Documentation ¶
Index ¶
- Constants
- Variables
- func EmailRequired(value string) bool
- func InterRequired(value string) bool
- func NewValidator() *validator
- func NewValidatorNote(fieldName string, rules validatorRules) *validatorNode
- func NewValidatorRule(name string, expect string, errorMessage string) *validatorRule
- func RegisterLibrary(key string, validateFunc ValidateFunc)
- func RemoveNodeByName(nodes validatorNodes, name string) validatorNodes
- func UuidRequired(value string) bool
- func Validate(value string, validFunc ValidFunc) bool
- type SimpleValidateLibrary
- type ValidFunc
- type ValidateError
- type ValidateErrorNode
- type ValidateErrorNodes
- type ValidateErrors
- type ValidateFunc
- type ValidateLibrary
- type Validator
Constants ¶
View Source
const ( IntRegxString = "^\\d+$" EmailRegexString = "" /* 1277-byte string literal not displayed */ UUIDRegexStringString = "^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$" )
Variables ¶
View Source
var ( InterRegx = regexp.MustCompile(IntRegxString) EmailRegex = regexp.MustCompile(EmailRegexString) UUIDRegex = regexp.MustCompile(UUIDRegexStringString) )
Functions ¶
func EmailRequired ¶
func InterRequired ¶
func NewValidatorNote ¶
func NewValidatorNote(fieldName string, rules validatorRules) *validatorNode
Constructor for validatorNode
func NewValidatorRule ¶
Constructor for validatorRule
func RegisterLibrary ¶
func RegisterLibrary(key string, validateFunc ValidateFunc)
Register your own idea by this method It is not goroutine safe
func RemoveNodeByName ¶
func RemoveNodeByName(nodes validatorNodes, name string) validatorNodes
Remove Node By Name
func UuidRequired ¶
Types ¶
type SimpleValidateLibrary ¶
type SimpleValidateLibrary map[string]ValidateFunc
Implement ValidateLibrary
func (SimpleValidateLibrary) LookForValidateFunc ¶
func (s SimpleValidateLibrary) LookForValidateFunc(key string) ValidateFunc
Get ValidateFunc by key It would course panic if key does not exist
func (SimpleValidateLibrary) Register ¶
func (s SimpleValidateLibrary) Register(key string, validateFunc ValidateFunc)
Register your ValidateFunc to Library It would course panic if key has already exist
func (SimpleValidateLibrary) Validate ¶
func (s SimpleValidateLibrary) Validate(field reflect.Value, node *validatorNode) ValidateErrorNodes
Validate field if is legal
type ValidateError ¶
type ValidateError struct { FieldName string `json:"field_name"` ValidateErrorNodes *ValidateErrorNodes `json:"validate_error_nodes"` }
func NewValidateError ¶
func NewValidateError(fieldName string, validateErrorNodes *ValidateErrorNodes) *ValidateError
Constructor for ValidateError
type ValidateErrorNode ¶
type ValidateErrorNode struct { Code string `json:"code"` ErrorMessage string `json:"error_message"` }
func NewValidateErrorNode ¶
func NewValidateErrorNode(code string, errorMessage string) *ValidateErrorNode
Constructor for ValidateErrorNode
type ValidateErrorNodes ¶
type ValidateErrorNodes []*ValidateErrorNode
func NewValidateErrorNodes ¶
func NewValidateErrorNodes(validateErrorNode ...*ValidateErrorNode) *ValidateErrorNodes
Constructor for ValidateErrorNodes
type ValidateErrors ¶
type ValidateErrors []*ValidateError
type ValidateFunc ¶
Validate data if it is valid ValidateFunc must register to ValidateLibrary or it won't be worked
type ValidateLibrary ¶
type ValidateLibrary interface { Register(key string, validateFunc ValidateFunc) Validate(field reflect.Value, node *validatorNode) ValidateErrorNodes LookForValidateFunc(key string) ValidateFunc }
ValidateLibrary interface
type Validator ¶
type Validator interface {
RunValidators(interface{}) ValidateError
}
Validator interface
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