Neoray

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Published: Dec 6, 2023 License: MIT

README

Neoray

Neoray is a simple and lightweight GUI client for Neovim. It's written in Go using GLFW and OpenGL bindings. Neoray is easy to use and binary size is small. Supports most of the Neovim features. Uses small amount of ram and leaves no footprints on your computer.

Screenshot

Installation

Binaries

You can download prebuilt binaries from releases page. If you are using Linux you will need x11 and gtk3 runtime libraries to run the Neoray. Windows and MacOS binaries doesn't have any dependencies except Neovim.

NOTE: Neoray needs at least 0.5.0 version of Neovim

From source

You can install Neoray with go install command:

go install github.com/hismailbulut/Neoray/cmd/neoray@latest

NOTE: To successfully build it on Linux with go you will need to have some dependencies. On Ubuntu, install following packages:

sudo apt install libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libgl1-mesa-dev build-essential libgtk-3-dev xorg-dev

For other distros you need to install corresponding libraries.

Configuration

Neoray doesn't need any additional configuration, but you can customize it in your init.vim. All options can be set via NeoraySet command. Takes at least two arguments, first one is the name of the option and others are arguments.

The cursor is moving smoothly in Neoray and you can specify how long it's move takes. Default is 0.1 (1.0 is one second) You can disable it by setting to 0.

NeoraySet CursorAnimTime 0.1

Transparency of the window background. Default is 1 means no transparency, and 0 is fully transparent. Only background colors will be transparent, and statusline, tabline and texts are fully opaque.

NeoraySet Transparency 0.95

The target update time in one second. Like FPS but Neoray doesn't render screen in every frame. Default is 60.

NeoraySet TargetTPS 60

Neoray has a simple right click menu that gives you some abilities like copying, cutting to system clipboard and pasting. It has a open file functionality that opens system file dialog. Menu text is same as the font and the colors are from your color scheme. This makes it look and feel like terminal. You can disable it by setting this option to false. Default is true.

NeoraySet ContextMenu true

You can add custom buttons to context menu. First give a name to your button and write your command. You must escape spaces in the command name. Every command adds a new button. My advice to you is don't write entire command here, write a function that does your job and call the function here. Do not escape space between name and command.

NeoraySet ContextButton Say\ Hello :echo "Hello World!"

Neoray can handle some of the Unicode box drawing characters itself, draws them pixel aligned which makes no gap between glyphs and makes them visually compatible with each other. This is enabled by default but you can disable it and use the font's glyphs.

NeoraySet BoxDrawing true

Neoray has a simple image viewer and it is enabled by default but you can disable it

NeoraySet ImageViewer true

You can specify how the Neoray window will be shown. The possible values are 'minimized', 'maximized', 'fullscreen', 'centered'. Default is none.

NeoraySet WindowState maximized

Also you can specify the startup size of the window in cells. The default is none. The syntax is same below. First value is width (columns) and second value is height (rows). If you set one dimension to 0, it will not take effect and you can set other one dimension. The example starts Neoray with 99 columns and don't touchs row/height. You may also want to call this before the WindowState option.

NeoraySet WindowSize 99x0

Neoray uses some key combinations for switching between fullscreen and windowed mode, zoom in and out eg. You can set these keys and also disable as you wish. All options here are strings contains vim style keybindings and set to defaults.

NeoraySet KeyFullscreen <F11>
NeoraySet KeyZoomIn     <C-kPlus>
NeoraySet KeyZoomOut    <C-kMinus>
Font

Neoray respects your guifont option, finds the font and loads it. If it can't find your font, try with different names and also with file name. Giving full shared name except the style and weight names will give best result. Underscores are treated as spaces. You can change the font without having to restart Neoray. You can also list the fonts by starting Neoray with option --list-fonts fontlist.txt This commands generates a file named fontlist.txt and this file will has all of the fonts Neoray can see in your system. If you think you tried every possibility but Neoray still can't find the font, please report.

set guifont=Consolas:h11
set guifont=Ubuntu\ Mono:h12
set guifont=:h13 " Use default font with 13 pt size

NOTE:

  • For now Neoray doesn't support TTC fonts.
Example init.vim with all options
if exists('g:neoray')
    set guifont=Go_Mono:h11
    NeoraySet CursorAnimTime 0.08
    NeoraySet Transparency   0.95
    NeoraySet TargetTPS      120
    NeoraySet ContextMenu    TRUE
    NeoraySet BoxDrawing     TRUE
    NeoraySet ImageViewer    TRUE
    NeoraySet WindowSize     100x40
    NeoraySet WindowState    centered
    NeoraySet KeyFullscreen  <M-C-CR>
    NeoraySet KeyZoomIn      <C-ScrollWheelUp>
    NeoraySet KeyZoomOut     <C-ScrollWheelDown>
endif

You can disable all of these features.

if exists('g:neoray')
    NeoraySet CursorAnimTime 0
    NeoraySet ContextMenu    FALSE
    NeoraySet BoxDrawing     FALSE
    NeoraySet ImageViewer    FALSE
    NeoraySet KeyFullscreen  <>
    NeoraySet KeyZoomIn      <>
    NeoraySet KeyZoomOut     <>
endif
Flags

Neoray accepts command line arguments. Some of them configure Neoray, the rest are passed to Neovim. To list Neoray flags, run it with -h option.

Some of them are very important (at least for me)

--single-instance, -si

With this option, Neoray opens only one process instance. Others will send all flags to already opened instance and immediately quit. This is usefull for game engine-like programs which could use Neovim as an external editor. For example, if you are using Godot engine you can set external editor exec path to Neoray executable and exec flags to the following:

-si --file {file} --line {line} --column {col}

Now, every time you open a script in Godot, this will open it in the same Neoray, and cursor will go to specified line and column.

Contributing

All types of contributing are appreciated. If you want to be a part of this project you can open issue when you find something not working, or help development by solving issues and implementing some features what you want.

Development

The source code is well documented enough. I try to make everything understandable.

Clone this repository and perform a go get command. Everything will be installed and you will be ready to fly.

make build builds a debug version of Neoray in ./bin folder, make release - release.

Neoray is licensed under MIT license. You can use, change, distribute it however you want.

Directories

Path Synopsis
cmd
pkg
opengl/gl
Package gl implements Go bindings to OpenGL.
Package gl implements Go bindings to OpenGL.

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