sodaWater

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Published: Nov 7, 2021 License: MIT Imports: 9 Imported by: 0

README

Soda Water Ray Tracer in Go

This was the start to rebuild my Soda Water Ray Tracer in Go. I selected go as it's fast, simple to compile, has great parallel computing support (with goroutines) and a robust garbage collector. Plus, it has built in performance profiling which will come in useful as a ray tracer is nearly entirely CPU bound.

However, after getting some basic shapes working I decided to halt this project as my geometry knowledge is a bit rusty and trying to re-derive everything gets old quickly. Instead I've decided to restart this project (again) only use the Ray Tracing in a Weekend book as my reference. See the weekend folder for progress on that project.

Documentation

Overview

Contains basic geometry concepts

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