aodd

command module
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Published: Mar 25, 2021 License: MIT Imports: 7 Imported by: 0

README

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Ages of Darkness

AoD is a 2d mmorpg. It is heavily inspired from Darkages. Some key differences from Darkages will be full loot and zero pvp safe zones. This means anywhere in the world you can and will die and when that happens what ever is being carried will be dropped on the ground. Another key difference will be local banking. Meaning, if an item is put inside a container it can only be withdrawn from the same container. This mechanic will localize resource collection and moving resources to another location in the world will have an associated risk involved because of full loot.

Leveling and Character development

Stats

Characters in AoD will have very minimalist statistic growth. The reason for this is to reduce the time necessary to for a character to become competitively viable. In AoD, the main factor in your success is your own mechanical and tactical skills.

Skills

In AoD your character will have access to a limited number of skills from the entire pool of available skills. For example if the skill limit is set to 3 and the total available skills are

  • Charge
  • Self heal
  • Fireball
  • Blink
  • Push

your character could have a skill set comprised of any combination of 3 skills.

  • Charge
  • Fireball
  • Blink

or

  • Blink
  • Self heal
  • Push

These skill sets can be changed at any time, but will have a long cast time(10-20 seconds) making the character vulnerable to attack during that period.

World Building

The main development focus in AoD will the collection of resources from the world and using those resources to build armor, weapons, and other items for use by the players. Resources will also be used to modify the world by building structures and scuplting the terrain. By building structures the players will be able to build homes for themselves, cities, and hopefully some form of cooperative civilization.

Plot Arc

The world is AoD will be influenced by the prescence of implicitly benevolent and malnevolent entities. These, Big Good's and Big Bad's will be in constant turmoil and will be the main source of conflict in the game. If either entity is destroyed the game will be over and a new world will be created for the players to reshape.

Long Term Persistence

You may ask, If the world is remade over and over and I lose everything I worked towards, why should I play? The answer is that the history, or the Legend, of every character you've ever played will be saved for all to see and admire. With each reset you will be given a new chance to create a different roleplaying experience for your self and others.

Documentation

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