Documentation ¶
Index ¶
- Variables
- func NewPlayerBasicCompBin() *playerPb.PlayerBasicCompBin
- func NewPlayerItemCompBin() *playerPb.PlayerItemCompBin
- func NewPlayerPb() *playerPb.PlayerDataBin
- func PacketAvatarAbilityControlBlock(avatarId uint32, skillDepotId uint32) *proto.AbilityControlBlock
- type Player
- func (p *Player) AddAvatar(avatarId uint32)
- func (p *Player) AddWeapon(guid uint64, weaponId uint32)
- func (p *Player) GetPbAvatarById(avatarId uint32) *playerPb.AvatarBin
- func (p *Player) GetPbAvatarList() map[uint32]*playerPb.AvatarBin
- func (p *Player) GetPbCurTeam() *playerPb.AvatarTeamBin
- func (p *Player) GetPbMyCurPos() *playerPb.VectorBin
- func (p *Player) GetPbMyCurRot() *playerPb.VectorBin
- func (p *Player) GetPbPlayer() *playerPb.PlayerDataBin
- func (p *Player) GetPbPlayerAvatarCompBin() *playerPb.PlayerAvatarCompBin
- func (p *Player) GetPbPlayerBasicCompBin() *playerPb.PlayerBasicCompBin
- func (p *Player) GetPbPlayerItemCompBin() *playerPb.PlayerItemCompBin
- func (p *Player) GetPbPlayerSceneCompBin() *playerPb.PlayerSceneCompBin
- func (p *Player) GetPbTeamById(teamId uint32) *playerPb.AvatarTeamBin
- func (p *Player) GetPbTeamList() map[uint32]*playerPb.AvatarTeamBin
- func (p *Player) GetPbWeaponByGuid(guid uint64) *playerPb.WeaponBin
- func (p *Player) GetPbWeaponList() map[uint64]*playerPb.WeaponBin
- func (p *Player) UpdateAvatarFightProp(avatarId, level uint32) map[uint32]float32
- func (p *Player) UpdateAvatarWeapon(guid uint64, avatarId uint32)
- func (p *Player) UpdateWeaponAvatar(guid uint64, avatarId uint32)
- func (p *Player) UptoDateNickname(nickname string)
Constants ¶
This section is empty.
Variables ¶
View Source
var SNOWFLAKE *alg.SnowflakeWorker
Functions ¶
func NewPlayerBasicCompBin ¶
func NewPlayerBasicCompBin() *playerPb.PlayerBasicCompBin
func NewPlayerItemCompBin ¶
func NewPlayerItemCompBin() *playerPb.PlayerItemCompBin
func NewPlayerPb ¶
func NewPlayerPb() *playerPb.PlayerDataBin
func PacketAvatarAbilityControlBlock ¶
func PacketAvatarAbilityControlBlock(avatarId uint32, skillDepotId uint32) *proto.AbilityControlBlock
Types ¶
type Player ¶
type Player struct {
PlayerPb *playerPb.PlayerDataBin
}
func (*Player) GetPbAvatarById ¶
func (*Player) GetPbCurTeam ¶
func (p *Player) GetPbCurTeam() *playerPb.AvatarTeamBin
func (*Player) GetPbMyCurPos ¶
func (*Player) GetPbMyCurRot ¶
func (*Player) GetPbPlayer ¶
func (p *Player) GetPbPlayer() *playerPb.PlayerDataBin
func (*Player) GetPbPlayerAvatarCompBin ¶
func (p *Player) GetPbPlayerAvatarCompBin() *playerPb.PlayerAvatarCompBin
func (*Player) GetPbPlayerBasicCompBin ¶
func (p *Player) GetPbPlayerBasicCompBin() *playerPb.PlayerBasicCompBin
func (*Player) GetPbPlayerItemCompBin ¶
func (p *Player) GetPbPlayerItemCompBin() *playerPb.PlayerItemCompBin
func (*Player) GetPbPlayerSceneCompBin ¶
func (p *Player) GetPbPlayerSceneCompBin() *playerPb.PlayerSceneCompBin
func (*Player) GetPbTeamById ¶
func (p *Player) GetPbTeamById(teamId uint32) *playerPb.AvatarTeamBin
func (*Player) GetPbTeamList ¶
func (p *Player) GetPbTeamList() map[uint32]*playerPb.AvatarTeamBin
func (*Player) GetPbWeaponByGuid ¶
func (*Player) UpdateAvatarFightProp ¶
UpdateAvatarFightProp 更新角色面板
func (*Player) UpdateAvatarWeapon ¶
func (*Player) UpdateWeaponAvatar ¶
func (*Player) UptoDateNickname ¶
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