live

package module
v0.10.8 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Aug 30, 2021 License: MIT Imports: 22 Imported by: 0

README

live

Real-time user experiences with server-rendered HTML in Go. Inspired by and borrowing from Phoenix LiveViews.

Live is intended as a replacement for React, Vue, Angular etc. You can write an interactive web app just using Go and its templates.

Compatible with net/http, so will play nicely with middleware and other frameworks.

I am starting to use this in production where I work. As such, I will be fixing any issues I find and changing the API surface to make it as easy to use as possible.

Getting Started

Install
go get github.com/jfyne/live

See the examples for usage.

First handler

Here is an example demonstrating how we would make a simple thermostat. Live is compatible with net/http.

package live

import (
	"bytes"
	"context"
	"html/template"
	"io"
	"log"
	"net/http"
)

// Model of our thermostat.
type ThermoModel struct {
	C float32
}

// Helper function to get the model from the socket data.
func NewThermoModel(s *Socket) *ThermoModel {
	m, ok := s.Assigns().(*ThermoModel)
	// If we haven't already initialised set up.
	if !ok {
		m = &ThermoModel{
			C: 19.5,
		}
	}
	return m
}

// thermoMount initialises the thermostat state. Data returned in the mount function will
// automatically be assigned to the socket.
func thermoMount(ctx context.Context, r *http.Request, s *Socket) (interface{}, error) {
	return NewThermoModel(s), nil
}

// tempUp on the temp up event, increase the thermostat temperature by .1 C. An EventHandler function
// is called with the original request context of the socket, the socket itself containing the current
// state and and params that came from the event. Params contain query string parameters and any
// `live-value-` bindings.
func tempUp(ctx context.Context, s *Socket, p Params) (interface{}, error) {
	model := NewThermoModel(s)
	model.C += 0.1
	return model, nil
}

// tempDown on the temp down event, decrease the thermostat temperature by .1 C.
func tempDown(ctx context.Context, s *Socket, p Params) (interface{}, error) {
	model := NewThermoModel(s)
	model.C -= 0.1
	return model, nil
}

// Example shows a simple temperature control using the
// "live-click" event.
func Example() {

	// Setup the handler.
	h, err := NewHandler(NewCookieStore("session-name", []byte("weak-secret")))
	if err != nil {
		log.Fatal("could not create handler")
	}

	// Mount function is called on initial HTTP load and then initial web
	// socket connection. This should be used to create the initial state,
	// the socket Connected func will be true if the mount call is on a web
	// socket connection.
	h.Mount = thermoMount

	// Provide a render function. Here we are doing it manually, but there is a
	// provided WithTemplateRenderer which can be used to work with `html/template`
	h.Render = func(ctx context.Context, data interface{}) (io.Reader, error) {
		tmpl, err := template.New("thermo").Parse(`
            <div>{{.C}}</div>
            <button live-click="temp-up">+</button>
            <button live-click="temp-down">-</button>
            <!-- Include to make live work -->
            <script src="/live.js"></script>
        `)
		if err != nil {
			return nil, err
		}
		var buf bytes.Buffer
		if err := tmpl.Execute(&buf, data); err != nil {
			return nil, err
		}
		return &buf, nil
	}

	// This handles the `live-click="temp-up"` button. First we load the model from
	// the socket, increment the temperature, and then return the new state of the
	// model. Live will now calculate the diff between the last time it rendered and now,
	// produce a set of diffs and push them to the browser to update.
	h.HandleEvent("temp-up", tempUp)

	// This handles the `live-click="temp-down"` button.
	h.HandleEvent("temp-down", tempDown)

	http.Handle("/thermostat", h)

	// This serves the JS needed to make live work.
	http.Handle("/live.js", Javascript{})

	http.ListenAndServe(":8080", nil)
}

Notice the script tag. Live's javascript is embedded within the library for ease of use, and is required to be included for it to work. You can also use the companion npm package to add to any existing web app build pipeline.

Live components

Live can also render components. These are an easy way to encapsulate event logic and make it repeatable across a page. The components examples show how to create components. Those are then used in the world clocks example.

package page

import (
	"context"
	"io"
	"log"
	"net/http"

	"github.com/jfyne/live"
)

// NewGreeter creates a new greeter component.
func NewGreeter(ID string, h *live.Handler, s *live.Socket, name string) (*Component, error) {
	return NewComponent(
		ID,
		h,
		s,
		WithMount(func(ctx context.Context, c *Component, r *http.Request) error {
			c.State = name
			return nil
		}),
		WithRender(func(w io.Writer, c *Component) error {
			// Render the greeter, here we are including the script just to make this toy example work.
			return HTML(`
                <div class="greeter">Hello {{.}}</div>
                <script src="/live.js"></script>
            `, c).Render(w)
		}),
	)
}

func Example() {
	h, err := live.NewHandler(
		live.NewCookieStore("session-name", []byte("weak-secret")),
		WithComponentMount(func(ctx context.Context, h *live.Handler, r *http.Request, s *live.Socket) (*Component, error) {
			return NewGreeter("hello-id", h, s, "World!")
		}),
		WithComponentRenderer(),
	)
	if err != nil {
		log.Fatal(err)
	}

	http.Handle("/", h)
	http.Handle("/live.js", live.Javascript{})
	http.ListenAndServe(":8080", nil)
}

Navigation

Live provides functionality to use the browsers pushState API to update its query parameters. This can be done from both the client side and the server side.

Client side

The live-patch handler should be placed on an a tag element as it reads the href attribute in order to apply the URL patch.

<a live-patch href="?page=2">Next page</a>

Clicking on this tag will result in the browser URL being updated, and then an event sent to the backend which will trigger the handler's HandleParams callback. With the query string being available in the params map of the handler.

h.HandleParams(func(s *live.Socket, p live.Params) (interface{}, error) {
    ...
    page := p.Int("page")
    ...
})
Server side

Using the Socket's PatchURL func the serverside can make the client update the browsers URL, which will then trigger the HandleParams func.

Redirect

The server can also trigger a redirect if the Socket's Redirect func is called. This will simulate an HTTP redirect using window.location.replace.

Features

Click Events
  • live-capture-click
  • live-click
  • live-value-*

The live-click binding is used to send click events to the server.

<div live-click="inc" live-value-myvar1="val1" live-value-myvar2="val2"></div>

See the buttons example for usage.

Focus / Blur Events
  • live-window-focus
  • live-window-blur
  • live-focus
  • live-blur

Focus and blur events may be bound to DOM elements that emit such events, using the live-blur, and live-focus bindings, for example:

<input name="email" live-focus="myfocus" live-blur="myblur"/>
Key Events
  • live-window-keyup
  • live-window-keydown
  • live-keyup
  • live-keydown
  • live-key

The onkeydown, and onkeyup events are supported via the live-keydown, and live-keyup bindings. Each binding supports a live-key attribute, which triggers the event for the specific key press. If no live-key is provided, the event is triggered for any key press. When pushed, the value sent to the server will contain the "key" that was pressed.

See the buttons example for usage.

Form Events
  • live-auto-recover
  • live-trigger-action
  • live-disable-with
  • live-feedback-for
  • live-submit
  • live-change

To handle form changes and submissions, use the live-change and live-submit events. In general, it is preferred to handle input changes at the form level, where all form fields are passed to the handler's event handler given any single input change. For example, to handle real-time form validation and saving, your template would use both live-change and live-submit bindings.

See the form example for usage.

Rate Limiting
  • live-throttle
  • live-debounce
Dom Patching
  • live-update

A container can be marked with live-update, allowing the DOM patch operations to avoid updating or removing portions of the view, or to append or prepend the updates rather than replacing the existing contents. This is useful for client-side interop with existing libraries that do their own DOM operations. The following live-update values are supported:

  • replace - replaces the element with the contents
  • ignore - ignores updates to the DOM regardless of new content changes
  • append - append the new DOM contents instead of replacing
  • prepend - prepend the new DOM contents instead of replacing

When using live-update If using "append" or "prepend", a DOM ID must be set for each child.

See the chat example for usage.

JS Interop
  • live-hook
Hooks

Hooks take the following form. They allow additional javscript to be during a page lifecycle.

/**
 * Hooks supplied for interop.
 */
export interface Hooks {
    [id: string]: Hook;
}

/**
 * A hook for running external JS.
 */
export interface Hook {
    /**
     * The element has been added to the DOM and its server
     * LiveHandler has finished mounting
     */
    mounted?: () => void;

    /**
     * The element is about to be updated in the DOM.
     * Note: any call here must be synchronous as the operation
     * cannot be deferred or cancelled.
     */
    beforeUpdate?: () => void;

    /**
     * The element has been updated in the DOM by the server
     */
    updated?: () => void;

    /**
     * The element is about to be removed from the DOM.
     * Note: any call here must be synchronous as the operation
     * cannot be deferred or cancelled.
     */
    beforeDestroy?: () => void;

    /**
     * The element has been removed from the page, either by
     * a parent update, or by the parent being removed entirely
     */
    destroyed?: () => void;

    /**
     * The element's parent LiveHandler has disconnected from
     * the server
     */
    disconnected?: () => void;

    /**
     * The element's parent LiveHandler has reconnected to the
     * server
     */
    reconnected?: () => void;
}

/**
 * The DOM management interace. This allows external JS libraries to
 * interop with Live.
 */
export interface DOM {
    /**
     * The fromEl and toEl DOM nodes are passed to the function
     * just before the DOM patch operations occurs in Live. This
     * allows external libraries to (re)initialize DOM elements
     * or copy attributes as necessary as Live performs its own
     * patch operations. The update operation cannot be cancelled
     * or deferred, and the return value is ignored.
     */
    onBeforeElUpdated?: (fromEl: Element, toEl: Element) => void;
}

In scope when these functions are called:

  • el - attribute referencing the bound DOM node,
  • pushEvent(event: { t: string, d: any }) - method to push an event from the client to the Live server
  • handleEvent(event: string, cb: ((payload: any) => void)) - method to handle an event pushed from the server.

See the chat example for usage.

Integrating with your app

There are two ways to inegrate javascript into your applications. The first is the simplest, using the built in javascript handler. This includes client side code to initialise the live handler and automatically looks for hooks at window.Hooks. All of the examples use this method.

See the chat example for usage.

The second method is suited for more complex apps, there is a companion package published on npm. The version should be kept in sync with the current go version.

> npm i @jfyne/live

This can then be used to initialise the live handler on a page

import { Live } from '@jfyne/live';

const hooks = {};

const live = new Live(hooks);
live.init();

This allows more control over how hooks are passed to live, and when it should be initialised. It is expected that you would then build your compiled javsacript and serve it. See the alpine example.

Errors and exceptions

There are two types of errors in a live handler, and how these are handled are separate.

Unexpected errors

Errors that occur during the initial mount, initial render and web socket upgrade process are handled by the handler ErrorHandler func.

Errors that occur while handling incoming web socket messages will trigger a response back with the error.

Expected errors

In general errors which you expect to happen such as form validations etc. should be handled by just updating the data on the socket and re-rendering.

If you return an error in the event handler live will send an "err" event to the socket. You can handle this with a hook. An example of this can be seen in the error example.

Loading state and errors

By default, the following classes are applied to the handlers body:

  • live-connected - applied when the view has connected to the server
  • live-disconnected - applied when the view is not connected to the server
  • live-error - applied when an error occurs on the server. Note, this class will be applied in conjunction with live-disconnected if connection to the server is lost.

All live- event bindings apply their own css classes when pushed. For example the following markup:

<button live-click="clicked" live-window-keydown="key">...</button>

On click, would receive the live-click-loading class, and on keydown would receive the live-keydown-loading class. The css loading classes are maintained until an acknowledgement is received on the client for the pushed event.

The following events receive css loading classes:

  • live-click - live-click-loading
  • live-change - live-change-loading
  • live-submit - live-submit-loading
  • live-focus - live-focus-loading
  • live-blur - live-blur-loading
  • live-window-keydown - live-keydown-loading
  • live-window-keyup - live-keyup-loading

Broadcasting to different nodes

In production it is often required to have multiple instances of the same application running, in order to handle this live has a PubSub element. This allows nodes to publish onto topics and receive those messages as if they were all running as the same instance. See the cluster example for usage.

Documentation

Overview

Example

Example shows a simple temperature control using the "live-click" event.

package main

import (
	"bytes"
	"context"
	"html/template"
	"io"
	"log"
	"net/http"
)

// Model of our thermostat.
type ThermoModel struct {
	C float32
}

// Helper function to get the model from the socket data.
func NewThermoModel(s *Socket) *ThermoModel {
	m, ok := s.Assigns().(*ThermoModel)
	// If we haven't already initialised set up.
	if !ok {
		m = &ThermoModel{
			C: 19.5,
		}
	}
	return m
}

// thermoMount initialises the thermostat state. Data returned in the mount function will
// automatically be assigned to the socket.
func thermoMount(ctx context.Context, r *http.Request, s *Socket) (interface{}, error) {
	return NewThermoModel(s), nil
}

// tempUp on the temp up event, increase the thermostat temperature by .1 C. An EventHandler function
// is called with the original request context of the socket, the socket itself containing the current
// state and and params that came from the event. Params contain query string parameters and any
// `live-value-` bindings.
func tempUp(ctx context.Context, s *Socket, p Params) (interface{}, error) {
	model := NewThermoModel(s)
	model.C += 0.1
	return model, nil
}

// tempDown on the temp down event, decrease the thermostat temperature by .1 C.
func tempDown(ctx context.Context, s *Socket, p Params) (interface{}, error) {
	model := NewThermoModel(s)
	model.C -= 0.1
	return model, nil
}

// Example shows a simple temperature control using the
// "live-click" event.
func main() {

	// Setup the handler.
	h, err := NewHandler(NewCookieStore("session-name", []byte("weak-secret")))
	if err != nil {
		log.Fatal("could not create handler")
	}

	// Mount function is called on initial HTTP load and then initial web
	// socket connection. This should be used to create the initial state,
	// the socket Connected func will be true if the mount call is on a web
	// socket connection.
	h.Mount = thermoMount

	// Provide a render function. Here we are doing it manually, but there is a
	// provided WithTemplateRenderer which can be used to work with `html/template`
	h.Render = func(ctx context.Context, data interface{}) (io.Reader, error) {
		tmpl, err := template.New("thermo").Parse(`
            <div>{{.C}}</div>
            <button live-click="temp-up">+</button>
            <button live-click="temp-down">-</button>
            <!-- Include to make live work -->
            <script src="/live.js"></script>
        `)
		if err != nil {
			return nil, err
		}
		var buf bytes.Buffer
		if err := tmpl.Execute(&buf, data); err != nil {
			return nil, err
		}
		return &buf, nil
	}

	// This handles the `live-click="temp-up"` button. First we load the model from
	// the socket, increment the temperature, and then return the new state of the
	// model. Live will now calculate the diff between the last time it rendered and now,
	// produce a set of diffs and push them to the browser to update.
	h.HandleEvent("temp-up", tempUp)

	// This handles the `live-click="temp-down"` button.
	h.HandleEvent("temp-down", tempDown)

	http.Handle("/thermostat", h)

	// This serves the JS needed to make live work.
	http.Handle("/live.js", Javascript{})

	http.ListenAndServe(":8080", nil)
}
Output:

Index

Examples

Constants

View Source
const (
	// EventError indicates an error has occured.
	EventError = "err"
	// EventPatch a patch event containing a diff.
	EventPatch = "patch"
	// EventAck sent when an event is ackknowledged.
	EventAck = "ack"
	// EventConnect sent as soon as the server accepts the
	// WS connection.
	EventConnect = "connect"
	// EventParams sent for a URL parameter update. Can be
	// sent both directions.
	EventParams = "params"
	// EventRedirect sent in order to trigger a browser
	// redirect.
	EventRedirect = "redirect"
)
View Source
const LiveRendered = "live-rendered"

LiveRendered an attribute key to show that a DOM has been rendered by live.

Variables

View Source
var ErrMessageMalformed = errors.New("message malformed")

ErrMessageMalformed returned when a message could not be parsed correctly.

View Source
var ErrNoEventHandler = errors.New("view missing event handler")

ErrNoEventHandler returned when a handler has no event handler for that event.

View Source
var ErrNoRenderer = errors.New("no renderer has been set on the handler")

ErrNoRenderer returned when no renderer has been set on the handler.

View Source
var ErrNoSocket = errors.New("no socket")

ErrNoSocket returned when a socket doesn't exist.

Functions

func NewID

func NewID() string

NewID returns a new ID.

Types

type CookieStore

type CookieStore struct {
	Store *sessions.CookieStore
	// contains filtered or unexported fields
}

CookieStore a `gorilla/sessions` based cookie store.

func NewCookieStore

func NewCookieStore(sessionName string, keyPairs ...[]byte) *CookieStore

NewCookieStore create a new `gorilla/sessions` based cookie store.

func (CookieStore) Get

func (c CookieStore) Get(r *http.Request) (Session, error)

Get get a session.

func (CookieStore) Save

func (c CookieStore) Save(w http.ResponseWriter, r *http.Request, session Session) error

Save a session.

type ErrorHandler

type ErrorHandler func(ctx context.Context, w http.ResponseWriter, r *http.Request, err error)

ErrorHandler if an error occurs during the mount and render cycle a handler of this type will be called.

type Event

type Event struct {
	T    string          `json:"t"`
	ID   int             `json:"i,omitempty"`
	Data json.RawMessage `json:"d,omitempty"`
}

Event messages that are sent and received by the socket.

func (Event) Params

func (e Event) Params() (Params, error)

Params extract params from inbound message.

type EventConfig

type EventConfig func(e *Event) error

EventConfig configures an event.

func WithID

func WithID(ID int) EventConfig

WithID sets an ID on an event.

type EventHandler

type EventHandler func(context.Context, *Socket, Params) (interface{}, error)

EventHandler a function to handle events, returns the data that should be set to the socket after handling.

type Handler

type Handler struct {
	// Mount a user should provide the mount function. This is what
	// is called on initial GET request and later when the websocket connects.
	// Data to render the handler should be fetched here and returned.
	Mount MountHandler
	// Render is called to generate the HTML of a Socket. It is defined
	// by default and will render any template provided.
	Render RenderHandler
	// Error is called when an error occurs during the mount and render
	// stages of the handler lifecycle.
	Error ErrorHandler
	// contains filtered or unexported fields
}

Handler to be served by an HTTP server.

func NewHandler

func NewHandler(store SessionStore, configs ...HandlerConfig) (*Handler, error)

NewHandler creates a new live handler.

func (*Handler) Broadcast

func (h *Handler) Broadcast(event string, data interface{}) error

Broadcast send a message to all sockets connected to this handler.

func (*Handler) HandleEvent

func (h *Handler) HandleEvent(t string, handler EventHandler)

HandleEvent handles an event that comes from the client. For example a click from `live-click="myevent"`.

func (*Handler) HandleParams

func (h *Handler) HandleParams(handler EventHandler)

HandleParams handles a URL query parameter change. This is useful for handling things like pagincation, or some filtering.

func (*Handler) HandleSelf

func (h *Handler) HandleSelf(t string, handler EventHandler)

HandleSelf handles an event that comes from the server side socket. For example calling h.Self(socket, msg) will be handled here.

func (*Handler) ServeHTTP

func (h *Handler) ServeHTTP(w http.ResponseWriter, r *http.Request)

ServeHTTP serves this handler.

type HandlerConfig

type HandlerConfig func(h *Handler) error

HandlerConfig applies config to a handler.

func WithTemplateRenderer

func WithTemplateRenderer(t *template.Template) HandlerConfig

WithTemplateRenderer set the handler to use an `html/template` renderer.

type Javascript

type Javascript struct {
}

Javascript handles serving the client side portion of live.

func (Javascript) ServeHTTP

func (j Javascript) ServeHTTP(w http.ResponseWriter, r *http.Request)

ServeHTTP.

type JavascriptMap

type JavascriptMap struct {
}

JavascriptMap handles serving source map.

func (JavascriptMap) ServeHTTP

func (j JavascriptMap) ServeHTTP(w http.ResponseWriter, r *http.Request)

ServeHTTP.

type LocalTransport

type LocalTransport struct {
	// contains filtered or unexported fields
}

LocalTransport a pubsub transport that allows handlers to communicate locally.

func NewLocalTransport

func NewLocalTransport() *LocalTransport

NewLocalTransport create a new LocalTransport.

func (*LocalTransport) Listen

func (l *LocalTransport) Listen(ctx context.Context, p *PubSub) error

Listen listen for new published messages.

func (*LocalTransport) Publish

func (l *LocalTransport) Publish(ctx context.Context, topic string, msg Event) error

Publish send a message to all handlers subscribed to a topic.

type MountHandler

type MountHandler func(ctx context.Context, r *http.Request, c *Socket) (interface{}, error)

MountHandler the func that is called by a handler to gather data to be rendered in a template. This is called on first GET and then later when the web socket first connects.

type Params

type Params map[string]interface{}

Params event params.

func NewParamsFromRequest

func NewParamsFromRequest(r *http.Request) Params

NewParamsFromRequest helper to generate Params from an http request.

func (Params) Checkbox

func (p Params) Checkbox(key string) bool

Checkbox helper to return a boolean from params referring to a checkbox input.

func (Params) Float32

func (p Params) Float32(key string) float32

Float32 helper to return a float32 from the params.

func (Params) Int

func (p Params) Int(key string) int

Int helper to return and int from the params.

func (Params) String

func (p Params) String(key string) string

String helper to get a string from the params.

type Patch

type Patch struct {
	Path   []int
	Action PatchAction
	HTML   string
}

Patch a location in the frontend dom.

func Diff

func Diff(current, proposed *html.Node) ([]Patch, error)

Diff compare two node states and return patches.

func (Patch) String

func (p Patch) String() string

type PatchAction

type PatchAction uint32

PatchAction available actions to take by a patch.

const (
	Noop PatchAction = iota
	Insert
	Replace
	Append
	Prepend
)

Actions available.

type PubSub

type PubSub struct {
	// contains filtered or unexported fields
}

PubSub handles communication between handlers. Depending on the given transport this could be between handlers in an application, or across nodes in a cluster.

func NewPubSub

func NewPubSub(ctx context.Context, t PubSubTransport) *PubSub

NewPubSub creates a new PubSub handler.

func (*PubSub) Publish

func (p *PubSub) Publish(ctx context.Context, topic string, msg Event) error

Publish send a message on a topic.

func (*PubSub) Recieve

func (p *PubSub) Recieve(topic string, msg Event)

Receice a message from the transport.

func (*PubSub) Subscribe

func (p *PubSub) Subscribe(topic string, h *Handler)

Subscribe adds a handler to a PubSub topic.

type PubSubTransport

type PubSubTransport interface {
	// Publish a message onto the given topic.
	Publish(ctx context.Context, topic string, msg Event) error
	// Listen will be called in a go routine so should be written to
	// block.
	Listen(ctx context.Context, p *PubSub) error
}

PubSubTransport is how the messages should be sent to the listeners.

type RenderHandler

type RenderHandler func(ctx context.Context, data interface{}) (io.Reader, error)

RenderHandler the func that is called to render the current state of the data for the socket.

type Session

type Session struct {
	ID string
}

Session what we will actually store across page loads.

func NewSession

func NewSession() Session

NewSession create a new session.

type SessionStore

type SessionStore interface {
	Get(*http.Request) (Session, error)
	Save(http.ResponseWriter, *http.Request, Session) error
}

SessionStore handles storing and retrieving sessions.

type Socket

type Socket struct {
	// The session for this socket.
	Session Session
	// contains filtered or unexported fields
}

Socket describes a socket from the outside.

func NewSocket

func NewSocket(s Session, h *Handler, connected bool) *Socket

NewSocket creates a new socket.

func (*Socket) Assign

func (s *Socket) Assign(data interface{})

Assign set data to this socket. This will happen automatically if you return data from and `EventHander`.

func (*Socket) Assigns

func (s *Socket) Assigns() interface{}

Assigns returns the data currently assigned to this socket.

func (*Socket) Broadcast

func (s *Socket) Broadcast(event string, data interface{}) error

Broadcast send an event to all sockets on this same handler.

func (*Socket) Connected

func (s *Socket) Connected() bool

Connected returns if this socket is connected via the websocket.

func (*Socket) PatchURL

func (s *Socket) PatchURL(values url.Values)

PatchURL sends an event to the client to update the query params in the URL.

func (*Socket) Redirect

func (s *Socket) Redirect(u *url.URL)

Redirect sends a redirect event to the client. This will trigger the browser to redirect to a URL.

func (*Socket) Self

func (s *Socket) Self(ctx context.Context, event string, data interface{}) error

Self send an event to this socket itself. Will be handled in the handlers HandleSelf function.

func (*Socket) Send

func (s *Socket) Send(event string, data interface{}, options ...EventConfig) error

Send an event to this socket's client, to be handled there.

type TransportMessage

type TransportMessage struct {
	Topic string
	Msg   Event
}

TransportMessage a userful container to send live events.

type ValueKey

type ValueKey string

ValueKey type for session keys.

Directories

Path Synopsis
internal

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL