camera

package
v0.0.0-...-c5d59ff Latest Latest
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Published: Sep 21, 2022 License: MIT Imports: 4 Imported by: 0

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Constants

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Variables

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Functions

This section is empty.

Types

type Camera

type Camera struct {
	rl.Camera2D
}

Camera represents a camera used for rendering within a scene.

func (*Camera) ExportToLua

func (component *Camera) ExportToLua(state *lua.LState, table *lua.LTable) *lua.LTable

ExportToLua exports the component into the given table, using the given lua state machine.

func (*Camera) New

func (*Camera) New() akara.Component

New creates a new viewport

type Component

type Component = Camera // Component is an alias to Camera

type ComponentFactory

type ComponentFactory struct {
	*akara.ComponentFactory
}

ComponentFactory is a wrapper for the generic component factory.

func (*ComponentFactory) Add

func (concrete *ComponentFactory) Add(id akara.EID) *Camera

Add adds a Camera component to the given entity and returns it

func (*ComponentFactory) ExportToLua

func (concrete *ComponentFactory) ExportToLua(state *lua.LState, table *lua.LTable) *lua.LTable

func (*ComponentFactory) Get

func (concrete *ComponentFactory) Get(id akara.EID) (*Camera, bool)

Get returns the Camera component for the given entity, and a bool for whether or not it exists

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