Documentation ¶
Index ¶
- Variables
- type PlayerApp
- type PlayerAppImp
- func (p *PlayerAppImp) Add(ctx context.Context, request *v1player.AddRequest) (response *v1player.AddResponse, err error)
- func (p *PlayerAppImp) Delete(ctx context.Context, request *v1player.DeleteRequest) (response *v1player.DeleteResponse, err error)
- func (p *PlayerAppImp) Find(ctx context.Context, request *v1player.FindRequest) (response *v1player.FindResponse, err error)
Constants ¶
This section is empty.
Variables ¶
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var ( PlayerIDIsNull = "player id is null" TokenIsNull = "player token is null" PlayeSepcIsNull = "player spec is null" GameIDIsNull = "game id is null" RoomIDIsNull = "room id is null" PlayerIDNotUnique = "player id must unique" InternalServerError = "internal server error" NotFound = "not found" MatchPlayerDeletionNotAllowed = "match player deletion not allowed" )
Functions ¶
This section is empty.
Types ¶
type PlayerApp ¶
type PlayerApp interface { Add(ctx context.Context, request *v1player.AddRequest) (response *v1player.AddResponse, err error) Delete(ctx context.Context, request *v1player.DeleteRequest) (response *v1player.DeleteResponse, err error) Find(ctx context.Context, request *v1player.FindRequest) (response *v1player.FindResponse, err error) }
player app interface
type PlayerAppImp ¶
type PlayerAppImp struct {
// contains filtered or unexported fields
}
player app object impl
func (*PlayerAppImp) Add ¶
func (p *PlayerAppImp) Add(ctx context.Context, request *v1player.AddRequest) (response *v1player.AddResponse, err error)
add player
func (*PlayerAppImp) Delete ¶
func (p *PlayerAppImp) Delete(ctx context.Context, request *v1player.DeleteRequest) (response *v1player.DeleteResponse, err error)
delete player
func (*PlayerAppImp) Find ¶
func (p *PlayerAppImp) Find(ctx context.Context, request *v1player.FindRequest) (response *v1player.FindResponse, err error)
find player
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