Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AutoCollider ¶
func AutoColliderColor ¶
func DefaultRender ¶
func DefaultRender(s *Scene)
Types ¶
type Object ¶
type Scene ¶
type Scene struct { WorldPix [][]string CollMask [][]string BlankPix [][]string BlankMask [][]string Colliders map[cliw.Ve2]*Object Hashes []string Objects map[string]*Object MainCam Camera Renderer Renderer Active bool Changed bool Changes []cliw.Ve2 Pressed rune KeyPress string RenderFunc func(s *Scene) MinDelta time.Duration KbProcess func(s *Scene) // contains filtered or unexported fields }
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