining a set of custom icons, * this file can be generated using rGuiIcons tool * * * VERSIONS HISTORY: * 3.5 (xx-xxx-2022) ADDED: Multiple new icons, useful for code editing tools * ADDED: GuiTabBar(), based on GuiToggle() * REMOVED: Unneeded icon editing functions * REDESIGNED: GuiDrawText() to divide drawing by lines * REMOVED: MeasureTextEx() dependency, logic directly implemented * REMOVED: DrawTextEx() dependency, logic directly implemented * ADDED: Helper functions to split text in separate lines * 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes * REMOVED: GuiScrollBar(), only internal * REDESIGNED: GuiPanel() to support text parameter * REDESIGNED: GuiScrollPanel() to support text parameter * REDESIGNED: GuiColorPicker() to support text parameter * REDESIGNED: GuiColorPanel() to support text parameter * REDESIGNED: GuiColorBarAlpha() to support text parameter * REDESIGNED: GuiColorBarHue() to support text parameter * REDESIGNED: GuiTextInputBox() to support password * 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) * REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures * REVIEWED: External icons usage logic * REVIEWED: GuiLine() for centered alignment when including text * RENAMED: Multiple controls properties definitions to prepend RAYGUI_ * RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency * Projects updated and multiple tweaks * 3.0 (04-Nov-2021) Integrated ricons data to avoid external file * REDESIGNED: GuiTextBoxMulti() * REMOVED: GuiImageButton*() * Multiple minor tweaks and bugs corrected * 2.9 (17-Mar-2021) REMOVED: Tooltip API * 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() * 2.7 (20-Feb-2020) ADDED: Possible tooltips API * 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() * REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() * REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() * Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties * ADDED: 8 new custom styles ready to use * Multiple minor tweaks and bugs corrected * 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() * 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed * Refactor all controls drawing mechanism to use control state * 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls * 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string * REDESIGNED: Style system (breaking change) * 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts * REVIEWED: GuiComboBox(), GuiListView()... * 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... * 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout * 1.5 (21-Jun-2017) Working in an improved styles system * 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) * 1.3 (12-Jun-2017) Complete redesign of style system * 1.1 (01-Jun-2017) Complete review of the library * 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. * 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. * 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. * * * CONTRIBUTORS: * * Ramon Santamaria: Supervision, review, redesign, update and maintenance * Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) * Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) * Adria Arranz: Testing and Implementation of additional controls (2018) * Jordi Jorba: Testing and Implementation of additional controls (2018) * Albert Martos: Review and testing of the library (2015) * Ian Eito: Review and testing of the library (2015) * Kevin Gato: Initial implementation of basic components (2014) * Daniel Nicolas: Initial implementation of basic components (2014) * * * LICENSE: zlib/libpng * * Copyright (c) 2014-2022 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. *
Function specifiers in case library is build/used as a shared library (Windows) NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll Function specifiers definition ---------------------------------------------------------------------------------- Defines and Macros ---------------------------------------------------------------------------------- Allow custom memory allocators Simple log system to avoid printf() calls if required NOTE: Avoiding those calls, also avoids const strings memory usage ---------------------------------------------------------------------------------- Types and Structures Definition NOTE: Some types are required for RAYGUI_STANDALONE usage ---------------------------------------------------------------------------------- Style property
type GuiTextAlignment ¶
type GuiTextAlignment = int32
GuiTextAlignment - transpiled function from C4GO/tests/raylib/raygui.h:347
type GuiTextBoxProperty ¶
type GuiTextBoxProperty = int32
GuiTextBoxProperty - transpiled function from C4GO/tests/raylib/raygui.h:459
type GuiToggleProperty ¶
type GuiToggleProperty = int32
GuiToggleProperty - transpiled function from C4GO/tests/raylib/raygui.h:416