pb

package
v0.0.0-...-f10d331 Latest Latest
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Published: Dec 8, 2023 License: MIT Imports: 4 Imported by: 0

Documentation

Overview

Package pb is a generated protocol buffer package.

It is generated from these files:

params.proto

It has these top-level messages:

ErrorStatus
Player
PlayerHero

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type ErrorStatus

type ErrorStatus struct {
	Message string                 `protobuf:"bytes,1,opt,name=message" json:"message,omitempty"`
	Details []*google_protobuf.Any `protobuf:"bytes,2,rep,name=details" json:"details,omitempty"`
	Params  *google_protobuf.Any   `protobuf:"bytes,3,opt,name=params" json:"params,omitempty"`
}

func (*ErrorStatus) Descriptor

func (*ErrorStatus) Descriptor() ([]byte, []int)

func (*ErrorStatus) GetDetails

func (m *ErrorStatus) GetDetails() []*google_protobuf.Any

func (*ErrorStatus) GetMessage

func (m *ErrorStatus) GetMessage() string

func (*ErrorStatus) GetParams

func (m *ErrorStatus) GetParams() *google_protobuf.Any

func (*ErrorStatus) ProtoMessage

func (*ErrorStatus) ProtoMessage()

func (*ErrorStatus) Reset

func (m *ErrorStatus) Reset()

func (*ErrorStatus) String

func (m *ErrorStatus) String() string

type Player

type Player struct {
	PlayerId   int32  `protobuf:"varint,1,opt,name=playerId" json:"playerId,omitempty"`
	PlayerName string `protobuf:"bytes,2,opt,name=playerName" json:"playerName,omitempty"`
	PlayerGold int32  `protobuf:"varint,3,opt,name=playerGold" json:"playerGold,omitempty"`
}

func (*Player) Descriptor

func (*Player) Descriptor() ([]byte, []int)

func (*Player) GetPlayerGold

func (m *Player) GetPlayerGold() int32

func (*Player) GetPlayerId

func (m *Player) GetPlayerId() int32

func (*Player) GetPlayerName

func (m *Player) GetPlayerName() string

func (*Player) ProtoMessage

func (*Player) ProtoMessage()

func (*Player) Reset

func (m *Player) Reset()

func (*Player) String

func (m *Player) String() string

type PlayerHero

type PlayerHero struct {
	Id       int32 `protobuf:"varint,1,opt,name=Id" json:"Id,omitempty"`
	HeroId   int32 `protobuf:"varint,2,opt,name=HeroId" json:"HeroId,omitempty"`
	HeroLv   int32 `protobuf:"varint,3,opt,name=HeroLv" json:"HeroLv,omitempty"`
	HeroLife int32 `protobuf:"varint,4,opt,name=HeroLife" json:"HeroLife,omitempty"`
}

func (*PlayerHero) Descriptor

func (*PlayerHero) Descriptor() ([]byte, []int)

func (*PlayerHero) GetHeroId

func (m *PlayerHero) GetHeroId() int32

func (*PlayerHero) GetHeroLife

func (m *PlayerHero) GetHeroLife() int32

func (*PlayerHero) GetHeroLv

func (m *PlayerHero) GetHeroLv() int32

func (*PlayerHero) GetId

func (m *PlayerHero) GetId() int32

func (*PlayerHero) ProtoMessage

func (*PlayerHero) ProtoMessage()

func (*PlayerHero) Reset

func (m *PlayerHero) Reset()

func (*PlayerHero) String

func (m *PlayerHero) String() string

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