Documentation ¶
Index ¶
- type Config
- type Service
- func (svc Service) AllCharacters(ctx context.Context) (map[int]retro.Character, error)
- func (svc Service) AllCharactersByAccountId(ctx context.Context, accountId string) (map[int]retro.Character, error)
- func (svc Service) Character(ctx context.Context, id int) (retro.Character, error)
- func (svc Service) CharacterItem(ctx context.Context, id int) (retro.CharacterItem, error)
- func (svc Service) CharacterItemsByCharacterId(ctx context.Context, characterId int) (map[int]retro.CharacterItem, error)
- func (svc Service) Characters(ctx context.Context) (map[int]retro.Character, error)
- func (svc Service) CharactersByAccountId(ctx context.Context, accountId string) (map[int]retro.Character, error)
- func (svc Service) CharactersByGameMapId(ctx context.Context, gameMapId int) (map[int]retro.Character, error)
- func (svc Service) Classes(ctx context.Context) (map[retrotyp.ClassId]retro.Class, error)
- func (svc Service) CreateCharacter(ctx context.Context, character retro.Character) (int, error)
- func (svc Service) CreateCharacterItem(ctx context.Context, item retro.CharacterItem) (int, error)
- func (svc Service) CreateGameServer(ctx context.Context, gameServer retro.GameServer) error
- func (svc Service) CreateMarketItem(ctx context.Context, item retro.MarketItem) (int, error)
- func (svc Service) CreateMount(ctx context.Context, mount retro.Mount) (int, error)
- func (svc Service) CreateTicket(ctx context.Context, t retro.Ticket) (string, error)
- func (svc Service) DeleteCharacter(ctx context.Context, id int) error
- func (svc Service) DeleteCharacterItem(ctx context.Context, id int) error
- func (svc Service) DeleteMarketItem(ctx context.Context, id int) error
- func (svc Service) DeleteMount(ctx context.Context, id int) error
- func (svc Service) DeleteTickets(ctx context.Context, before time.Time) (int, error)
- func (svc Service) EffectTemplates(ctx context.Context) (map[int]retro.EffectTemplate, error)
- func (svc Service) GameMaps(ctx context.Context) (map[int]retro.GameMap, error)
- func (svc Service) GameServer(ctx context.Context, id int) (retro.GameServer, error)
- func (svc Service) GameServers(ctx context.Context) (map[int]retro.GameServer, error)
- func (svc Service) ItemSets(ctx context.Context) (map[int]retro.ItemSet, error)
- func (svc Service) ItemTemplates(ctx context.Context) (map[int]retro.ItemTemplate, error)
- func (svc Service) MarketItem(ctx context.Context, id int) (retro.MarketItem, error)
- func (svc Service) MarketItems(ctx context.Context) (map[int]retro.MarketItem, error)
- func (svc Service) MarketItemsByMarketId(ctx context.Context, marketId string) (map[int]retro.MarketItem, error)
- func (svc Service) Markets(ctx context.Context) (map[string]retro.Market, error)
- func (svc Service) Mount(ctx context.Context, id int) (retro.Mount, error)
- func (svc Service) MountTemplates(ctx context.Context) (map[int]retro.MountTemplate, error)
- func (svc Service) Mounts(ctx context.Context) (map[int]retro.Mount, error)
- func (svc Service) MountsByCharacterId(ctx context.Context, characterId int) (map[int]retro.Mount, error)
- func (svc Service) NPCDialogs(ctx context.Context) (map[int]retro.NPCDialog, error)
- func (svc Service) NPCResponses(ctx context.Context) (map[int]retro.NPCResponse, error)
- func (svc Service) NPCTemplates(ctx context.Context) (map[int]retro.NPCTemplate, error)
- func (svc Service) NPCs(ctx context.Context) (map[string]retro.NPC, error)
- func (svc Service) SetGameServerState(ctx context.Context, state retrotyp.GameServerState) error
- func (svc Service) Spells(ctx context.Context) (map[int]retro.Spell, error)
- func (svc Service) Ticket(ctx context.Context, id string) (retro.Ticket, error)
- func (svc Service) Tickets(ctx context.Context) (map[string]retro.Ticket, error)
- func (svc Service) TriggerByGameMapIdAndCellId(ctx context.Context, gameMapId, cellId int) (retro.Trigger, error)
- func (svc Service) Triggers(ctx context.Context) (map[string]retro.Trigger, error)
- func (svc Service) UpdateCharacter(ctx context.Context, character retro.Character) error
- func (svc Service) UpdateCharacterItem(ctx context.Context, item retro.CharacterItem) error
- func (svc Service) UpdateMount(ctx context.Context, mount retro.Mount) error
- func (svc Service) UseTicket(ctx context.Context, id string) (retro.Ticket, error)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Service ¶
type Service struct {
// contains filtered or unexported fields
}
func NewService ¶
func (Service) AllCharacters ¶
func (Service) AllCharactersByAccountId ¶
func (Service) CharacterItem ¶
func (Service) CharacterItemsByCharacterId ¶
func (Service) Characters ¶
func (Service) CharactersByAccountId ¶
func (Service) CharactersByGameMapId ¶
func (Service) CreateCharacter ¶
func (Service) CreateCharacterItem ¶
func (Service) CreateGameServer ¶
func (Service) CreateMarketItem ¶
func (Service) CreateMount ¶
func (Service) CreateTicket ¶
func (Service) DeleteCharacter ¶
func (Service) DeleteCharacterItem ¶
func (Service) DeleteMarketItem ¶
func (Service) DeleteTickets ¶
func (Service) EffectTemplates ¶
func (Service) GameServer ¶
func (Service) GameServers ¶
func (Service) ItemTemplates ¶
func (Service) MarketItem ¶
func (Service) MarketItems ¶
func (Service) MarketItemsByMarketId ¶
func (Service) MountTemplates ¶
func (Service) MountsByCharacterId ¶
func (Service) NPCDialogs ¶
func (Service) NPCResponses ¶
func (Service) NPCTemplates ¶
func (Service) SetGameServerState ¶
func (Service) TriggerByGameMapIdAndCellId ¶
func (Service) UpdateCharacter ¶
func (Service) UpdateCharacterItem ¶
func (Service) UpdateMount ¶
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