Documentation ¶
Index ¶
- Variables
- func CacheExpires(r *http.Response) time.Time
- func IsNil(i interface{}) bool
- func PtrBool(v bool) *bool
- func PtrFloat32(v float32) *float32
- func PtrFloat64(v float64) *float64
- func PtrInt(v int) *int
- func PtrInt32(v int32) *int32
- func PtrInt64(v int64) *int64
- func PtrString(v string) *string
- func PtrTime(v time.Time) *time.Time
- type APIClient
- type APIKey
- type APIResponse
- type ApiV1CitiesCityidBuildingqitemsGetRequest
- func (r ApiV1CitiesCityidBuildingqitemsGetRequest) Execute() ([]V1BuildingQueueItem, *http.Response, error)
- func (r ApiV1CitiesCityidBuildingqitemsGetRequest) Lastid(lastid string) ApiV1CitiesCityidBuildingqitemsGetRequest
- func (r ApiV1CitiesCityidBuildingqitemsGetRequest) Pagesize(pagesize int32) ApiV1CitiesCityidBuildingqitemsGetRequest
- type ApiV1CitiesCityidBuildingqitemsItemidGetRequest
- type ApiV1CitiesCityidBuildingqitemsPostRequest
- type ApiV1CitiesCityidDeleteRequest
- type ApiV1CitiesCityidGetRequest
- type ApiV1CitiesCityidInfoGetRequest
- type ApiV1CitiesCityidUnitqitemsGetRequest
- func (r ApiV1CitiesCityidUnitqitemsGetRequest) Execute() ([]V1UnitQueueItem, *http.Response, error)
- func (r ApiV1CitiesCityidUnitqitemsGetRequest) Lastid(lastid string) ApiV1CitiesCityidUnitqitemsGetRequest
- func (r ApiV1CitiesCityidUnitqitemsGetRequest) Pagesize(pagesize int32) ApiV1CitiesCityidUnitqitemsGetRequest
- type ApiV1CitiesCityidUnitqitemsItemidGetRequest
- type ApiV1CitiesCityidUnitqitemsPostRequest
- type ApiV1CitiesGetRequest
- func (r ApiV1CitiesGetRequest) Execute() ([]V1CityInfo, *http.Response, error)
- func (r ApiV1CitiesGetRequest) Lastid(lastid string) ApiV1CitiesGetRequest
- func (r ApiV1CitiesGetRequest) Locationbounds(locationbounds []int32) ApiV1CitiesGetRequest
- func (r ApiV1CitiesGetRequest) Pagesize(pagesize int32) ApiV1CitiesGetRequest
- func (r ApiV1CitiesGetRequest) Playerid(playerid string) ApiV1CitiesGetRequest
- type ApiV1CitiesPostRequest
- type ApiV1MovementsGetRequest
- func (r ApiV1MovementsGetRequest) Destinationid(destinationid string) ApiV1MovementsGetRequest
- func (r ApiV1MovementsGetRequest) Execute() ([]V1Movement, *http.Response, error)
- func (r ApiV1MovementsGetRequest) Lastid(lastid string) ApiV1MovementsGetRequest
- func (r ApiV1MovementsGetRequest) Originid(originid string) ApiV1MovementsGetRequest
- func (r ApiV1MovementsGetRequest) Pagesize(pagesize int32) ApiV1MovementsGetRequest
- type ApiV1MovementsMovementidGetRequest
- type ApiV1MovementsStartPostRequest
- type BasicAuth
- type Configuration
- type DefaultAPIService
- func (a *DefaultAPIService) V1CitiesCityidBuildingqitemsGet(ctx context.Context, cityid string) ApiV1CitiesCityidBuildingqitemsGetRequest
- func (a *DefaultAPIService) V1CitiesCityidBuildingqitemsGetExecute(r ApiV1CitiesCityidBuildingqitemsGetRequest) ([]V1BuildingQueueItem, *http.Response, error)
- func (a *DefaultAPIService) V1CitiesCityidBuildingqitemsItemidGet(ctx context.Context, cityid string, itemid string) ApiV1CitiesCityidBuildingqitemsItemidGetRequest
- func (a *DefaultAPIService) V1CitiesCityidBuildingqitemsItemidGetExecute(r ApiV1CitiesCityidBuildingqitemsItemidGetRequest) (*V1BuildingQueueItem, *http.Response, error)
- func (a *DefaultAPIService) V1CitiesCityidBuildingqitemsPost(ctx context.Context, cityid string) ApiV1CitiesCityidBuildingqitemsPostRequest
- func (a *DefaultAPIService) V1CitiesCityidBuildingqitemsPostExecute(r ApiV1CitiesCityidBuildingqitemsPostRequest) (*http.Response, error)
- func (a *DefaultAPIService) V1CitiesCityidDelete(ctx context.Context, cityid string) ApiV1CitiesCityidDeleteRequest
- func (a *DefaultAPIService) V1CitiesCityidDeleteExecute(r ApiV1CitiesCityidDeleteRequest) (*http.Response, error)
- func (a *DefaultAPIService) V1CitiesCityidGet(ctx context.Context, cityid string) ApiV1CitiesCityidGetRequest
- func (a *DefaultAPIService) V1CitiesCityidGetExecute(r ApiV1CitiesCityidGetRequest) (*V1City, *http.Response, error)
- func (a *DefaultAPIService) V1CitiesCityidInfoGet(ctx context.Context, cityid string) ApiV1CitiesCityidInfoGetRequest
- func (a *DefaultAPIService) V1CitiesCityidInfoGetExecute(r ApiV1CitiesCityidInfoGetRequest) (*V1CityInfo, *http.Response, error)
- func (a *DefaultAPIService) V1CitiesCityidUnitqitemsGet(ctx context.Context, cityid string) ApiV1CitiesCityidUnitqitemsGetRequest
- func (a *DefaultAPIService) V1CitiesCityidUnitqitemsGetExecute(r ApiV1CitiesCityidUnitqitemsGetRequest) ([]V1UnitQueueItem, *http.Response, error)
- func (a *DefaultAPIService) V1CitiesCityidUnitqitemsItemidGet(ctx context.Context, cityid string, itemid string) ApiV1CitiesCityidUnitqitemsItemidGetRequest
- func (a *DefaultAPIService) V1CitiesCityidUnitqitemsItemidGetExecute(r ApiV1CitiesCityidUnitqitemsItemidGetRequest) (*V1UnitQueueItem, *http.Response, error)
- func (a *DefaultAPIService) V1CitiesCityidUnitqitemsPost(ctx context.Context, cityid string) ApiV1CitiesCityidUnitqitemsPostRequest
- func (a *DefaultAPIService) V1CitiesCityidUnitqitemsPostExecute(r ApiV1CitiesCityidUnitqitemsPostRequest) (*http.Response, error)
- func (a *DefaultAPIService) V1CitiesGet(ctx context.Context) ApiV1CitiesGetRequest
- func (a *DefaultAPIService) V1CitiesGetExecute(r ApiV1CitiesGetRequest) ([]V1CityInfo, *http.Response, error)
- func (a *DefaultAPIService) V1CitiesPost(ctx context.Context) ApiV1CitiesPostRequest
- func (a *DefaultAPIService) V1CitiesPostExecute(r ApiV1CitiesPostRequest) (*http.Response, error)
- func (a *DefaultAPIService) V1MovementsGet(ctx context.Context) ApiV1MovementsGetRequest
- func (a *DefaultAPIService) V1MovementsGetExecute(r ApiV1MovementsGetRequest) ([]V1Movement, *http.Response, error)
- func (a *DefaultAPIService) V1MovementsMovementidGet(ctx context.Context, movementid string) ApiV1MovementsMovementidGetRequest
- func (a *DefaultAPIService) V1MovementsMovementidGetExecute(r ApiV1MovementsMovementidGetRequest) (*V1Movement, *http.Response, error)
- func (a *DefaultAPIService) V1MovementsStartPost(ctx context.Context) ApiV1MovementsStartPostRequest
- func (a *DefaultAPIService) V1MovementsStartPostExecute(r ApiV1MovementsStartPostRequest) (*http.Response, error)
- type GenericOpenAPIError
- type MappedNullable
- type NullableBool
- type NullableFloat32
- type NullableFloat64
- type NullableInt
- type NullableInt32
- type NullableInt64
- type NullableString
- type NullableTime
- type NullableV1BuildingQueueItem
- func (v NullableV1BuildingQueueItem) Get() *V1BuildingQueueItem
- func (v NullableV1BuildingQueueItem) IsSet() bool
- func (v NullableV1BuildingQueueItem) MarshalJSON() ([]byte, error)
- func (v *NullableV1BuildingQueueItem) Set(val *V1BuildingQueueItem)
- func (v *NullableV1BuildingQueueItem) UnmarshalJSON(src []byte) error
- func (v *NullableV1BuildingQueueItem) Unset()
- type NullableV1City
- type NullableV1CityInfo
- type NullableV1CityResources
- func (v NullableV1CityResources) Get() *V1CityResources
- func (v NullableV1CityResources) IsSet() bool
- func (v NullableV1CityResources) MarshalJSON() ([]byte, error)
- func (v *NullableV1CityResources) Set(val *V1CityResources)
- func (v *NullableV1CityResources) UnmarshalJSON(src []byte) error
- func (v *NullableV1CityResources) Unset()
- type NullableV1Movement
- type NullableV1UnitQueueItem
- func (v NullableV1UnitQueueItem) Get() *V1UnitQueueItem
- func (v NullableV1UnitQueueItem) IsSet() bool
- func (v NullableV1UnitQueueItem) MarshalJSON() ([]byte, error)
- func (v *NullableV1UnitQueueItem) Set(val *V1UnitQueueItem)
- func (v *NullableV1UnitQueueItem) UnmarshalJSON(src []byte) error
- func (v *NullableV1UnitQueueItem) Unset()
- type ServerConfiguration
- type ServerConfigurations
- type ServerVariable
- type V1BuildingQueueItem
- func (o *V1BuildingQueueItem) GetBuilding() string
- func (o *V1BuildingQueueItem) GetBuildingOk() (*string, bool)
- func (o *V1BuildingQueueItem) GetDurationSec() int64
- func (o *V1BuildingQueueItem) GetDurationSecOk() (*int64, bool)
- func (o *V1BuildingQueueItem) GetId() string
- func (o *V1BuildingQueueItem) GetIdOk() (*string, bool)
- func (o *V1BuildingQueueItem) GetLevel() int64
- func (o *V1BuildingQueueItem) GetLevelOk() (*int64, bool)
- func (o *V1BuildingQueueItem) GetQueuedEpoch() int64
- func (o *V1BuildingQueueItem) GetQueuedEpochOk() (*int64, bool)
- func (o V1BuildingQueueItem) MarshalJSON() ([]byte, error)
- func (o *V1BuildingQueueItem) SetBuilding(v string)
- func (o *V1BuildingQueueItem) SetDurationSec(v int64)
- func (o *V1BuildingQueueItem) SetId(v string)
- func (o *V1BuildingQueueItem) SetLevel(v int64)
- func (o *V1BuildingQueueItem) SetQueuedEpoch(v int64)
- func (o V1BuildingQueueItem) ToMap() (map[string]interface{}, error)
- func (o *V1BuildingQueueItem) UnmarshalJSON(data []byte) (err error)
- type V1City
- func (o *V1City) GetBuildings() map[string]int64
- func (o *V1City) GetBuildingsOk() (*map[string]int64, bool)
- func (o *V1City) GetCityInfo() V1CityInfo
- func (o *V1City) GetCityInfoOk() (*V1CityInfo, bool)
- func (o *V1City) GetCityResources() V1CityResources
- func (o *V1City) GetCityResourcesOk() (*V1CityResources, bool)
- func (o *V1City) GetUnitCount() map[string]int64
- func (o *V1City) GetUnitCountOk() (*map[string]int64, bool)
- func (o V1City) MarshalJSON() ([]byte, error)
- func (o *V1City) SetBuildings(v map[string]int64)
- func (o *V1City) SetCityInfo(v V1CityInfo)
- func (o *V1City) SetCityResources(v V1CityResources)
- func (o *V1City) SetUnitCount(v map[string]int64)
- func (o V1City) ToMap() (map[string]interface{}, error)
- func (o *V1City) UnmarshalJSON(data []byte) (err error)
- type V1CityInfo
- func (o *V1CityInfo) GetId() string
- func (o *V1CityInfo) GetIdOk() (*string, bool)
- func (o *V1CityInfo) GetLocationX() int32
- func (o *V1CityInfo) GetLocationXOk() (*int32, bool)
- func (o *V1CityInfo) GetLocationY() int32
- func (o *V1CityInfo) GetLocationYOk() (*int32, bool)
- func (o *V1CityInfo) GetName() string
- func (o *V1CityInfo) GetNameOk() (*string, bool)
- func (o *V1CityInfo) GetPlayerID() string
- func (o *V1CityInfo) GetPlayerIDOk() (*string, bool)
- func (o V1CityInfo) MarshalJSON() ([]byte, error)
- func (o *V1CityInfo) SetId(v string)
- func (o *V1CityInfo) SetLocationX(v int32)
- func (o *V1CityInfo) SetLocationY(v int32)
- func (o *V1CityInfo) SetName(v string)
- func (o *V1CityInfo) SetPlayerID(v string)
- func (o V1CityInfo) ToMap() (map[string]interface{}, error)
- func (o *V1CityInfo) UnmarshalJSON(data []byte) (err error)
- type V1CityResources
- func (o *V1CityResources) GetBaseCount() map[string]int64
- func (o *V1CityResources) GetBaseCountOk() (*map[string]int64, bool)
- func (o *V1CityResources) GetEpoch() int64
- func (o *V1CityResources) GetEpochOk() (*int64, bool)
- func (o V1CityResources) MarshalJSON() ([]byte, error)
- func (o *V1CityResources) SetBaseCount(v map[string]int64)
- func (o *V1CityResources) SetEpoch(v int64)
- func (o V1CityResources) ToMap() (map[string]interface{}, error)
- func (o *V1CityResources) UnmarshalJSON(data []byte) (err error)
- type V1Movement
- func (o *V1Movement) GetDepartureEpoch() int64
- func (o *V1Movement) GetDepartureEpochOk() (*int64, bool)
- func (o *V1Movement) GetDestinationID() string
- func (o *V1Movement) GetDestinationIDOk() (*string, bool)
- func (o *V1Movement) GetDestinationX() int32
- func (o *V1Movement) GetDestinationXOk() (*int32, bool)
- func (o *V1Movement) GetDestinationY() int32
- func (o *V1Movement) GetDestinationYOk() (*int32, bool)
- func (o *V1Movement) GetId() string
- func (o *V1Movement) GetIdOk() (*string, bool)
- func (o *V1Movement) GetOriginID() string
- func (o *V1Movement) GetOriginIDOk() (*string, bool)
- func (o *V1Movement) GetPlayerID() string
- func (o *V1Movement) GetPlayerIDOk() (*string, bool)
- func (o *V1Movement) GetResourceCount() map[string]int64
- func (o *V1Movement) GetResourceCountOk() (*map[string]int64, bool)
- func (o *V1Movement) GetSpeed() float64
- func (o *V1Movement) GetSpeedOk() (*float64, bool)
- func (o *V1Movement) GetUnitCount() map[string]int64
- func (o *V1Movement) GetUnitCountOk() (*map[string]int64, bool)
- func (o V1Movement) MarshalJSON() ([]byte, error)
- func (o *V1Movement) SetDepartureEpoch(v int64)
- func (o *V1Movement) SetDestinationID(v string)
- func (o *V1Movement) SetDestinationX(v int32)
- func (o *V1Movement) SetDestinationY(v int32)
- func (o *V1Movement) SetId(v string)
- func (o *V1Movement) SetOriginID(v string)
- func (o *V1Movement) SetPlayerID(v string)
- func (o *V1Movement) SetResourceCount(v map[string]int64)
- func (o *V1Movement) SetSpeed(v float64)
- func (o *V1Movement) SetUnitCount(v map[string]int64)
- func (o V1Movement) ToMap() (map[string]interface{}, error)
- func (o *V1Movement) UnmarshalJSON(data []byte) (err error)
- type V1UnitQueueItem
- func (o *V1UnitQueueItem) GetDurationSec() int64
- func (o *V1UnitQueueItem) GetDurationSecOk() (*int64, bool)
- func (o *V1UnitQueueItem) GetId() string
- func (o *V1UnitQueueItem) GetIdOk() (*string, bool)
- func (o *V1UnitQueueItem) GetQueuedEpoch() int64
- func (o *V1UnitQueueItem) GetQueuedEpochOk() (*int64, bool)
- func (o *V1UnitQueueItem) GetUnitCount() int64
- func (o *V1UnitQueueItem) GetUnitCountOk() (*int64, bool)
- func (o *V1UnitQueueItem) GetUnitType() string
- func (o *V1UnitQueueItem) GetUnitTypeOk() (*string, bool)
- func (o V1UnitQueueItem) MarshalJSON() ([]byte, error)
- func (o *V1UnitQueueItem) SetDurationSec(v int64)
- func (o *V1UnitQueueItem) SetId(v string)
- func (o *V1UnitQueueItem) SetQueuedEpoch(v int64)
- func (o *V1UnitQueueItem) SetUnitCount(v int64)
- func (o *V1UnitQueueItem) SetUnitType(v string)
- func (o V1UnitQueueItem) ToMap() (map[string]interface{}, error)
- func (o *V1UnitQueueItem) UnmarshalJSON(data []byte) (err error)
Constants ¶
This section is empty.
Variables ¶
var ( JsonCheck = regexp.MustCompile(`(?i:(?:application|text)/(?:[^;]+\+)?json)`) XmlCheck = regexp.MustCompile(`(?i:(?:application|text)/(?:[^;]+\+)?xml)`) )
var ( // ContextServerIndex uses a server configuration from the index. ContextServerIndex = contextKey("serverIndex") // ContextOperationServerIndices uses a server configuration from the index mapping. ContextOperationServerIndices = contextKey("serverOperationIndices") // ContextServerVariables overrides a server configuration variables. ContextServerVariables = contextKey("serverVariables") // ContextOperationServerVariables overrides a server configuration variables using operation specific values. ContextOperationServerVariables = contextKey("serverOperationVariables") )
Functions ¶
func CacheExpires ¶
CacheExpires helper function to determine remaining time before repeating a request.
func PtrFloat32 ¶
PtrFloat32 is a helper routine that returns a pointer to given float value.
func PtrFloat64 ¶
PtrFloat64 is a helper routine that returns a pointer to given float value.
Types ¶
type APIClient ¶
type APIClient struct { DefaultAPI *DefaultAPIService // contains filtered or unexported fields }
APIClient manages communication with the Stickerio API API v1.0.0 In most cases there should be only one, shared, APIClient.
func NewAPIClient ¶
func NewAPIClient(cfg *Configuration) *APIClient
NewAPIClient creates a new API client. Requires a userAgent string describing your application. optionally a custom http.Client to allow for advanced features such as caching.
func (*APIClient) GetConfig ¶
func (c *APIClient) GetConfig() *Configuration
Allow modification of underlying config for alternate implementations and testing Caution: modifying the configuration while live can cause data races and potentially unwanted behavior
type APIKey ¶
APIKey provides API key based authentication to a request passed via context using ContextAPIKey
type APIResponse ¶
type APIResponse struct { *http.Response `json:"-"` Message string `json:"message,omitempty"` // Operation is the name of the OpenAPI operation. Operation string `json:"operation,omitempty"` // RequestURL is the request URL. This value is always available, even if the // embedded *http.Response is nil. RequestURL string `json:"url,omitempty"` // Method is the HTTP method used for the request. This value is always // available, even if the embedded *http.Response is nil. Method string `json:"method,omitempty"` // Payload holds the contents of the response body (which may be nil or empty). // This is provided here as the raw response.Body() reader will have already // been drained. Payload []byte `json:"-"` }
APIResponse stores the API response returned by the server.
func NewAPIResponse ¶
func NewAPIResponse(r *http.Response) *APIResponse
NewAPIResponse returns a new APIResponse object.
func NewAPIResponseWithError ¶
func NewAPIResponseWithError(errorMessage string) *APIResponse
NewAPIResponseWithError returns a new APIResponse object with the provided error message.
type ApiV1CitiesCityidBuildingqitemsGetRequest ¶
type ApiV1CitiesCityidBuildingqitemsGetRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
func (ApiV1CitiesCityidBuildingqitemsGetRequest) Execute ¶
func (r ApiV1CitiesCityidBuildingqitemsGetRequest) Execute() ([]V1BuildingQueueItem, *http.Response, error)
func (ApiV1CitiesCityidBuildingqitemsGetRequest) Lastid ¶
func (r ApiV1CitiesCityidBuildingqitemsGetRequest) Lastid(lastid string) ApiV1CitiesCityidBuildingqitemsGetRequest
func (ApiV1CitiesCityidBuildingqitemsGetRequest) Pagesize ¶
func (r ApiV1CitiesCityidBuildingqitemsGetRequest) Pagesize(pagesize int32) ApiV1CitiesCityidBuildingqitemsGetRequest
type ApiV1CitiesCityidBuildingqitemsItemidGetRequest ¶
type ApiV1CitiesCityidBuildingqitemsItemidGetRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
func (ApiV1CitiesCityidBuildingqitemsItemidGetRequest) Execute ¶
func (r ApiV1CitiesCityidBuildingqitemsItemidGetRequest) Execute() (*V1BuildingQueueItem, *http.Response, error)
type ApiV1CitiesCityidBuildingqitemsPostRequest ¶
type ApiV1CitiesCityidBuildingqitemsPostRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
func (ApiV1CitiesCityidBuildingqitemsPostRequest) Execute ¶
func (r ApiV1CitiesCityidBuildingqitemsPostRequest) Execute() (*http.Response, error)
func (ApiV1CitiesCityidBuildingqitemsPostRequest) V1BuildingQueueItem ¶
func (r ApiV1CitiesCityidBuildingqitemsPostRequest) V1BuildingQueueItem(v1BuildingQueueItem V1BuildingQueueItem) ApiV1CitiesCityidBuildingqitemsPostRequest
type ApiV1CitiesCityidDeleteRequest ¶
type ApiV1CitiesCityidDeleteRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
type ApiV1CitiesCityidGetRequest ¶
type ApiV1CitiesCityidGetRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
type ApiV1CitiesCityidInfoGetRequest ¶
type ApiV1CitiesCityidInfoGetRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
func (ApiV1CitiesCityidInfoGetRequest) Execute ¶
func (r ApiV1CitiesCityidInfoGetRequest) Execute() (*V1CityInfo, *http.Response, error)
type ApiV1CitiesCityidUnitqitemsGetRequest ¶
type ApiV1CitiesCityidUnitqitemsGetRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
func (ApiV1CitiesCityidUnitqitemsGetRequest) Execute ¶
func (r ApiV1CitiesCityidUnitqitemsGetRequest) Execute() ([]V1UnitQueueItem, *http.Response, error)
func (ApiV1CitiesCityidUnitqitemsGetRequest) Lastid ¶
func (r ApiV1CitiesCityidUnitqitemsGetRequest) Lastid(lastid string) ApiV1CitiesCityidUnitqitemsGetRequest
func (ApiV1CitiesCityidUnitqitemsGetRequest) Pagesize ¶
func (r ApiV1CitiesCityidUnitqitemsGetRequest) Pagesize(pagesize int32) ApiV1CitiesCityidUnitqitemsGetRequest
type ApiV1CitiesCityidUnitqitemsItemidGetRequest ¶
type ApiV1CitiesCityidUnitqitemsItemidGetRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
func (ApiV1CitiesCityidUnitqitemsItemidGetRequest) Execute ¶
func (r ApiV1CitiesCityidUnitqitemsItemidGetRequest) Execute() (*V1UnitQueueItem, *http.Response, error)
type ApiV1CitiesCityidUnitqitemsPostRequest ¶
type ApiV1CitiesCityidUnitqitemsPostRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
func (ApiV1CitiesCityidUnitqitemsPostRequest) Execute ¶
func (r ApiV1CitiesCityidUnitqitemsPostRequest) Execute() (*http.Response, error)
func (ApiV1CitiesCityidUnitqitemsPostRequest) V1UnitQueueItem ¶
func (r ApiV1CitiesCityidUnitqitemsPostRequest) V1UnitQueueItem(v1UnitQueueItem V1UnitQueueItem) ApiV1CitiesCityidUnitqitemsPostRequest
type ApiV1CitiesGetRequest ¶
type ApiV1CitiesGetRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
func (ApiV1CitiesGetRequest) Execute ¶
func (r ApiV1CitiesGetRequest) Execute() ([]V1CityInfo, *http.Response, error)
func (ApiV1CitiesGetRequest) Lastid ¶
func (r ApiV1CitiesGetRequest) Lastid(lastid string) ApiV1CitiesGetRequest
func (ApiV1CitiesGetRequest) Locationbounds ¶
func (r ApiV1CitiesGetRequest) Locationbounds(locationbounds []int32) ApiV1CitiesGetRequest
func (ApiV1CitiesGetRequest) Pagesize ¶
func (r ApiV1CitiesGetRequest) Pagesize(pagesize int32) ApiV1CitiesGetRequest
func (ApiV1CitiesGetRequest) Playerid ¶
func (r ApiV1CitiesGetRequest) Playerid(playerid string) ApiV1CitiesGetRequest
type ApiV1CitiesPostRequest ¶
type ApiV1CitiesPostRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
func (ApiV1CitiesPostRequest) Execute ¶
func (r ApiV1CitiesPostRequest) Execute() (*http.Response, error)
func (ApiV1CitiesPostRequest) V1CityInfo ¶
func (r ApiV1CitiesPostRequest) V1CityInfo(v1CityInfo V1CityInfo) ApiV1CitiesPostRequest
type ApiV1MovementsGetRequest ¶
type ApiV1MovementsGetRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
func (ApiV1MovementsGetRequest) Destinationid ¶
func (r ApiV1MovementsGetRequest) Destinationid(destinationid string) ApiV1MovementsGetRequest
func (ApiV1MovementsGetRequest) Execute ¶
func (r ApiV1MovementsGetRequest) Execute() ([]V1Movement, *http.Response, error)
func (ApiV1MovementsGetRequest) Lastid ¶
func (r ApiV1MovementsGetRequest) Lastid(lastid string) ApiV1MovementsGetRequest
func (ApiV1MovementsGetRequest) Originid ¶
func (r ApiV1MovementsGetRequest) Originid(originid string) ApiV1MovementsGetRequest
func (ApiV1MovementsGetRequest) Pagesize ¶
func (r ApiV1MovementsGetRequest) Pagesize(pagesize int32) ApiV1MovementsGetRequest
type ApiV1MovementsMovementidGetRequest ¶
type ApiV1MovementsMovementidGetRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
func (ApiV1MovementsMovementidGetRequest) Execute ¶
func (r ApiV1MovementsMovementidGetRequest) Execute() (*V1Movement, *http.Response, error)
type ApiV1MovementsStartPostRequest ¶
type ApiV1MovementsStartPostRequest struct { ApiService *DefaultAPIService // contains filtered or unexported fields }
func (ApiV1MovementsStartPostRequest) Execute ¶
func (r ApiV1MovementsStartPostRequest) Execute() (*http.Response, error)
func (ApiV1MovementsStartPostRequest) V1Movement ¶
func (r ApiV1MovementsStartPostRequest) V1Movement(v1Movement V1Movement) ApiV1MovementsStartPostRequest
type BasicAuth ¶
type BasicAuth struct { UserName string `json:"userName,omitempty"` Password string `json:"password,omitempty"` }
BasicAuth provides basic http authentication to a request passed via context using ContextBasicAuth
type Configuration ¶
type Configuration struct { Host string `json:"host,omitempty"` Scheme string `json:"scheme,omitempty"` DefaultHeader map[string]string `json:"defaultHeader,omitempty"` UserAgent string `json:"userAgent,omitempty"` Debug bool `json:"debug,omitempty"` Servers ServerConfigurations OperationServers map[string]ServerConfigurations HTTPClient *http.Client }
Configuration stores the configuration of the API client
func NewConfiguration ¶
func NewConfiguration() *Configuration
NewConfiguration returns a new Configuration object
func (*Configuration) AddDefaultHeader ¶
func (c *Configuration) AddDefaultHeader(key string, value string)
AddDefaultHeader adds a new HTTP header to the default header in the request
func (*Configuration) ServerURLWithContext ¶
ServerURLWithContext returns a new server URL given an endpoint
type DefaultAPIService ¶
type DefaultAPIService service
DefaultAPIService DefaultAPI service
func (*DefaultAPIService) V1CitiesCityidBuildingqitemsGet ¶
func (a *DefaultAPIService) V1CitiesCityidBuildingqitemsGet(ctx context.Context, cityid string) ApiV1CitiesCityidBuildingqitemsGetRequest
V1CitiesCityidBuildingqitemsGet List building queue items.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @param cityid @return ApiV1CitiesCityidBuildingqitemsGetRequest
func (*DefaultAPIService) V1CitiesCityidBuildingqitemsGetExecute ¶
func (a *DefaultAPIService) V1CitiesCityidBuildingqitemsGetExecute(r ApiV1CitiesCityidBuildingqitemsGetRequest) ([]V1BuildingQueueItem, *http.Response, error)
Execute executes the request
@return []V1BuildingQueueItem
func (*DefaultAPIService) V1CitiesCityidBuildingqitemsItemidGet ¶
func (a *DefaultAPIService) V1CitiesCityidBuildingqitemsItemidGet(ctx context.Context, cityid string, itemid string) ApiV1CitiesCityidBuildingqitemsItemidGetRequest
V1CitiesCityidBuildingqitemsItemidGet Get a building queue item.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @param cityid @param itemid @return ApiV1CitiesCityidBuildingqitemsItemidGetRequest
func (*DefaultAPIService) V1CitiesCityidBuildingqitemsItemidGetExecute ¶
func (a *DefaultAPIService) V1CitiesCityidBuildingqitemsItemidGetExecute(r ApiV1CitiesCityidBuildingqitemsItemidGetRequest) (*V1BuildingQueueItem, *http.Response, error)
Execute executes the request
@return V1BuildingQueueItem
func (*DefaultAPIService) V1CitiesCityidBuildingqitemsPost ¶
func (a *DefaultAPIService) V1CitiesCityidBuildingqitemsPost(ctx context.Context, cityid string) ApiV1CitiesCityidBuildingqitemsPostRequest
V1CitiesCityidBuildingqitemsPost Add a queue item.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @param cityid @return ApiV1CitiesCityidBuildingqitemsPostRequest
func (*DefaultAPIService) V1CitiesCityidBuildingqitemsPostExecute ¶
func (a *DefaultAPIService) V1CitiesCityidBuildingqitemsPostExecute(r ApiV1CitiesCityidBuildingqitemsPostRequest) (*http.Response, error)
Execute executes the request
func (*DefaultAPIService) V1CitiesCityidDelete ¶
func (a *DefaultAPIService) V1CitiesCityidDelete(ctx context.Context, cityid string) ApiV1CitiesCityidDeleteRequest
V1CitiesCityidDelete Delete a city.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @param cityid @return ApiV1CitiesCityidDeleteRequest
func (*DefaultAPIService) V1CitiesCityidDeleteExecute ¶
func (a *DefaultAPIService) V1CitiesCityidDeleteExecute(r ApiV1CitiesCityidDeleteRequest) (*http.Response, error)
Execute executes the request
func (*DefaultAPIService) V1CitiesCityidGet ¶
func (a *DefaultAPIService) V1CitiesCityidGet(ctx context.Context, cityid string) ApiV1CitiesCityidGetRequest
V1CitiesCityidGet Get a city complete state.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @param cityid @return ApiV1CitiesCityidGetRequest
func (*DefaultAPIService) V1CitiesCityidGetExecute ¶
func (a *DefaultAPIService) V1CitiesCityidGetExecute(r ApiV1CitiesCityidGetRequest) (*V1City, *http.Response, error)
Execute executes the request
@return V1City
func (*DefaultAPIService) V1CitiesCityidInfoGet ¶
func (a *DefaultAPIService) V1CitiesCityidInfoGet(ctx context.Context, cityid string) ApiV1CitiesCityidInfoGetRequest
V1CitiesCityidInfoGet Get a city info.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @param cityid @return ApiV1CitiesCityidInfoGetRequest
func (*DefaultAPIService) V1CitiesCityidInfoGetExecute ¶
func (a *DefaultAPIService) V1CitiesCityidInfoGetExecute(r ApiV1CitiesCityidInfoGetRequest) (*V1CityInfo, *http.Response, error)
Execute executes the request
@return V1CityInfo
func (*DefaultAPIService) V1CitiesCityidUnitqitemsGet ¶
func (a *DefaultAPIService) V1CitiesCityidUnitqitemsGet(ctx context.Context, cityid string) ApiV1CitiesCityidUnitqitemsGetRequest
V1CitiesCityidUnitqitemsGet List unit queue items.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @param cityid @return ApiV1CitiesCityidUnitqitemsGetRequest
func (*DefaultAPIService) V1CitiesCityidUnitqitemsGetExecute ¶
func (a *DefaultAPIService) V1CitiesCityidUnitqitemsGetExecute(r ApiV1CitiesCityidUnitqitemsGetRequest) ([]V1UnitQueueItem, *http.Response, error)
Execute executes the request
@return []V1UnitQueueItem
func (*DefaultAPIService) V1CitiesCityidUnitqitemsItemidGet ¶
func (a *DefaultAPIService) V1CitiesCityidUnitqitemsItemidGet(ctx context.Context, cityid string, itemid string) ApiV1CitiesCityidUnitqitemsItemidGetRequest
V1CitiesCityidUnitqitemsItemidGet Get a unit queue item.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @param cityid @param itemid @return ApiV1CitiesCityidUnitqitemsItemidGetRequest
func (*DefaultAPIService) V1CitiesCityidUnitqitemsItemidGetExecute ¶
func (a *DefaultAPIService) V1CitiesCityidUnitqitemsItemidGetExecute(r ApiV1CitiesCityidUnitqitemsItemidGetRequest) (*V1UnitQueueItem, *http.Response, error)
Execute executes the request
@return V1UnitQueueItem
func (*DefaultAPIService) V1CitiesCityidUnitqitemsPost ¶
func (a *DefaultAPIService) V1CitiesCityidUnitqitemsPost(ctx context.Context, cityid string) ApiV1CitiesCityidUnitqitemsPostRequest
V1CitiesCityidUnitqitemsPost Add a queue item.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @param cityid @return ApiV1CitiesCityidUnitqitemsPostRequest
func (*DefaultAPIService) V1CitiesCityidUnitqitemsPostExecute ¶
func (a *DefaultAPIService) V1CitiesCityidUnitqitemsPostExecute(r ApiV1CitiesCityidUnitqitemsPostRequest) (*http.Response, error)
Execute executes the request
func (*DefaultAPIService) V1CitiesGet ¶
func (a *DefaultAPIService) V1CitiesGet(ctx context.Context) ApiV1CitiesGetRequest
V1CitiesGet List city infos with the given filters.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @return ApiV1CitiesGetRequest
func (*DefaultAPIService) V1CitiesGetExecute ¶
func (a *DefaultAPIService) V1CitiesGetExecute(r ApiV1CitiesGetRequest) ([]V1CityInfo, *http.Response, error)
Execute executes the request
@return []V1CityInfo
func (*DefaultAPIService) V1CitiesPost ¶
func (a *DefaultAPIService) V1CitiesPost(ctx context.Context) ApiV1CitiesPostRequest
V1CitiesPost Create a city.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @return ApiV1CitiesPostRequest
func (*DefaultAPIService) V1CitiesPostExecute ¶
func (a *DefaultAPIService) V1CitiesPostExecute(r ApiV1CitiesPostRequest) (*http.Response, error)
Execute executes the request
func (*DefaultAPIService) V1MovementsGet ¶
func (a *DefaultAPIService) V1MovementsGet(ctx context.Context) ApiV1MovementsGetRequest
V1MovementsGet List the movements happening for the player.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @return ApiV1MovementsGetRequest
func (*DefaultAPIService) V1MovementsGetExecute ¶
func (a *DefaultAPIService) V1MovementsGetExecute(r ApiV1MovementsGetRequest) ([]V1Movement, *http.Response, error)
Execute executes the request
@return []V1Movement
func (*DefaultAPIService) V1MovementsMovementidGet ¶
func (a *DefaultAPIService) V1MovementsMovementidGet(ctx context.Context, movementid string) ApiV1MovementsMovementidGetRequest
V1MovementsMovementidGet Get a movement for the player.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @param movementid @return ApiV1MovementsMovementidGetRequest
func (*DefaultAPIService) V1MovementsMovementidGetExecute ¶
func (a *DefaultAPIService) V1MovementsMovementidGetExecute(r ApiV1MovementsMovementidGetRequest) (*V1Movement, *http.Response, error)
Execute executes the request
@return V1Movement
func (*DefaultAPIService) V1MovementsStartPost ¶
func (a *DefaultAPIService) V1MovementsStartPost(ctx context.Context) ApiV1MovementsStartPostRequest
V1MovementsStartPost Start a movement.
@param ctx context.Context - for authentication, logging, cancellation, deadlines, tracing, etc. Passed from http.Request or context.Background(). @return ApiV1MovementsStartPostRequest
func (*DefaultAPIService) V1MovementsStartPostExecute ¶
func (a *DefaultAPIService) V1MovementsStartPostExecute(r ApiV1MovementsStartPostRequest) (*http.Response, error)
Execute executes the request
type GenericOpenAPIError ¶
type GenericOpenAPIError struct {
// contains filtered or unexported fields
}
GenericOpenAPIError Provides access to the body, error and model on returned errors.
func (GenericOpenAPIError) Body ¶
func (e GenericOpenAPIError) Body() []byte
Body returns the raw bytes of the response
func (GenericOpenAPIError) Error ¶
func (e GenericOpenAPIError) Error() string
Error returns non-empty string if there was an error.
func (GenericOpenAPIError) Model ¶
func (e GenericOpenAPIError) Model() interface{}
Model returns the unpacked model of the error
type MappedNullable ¶
type NullableBool ¶
type NullableBool struct {
// contains filtered or unexported fields
}
func NewNullableBool ¶
func NewNullableBool(val *bool) *NullableBool
func (NullableBool) Get ¶
func (v NullableBool) Get() *bool
func (NullableBool) IsSet ¶
func (v NullableBool) IsSet() bool
func (NullableBool) MarshalJSON ¶
func (v NullableBool) MarshalJSON() ([]byte, error)
func (*NullableBool) Set ¶
func (v *NullableBool) Set(val *bool)
func (*NullableBool) UnmarshalJSON ¶
func (v *NullableBool) UnmarshalJSON(src []byte) error
func (*NullableBool) Unset ¶
func (v *NullableBool) Unset()
type NullableFloat32 ¶
type NullableFloat32 struct {
// contains filtered or unexported fields
}
func NewNullableFloat32 ¶
func NewNullableFloat32(val *float32) *NullableFloat32
func (NullableFloat32) Get ¶
func (v NullableFloat32) Get() *float32
func (NullableFloat32) IsSet ¶
func (v NullableFloat32) IsSet() bool
func (NullableFloat32) MarshalJSON ¶
func (v NullableFloat32) MarshalJSON() ([]byte, error)
func (*NullableFloat32) Set ¶
func (v *NullableFloat32) Set(val *float32)
func (*NullableFloat32) UnmarshalJSON ¶
func (v *NullableFloat32) UnmarshalJSON(src []byte) error
func (*NullableFloat32) Unset ¶
func (v *NullableFloat32) Unset()
type NullableFloat64 ¶
type NullableFloat64 struct {
// contains filtered or unexported fields
}
func NewNullableFloat64 ¶
func NewNullableFloat64(val *float64) *NullableFloat64
func (NullableFloat64) Get ¶
func (v NullableFloat64) Get() *float64
func (NullableFloat64) IsSet ¶
func (v NullableFloat64) IsSet() bool
func (NullableFloat64) MarshalJSON ¶
func (v NullableFloat64) MarshalJSON() ([]byte, error)
func (*NullableFloat64) Set ¶
func (v *NullableFloat64) Set(val *float64)
func (*NullableFloat64) UnmarshalJSON ¶
func (v *NullableFloat64) UnmarshalJSON(src []byte) error
func (*NullableFloat64) Unset ¶
func (v *NullableFloat64) Unset()
type NullableInt ¶
type NullableInt struct {
// contains filtered or unexported fields
}
func NewNullableInt ¶
func NewNullableInt(val *int) *NullableInt
func (NullableInt) Get ¶
func (v NullableInt) Get() *int
func (NullableInt) IsSet ¶
func (v NullableInt) IsSet() bool
func (NullableInt) MarshalJSON ¶
func (v NullableInt) MarshalJSON() ([]byte, error)
func (*NullableInt) Set ¶
func (v *NullableInt) Set(val *int)
func (*NullableInt) UnmarshalJSON ¶
func (v *NullableInt) UnmarshalJSON(src []byte) error
func (*NullableInt) Unset ¶
func (v *NullableInt) Unset()
type NullableInt32 ¶
type NullableInt32 struct {
// contains filtered or unexported fields
}
func NewNullableInt32 ¶
func NewNullableInt32(val *int32) *NullableInt32
func (NullableInt32) Get ¶
func (v NullableInt32) Get() *int32
func (NullableInt32) IsSet ¶
func (v NullableInt32) IsSet() bool
func (NullableInt32) MarshalJSON ¶
func (v NullableInt32) MarshalJSON() ([]byte, error)
func (*NullableInt32) Set ¶
func (v *NullableInt32) Set(val *int32)
func (*NullableInt32) UnmarshalJSON ¶
func (v *NullableInt32) UnmarshalJSON(src []byte) error
func (*NullableInt32) Unset ¶
func (v *NullableInt32) Unset()
type NullableInt64 ¶
type NullableInt64 struct {
// contains filtered or unexported fields
}
func NewNullableInt64 ¶
func NewNullableInt64(val *int64) *NullableInt64
func (NullableInt64) Get ¶
func (v NullableInt64) Get() *int64
func (NullableInt64) IsSet ¶
func (v NullableInt64) IsSet() bool
func (NullableInt64) MarshalJSON ¶
func (v NullableInt64) MarshalJSON() ([]byte, error)
func (*NullableInt64) Set ¶
func (v *NullableInt64) Set(val *int64)
func (*NullableInt64) UnmarshalJSON ¶
func (v *NullableInt64) UnmarshalJSON(src []byte) error
func (*NullableInt64) Unset ¶
func (v *NullableInt64) Unset()
type NullableString ¶
type NullableString struct {
// contains filtered or unexported fields
}
func NewNullableString ¶
func NewNullableString(val *string) *NullableString
func (NullableString) Get ¶
func (v NullableString) Get() *string
func (NullableString) IsSet ¶
func (v NullableString) IsSet() bool
func (NullableString) MarshalJSON ¶
func (v NullableString) MarshalJSON() ([]byte, error)
func (*NullableString) Set ¶
func (v *NullableString) Set(val *string)
func (*NullableString) UnmarshalJSON ¶
func (v *NullableString) UnmarshalJSON(src []byte) error
func (*NullableString) Unset ¶
func (v *NullableString) Unset()
type NullableTime ¶
type NullableTime struct {
// contains filtered or unexported fields
}
func NewNullableTime ¶
func NewNullableTime(val *time.Time) *NullableTime
func (NullableTime) Get ¶
func (v NullableTime) Get() *time.Time
func (NullableTime) IsSet ¶
func (v NullableTime) IsSet() bool
func (NullableTime) MarshalJSON ¶
func (v NullableTime) MarshalJSON() ([]byte, error)
func (*NullableTime) Set ¶
func (v *NullableTime) Set(val *time.Time)
func (*NullableTime) UnmarshalJSON ¶
func (v *NullableTime) UnmarshalJSON(src []byte) error
func (*NullableTime) Unset ¶
func (v *NullableTime) Unset()
type NullableV1BuildingQueueItem ¶
type NullableV1BuildingQueueItem struct {
// contains filtered or unexported fields
}
func NewNullableV1BuildingQueueItem ¶
func NewNullableV1BuildingQueueItem(val *V1BuildingQueueItem) *NullableV1BuildingQueueItem
func (NullableV1BuildingQueueItem) Get ¶
func (v NullableV1BuildingQueueItem) Get() *V1BuildingQueueItem
func (NullableV1BuildingQueueItem) IsSet ¶
func (v NullableV1BuildingQueueItem) IsSet() bool
func (NullableV1BuildingQueueItem) MarshalJSON ¶
func (v NullableV1BuildingQueueItem) MarshalJSON() ([]byte, error)
func (*NullableV1BuildingQueueItem) Set ¶
func (v *NullableV1BuildingQueueItem) Set(val *V1BuildingQueueItem)
func (*NullableV1BuildingQueueItem) UnmarshalJSON ¶
func (v *NullableV1BuildingQueueItem) UnmarshalJSON(src []byte) error
func (*NullableV1BuildingQueueItem) Unset ¶
func (v *NullableV1BuildingQueueItem) Unset()
type NullableV1City ¶
type NullableV1City struct {
// contains filtered or unexported fields
}
func NewNullableV1City ¶
func NewNullableV1City(val *V1City) *NullableV1City
func (NullableV1City) Get ¶
func (v NullableV1City) Get() *V1City
func (NullableV1City) IsSet ¶
func (v NullableV1City) IsSet() bool
func (NullableV1City) MarshalJSON ¶
func (v NullableV1City) MarshalJSON() ([]byte, error)
func (*NullableV1City) Set ¶
func (v *NullableV1City) Set(val *V1City)
func (*NullableV1City) UnmarshalJSON ¶
func (v *NullableV1City) UnmarshalJSON(src []byte) error
func (*NullableV1City) Unset ¶
func (v *NullableV1City) Unset()
type NullableV1CityInfo ¶
type NullableV1CityInfo struct {
// contains filtered or unexported fields
}
func NewNullableV1CityInfo ¶
func NewNullableV1CityInfo(val *V1CityInfo) *NullableV1CityInfo
func (NullableV1CityInfo) Get ¶
func (v NullableV1CityInfo) Get() *V1CityInfo
func (NullableV1CityInfo) IsSet ¶
func (v NullableV1CityInfo) IsSet() bool
func (NullableV1CityInfo) MarshalJSON ¶
func (v NullableV1CityInfo) MarshalJSON() ([]byte, error)
func (*NullableV1CityInfo) Set ¶
func (v *NullableV1CityInfo) Set(val *V1CityInfo)
func (*NullableV1CityInfo) UnmarshalJSON ¶
func (v *NullableV1CityInfo) UnmarshalJSON(src []byte) error
func (*NullableV1CityInfo) Unset ¶
func (v *NullableV1CityInfo) Unset()
type NullableV1CityResources ¶
type NullableV1CityResources struct {
// contains filtered or unexported fields
}
func NewNullableV1CityResources ¶
func NewNullableV1CityResources(val *V1CityResources) *NullableV1CityResources
func (NullableV1CityResources) Get ¶
func (v NullableV1CityResources) Get() *V1CityResources
func (NullableV1CityResources) IsSet ¶
func (v NullableV1CityResources) IsSet() bool
func (NullableV1CityResources) MarshalJSON ¶
func (v NullableV1CityResources) MarshalJSON() ([]byte, error)
func (*NullableV1CityResources) Set ¶
func (v *NullableV1CityResources) Set(val *V1CityResources)
func (*NullableV1CityResources) UnmarshalJSON ¶
func (v *NullableV1CityResources) UnmarshalJSON(src []byte) error
func (*NullableV1CityResources) Unset ¶
func (v *NullableV1CityResources) Unset()
type NullableV1Movement ¶
type NullableV1Movement struct {
// contains filtered or unexported fields
}
func NewNullableV1Movement ¶
func NewNullableV1Movement(val *V1Movement) *NullableV1Movement
func (NullableV1Movement) Get ¶
func (v NullableV1Movement) Get() *V1Movement
func (NullableV1Movement) IsSet ¶
func (v NullableV1Movement) IsSet() bool
func (NullableV1Movement) MarshalJSON ¶
func (v NullableV1Movement) MarshalJSON() ([]byte, error)
func (*NullableV1Movement) Set ¶
func (v *NullableV1Movement) Set(val *V1Movement)
func (*NullableV1Movement) UnmarshalJSON ¶
func (v *NullableV1Movement) UnmarshalJSON(src []byte) error
func (*NullableV1Movement) Unset ¶
func (v *NullableV1Movement) Unset()
type NullableV1UnitQueueItem ¶
type NullableV1UnitQueueItem struct {
// contains filtered or unexported fields
}
func NewNullableV1UnitQueueItem ¶
func NewNullableV1UnitQueueItem(val *V1UnitQueueItem) *NullableV1UnitQueueItem
func (NullableV1UnitQueueItem) Get ¶
func (v NullableV1UnitQueueItem) Get() *V1UnitQueueItem
func (NullableV1UnitQueueItem) IsSet ¶
func (v NullableV1UnitQueueItem) IsSet() bool
func (NullableV1UnitQueueItem) MarshalJSON ¶
func (v NullableV1UnitQueueItem) MarshalJSON() ([]byte, error)
func (*NullableV1UnitQueueItem) Set ¶
func (v *NullableV1UnitQueueItem) Set(val *V1UnitQueueItem)
func (*NullableV1UnitQueueItem) UnmarshalJSON ¶
func (v *NullableV1UnitQueueItem) UnmarshalJSON(src []byte) error
func (*NullableV1UnitQueueItem) Unset ¶
func (v *NullableV1UnitQueueItem) Unset()
type ServerConfiguration ¶
type ServerConfiguration struct { URL string Description string Variables map[string]ServerVariable }
ServerConfiguration stores the information about a server
type ServerConfigurations ¶
type ServerConfigurations []ServerConfiguration
ServerConfigurations stores multiple ServerConfiguration items
type ServerVariable ¶
ServerVariable stores the information about a server variable
type V1BuildingQueueItem ¶
type V1BuildingQueueItem struct { Id string `json:"id"` QueuedEpoch int64 `json:"queuedEpoch"` DurationSec int64 `json:"durationSec"` Level int64 `json:"level"` Building string `json:"building"` }
V1BuildingQueueItem struct for V1BuildingQueueItem
func NewV1BuildingQueueItem ¶
func NewV1BuildingQueueItem(id string, queuedEpoch int64, durationSec int64, level int64, building string) *V1BuildingQueueItem
NewV1BuildingQueueItem instantiates a new V1BuildingQueueItem object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewV1BuildingQueueItemWithDefaults ¶
func NewV1BuildingQueueItemWithDefaults() *V1BuildingQueueItem
NewV1BuildingQueueItemWithDefaults instantiates a new V1BuildingQueueItem object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (*V1BuildingQueueItem) GetBuilding ¶
func (o *V1BuildingQueueItem) GetBuilding() string
GetBuilding returns the Building field value
func (*V1BuildingQueueItem) GetBuildingOk ¶
func (o *V1BuildingQueueItem) GetBuildingOk() (*string, bool)
GetBuildingOk returns a tuple with the Building field value and a boolean to check if the value has been set.
func (*V1BuildingQueueItem) GetDurationSec ¶
func (o *V1BuildingQueueItem) GetDurationSec() int64
GetDurationSec returns the DurationSec field value
func (*V1BuildingQueueItem) GetDurationSecOk ¶
func (o *V1BuildingQueueItem) GetDurationSecOk() (*int64, bool)
GetDurationSecOk returns a tuple with the DurationSec field value and a boolean to check if the value has been set.
func (*V1BuildingQueueItem) GetId ¶
func (o *V1BuildingQueueItem) GetId() string
GetId returns the Id field value
func (*V1BuildingQueueItem) GetIdOk ¶
func (o *V1BuildingQueueItem) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field value and a boolean to check if the value has been set.
func (*V1BuildingQueueItem) GetLevel ¶
func (o *V1BuildingQueueItem) GetLevel() int64
GetLevel returns the Level field value
func (*V1BuildingQueueItem) GetLevelOk ¶
func (o *V1BuildingQueueItem) GetLevelOk() (*int64, bool)
GetLevelOk returns a tuple with the Level field value and a boolean to check if the value has been set.
func (*V1BuildingQueueItem) GetQueuedEpoch ¶
func (o *V1BuildingQueueItem) GetQueuedEpoch() int64
GetQueuedEpoch returns the QueuedEpoch field value
func (*V1BuildingQueueItem) GetQueuedEpochOk ¶
func (o *V1BuildingQueueItem) GetQueuedEpochOk() (*int64, bool)
GetQueuedEpochOk returns a tuple with the QueuedEpoch field value and a boolean to check if the value has been set.
func (V1BuildingQueueItem) MarshalJSON ¶
func (o V1BuildingQueueItem) MarshalJSON() ([]byte, error)
func (*V1BuildingQueueItem) SetBuilding ¶
func (o *V1BuildingQueueItem) SetBuilding(v string)
SetBuilding sets field value
func (*V1BuildingQueueItem) SetDurationSec ¶
func (o *V1BuildingQueueItem) SetDurationSec(v int64)
SetDurationSec sets field value
func (*V1BuildingQueueItem) SetId ¶
func (o *V1BuildingQueueItem) SetId(v string)
SetId sets field value
func (*V1BuildingQueueItem) SetLevel ¶
func (o *V1BuildingQueueItem) SetLevel(v int64)
SetLevel sets field value
func (*V1BuildingQueueItem) SetQueuedEpoch ¶
func (o *V1BuildingQueueItem) SetQueuedEpoch(v int64)
SetQueuedEpoch sets field value
func (V1BuildingQueueItem) ToMap ¶
func (o V1BuildingQueueItem) ToMap() (map[string]interface{}, error)
func (*V1BuildingQueueItem) UnmarshalJSON ¶
func (o *V1BuildingQueueItem) UnmarshalJSON(data []byte) (err error)
type V1City ¶
type V1City struct { CityInfo V1CityInfo `json:"cityInfo"` Buildings map[string]int64 `json:"buildings"` CityResources V1CityResources `json:"cityResources"` UnitCount map[string]int64 `json:"unitCount"` }
V1City struct for V1City
func NewV1City ¶
func NewV1City(cityInfo V1CityInfo, buildings map[string]int64, cityResources V1CityResources, unitCount map[string]int64) *V1City
NewV1City instantiates a new V1City object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewV1CityWithDefaults ¶
func NewV1CityWithDefaults() *V1City
NewV1CityWithDefaults instantiates a new V1City object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (*V1City) GetBuildings ¶
GetBuildings returns the Buildings field value
func (*V1City) GetBuildingsOk ¶
GetBuildingsOk returns a tuple with the Buildings field value and a boolean to check if the value has been set.
func (*V1City) GetCityInfo ¶
func (o *V1City) GetCityInfo() V1CityInfo
GetCityInfo returns the CityInfo field value
func (*V1City) GetCityInfoOk ¶
func (o *V1City) GetCityInfoOk() (*V1CityInfo, bool)
GetCityInfoOk returns a tuple with the CityInfo field value and a boolean to check if the value has been set.
func (*V1City) GetCityResources ¶
func (o *V1City) GetCityResources() V1CityResources
GetCityResources returns the CityResources field value
func (*V1City) GetCityResourcesOk ¶
func (o *V1City) GetCityResourcesOk() (*V1CityResources, bool)
GetCityResourcesOk returns a tuple with the CityResources field value and a boolean to check if the value has been set.
func (*V1City) GetUnitCount ¶
GetUnitCount returns the UnitCount field value
func (*V1City) GetUnitCountOk ¶
GetUnitCountOk returns a tuple with the UnitCount field value and a boolean to check if the value has been set.
func (V1City) MarshalJSON ¶
func (*V1City) SetBuildings ¶
SetBuildings sets field value
func (*V1City) SetCityInfo ¶
func (o *V1City) SetCityInfo(v V1CityInfo)
SetCityInfo sets field value
func (*V1City) SetCityResources ¶
func (o *V1City) SetCityResources(v V1CityResources)
SetCityResources sets field value
func (*V1City) SetUnitCount ¶
SetUnitCount sets field value
func (*V1City) UnmarshalJSON ¶
type V1CityInfo ¶
type V1CityInfo struct { Id string `json:"id"` Name string `json:"name"` PlayerID string `json:"playerID"` LocationX int32 `json:"locationX"` LocationY int32 `json:"locationY"` }
V1CityInfo struct for V1CityInfo
func NewV1CityInfo ¶
func NewV1CityInfo(id string, name string, playerID string, locationX int32, locationY int32) *V1CityInfo
NewV1CityInfo instantiates a new V1CityInfo object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewV1CityInfoWithDefaults ¶
func NewV1CityInfoWithDefaults() *V1CityInfo
NewV1CityInfoWithDefaults instantiates a new V1CityInfo object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (*V1CityInfo) GetIdOk ¶
func (o *V1CityInfo) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field value and a boolean to check if the value has been set.
func (*V1CityInfo) GetLocationX ¶
func (o *V1CityInfo) GetLocationX() int32
GetLocationX returns the LocationX field value
func (*V1CityInfo) GetLocationXOk ¶
func (o *V1CityInfo) GetLocationXOk() (*int32, bool)
GetLocationXOk returns a tuple with the LocationX field value and a boolean to check if the value has been set.
func (*V1CityInfo) GetLocationY ¶
func (o *V1CityInfo) GetLocationY() int32
GetLocationY returns the LocationY field value
func (*V1CityInfo) GetLocationYOk ¶
func (o *V1CityInfo) GetLocationYOk() (*int32, bool)
GetLocationYOk returns a tuple with the LocationY field value and a boolean to check if the value has been set.
func (*V1CityInfo) GetName ¶
func (o *V1CityInfo) GetName() string
GetName returns the Name field value
func (*V1CityInfo) GetNameOk ¶
func (o *V1CityInfo) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field value and a boolean to check if the value has been set.
func (*V1CityInfo) GetPlayerID ¶
func (o *V1CityInfo) GetPlayerID() string
GetPlayerID returns the PlayerID field value
func (*V1CityInfo) GetPlayerIDOk ¶
func (o *V1CityInfo) GetPlayerIDOk() (*string, bool)
GetPlayerIDOk returns a tuple with the PlayerID field value and a boolean to check if the value has been set.
func (V1CityInfo) MarshalJSON ¶
func (o V1CityInfo) MarshalJSON() ([]byte, error)
func (*V1CityInfo) SetLocationX ¶
func (o *V1CityInfo) SetLocationX(v int32)
SetLocationX sets field value
func (*V1CityInfo) SetLocationY ¶
func (o *V1CityInfo) SetLocationY(v int32)
SetLocationY sets field value
func (*V1CityInfo) SetPlayerID ¶
func (o *V1CityInfo) SetPlayerID(v string)
SetPlayerID sets field value
func (V1CityInfo) ToMap ¶
func (o V1CityInfo) ToMap() (map[string]interface{}, error)
func (*V1CityInfo) UnmarshalJSON ¶
func (o *V1CityInfo) UnmarshalJSON(data []byte) (err error)
type V1CityResources ¶
type V1CityResources struct { Epoch int64 `json:"epoch"` BaseCount map[string]int64 `json:"baseCount"` }
V1CityResources struct for V1CityResources
func NewV1CityResources ¶
func NewV1CityResources(epoch int64, baseCount map[string]int64) *V1CityResources
NewV1CityResources instantiates a new V1CityResources object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewV1CityResourcesWithDefaults ¶
func NewV1CityResourcesWithDefaults() *V1CityResources
NewV1CityResourcesWithDefaults instantiates a new V1CityResources object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (*V1CityResources) GetBaseCount ¶
func (o *V1CityResources) GetBaseCount() map[string]int64
GetBaseCount returns the BaseCount field value
func (*V1CityResources) GetBaseCountOk ¶
func (o *V1CityResources) GetBaseCountOk() (*map[string]int64, bool)
GetBaseCountOk returns a tuple with the BaseCount field value and a boolean to check if the value has been set.
func (*V1CityResources) GetEpoch ¶
func (o *V1CityResources) GetEpoch() int64
GetEpoch returns the Epoch field value
func (*V1CityResources) GetEpochOk ¶
func (o *V1CityResources) GetEpochOk() (*int64, bool)
GetEpochOk returns a tuple with the Epoch field value and a boolean to check if the value has been set.
func (V1CityResources) MarshalJSON ¶
func (o V1CityResources) MarshalJSON() ([]byte, error)
func (*V1CityResources) SetBaseCount ¶
func (o *V1CityResources) SetBaseCount(v map[string]int64)
SetBaseCount sets field value
func (*V1CityResources) SetEpoch ¶
func (o *V1CityResources) SetEpoch(v int64)
SetEpoch sets field value
func (V1CityResources) ToMap ¶
func (o V1CityResources) ToMap() (map[string]interface{}, error)
func (*V1CityResources) UnmarshalJSON ¶
func (o *V1CityResources) UnmarshalJSON(data []byte) (err error)
type V1Movement ¶
type V1Movement struct { Id string `json:"id"` PlayerID string `json:"playerID"` OriginID string `json:"originID"` DestinationID string `json:"destinationID"` DestinationX int32 `json:"destinationX"` DestinationY int32 `json:"destinationY"` DepartureEpoch int64 `json:"departureEpoch"` Speed float64 `json:"speed"` UnitCount map[string]int64 `json:"unitCount"` ResourceCount map[string]int64 `json:"resourceCount"` }
V1Movement struct for V1Movement
func NewV1Movement ¶
func NewV1Movement(id string, playerID string, originID string, destinationID string, destinationX int32, destinationY int32, departureEpoch int64, speed float64, unitCount map[string]int64, resourceCount map[string]int64) *V1Movement
NewV1Movement instantiates a new V1Movement object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewV1MovementWithDefaults ¶
func NewV1MovementWithDefaults() *V1Movement
NewV1MovementWithDefaults instantiates a new V1Movement object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (*V1Movement) GetDepartureEpoch ¶
func (o *V1Movement) GetDepartureEpoch() int64
GetDepartureEpoch returns the DepartureEpoch field value
func (*V1Movement) GetDepartureEpochOk ¶
func (o *V1Movement) GetDepartureEpochOk() (*int64, bool)
GetDepartureEpochOk returns a tuple with the DepartureEpoch field value and a boolean to check if the value has been set.
func (*V1Movement) GetDestinationID ¶
func (o *V1Movement) GetDestinationID() string
GetDestinationID returns the DestinationID field value
func (*V1Movement) GetDestinationIDOk ¶
func (o *V1Movement) GetDestinationIDOk() (*string, bool)
GetDestinationIDOk returns a tuple with the DestinationID field value and a boolean to check if the value has been set.
func (*V1Movement) GetDestinationX ¶
func (o *V1Movement) GetDestinationX() int32
GetDestinationX returns the DestinationX field value
func (*V1Movement) GetDestinationXOk ¶
func (o *V1Movement) GetDestinationXOk() (*int32, bool)
GetDestinationXOk returns a tuple with the DestinationX field value and a boolean to check if the value has been set.
func (*V1Movement) GetDestinationY ¶
func (o *V1Movement) GetDestinationY() int32
GetDestinationY returns the DestinationY field value
func (*V1Movement) GetDestinationYOk ¶
func (o *V1Movement) GetDestinationYOk() (*int32, bool)
GetDestinationYOk returns a tuple with the DestinationY field value and a boolean to check if the value has been set.
func (*V1Movement) GetIdOk ¶
func (o *V1Movement) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field value and a boolean to check if the value has been set.
func (*V1Movement) GetOriginID ¶
func (o *V1Movement) GetOriginID() string
GetOriginID returns the OriginID field value
func (*V1Movement) GetOriginIDOk ¶
func (o *V1Movement) GetOriginIDOk() (*string, bool)
GetOriginIDOk returns a tuple with the OriginID field value and a boolean to check if the value has been set.
func (*V1Movement) GetPlayerID ¶
func (o *V1Movement) GetPlayerID() string
GetPlayerID returns the PlayerID field value
func (*V1Movement) GetPlayerIDOk ¶
func (o *V1Movement) GetPlayerIDOk() (*string, bool)
GetPlayerIDOk returns a tuple with the PlayerID field value and a boolean to check if the value has been set.
func (*V1Movement) GetResourceCount ¶
func (o *V1Movement) GetResourceCount() map[string]int64
GetResourceCount returns the ResourceCount field value
func (*V1Movement) GetResourceCountOk ¶
func (o *V1Movement) GetResourceCountOk() (*map[string]int64, bool)
GetResourceCountOk returns a tuple with the ResourceCount field value and a boolean to check if the value has been set.
func (*V1Movement) GetSpeed ¶
func (o *V1Movement) GetSpeed() float64
GetSpeed returns the Speed field value
func (*V1Movement) GetSpeedOk ¶
func (o *V1Movement) GetSpeedOk() (*float64, bool)
GetSpeedOk returns a tuple with the Speed field value and a boolean to check if the value has been set.
func (*V1Movement) GetUnitCount ¶
func (o *V1Movement) GetUnitCount() map[string]int64
GetUnitCount returns the UnitCount field value
func (*V1Movement) GetUnitCountOk ¶
func (o *V1Movement) GetUnitCountOk() (*map[string]int64, bool)
GetUnitCountOk returns a tuple with the UnitCount field value and a boolean to check if the value has been set.
func (V1Movement) MarshalJSON ¶
func (o V1Movement) MarshalJSON() ([]byte, error)
func (*V1Movement) SetDepartureEpoch ¶
func (o *V1Movement) SetDepartureEpoch(v int64)
SetDepartureEpoch sets field value
func (*V1Movement) SetDestinationID ¶
func (o *V1Movement) SetDestinationID(v string)
SetDestinationID sets field value
func (*V1Movement) SetDestinationX ¶
func (o *V1Movement) SetDestinationX(v int32)
SetDestinationX sets field value
func (*V1Movement) SetDestinationY ¶
func (o *V1Movement) SetDestinationY(v int32)
SetDestinationY sets field value
func (*V1Movement) SetOriginID ¶
func (o *V1Movement) SetOriginID(v string)
SetOriginID sets field value
func (*V1Movement) SetPlayerID ¶
func (o *V1Movement) SetPlayerID(v string)
SetPlayerID sets field value
func (*V1Movement) SetResourceCount ¶
func (o *V1Movement) SetResourceCount(v map[string]int64)
SetResourceCount sets field value
func (*V1Movement) SetUnitCount ¶
func (o *V1Movement) SetUnitCount(v map[string]int64)
SetUnitCount sets field value
func (V1Movement) ToMap ¶
func (o V1Movement) ToMap() (map[string]interface{}, error)
func (*V1Movement) UnmarshalJSON ¶
func (o *V1Movement) UnmarshalJSON(data []byte) (err error)
type V1UnitQueueItem ¶
type V1UnitQueueItem struct { Id string `json:"id"` QueuedEpoch int64 `json:"queuedEpoch"` DurationSec int64 `json:"durationSec"` UnitCount int64 `json:"unitCount"` UnitType string `json:"unitType"` }
V1UnitQueueItem struct for V1UnitQueueItem
func NewV1UnitQueueItem ¶
func NewV1UnitQueueItem(id string, queuedEpoch int64, durationSec int64, unitCount int64, unitType string) *V1UnitQueueItem
NewV1UnitQueueItem instantiates a new V1UnitQueueItem object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewV1UnitQueueItemWithDefaults ¶
func NewV1UnitQueueItemWithDefaults() *V1UnitQueueItem
NewV1UnitQueueItemWithDefaults instantiates a new V1UnitQueueItem object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (*V1UnitQueueItem) GetDurationSec ¶
func (o *V1UnitQueueItem) GetDurationSec() int64
GetDurationSec returns the DurationSec field value
func (*V1UnitQueueItem) GetDurationSecOk ¶
func (o *V1UnitQueueItem) GetDurationSecOk() (*int64, bool)
GetDurationSecOk returns a tuple with the DurationSec field value and a boolean to check if the value has been set.
func (*V1UnitQueueItem) GetId ¶
func (o *V1UnitQueueItem) GetId() string
GetId returns the Id field value
func (*V1UnitQueueItem) GetIdOk ¶
func (o *V1UnitQueueItem) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field value and a boolean to check if the value has been set.
func (*V1UnitQueueItem) GetQueuedEpoch ¶
func (o *V1UnitQueueItem) GetQueuedEpoch() int64
GetQueuedEpoch returns the QueuedEpoch field value
func (*V1UnitQueueItem) GetQueuedEpochOk ¶
func (o *V1UnitQueueItem) GetQueuedEpochOk() (*int64, bool)
GetQueuedEpochOk returns a tuple with the QueuedEpoch field value and a boolean to check if the value has been set.
func (*V1UnitQueueItem) GetUnitCount ¶
func (o *V1UnitQueueItem) GetUnitCount() int64
GetUnitCount returns the UnitCount field value
func (*V1UnitQueueItem) GetUnitCountOk ¶
func (o *V1UnitQueueItem) GetUnitCountOk() (*int64, bool)
GetUnitCountOk returns a tuple with the UnitCount field value and a boolean to check if the value has been set.
func (*V1UnitQueueItem) GetUnitType ¶
func (o *V1UnitQueueItem) GetUnitType() string
GetUnitType returns the UnitType field value
func (*V1UnitQueueItem) GetUnitTypeOk ¶
func (o *V1UnitQueueItem) GetUnitTypeOk() (*string, bool)
GetUnitTypeOk returns a tuple with the UnitType field value and a boolean to check if the value has been set.
func (V1UnitQueueItem) MarshalJSON ¶
func (o V1UnitQueueItem) MarshalJSON() ([]byte, error)
func (*V1UnitQueueItem) SetDurationSec ¶
func (o *V1UnitQueueItem) SetDurationSec(v int64)
SetDurationSec sets field value
func (*V1UnitQueueItem) SetQueuedEpoch ¶
func (o *V1UnitQueueItem) SetQueuedEpoch(v int64)
SetQueuedEpoch sets field value
func (*V1UnitQueueItem) SetUnitCount ¶
func (o *V1UnitQueueItem) SetUnitCount(v int64)
SetUnitCount sets field value
func (*V1UnitQueueItem) SetUnitType ¶
func (o *V1UnitQueueItem) SetUnitType(v string)
SetUnitType sets field value
func (V1UnitQueueItem) ToMap ¶
func (o V1UnitQueueItem) ToMap() (map[string]interface{}, error)
func (*V1UnitQueueItem) UnmarshalJSON ¶
func (o *V1UnitQueueItem) UnmarshalJSON(data []byte) (err error)